• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:43
CEST 16:43
KST 23:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach0[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sep 13-20): herO scores triple2BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (Sep 13-20): herO scores triple The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 544 Double Trouble The PondCast: SC2 News & Results Mutation # 543 Enhanced Defenses Mutation # 542 The Ascended
Brood War
General
Bot on ladder an AI researcher's take on the ladder bot [ASL22] Ro8 Preview: Within Reach StarCraft Human 'N' AI League BW General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Diablo IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9514 users

Community Update - December Balance Changes - Page 9

Forum Index > SC2 General
259 CommentsPost a Reply
Prev 1 7 8 9 10 11 13 Next All
Kenny_mk1
Profile Joined November 2016
31 Posts
December 09 2017 10:02 GMT
#161
And they plan to nerf disruptor into the ground great... this was a tool that required multitask,map vision, mb fast reaction, but not more than the mine and since it required more ressources (speedprism to being worth something) & deal almost less econ damage to me seemed good... but no all we should do now is turtle and waiting for collossi to A-Click, great.

We saw so little drop disru so far, nobody has tried the concept a bit far, nobody has the need to adapt to it, yet BAM nerfhammer. 1 sec + cd will just kill the unit, at least they should make the nova still explose once it launch even if the disru is killed.. better was to not make a such delay but...
Xamo
Profile Joined April 2012
Spain886 Posts
December 09 2017 10:08 GMT
#162
On December 08 2017 22:04 Liquid`Ret wrote:
This balance designer overdoes things.

Triple infestor nerf.

Now Protoss being nerfed x3.

Terran just got ghosts buffed a while ago - now protoss is getting their strenght tuned down and still widow mines are changed as well?

Constantly things are going too far in one direction.

I completely agree with this. The chrono nerf was the only one required for Protoss right now. The others should wait until the meta settles down again.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Charoisaur
Profile Joined August 2014
Germany16095 Posts
December 09 2017 10:08 GMT
#163
On December 09 2017 14:14 washikie wrote:
Show nested quote +
On December 09 2017 13:59 JimmyJRaynor wrote:
just for completeness...

i'm a top 8 diamond-tier1 Terran player with 125 APM and i probably play the game 8 months a year. i frequently take 2 week breaks.
i have a 2nd account that i play random on and i'm always someplace in diamond with that account... again ~125 APM.

maybe for faster players the Oracle isn't so annoying.
just my $0.02.


The problem with the oracle is that it was busted before they nerfed it but now it's kind of trash because it comes out to late. They need to find a happy medium where Terran can hold dumb allins but Protoss can still do harassment and have interesting interaction with the Terran player.

-Interesting interactions
-Oracles

Choose one
Many of the coolest moments in sc2 happen due to worker harassment
xelnaga_empire
Profile Joined March 2012
627 Posts
December 09 2017 11:46 GMT
#164
The chronoboost nerf isn't enough. They need to nerf stalkers along with it for it to be balanced.
franzji
Profile Joined September 2013
United States583 Posts
December 09 2017 16:56 GMT
#165
On December 09 2017 20:46 xelnaga_empire wrote:
The chronoboost nerf isn't enough. They need to nerf stalkers along with it for it to be balanced.


says who
jpg06051992
Profile Joined July 2015
United States580 Posts
December 09 2017 17:20 GMT
#166
On December 09 2017 19:08 Xamo wrote:
Show nested quote +
On December 08 2017 22:04 Liquid`Ret wrote:
This balance designer overdoes things.

Triple infestor nerf.

Now Protoss being nerfed x3.

Terran just got ghosts buffed a while ago - now protoss is getting their strenght tuned down and still widow mines are changed as well?

Constantly things are going too far in one direction.

I completely agree with this. The chrono nerf was the only one required for Protoss right now. The others should wait until the meta settles down again.


Disagree, Stalkers were overpowered vs. Marines and Chrono was overpowered in general, both nerfs are highly appropriate for the state of the game, Protoss is very strong right now vs. Terran and these balance changes clearly are targeted to giving Terrans some breathing room in the early game against Protoss openings.

