Major changes include a giant update of the Map Editor, the addition of a new "prestige" system for co-op mode that adds new depth of gameplay, new achievements for single-player campaigns, the addition of two new announcers (White-Ra and Stone), and more!
New custom map mode to let people build campaigns, all of the recently posted editor stuff, achievements, announcers, lobby options, bug fixes, co-op balance and design pass, enormous new co-op features :D
Sounds like there is more stuff coming for 5.0 soon too, e.g. talk of a new co-op hero release and blizzard devs on episode 100 of the pylon show to unveil and discuss some stuff.
I know there's not many co-op fans on TL (or at least not many who post), but I'm glad they're putting such a huge content patch out for co-op mode. Now, crossing my fingers for the rumored War3 hero leaks to be real
On July 24 2020 12:00 Waxangel wrote: I know there's not many co-op fans on TL (or at least not many who post), but I'm glad they're putting such a huge content patch out for co-op mode. Now, crossing my fingers for the rumored War3 hero leaks to be real
On July 24 2020 12:00 Waxangel wrote: I know there's not many co-op fans on TL (or at least not many who post), but I'm glad they're putting such a huge content patch out for co-op mode. Now, crossing my fingers for the rumored War3 hero leaks to be real
Oh wow. That could pull A LOT of casuals. That would be cool.
On July 24 2020 12:34 TanksALot wrote: This is a hell of a lot of co-op content. I assume that when you level up a prestige, you can use it anytime from then on?
Yeah.
The 5.0 / editor stuff should be impactful for other stuff too, even ranked multiplayer, but a lot of that has been discussed already in the editor thread. The stuff that they've improved in the engine is interesting
cool to see them supporting co-op so much. i think people often forget that such a huge number of the remaining sc2 players are people who put time into that mode. even tho i generally only play ranked, i actually played around with co op a bit and it's a good way to pass 10-20 minutes if you need to do something else soon but dont wanna risk losing a ranked game or something. no stress, and enjoyable overall - if you haven't try getting a character to lvl 15 and have fun with it
On July 24 2020 14:49 -Kyo- wrote: cool to see them supporting co-op so much. i think people often forget that such a huge number of the remaining sc2 players are people who put time into that mode. even tho i generally only play ranked, i actually played around with co op a bit and it's a good way to pass 10-20 minutes if you need to do something else soon but dont wanna risk losing a ranked game or something. no stress, and enjoyable overall - if you haven't try getting a character to lvl 15 and have fun with it
AFAIK Coop is the most played game mode in all of SC2 for a couple of years now. So it just makes sense. It s also way more casual and beginner friendly. I played it quite a lot with my brother, when I introduced him to SC2.
Obviously, SC2 is too violent. Casuals aren t interested by violence, you can't bear a game if your army disappear in 2 seconds and for god sake, long games are very compatible with Esport at the moment you reduce BO5 to BO3 and so on (playing BO1)... The game has to be reworked to keep the pro scene alive because the base quality players is decreasing : definetly commintment in fights are too fast and in a certain way, it s easy to do :
reduce game speed in fast (instead of very fast) while decreasing timers for buildings, upgrades and spells.
On July 24 2020 14:49 -Kyo- wrote: cool to see them supporting co-op so much. i think people often forget that such a huge number of the remaining sc2 players are people who put time into that mode. even tho i generally only play ranked, i actually played around with co op a bit and it's a good way to pass 10-20 minutes if you need to do something else soon but dont wanna risk losing a ranked game or something. no stress, and enjoyable overall - if you haven't try getting a character to lvl 15 and have fun with it
AFAIK Coop is the most played game mode in all of SC2 for a couple of years now. So it just makes sense. It s also way more casual and beginner friendly. I played it quite a lot with my brother, when I introduced him to SC2.
A lot of people play co op, but you shouldnt say its the most popular mode if you dont have numbers and as far as I know there just are not any on that mode. On june 17th there were 300k ranked 1v1 games played that day, and thats just the 1v1 section (rankedftw) so it wouldnt be surprising if versus is the most popular mode. But adding new content for co-op for sure is healthy for the game overall caters to another audience as well
On July 24 2020 14:49 -Kyo- wrote: cool to see them supporting co-op so much. i think people often forget that such a huge number of the remaining sc2 players are people who put time into that mode. even tho i generally only play ranked, i actually played around with co op a bit and it's a good way to pass 10-20 minutes if you need to do something else soon but dont wanna risk losing a ranked game or something. no stress, and enjoyable overall - if you haven't try getting a character to lvl 15 and have fun with it
AFAIK Coop is the most played game mode in all of SC2 for a couple of years now. So it just makes sense. It s also way more casual and beginner friendly. I played it quite a lot with my brother, when I introduced him to SC2.
A lot of people play co op, but you shouldnt say its the most popular mode if you dont have numbers and as far as I know there just are not any on that mode. On june 17th there were 300k ranked 1v1 games played that day, and thats just the 1v1 section (rankedftw) so it wouldnt be surprising if versus is the most popular mode. But adding new content for co-op for sure is healthy for the game overall caters to another audience as well
They said it was the most popular mode during an interview a few years back. It was during blizzcon, I'm sure someone can find it.
IDD I think a lot of people around here are probably in a 1v1 ranked bubble. The community is actually huge, i've never seen so many people worldwide swarming the PTR to test changes :D
On July 25 2020 04:41 Ziggy wrote: it pains me to see we're transitioning to a new patch cycle with no major changes to the game
The Balance and meta are both better than they ve been forever. Balance is obviously not 100% perfect, but close enough to not just change something for the Sake of changing I think
the last time i spent hours talking with people about patch notes was 2015. The new map capabilities alone are really cool (allowing for 1v1 competitive maps with up to 15 levels instead of being hard capped at 3, for example)!