• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:45
CEST 15:45
KST 22:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
BSL 2025 Warsaw LAN + Legends Showmatch0Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
RSL: Revival, a new crowdfunded tournament series Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia WardiTV TL Team Map Contest #5 Tournaments
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BW General Discussion ASL20 General Discussion ASL TICKET LIVE help! :D Soulkey on ASL S20 NaDa's Body
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues BSL 2025 Warsaw LAN + Legends Showmatch
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Borderlands 3 General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1440 users

MMR per opponent's race - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 All
xongnox
Profile Joined November 2011
540 Posts
March 13 2018 15:57 GMT
#21
Maybe another good solution is to actually balance the game.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
March 13 2018 16:09 GMT
#22
On March 14 2018 00:57 xongnox wrote:
Maybe another good solution is to actually balance the game.

That doesn't work on lower levels and vice versa. On lower levels you can play almost anything anyway.

To give you an example - from WoL times I am very good at TvP. I can read the game very well and have good guesses unless meta rapidly changes. But PvZ is by far my worst MU. It's not about balance, but if I see a spire and a hydra den, I have to decide(well, in LotV it's already decided by that time ). It's not about balance, it's my problem of reading Zerg.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
seopthi
Profile Blog Joined December 2014
391 Posts
Last Edited: 2018-03-13 16:17:16
March 13 2018 16:13 GMT
#23
On March 14 2018 00:57 xongnox wrote:
Maybe another good solution is to actually balance the game.


I think the issue stems from the impossibility of balancing the game across all levels at the same time. The game is (rightly) balanced for the pros, which then creates imbalance among races for lower levels.

In different tiers and for different races, scouting, fast reactions, macro mechanics, etc. have different weights.
xongnox
Profile Joined November 2011
540 Posts
March 13 2018 19:14 GMT
#24
True but not-that-true at the same time, in lower levels mechanics is the overwhelming deciding factor regardless of balance and MU, and so you have an "easy" way to improve in every MU.

So i think we see more very unbalanced MU ratios per individual in masters and diamond than in gold. Still, i agree that the balance for even top masters or low GM players is not the same than at pro level, but maybe not that much away neither.

In fact if we read this tread and others it's nearly always the same story : P wining vs T and loosing vs Z. Well, it's kinda the same bias at pro level...
opisska
Profile Blog Joined February 2011
Poland8852 Posts
March 13 2018 19:17 GMT
#25
I respectfully disagree. In lower leagues, some things can just be suddenly very hard, completely turning the balance on its head. As a gold P I had a period when I would win the majority of PvTs and PvPs and lose almost all PvZs, because I just couldn't defend against mutas for my dear life.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
March 13 2018 19:21 GMT
#26
On March 14 2018 00:57 xongnox wrote:
Maybe another good solution is to actually balance the game.


Well no, having a balance game dosen't mean you are suppose to be equally good in every match up.
Plus LOTV has been pretty balance in the last two years.
Writerhttp://i.imgur.com/9p6ufcB.jpg
Cyro
Profile Blog Joined June 2011
United Kingdom20303 Posts
Last Edited: 2018-03-13 21:32:02
March 13 2018 21:02 GMT
#27
It's been a problem since the start of the game IMO - ESPECIALLY since race distributions can be so far from balanced. You can be far more likely to run into one race than another - at some points in history some races have been more than twice as popular as others for certain MMR's and regions; i've played through a few.

It's possible for the MMR of a player to continually rise for months while their winrate in their weakest matchup actually drops.

If (example made up matchups and numbers) PvZ is far more common than PvT on the ladder, having a 35% winrate against terran and a 65% winrate against zerg actually results in a continually rising MMR since there are far more zerg games. You'd play 100 games, beat 35% of terrans and at the end of it you'd be at a higher MMR, playing against harder terrans and now winning fewer terran games because of being unable to improve at PvT as fast as your MMR rose; a slight strength against the popular race paired with a massive weakness against the unpopular one would artificially and incorrectly balance each other out and the system would aim to keep both matchups unfair forever.

It's also only natural that you'd improve more in 45 games of PvZ than you would in 25 games of PvT when you've played 100 games total on the ladder. This isn't a weakness in any player, it's just math. Playing a matchup more often is correlated with being better at it; playing it less with being worse - this situation is mathematically encouraged so not something that only some bad players may slip into.

If you played 1 protoss for every 1 zerg for every 1 terran on the ladder it would be far less of an issue (Being weak in 1/3'rd of games will hold you down much more than being weak in a matchup that only shows up in 1/5'th of games so the problem can't get so big so easily) but still worth closely looking at IMO. In the current state i think it severely compromises the competitive gameplay experience at times.

