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Just an idea about widow mines - Page 2

Forum Index > SC2 General
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pvsnp
Profile Joined January 2017
7676 Posts
April 05 2018 02:25 GMT
#21
On April 05 2018 07:20 WeddingEpisode wrote:
Well, or, true to real form, once mines have detonated, they're dead.


And all units have ammo counters, and fuel gauges, and get tired, and every player has to fill out a hundred pages of paperwork on casualty reports and supply requisitions and logistics.

Realism is a terrible argument for anything in any game.
Denominator of the Universe
TL+ Member
JimmyJRaynor
Profile Blog Joined April 2010
Canada16699 Posts
Last Edited: 2018-04-05 04:45:04
April 05 2018 04:03 GMT
#22
On April 04 2018 22:10 MockHamill wrote:
I think a better solution is to give back the invisible burrow when you get the mine uppgrade.

Your solution would mines too good in early TvP if you have high APM.

My solution would make early TvP mine drops less strong (which is good) but make mines much more useful in the midgame and the lategame where they underperform.

The last thing Terran needs is even more micro. The micro requirments for the race is already too high, the race should be playable even for those that are not Maru.

i think this is a great idea.
On April 04 2018 22:10 MockHamill wrote:
The last thing Terran needs is even more micro. The micro requirments for the race is already too high, the race should be playable even for those that are not Maru.

true.
that said, i knew it was the most micro intense when i chose to play terran and i just accepted the fact that i'd lose to players who might be considered slightly worse than me who play as zerg or protoss.

i think players with less than 150 APM just have to accept the fact that the game won't be perfectly balanced for them. My APM is around 125 when i play on a regular basis.

I've watched other Code S Korean Terrans play on Twitch and the difference in their APM and my APM means that really..we're playing 2 different games.

Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
getg00d
Profile Joined April 2017
United States120 Posts
April 05 2018 04:54 GMT
#23
On April 05 2018 11:25 pvsnp wrote:
Show nested quote +
On April 05 2018 07:20 WeddingEpisode wrote:
Well, or, true to real form, once mines have detonated, they're dead.


And all units have ammo counters, and fuel gauges, and get tired, and every player has to fill out a hundred pages of paperwork on casualty reports and supply requisitions and logistics.

Realism is a terrible argument for anything in any game.


ha lelmfa0
https://www.twitch.tv/getg00d
JimmyJRaynor
Profile Blog Joined April 2010
Canada16699 Posts
Last Edited: 2018-04-05 05:23:41
April 05 2018 05:22 GMT
#24
On April 05 2018 11:25 pvsnp wrote:
Show nested quote +
On April 05 2018 07:20 WeddingEpisode wrote:
Well, or, true to real form, once mines have detonated, they're dead.


And all units have ammo counters, and fuel gauges, and get tired, and every player has to fill out a hundred pages of paperwork on casualty reports and supply requisitions and logistics.

Realism is a terrible argument for anything in any game.

increased realism has been a popular feature of video games for 40+ years.

+ Show Spoiler +

i couldn't explain it any better than George Plimpton.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
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