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Active: 1118 users

Season 2 Map Pool Revealed, Season begins May 21st - Page 2

Forum Index > SC2 General
81 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
MockHamill
Profile Joined March 2010
Sweden1798 Posts
May 08 2019 04:32 GMT
#21
Perfect. I think this is the first time Blizzard removed all the maps that I had vetoed and kept the rest.
The new maps looks interesting as well.
NinjaNight
Profile Joined January 2018
428 Posts
Last Edited: 2019-05-08 05:05:05
May 08 2019 05:04 GMT
#22
Lol looks like a very fun season ahead of us. I'll definitely play this season.

This seriously looks like a really fun map pool =). Nice job!

And despite the korean pro complaints about the Turbo Cruise map I think it will produce some very crazy, interesting games.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
May 08 2019 08:54 GMT
#23
They really left Cyber Forest in there? C'mon ><
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
A_needle_jog
Profile Blog Joined December 2015
Korea (South)699 Posts
May 08 2019 13:47 GMT
#24
oh boy I love Turbo Cruise '84 LE. That looks exactly like my kind of map.

Looking forward to it !
http://kr.battle.net/sc2/ko/profile/3949980/1/llllllllllll/
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
May 08 2019 14:12 GMT
#25
On May 08 2019 14:04 NinjaNight wrote:
Lol looks like a very fun season ahead of us. I'll definitely play this season.

This seriously looks like a really fun map pool =). Nice job!

And despite the korean pro complaints about the Turbo Cruise map I think it will produce some very crazy, interesting games.

It won't be seen until BO7 IMO. Or if it's forced.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
SHODAN
Profile Joined November 2011
United Kingdom1153 Posts
May 08 2019 14:18 GMT
#26
Automaton? glad to see it go. TvP just sucks for the terran on this map

Port Aleksander? it's an ok map. nothing special. it had its time

Year Zero? love this map... but as others have said, non-standard maps have a short expiration date. we've been treated to mass BCs vs Serral and mech vP. what else is there? am I going to be blown away seeing those strategies on this map again? probably not. good memories tho
LHK
Profile Joined May 2015
204 Posts
Last Edited: 2019-05-08 21:06:56
May 08 2019 21:03 GMT
#27
Something about the inhibitor fields gives me horrible, horrible FPS on Turbo Cruise. I usually sit around 180-200 FPS in SC2. I get about 70 on that map even with nothing happening. Really hope they can optimize that map a bit better before it hits ladder.

Also, I really dislike them showing up on the minimap. It makes the mini map too busy and is distracting to say the least - And personally, I really dislike the aesthetic design of the inhibitor. It just looks kinda gross, especially having two overlapping each other instead of just one big one. Just my two cents.

I think the map itself will play out fine and be fun / different - and if not, can always veto it. But i'm pretty open to weird / creative maps.
-Laura
Nithala
Profile Joined February 2019
Serbia18 Posts
May 08 2019 22:29 GMT
#28
Dunno, I have impression this is antizerg mappool. Maps are small, mineral deprieved and rich on vespene. Protoss can be way to dominant on first look. of course, I might be wrong
Cyro
Profile Blog Joined June 2011
United Kingdom20327 Posts
Last Edited: 2019-05-08 23:17:01
May 08 2019 23:15 GMT
#29
On May 08 2019 13:07 ZigguratOfUr wrote:
Show nested quote +
On May 08 2019 12:48 Cyro wrote:
On May 08 2019 10:50 ZigguratOfUr wrote:
Pretty awful choices from Blizzard.

Cyber Forest and New Repugnancy don't deserve another season in the pool.


Agree on Cyber Forest

There's a 2.0 of New Repugnancy which is much improved, presumably they're using that.

Having looked into it a bit now, it seems that Blizzad's ladder edition of New Repugnancy 1.0 is actually substantially worse than the original. They made some key changes like moving the gas on the natural to the other end of the mineral line which makes it harder to scout.


The original mapmaker did made a new version of New Repugnancy called New Rotterdam, but I'd be extremely surprised if Blizzard was going to use it. It would be unprecedented afaik. Invader was an awful map, the mapmaker made a less awful 2.0 version of Invader, but Blizzard never used it.