A fix could tighten up the relative winrates in different matchups on average - giving each player around a 50% overall as well as 50% in PvZ, PvT and PvP winrate - and could be a notable benefit on average but a huge benefit for edge cases where people reach 60%+ in a certain matchup.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
xongnox
Profile Joined November 2011
540 Posts
March 13 2018 21:21 GMT
#28
The issue with most people is the number of games. On an actual 5k3 mmr decent active account i already play people as low as 4700 and as hight as 5650. And I kinda happen to win vs some 5k6 while still loosing sometimes 4k8 people..

So with gold level players playing like 30 games a month, the incertitude will already be super-high, and dividing the number of game per MMR account by 3 will not help at all.
So this could only be really useful for 1/people with lots of game 2/people with spectacular different level MU.

I think another solution could be to let the player choose the preferred opponent possible(s) race(s) while matchmaking. I know this could lead to some unbalance (more people wanting to play TvZ than ZvT for example) but it's probably kinda manageable.
Drfilip
Profile Joined March 2013
Sweden590 Posts
March 14 2018 06:38 GMT
#29
I have something relevant to share. I only play random.

I have had trouble in both TvZ and ZvT, but not in any other match up. There is no balance patch that can fix that.

Me making choices about which race I want to play will need to be adjusted to which race I'm getting for myself. Maybe I don't want to play ZvT and TvZ (not true, but see it hypothetically). Which order will the match up have?
1. I get my own race and then the match making system starts looking for opponents
2. I get matched with an opponent and get assigned a fitting race.
Option 2 will be a bit of a problem if we both are random. There would be a need for a second control to assure that we both get a fitting match up.

If MMR is vs race dependent, will I get 9 MMRs for my random? If so, I would have to get my race assigned before the system starts looking for an opponent. There would also be a really long time of uncertainty about MMR for new random players. Assuming you play each mu equally often (highly unlikely) it would take 9 times as many games to assert each specific MMR.
Random Platinum EU
opisska
Profile Blog Joined February 2011
Poland8852 Posts
March 14 2018 08:40 GMT
#30
You can always make it a correction: first determine a MMR, when you have enough data, do the per matchup correction. Really people are dwelling here on technicalities that are easily solved with a bit of thinking, which should be left to the software engineering team.
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
seopthi
Profile Blog Joined December 2014
391 Posts
March 15 2018 04:26 GMT
#31
Yes, for example, if this change was too radical, it could be as simple as after 100 games played, it is possible to get a relative MMR bonus/handicap for certain matchups if their win-rate is excessively low/high.

But the extend and the details would be up to the team which has more XP and mainly data. But generally, there only seems to be upsides and virtually no downsides to a change of this kind.
TheKhyira
Profile Joined May 2012
115 Posts
March 15 2018 07:31 GMT
#32
In a game that features assymetrical balance and is heavily influenced by which maps are played and allow you to veto almost half of them, this seems like a pretty terrible idea.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
The PondCast
13:00
Episode 63
CranKy Ducklings52
Liquipedia
Map Test Tournament
11:00
$450 3v3 Open Cup
WardiTV711
IndyStarCraft 186
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko342
IndyStarCraft 186
Rex 95
mcanning 43
StarCraft: Brood War
Britney 55418
Calm 7504
Horang2 5365
Bisu 2051
Hyuk 552
EffOrt 531
actioN 450
Light 328
Mini 302
Pusan 298
[ Show more ]
ZerO 221
Soulkey 115
Snow 107
Soma 93
hero 78
Hyun 77
ggaemo 64
Mind 62
Rush 60
Sea.KH 50
ToSsGirL 36
Sharp 35
Free 33
HiyA 30
JYJ27
sorry 24
Sexy 23
Yoon 21
scan(afreeca) 17
Icarus 12
Terrorterran 11
Aegong 11
SilentControl 9
IntoTheRainbow 6
Dota 2
Gorgc5033
singsing3431
qojqva2222
Dendi1074
Fuzer 232
XcaliburYe170
Counter-Strike
zeus604
hiko462
markeloff192
oskar115
edward48
Other Games
gofns19571
tarik_tv15041
olofmeister1120
B2W.Neo957
Hui .277
DeMusliM262
XaKoH 129
ArmadaUGS96
QueenE50
NeuroSwarm35
Trikslyr24
ZerO(Twitch)6
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis4075
• Jankos1465
Other Games
• WagamamaTV215
• Shiphtur117
Upcoming Events
RSL Revival
20h 15m
Zoun vs Classic
Korean StarCraft League
1d 13h
BSL Open LAN 2025 - War…
1d 18h
RSL Revival
1d 20h
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
Online Event
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
4 days
[ Show More ]
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.