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On September 14 2019 00:03 Cyro wrote:Show nested quote +On September 14 2019 00:02 Excludos wrote:On September 13 2019 23:35 Harris1st wrote: So far the theories always mention some sort of Overwatch 2'ish game with PvE content, as well as Diablo 4
Well they're not so much theories as it's confirmed that they're working it. The poster just tells us we're going to hear about it at this Blizzcon Sources on this? I didn't catch the confirmation
Post 1 in this very thread?
Outtake: "Both of those games will be key parts of Blizzard’s strategy in the years to come. We reported extensively on Diablo 4, code-named Fenris, late last year, and what we’ve heard about Overwatch 2 (or whatever it winds up being called) is that it’ll have a large PVE element. (A couple of Blizzard people have compared it to Left 4 Dead.)"
I mean it's not officially confirmed, because why would they do that before Blizzcon? But Blizzard employees talking about it is confirmation enough imo.
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United Kingdom20275 Posts
Post 1 in this very thread?
I did read that, but it just said that some dudes said that some other dudes said D4 and OW2 were in development. That's not the greatest standard of evidence and i wouldn't consider it a confirmation as of yet (:
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I feel like Blizzard could save the world with a Diablo 2 remastered that adds an extra Act that is well done.
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I think the classic games team is too deep into the Warcraft 3 remaster and will not have anything for a Diablo 2 remaster this year. A D2 remaster announcement would be at least a year or two away.
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Blizzard has been in such a state for the past 5 years
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Well they have to announce something at Blizzcon, so my bet is with D4. Even, if it's not even close to release, they will announce it. Just like they did with W3 Reforged last year. They actually had nothing to announce for the whole convention(except Classic I guess), so they had to announce stuff that is not even close to ready or worth reporting on - W3R and D:Immortal. Blizzard has to show something new to the shareholders and to convince them that it will bring money, otherwise they are in dire situation.
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Are people really invested in the SC universe? For me, the campaigns were fun, but I was never considering the whole lore to be really outstanding, so a game would not interest me just for the sake of being thematically related.
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Canada8988 Posts
On September 15 2019 01:28 opisska wrote: Are people really invested in the SC universe? For me, the campaigns were fun, but I was never considering the whole lore to be really outstanding, so a game would not interest me just for the sake of being thematically related.
Honestly not really, the universe is all right but the characters are quite boring and I will never forgive them to have turn Kerrigan into a flaming naked angel (with heels) rather than in the giant squid god she should have become in the context of the story. I would probably buy something Starcraft just cause, but I always prefered Warcraft if we stay in Blizz IP, that said I've never been a big Sci-fi guy.
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On September 15 2019 01:28 opisska wrote: Are people really invested in the SC universe? For me, the campaigns were fun, but I was never considering the whole lore to be really outstanding, so a game would not interest me just for the sake of being thematically related. SC2's story was dialed down for mass broad appeal. I think overall the StarCraft universe is full of potential. If you have great writers you can make a solid story out of any franchise. And the rad thing about StarCraft is they can make PG - R rated content.
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Northern Ireland23759 Posts
On September 15 2019 01:28 opisska wrote: Are people really invested in the SC universe? For me, the campaigns were fun, but I was never considering the whole lore to be really outstanding, so a game would not interest me just for the sake of being thematically related. I sort of was, Brood War anyway.
SC2 not so much, the universe is like a Marvel film, although as a single player RTS campaign I think it plays great.
I mean my attachment to the franchise is competitive, mechanically demanding RTS action with all that Blizzard polish and character, but that’s about it really.
Ghost, way back when I was interested in because it actually looked a pretty decent game from what I saw, but I’m not itching to have the universe expanded to other games or whatever.
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This might be a good thing to be honest. Remember the people who wrote the original broodwar stories are long gone, and the last thing I'd want to see is the people behind the SC2 story to produce another mess. I know its a bummer for people who are invested in the Starcraft universe, but honestly after SC2 the characters just became a joke, and any new character that was introduced felt like a cartoon character.
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Shame they haven't exploited the Starcraft story more. With WOW and HS as examples I don't see how SC can't generate other genres of game.
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I think Starcraft has a cool thematic universe with alot of popularity. But the story itself was not all that great at least SC2 story.
