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People thought widow mines were op before patch, and now they are almost useless.
Now to find the middle ground, what if after it has shot it would still get revealed, but you could make it invisible again just by reburrowing it. So the opponent would have a window to kill it without detection, but with good micro there is a good chance you can save your mines .
Thoughts?
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It's a simple and elegant idea.
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they are not useless they still do a ton of damage in pvt drops and still shit on zealots
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Very good idea. It would also indirectly make the widow mine upgrade better.
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On April 04 2018 20:56 LegoesRockRaider wrote: Very good idea. It would also indirectly make the widow mine upgrade better.
It would quite directly make it MUCH better. One might even decry as OP.
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Ive been practicing with them quite a bit lately and it hasn't really been that difficult to unburrow them and run them away. They are cheap and super cost effective when they arent found out or have a special forward back up, like tanks or forward stutter army.
Maybe (as a contribution to the theology of this thread) the widow mine could have an animation that runs like 10 seconds quicker than the reload, which changes the color of the light on top, indicating a burrowable mine.
I dunno, also the reload speed in general feels just a tad too slow for its available counter-play
Just my thoughts
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I think a better solution is to give back the invisible burrow when you get the mine uppgrade.
Your solution would mines too good in early TvP if you have high APM.
My solution would make early TvP mine drops less strong (which is good) but make mines much more useful in the midgame and the lategame where they underperform.
The last thing Terran needs is even more micro. The micro requirments for the race is already too high, the race should be playable even for those that are not Maru.
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Simplest solution would just have an armory required 100/100 upgrade, taking about a 1:30, That allows cloaking once more.
People also need to realize mines now have to be able to Either A. do massive dmg to cover their retreat, or B. be more of a perimiter unit than a trench unit used with marines and medivacs to hold ground..
With the upgrade however it would open up timings where a shitload of mines suddenly can revert back to parade styles
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I like OPs idea better, I don't think the game should turn into "everything is an upgrade with a visual indicator" which seems to be the trend on a lot of these discussions.
One difficulty is conveying the "your widow mine is currently visible! but you can unburrow and reburrow to recloak it" visually. Think it might just be easier to have widow mines unburrow on shooting? Would be visually clear what's going on.
Mines staying invisible after tunneling claws seems okay to me as well, but I don't feel like there are that many upgrades in the game that have multiple side effects? Would be a bit inconsistent is all.
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On April 04 2018 21:33 Mier19891 wrote:Show nested quote +On April 04 2018 20:56 LegoesRockRaider wrote: Very good idea. It would also indirectly make the widow mine upgrade better. It would quite directly make it MUCH better. One might even decry as OP.
People call everything OP
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Why didn't they just increase the cost of the original widow mine (maybe with some damage nerf)? This would seem to directly address all the 'issues'.
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On April 04 2018 23:55 WeddingEpisode wrote: Why didn't they just increase the cost of the original widow mine (maybe with some damage nerf)? This would seem to directly address all the 'issues'. It would make them not viable as army units and still destroy mineral lines without a detection...?
???
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The problem with the Widow Mine was that if you didn't have detection, they could outright win the game early. The lack of counterplay was poor game design and led to player frustration. It also limited the build order choices for Protoss in particular in PvT. The fix they did was the correct fix from a game design perspective.
This change presents the similar counterplay issues, and Widow Mine drops would again be too effective. Consider how cheap and easy they are to build, and the fact they deal near instant burst damage (which in itself limits counterplay to begin with). They never should have been as strong as they were.
A unit that is that cheap and can be Reactored shouldn't provide the amount of burst damage and map control that the old Widow Mine could provide.
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I would prefer reverting the mine nerf where (+15 vs shields) splash was removed.
That nerf was done because Protoss gateway units were struggling, exactly the opposite of what is happening now.
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Has there been a patch recently? Since when are widow mines useless? Was the damage nerfed or something?
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On April 05 2018 00:00 Ej_ wrote:Show nested quote +On April 04 2018 23:55 WeddingEpisode wrote: Why didn't they just increase the cost of the original widow mine (maybe with some damage nerf)? This would seem to directly address all the 'issues'. It would make them not viable as army units and still destroy mineral lines without a detection...? ???
Nexus should have the ability to reveal (momentarily) proximal cloaked units, at an energy cost equal to Terran's Orbital, . Zerg and Terran can get detection easily enough.
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i like where the mines are right now. not an obvious choice, but when used correctly they are still strong. they are still a very viable unit.
if you wanna safe them, unburrow them and run away. obviously dont work in every situation, but thats fine. dont forget they are only 75/25... thats 25 minerals more then a baneling. i think its fine, if they die after getting a shot of. a single mine can fail, but if you build a bunch its most of the time a very cost efficient unit.
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Well, or, true to real form, once mines have detonated, they're dead.
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On April 05 2018 04:26 WeddingEpisode wrote:Show nested quote +On April 05 2018 00:00 Ej_ wrote:On April 04 2018 23:55 WeddingEpisode wrote: Why didn't they just increase the cost of the original widow mine (maybe with some damage nerf)? This would seem to directly address all the 'issues'. It would make them not viable as army units and still destroy mineral lines without a detection...? ??? Nexus should have the ability to reveal (momentarily) proximal cloaked units, at an energy cost equal to Terran's Orbital, . Zerg and Terran can get detection easily enough. Why would it cost as much as a scan? A scan is way more powerful than what you are suggesting so there is absolutely no reason it should cost as much.
What they need to do is allow observers to be built from the nexus. Protoss is the only race that doesn't get detection from their base structures. Widow mines could then be reverted.
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