That's what i meant; they should definitely use it. It would be incredibly lazy not to. It's the same map, just better.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
RealityTheGreat
Profile Joined January 2018
China564 Posts
May 09 2019 08:22 GMT
#30
As a Terran player, I'm happy that Alex and Auto removed.
Betrayed, forgotten, abandoned.
Morbidius
Profile Joined November 2010
Brazil3449 Posts
Last Edited: 2019-05-09 08:26:44
May 09 2019 08:25 GMT
#31
On May 08 2019 12:19 zell901 wrote:
The pro's will always veto anything that isn't standard if they can, regardless of how well designed. They don't care about how interesting the game is, any changes shake up their formula for winning.

Unfortunately for them, boring map pools and stagnant gameplay leads to less viewers and directly impacts the prize pools and viewership. New maps and interesting map pools are a huge benefit to Starcraft, especially if team leagues continue to pick up steam like they have been.

I'm all for forcing enough weird maps so they cannot all be vetoed. The only caveat being they can't literally be busted, perhaps avoiding that risk is reason enough to stray closer to standard maps...but I think it will be good for Starcraft int he long run.

Getting new blood and keeping viewers interested is how the scene will continue to be grown. A lot of my fond memories of watching brood war was crazy maps and interesting strategies.The last couple map pools has been meaningless, every map could be substituted for every other map, except maybe one per season but even then it has a 100% veto rate.


Can't agree more, remember when GSL decided to allow the pros to choose the map pool for GSL? All we were seeing was Daybreak and Overgrowth. They are clearly trying to help Terran with this map pool, since they kept Terran's best maps.
Has foreign StarCraft hit rock bottom?
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
Last Edited: 2019-05-09 08:30:39
May 09 2019 08:30 GMT
#32
Is it possible to get even bigger size maps? [/sarcastic] maps are gigantic and zerg/terran timings dont hit like they can with toss and a warprism. Also the bigger the map, the stronger recall, nydus and BC teleport becomes.

http://www.twitch.tv/pinokotsbeer
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2019-05-09 08:55:11
May 09 2019 08:53 GMT
#33
On May 09 2019 17:25 Morbidius wrote:
Show nested quote +
On May 08 2019 12:19 zell901 wrote:
The pro's will always veto anything that isn't standard if they can, regardless of how well designed. They don't care about how interesting the game is, any changes shake up their formula for winning.

Unfortunately for them, boring map pools and stagnant gameplay leads to less viewers and directly impacts the prize pools and viewership. New maps and interesting map pools are a huge benefit to Starcraft, especially if team leagues continue to pick up steam like they have been.

I'm all for forcing enough weird maps so they cannot all be vetoed. The only caveat being they can't literally be busted, perhaps avoiding that risk is reason enough to stray closer to standard maps...but I think it will be good for Starcraft int he long run.

Getting new blood and keeping viewers interested is how the scene will continue to be grown. A lot of my fond memories of watching brood war was crazy maps and interesting strategies.The last couple map pools has been meaningless, every map could be substituted for every other map, except maybe one per season but even then it has a 100% veto rate.


Can't agree more, remember when GSL decided to allow the pros to choose the map pool for GSL? All we were seeing was Daybreak and Overgrowth. They are clearly trying to help Terran with this map pool, since they kept Terran's best maps.

You mean Cyber Forest with 60.5 % PvT and 41.1 % TvZ?

(Wiki)Cyber Forest LE

Edit> Even the PvZ is off by almost 4 %. But it stays
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Charoisaur
Profile Joined August 2014
Germany16062 Posts
Last Edited: 2019-05-09 15:14:18
May 09 2019 15:13 GMT
#34
On May 08 2019 12:19 zell901 wrote:
The pro's will always veto anything that isn't standard if they can, regardless of how well designed. They don't care about how interesting the game is, any changes shake up their formula for winning.

Unfortunately for them, boring map pools and stagnant gameplay leads to less viewers and directly impacts the prize pools and viewership. New maps and interesting map pools are a huge benefit to Starcraft, especially if team leagues continue to pick up steam like they have been.

I'm all for forcing enough weird maps so they cannot all be vetoed. The only caveat being they can't literally be busted, perhaps avoiding that risk is reason enough to stray closer to standard maps...but I think it will be good for Starcraft int he long run.

Getting new blood and keeping viewers interested is how the scene will continue to be grown. A lot of my fond memories of watching brood war was crazy maps and interesting strategies.The last couple map pools has been meaningless, every map could be substituted for every other map, except maybe one per season but even then it has a 100% veto rate.