SC1 story was actually really cool. I think that this is just a general trend for blizzard these days. look at world of warcraft. Its a great game with a great thematic universe but the current story telling just doesn't do it for me, probably for alot of people. Alot of current blizzard games plots feel like a Marvel movie.. And maybe that's ok since its feels like the plot is their to move the game along not the other way around. As long as the plot feels sturdy and provides good motivations for what happens maybe that's all you need if everything else like the world building and game play is solid. But it is definitely the way their games tend to go recently. I still enjoy them, kind of like how I can enjoy the simplicity of a marvel movie with lots of cool superheroes and explosions even though sometimes the plot is really not that interesting. But It would be better if the plots where more engaging,
I think they have definitely tried to make things better if you look at the writing of Wow bfa they have tried to create big shocking moments like the burning of teldrasil or the interhorde conflict, but It just does not grasp me.
I think theirs just a lack of emotional investment and sympathy for their characters. Like in Starcraft 1 when Kerrigan is betrayed by Mengsk It was a moment that really surprised me and I remember being prity shocked the story took that turn. But in Wow BFA when Sylvanis burns down the nightelf tree city of teldrasil, I just did not have that kind of reaction even though the consequence one persons life as opposed to thousands is a big difference. I think it comes down to the way they build stories up we don't really get to see the characters grow and evolve into different people like kerrigan, and Mengsk did. or when they do it often doesn't make a whole lot of sense, the build up just does not feel right. When Kerrigan betrays every one, or when Arthas culls Stratholm I was prity taken aback and I think its because we got to grow with those characters and see them change over time. Their actions also make sense in the context of events where as the horde alliance war just feels realy forced. with Sylvanis launching a crazy surprise attack over rare resources, instead of a gradual build up of conflict that gets increasingly bitter.
Still a Cool thematic universe can be the basis for a good story, and a good game. I actually did enjoy ghost a bit more than LOTV because the scope was alot more reasonable and nova, although cool and powerful isn't some alien god being fighting an evil alien god being.
I also think you can make cool games despite a bad plot. I actually did enjoy HOTS alot, even though the jim-kerrigan love plot really made no sense at all and I think because for me they nailed the gameplay and zerg themes, when I played that campign The missions realy made me feel like I was winning the way the zerg would win, It has this snowballing overwhelming force kind of feel to it which was alot of fun. For the same reason I realy enjoyed the wol campaign it felt like you were a scrappy group of rebels making do with what tech and allies you could find. Sc2 has great world building it has cool and interesting races and themes. I think if they made another game and nailed the plot it could really let those other elements shine.
SC2 has the potential to make great spin off games, even though I think the Lore and the plot of sc2 took a disappointing turn. Giving things the ghost treatment where we make things smaller scale and more personal is a good direction for the franchise think. I hope they expand on it.
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+ Show Spoiler +On September 16 2019 15:38 washikie wrote: I think Starcraft has a cool thematic universe with alot of popularity. But the story itself was not all that great at least SC2 story.
SC1 story was actually really cool. I think that this is just a general trend for blizzard these days. look at world of warcraft. Its a great game with a great thematic universe but the current story telling just doesn't do it for me, probably for alot of people. Alot of current blizzard games plots feel like a Marvel movie.. And maybe that's ok since its feels like the plot is their to move the game along not the other way around. As long as the plot feels sturdy and provides good motivations for what happens maybe that's all you need if everything else like the world building and game play is solid. But it is definitely the way their games tend to go recently. I still enjoy them, kind of like how I can enjoy the simplicity of a marvel movie with lots of cool superheroes and explosions even though sometimes the plot is really not that interesting. But It would be better if the plots where more engaging,
I think they have definitely tried to make things better if you look at the writing of Wow bfa they have tried to create big shocking moments like the burning of teldrasil or the interhorde conflict, but It just does not grasp me.
I think theirs just a lack of emotional investment and sympathy for their characters. Like in Starcraft 1 when Kerrigan is betrayed by Mengsk It was a moment that really surprised me and I remember being prity shocked the story took that turn. But in Wow BFA when Sylvanis burns down the nightelf tree city of teldrasil, I just did not have that kind of reaction even though the consequence one persons life as opposed to thousands is a big difference. I think it comes down to the way they build stories up we don't really get to see the characters grow and evolve into different people like kerrigan, and Mengsk did. or when they do it often doesn't make a whole lot of sense, the build up just does not feel right. When Kerrigan betrays every one, or when Arthas culls Stratholm I was prity taken aback and I think its because we got to grow with those characters and see them change over time. Their actions also make sense in the context of events where as the horde alliance war just feels realy forced. with Sylvanis launching a crazy surprise attack over rare resources, instead of a gradual build up of conflict that gets increasingly bitter.
