How to Block Australia, Brazil, Singapore Servers - Page 5
Forum Index > SC2 General |
Nathanias
United States288 Posts
| ||
washikie
United States752 Posts
On May 24 2019 05:45 Ben... wrote: The funny thing is, at least for me, Australia is the least bad of all the overseas servers I've been matched with playing on NA. It's consistently around 200 ping or so for me. Singapore is over 300 ping most of the time, and Brazil is all over the place. Singapore and Brazil are often so bad that I just leave the game immediately, though I often leave games on Australia too. Playing in over 150ms latency is straight up not fun for me. Good luck defending mine drops against someone who has server advantage in 200+ ping. I had a game on Singapore where the person mine dropped while it lag spiked for a couple seconds or so, and when the game caught back up after the spike, an entire mineral line of probes was gone and the medivac was flying away. I had no chance to respond. Yes, It’s so frustrating to be thrown into a high ping environment where all your muscle memory and mechanics are wrong, mixed in with lag spikes and the extreme punishing nature of sc2 it makes for a very frustrating experience. I have concluded that bio is basically unplayable for me in a 300 ping environment I just can’t split with that much delay vs banelings, storms, and disruptor shots. I have repeatedly encountered situations where the game freezes during these cross server games and a few seconds latter my whole army is dead to aoe. Still don’t think I will use this trick. If some people have to deal with this bs I think everyone should so ladder remains a level playing field. | ||
Mona145
2 Posts
| ||
Silky
United States260 Posts
On December 14 2019 19:26 woopr wrote: Some big improvements! I have made it easier to setup the firewall and gotten all the servers now (US East, US West, US Central, Korea, Taiwan, Singapore, Brazil, Australia) I have also cataloged all the server IPs in game so that the firewall rules can be strict. This way you can apply them globally on your computer and NO LONGER need to point to the new SC2 executable file every patch! It also won't get in the way of other programs because it is a stricter filter. Steps to set up: 1. Run cmd as administrator 2. Enter the netsh command of the server you want to block Done! This will apply to all future versions of the game as well Australia + Show Spoiler + netsh advfirewall firewall add rule name="ScAustralia" Dir=Out Action=Block RemoteIP=103.4.114.128/25 Brazil + Show Spoiler + netsh advfirewall firewall add rule name="ScBrazil" Dir=Out Action=Block RemoteIP=52.67.103.10,52.67.109.237,52.67.159.199 Singapore + Show Spoiler + netsh advfirewall firewall add rule name="ScSingapore" Dir=Out Action=Block RemoteIP=13.228.101.219,13.228.112.153,13.228.191.11,13.228.206.125,13.229.23.192,13.229.26.161,52.221.101.120,52.221.47.252 US East + Show Spoiler + netsh advfirewall firewall add rule name="ScEast" Dir=Out Action=Block RemoteIP=107.23.122.166,34.193.133.210,34.195.101.118,34.235.72.119,34.238.213.23,34.238.30.52,34.239.26.221,34.239.54.208,52.23.20.87,52.45.62.231,52.71.51.54,54.227.157.150 US Central + Show Spoiler + netsh advfirewall firewall add rule name="ScCentral" Dir=Out Action=Block RemoteIP=24.105.50.0/24,24.105.51.0/24 US West + Show Spoiler + netsh advfirewall firewall add rule name="ScWest" Dir=Out Action=Block RemoteIP=24.105.48.0/24,24.105.49.0/24 Korea + Show Spoiler + netsh advfirewall firewall add rule name="ScKorea" Dir=Out Action=Block RemoteIP=117.52.36.0/24 Taiwan + Show Spoiler + netsh advfirewall firewall add rule name="ScTaiwan" Dir=Out Action=Block RemoteIP=203.69.111.0/24 To remove any rule run Hey woopr, the if you try to block KR it also blocks TW just a head's up. I think some of the TW IP addresses have leading entries similar to KR IPs. | ||
blooblooblahblah
Australia4163 Posts
On December 18 2019 09:55 Snakestyle11 wrote: Kind of. At the same time, if youre on Australia and have bad internet provider, the game will almost match you on Aus server since opponents probably have better internet, being from America and all. So if all your opponents have 200-300ms latency ( and only once in a while, so they arent used to it), they usually tilt and play really bad or just do a bad all in to end fast. Which means, Australians have advantage on the ladder because they play all their games at ping advantage over opponent who gets tilted resulting in inflated mmr and unfair rank possibly. This might be stretching it a bit far, but there is some truth in this. This is hilariously untrue. If you're in Australia, you do not constantly force your opponent onto Aus server. It's a luxury that happens very occasionally. It's 200 ping most games, while you pray you don't have to get 250-300 if you happen to play East or Brazil. Whatever bs has been spouted about this topic, it doesn't actually occur like this for anyone that actually plays the ladder. There is absolutely no MMR inflation from being in Australia, if anything its the opposite. Whatever advantage you get in that once in a blue moon game where an american has to play you on Australian server, it's completely nullified by the fact that you play the vast majority of games with pretty significant latency. It's laughable the amount of mental gymnastics required to make yourself believe Australians are somehow advantaged in this situation, this is truly truly ignorant. "Play all their games at ping advantage"??? holy moly, it makes me angry that someone in the world actually believes this to be true. | ||
SC-Shield
Bulgaria801 Posts
| ||
InfCereal
Canada1758 Posts
| ||
FabledIntegral
United States9232 Posts
| ||
Therapist.