Good that you're so well informed about what every viewer of sc2 wants.
I as a viewer never want to see again a bo7 being decided on Dasan Station or Secret Spring and I don't think I'm alone with this sentiment.
Many of the coolest moments in sc2 happen due to worker harassment
Waxangel
Profile Blog Joined September 2002
United States33603 Posts
Last Edited: 2019-05-09 18:37:28
May 09 2019 18:37 GMT
#35
On May 10 2019 00:13 Charoisaur wrote:
Show nested quote +
On May 08 2019 12:19 zell901 wrote:
The pro's will always veto anything that isn't standard if they can, regardless of how well designed. They don't care about how interesting the game is, any changes shake up their formula for winning.

Unfortunately for them, boring map pools and stagnant gameplay leads to less viewers and directly impacts the prize pools and viewership. New maps and interesting map pools are a huge benefit to Starcraft, especially if team leagues continue to pick up steam like they have been.

I'm all for forcing enough weird maps so they cannot all be vetoed. The only caveat being they can't literally be busted, perhaps avoiding that risk is reason enough to stray closer to standard maps...but I think it will be good for Starcraft int he long run.

Getting new blood and keeping viewers interested is how the scene will continue to be grown. A lot of my fond memories of watching brood war was crazy maps and interesting strategies.The last couple map pools has been meaningless, every map could be substituted for every other map, except maybe one per season but even then it has a 100% veto rate.


Good that you're so well informed about what every viewer of sc2 wants.
I as a viewer never want to see again a bo7 being decided on Dasan Station or Secret Spring and I don't think I'm alone with this sentiment.


well I enjoyed some of the dasan station and redshift games we saw in important tournaments

now what?
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Avexyli
Profile Blog Joined April 2014
United States711 Posts
May 09 2019 19:08 GMT
#36
I can only think of like one DStation game, but a handful of Redshift. Mainly because Redshift was actually relatively standard and well executed in its layout beyond its 'short' rush distance and the gold memes.
AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Former SC:EVO Enviroment Artist & Multiplayer Game Design
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
May 09 2019 20:02 GMT
#37
Redshift was on the normal side of things, Dasan Station ... But I liked both maps on ladder(!)
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
BadHabits
Profile Joined June 2012
Canada45 Posts
May 09 2019 21:34 GMT
#38
ok but i wanted to play more games on year zero....
i'm just here to have fun
Duceman
Profile Joined June 2018
United States87 Posts
May 09 2019 22:27 GMT
#39
goodnight, Year Zero.
goodnight, Boats.
Automaton, it was your time.

Why was Winter’s Gate not chosen? Turbo Cruise is a trash map. Acropolis looks great - won TLMC for a reason. Thunderbird will be okay, I guess, but there were better options I think.

I’m pleased to see King’s Cove remain in the pool, and Kairos Junction. Also okay with Cyber Forest, but I’m a protoss so why do I know.

New Repugnancy isn’t great. Would have loved to see Ephemeron, perhaps.
Charoisaur
Profile Joined August 2014
Germany16062 Posts
May 11 2019 15:12 GMT
#40
On May 10 2019 03:37 Waxangel wrote:
Show nested quote +
On May 10 2019 00:13 Charoisaur wrote:
On May 08 2019 12:19 zell901 wrote:
The pro's will always veto anything that isn't standard if they can, regardless of how well designed. They don't care about how interesting the game is, any changes shake up their formula for winning.

Unfortunately for them, boring map pools and stagnant gameplay leads to less viewers and directly impacts the prize pools and viewership. New maps and interesting map pools are a huge benefit to Starcraft, especially if team leagues continue to pick up steam like they have been.

I'm all for forcing enough weird maps so they cannot all be vetoed. The only caveat being they can't literally be busted, perhaps avoiding that risk is reason enough to stray closer to standard maps...but I think it will be good for Starcraft int he long run.

Getting new blood and keeping viewers interested is how the scene will continue to be grown. A lot of my fond memories of watching brood war was crazy maps and interesting strategies.The last couple map pools has been meaningless, every map could be substituted for every other map, except maybe one per season but even then it has a 100% veto rate.


Good that you're so well informed about what every viewer of sc2 wants.
I as a viewer never want to see again a bo7 being decided on Dasan Station or Secret Spring and I don't think I'm alone with this sentiment.


well I enjoyed some of the dasan station and redshift games we saw in important tournaments

now what?

Point is that we don't know what the majority of viewers want.
Many of the coolest moments in sc2 happen due to worker harassment
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