Still a Cool thematic universe can be the basis for a good story, and a good game. I actually did enjoy ghost a bit more than LOTV because the scope was alot more reasonable and nova, although cool and powerful isn't some alien god being fighting an evil alien god being.
I also think you can make cool games despite a bad plot. I actually did enjoy HOTS alot, even though the jim-kerrigan love plot really made no sense at all and I think because for me they nailed the gameplay and zerg themes, when I played that campign The missions realy made me feel like I was winning the way the zerg would win, It has this snowballing overwhelming force kind of feel to it which was alot of fun. For the same reason I realy enjoyed the wol campaign it felt like you were a scrappy group of rebels making do with what tech and allies you could find. Sc2 has great world building it has cool and interesting races and themes. I think if they made another game and nailed the plot it could really let those other elements shine.
SC2 has the potential to make great spin off games, even though I think the Lore and the plot of sc2 took a disappointing turn. Giving things the ghost treatment where we make things smaller scale and more personal is a good direction for the franchise think. I hope they expand on it.
Wow tldr, I really should not try to write things before I go to bed.
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On September 14 2019 00:02 Excludos wrote:Show nested quote +On September 13 2019 23:35 Harris1st wrote: So far the theories always mention some sort of Overwatch 2'ish game with PvE content, as well as Diablo 4
Well they're not so much theories as it's confirmed that they're working it. The poster just tells us we're going to hear about it at this Blizzcon
Even if they are working on it, that is no guarantee for a big announcement for a game that actually releases in 2020 They have been working on those for a while now.
To the SC universe: I wouldn't mind if they were doing something in the same universe but like a "a hundred years later" kinda thing. Like Jaden Raynor, grand grand grandson of Jimmy, finds a xel naga artifact in the middle of nowhere...
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On September 15 2019 04:42 Inrau wrote:Show nested quote +On September 15 2019 01:28 opisska wrote: Are people really invested in the SC universe? For me, the campaigns were fun, but I was never considering the whole lore to be really outstanding, so a game would not interest me just for the sake of being thematically related. SC2's story was dialed down for mass broad appeal. I think overall the StarCraft universe is full of potential. If you have great writers you can make a solid story out of any franchise. And the rad thing about StarCraft is they can make PG - R rated content. '"dialed down" is a REAL big understatement. They gutted it
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On September 16 2019 17:32 Harris1st wrote:Show nested quote +On September 14 2019 00:02 Excludos wrote:On September 13 2019 23:35 Harris1st wrote: So far the theories always mention some sort of Overwatch 2'ish game with PvE content, as well as Diablo 4
Well they're not so much theories as it's confirmed that they're working it. The poster just tells us we're going to hear about it at this Blizzcon Even if they are working on it, that is no guarantee for a big announcement for a game that actually releases in 2020 They have been working on those for a while now.
I don't get what you mean. If the game releases in 2020, we're 100% going to hear about it now. They wouldn't announce the release of a Blizzard game outside of their own convention.
I guess if it's q4 2020 we could hear about it next year instead, but I feel like they probably want to let the hype build for a while first, so even then it makes more sense to announce it now.
That said we have no idea if they are going to release a new game next year at all. But it's very likely they'll want to repair the disaster that was last year's Blizzcon, so a new major title announcement is likely.
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Your post read like it's a given that we get these big announcements this year. I am not so sure about that after last years disaster. That's what I meant 
Anyway, it sure was quiet about Diablo Immortal this last year. Makes me curious what happened there. The stuff they showed was pretty much a done game and I thought it was just localisation and a bit of testing and bug solving left to do
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Northern Ireland23759 Posts
On September 16 2019 15:57 washikie wrote:+ Show Spoiler +On September 16 2019 15:38 washikie wrote: I think Starcraft has a cool thematic universe with alot of popularity. But the story itself was not all that great at least SC2 story.
SC1 story was actually really cool. I think that this is just a general trend for blizzard these days. look at world of warcraft. Its a great game with a great thematic universe but the current story telling just doesn't do it for me, probably for alot of people. Alot of current blizzard games plots feel like a Marvel movie.. And maybe that's ok since its feels like the plot is their to move the game along not the other way around. As long as the plot feels sturdy and provides good motivations for what happens maybe that's all you need if everything else like the world building and game play is solid. But it is definitely the way their games tend to go recently. I still enjoy them, kind of like how I can enjoy the simplicity of a marvel movie with lots of cool superheroes and explosions even though sometimes the plot is really not that interesting. But It would be better if the plots where more engaging,
I think they have definitely tried to make things better if you look at the writing of Wow bfa they have tried to create big shocking moments like the burning of teldrasil or the interhorde conflict, but It just does not grasp me.