United States207 Posts
| ||
MinesMakeWidows
21 Posts
| ||
CicadaSC
United States1230 Posts
On October 30 2020 11:10 MinesMakeWidows wrote: This feature should be in game selectable. Its so difficult to micro units vs someone Australia. TRUE. the reason an exception for preferred region was made for Masters+ was because of the implementation of WCS Ladder Qualifiers. Now that the system has been abolished can Blizzard please stop making NA players have 250 ping on NA server? | ||
LaughNgamezTrovo
2 Posts
| ||
Crona
3 Posts
| ||
TelecoM
United States10637 Posts
| ||
GTR
51296 Posts
| ||
TelecoM
United States10637 Posts
On December 24 2020 17:22 GTR wrote: no, because bw is p2p connections oh yea duh | ||
VonRansak
United States8 Posts
+ Show Spoiler + 37.244.40.128/25 shows Irvine in geolocator Maybe instead of letting people choose server, they've resorted to network games? Only 4 games tested tonight, but it being pinged everytime in games initial server ping before matching. And is not a W.Coast server, b/c my last 4 were W.coast Also, saw a 37.244.26.xxx, but that stopped being pinged after I put in rule. So maybe more? w.coast change? + Show Spoiler + 24.105.29.xxx , i assume enter 24.105.29.128/25 or 24.105.29.256/24 ??? i'm in USA and haven't felt the need to test, just looking at my logs And I'm really not clear on subnet ranges I am noob with networking and just working off google to trace this chit. If you want to log yourself, make notes of what time you hit "play game", or match to game, to correspond to your logs. I am not sure which event initiates the ping of servers. But until they change the guts of their game launcher, it will leave a block in your logs consecutively pinging 5+ servers. https://www.howtogeek.com/220204/how-to-track-firewall-activity-with-the-windows-firewall-log/ "By default, Windows Firewall writes log entries to %SystemRoot%\System32\LogFiles\Firewall\Pfirewall.log" basically covers it (however I just now found this article ) Then you can use geolocator to do some sleuthing. You should see 'DROP' in the logs if rules are successful. Can be a good way to find the other servers pinged, if one of your rules is working. If you enjoyed Lost Viking... Then come join in on the new SC2 mini-game. Play directly against real Hoomans at Blizzard. FWIW, if you want to keep the player base up, which is what ultimately determines 'wait times', then you want to keep in mind user experience and competitors (i.e. other gaems). Not bank on being the current last great RTS. Noobs aren't going to know they are connected to a server 8,000 miles away, just that they have lag, and they'll go back to Co-op and micro-transactions. Or, god forbid, Overwatch or the new WoW expansion... Oh. I get it now. Well played. | ||
GoSuNamhciR
124 Posts
netsh advfirewall firewall add rule name="ScAustraliaNEW" Dir=Out Action=Block RemoteIP=37.244.40.0/22 I sniffed out 1 IP but I blocked the entire /22 and haven't matched on AUS in a few days now, also fail to join when trying to host a custom game on AUS so it seems to be working. If anyone wants to refine my range above be my guest, I didn't want to host 100 games and find all the IP's through trial and error, weird thing is that subnet block is geo owned by France when I did a lookup, yet it corresponds to AUS server. | ||
VonRansak
United States8 Posts
https://ipinfo.io/37.244.40.0 Blizzard, Irvine,CA is what I got. This one is aggregating, I see what you say. + Show Spoiler + https://www.iplocation.net/ip-lookup I've gotten some wierd destinations with Blizz ips before on some of the sites, my guess is some have made their money and stopped caring. Which would make sense if they were to forward packets, hide the destination. Without really messing with the routing to Australia and making ping times noticably different. Like, unless they wanted to increase ping, it would have to be in LA or SanFrancisco. Also, it seems when you 'queue' into matchmaking, is when it immediately pings all the servers. When you click 'Ranked' | ||
Eurystheus
1 Post
netsh advfirewall firewall add rule name="ScAustralia" Dir=Out Action=Block RemoteIP=103.4.114.255/24 netsh advfirewall firewall add rule name="ScAustraliaeight" Dir=Out Action=Block RemoteIP=37.244.40.181/25 | ||
| ||