I think theirs just a lack of emotional investment and sympathy for their characters. Like in Starcraft 1 when Kerrigan is betrayed by Mengsk It was a moment that really surprised me and I remember being prity shocked the story took that turn. But in Wow BFA when Sylvanis burns down the nightelf tree city of teldrasil, I just did not have that kind of reaction even though the consequence one persons life as opposed to thousands is a big difference. I think it comes down to the way they build stories up we don't really get to see the characters grow and evolve into different people like kerrigan, and Mengsk did. or when they do it often doesn't make a whole lot of sense, the build up just does not feel right. When Kerrigan betrays every one, or when Arthas culls Stratholm I was prity taken aback and I think its because we got to grow with those characters and see them change over time. Their actions also make sense in the context of events where as the horde alliance war just feels realy forced. with Sylvanis launching a crazy surprise attack over rare resources, instead of a gradual build up of conflict that gets increasingly bitter.
Still a Cool thematic universe can be the basis for a good story, and a good game. I actually did enjoy ghost a bit more than LOTV because the scope was alot more reasonable and nova, although cool and powerful isn't some alien god being fighting an evil alien god being.
I also think you can make cool games despite a bad plot. I actually did enjoy HOTS alot, even though the jim-kerrigan love plot really made no sense at all and I think because for me they nailed the gameplay and zerg themes, when I played that campign The missions realy made me feel like I was winning the way the zerg would win, It has this snowballing overwhelming force kind of feel to it which was alot of fun. For the same reason I realy enjoyed the wol campaign it felt like you were a scrappy group of rebels making do with what tech and allies you could find. Sc2 has great world building it has cool and interesting races and themes. I think if they made another game and nailed the plot it could really let those other elements shine.
SC2 has the potential to make great spin off games, even though I think the Lore and the plot of sc2 took a disappointing turn. Giving things the ghost treatment where we make things smaller scale and more personal is a good direction for the franchise think. I hope they expand on it. Wow tldr, I really should not try to write things before I go to bed. I largely agree so it wasn’t a bad idea to write at that time
Having replayed all of WC3, SC2 and SC1 relatively recently I’m pretty torn between SC2 being worse in the way you make out (I’m not too familiar with modern WoW stuff), or if I just think the older stuff is better because I experienced it when I was younger and had experienced less media in general etc.
I think it’s almost certainly both of those things. I think SC and WC3 are both just kinda solid, not amazing by any means, but SC2 is a bit schlocky
Illidan had understandable reasons to do the things he did, Arthas too, even Mengsk did. Plus SC2 basically just retconned a Reynor who vowed to kill Kerrigan way too quickly.
Personally some changes I would have made that I think would have made way more sense, or at least made things more interesting to my sensibilities.
1. Mengsk is a good ruler who genuinely tries to protect his domain, or at least thinks he is the only man for the job. At least make him a bit grey, and Reynor by consequence more of a rebel driven by revenge and not necessarily the 100% good guy outright.
2. Reynor still wants to kill Kerrigan. This always felt off to me that he’d seemingly flipped from Brood War, feels out of character, plus he has way too little pushback from the rest of the Raiders on this issue. For some reason Tychus is the only one who verbalises on this, when in universe she is basically a genocidal space Hitler.
3. Kerrigan can still be the ‘chosen one’ even if it is a bit cheesy. Reynor wants his revenge but ultimately has to choose between that and the greater good.
Some of the pieces as they stand don’t really make any sense to me and tbh feel like they were changed way down the pipeline.
Clearest example to me is the Zeratul prophecy missions. Zeratul appearing to Reynor and revealing that Kerrigan is critical to defeating the new threats in Koprulu and beyond. It feels almost redundant with Reynor already intending to try and save Kerrigan, Zeratul is not exactly convincing him of anything he’s not already intending, whereas a Reynor who actively wanted Kerrigan dead would need this kind of stuff to convince him to change course.
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On September 16 2019 23:38 Harris1st wrote:Your post read like it's a given that we get these big announcements this year. I am not so sure about that after last years disaster. That's what I meant  Anyway, it sure was quiet about Diablo Immortal this last year. Makes me curious what happened there. The stuff they showed was pretty much a done game and I thought it was just localisation and a bit of testing and bug solving left to do
They claimed it was "pretty much done" back in February. No idea what the holdup is. Maybe they want to do a release date announcement at this Blizzcon, tho I'd be very careful about that if I were them considering last year. Maybe if they run it right before the announcement of D4, it'll smooth out a lot better.
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