And as for the triple Infestor nerf, they were only nerfed after they were buffed. Even post triple nerfs Infestors are still superior to their pre patch 4.0 brethren, they were triple nerfed because they were highly oppressive to play against and I say this as a Zerg player that was coming up on easy mode wins against Terrans with burrow fungal.




"SO MANY BANELINGS!"
Yamaeda
Profile Joined April 2011
Sweden13 Posts
December 09 2017 18:38 GMT
#167
I'm split regarding the Stalker. I like the new slower, heavier shots, but the +2 might be a little much, so i think just the upgrade change to +1/+1 would be enough.
I think the stalker will become very underused with this change as it's close to the original one. I guess time will tell.
Lexender
Profile Joined September 2013
Mexico2663 Posts
December 09 2017 19:52 GMT
#168
People act like Blizzard never tweaks the numbers of a balance update. Its not like EVERY change is going to be final. SMH.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
December 09 2017 21:32 GMT
#169
On December 08 2017 22:04 Liquid`Ret wrote:
This balance designer overdoes things.

Triple infestor nerf.

Now Protoss being nerfed x3.

Terran just got ghosts buffed a while ago - now protoss is getting their strenght tuned down and still widow mines are changed as well?

Constantly things are going too far in one direction.

Totally agree. As simple as that. This "big patch" is being handle so so bad.
Psychobabas
Profile Blog Joined March 2006
2531 Posts
December 09 2017 22:50 GMT
#170
On December 09 2017 19:02 Kenny_mk1 wrote:
And they plan to nerf disruptor into the ground great....


I lol'd
Psychobabas
Profile Blog Joined March 2006
2531 Posts
December 09 2017 22:51 GMT
#171
On December 09 2017 19:08 Xamo wrote:
Show nested quote +
On December 08 2017 22:04 Liquid`Ret wrote:
This balance designer overdoes things.

Triple infestor nerf.

Now Protoss being nerfed x3.

Terran just got ghosts buffed a while ago - now protoss is getting their strenght tuned down and still widow mines are changed as well?

Constantly things are going too far in one direction.

I completely agree with this. The chrono nerf was the only one required for Protoss right now. The others should wait until the meta settles down again.


what meta? mass stalker early into mid every game tvp? lol
Boggyb
Profile Joined January 2017
2855 Posts
December 09 2017 22:56 GMT
#172
On December 10 2017 06:32 StarscreamG1 wrote:
Show nested quote +
On December 08 2017 22:04 Liquid`Ret wrote:
This balance designer overdoes things.

Triple infestor nerf.

Now Protoss being nerfed x3.

Terran just got ghosts buffed a while ago - now protoss is getting their strenght tuned down and still widow mines are changed as well?

Constantly things are going too far in one direction.

Totally agree. As simple as that. This "big patch" is being handle so so bad.

They did the exact same thing last year. The problem is practically the only thing Blizzzard cares about in terms of balance is the professional scene which doesn't bother to really start practicing on it till everything is basically set. Blizzard could and should give a streamer or community organizer a few grand to put on weekly balance test tournaments after the last WCS event and the WCS Global Finals. That wouldn't solve all issues but it would hopefully solve a number of ones which the plebeians note but Blizzard refuses to fix until the pros point out the exact same thing.
franzji
Profile Joined September 2013
United States583 Posts
Last Edited: 2017-12-09 23:30:15
December 09 2017 23:29 GMT
#173
On December 10 2017 07:56 Boggyb wrote:
Show nested quote +
On December 10 2017 06:32 StarscreamG1 wrote:
On December 08 2017 22:04 Liquid`Ret wrote:
This balance designer overdoes things.

Triple infestor nerf.

Now Protoss being nerfed x3.

Terran just got ghosts buffed a while ago - now protoss is getting their strenght tuned down and still widow mines are changed as well?

Constantly things are going too far in one direction.

Totally agree. As simple as that. This "big patch" is being handle so so bad.

They did the exact same thing last year. The problem is practically the only thing Blizzzard cares about in terms of balance is the professional scene which doesn't bother to really start practicing on it till everything is basically set. Blizzard could and should give a streamer or community organizer a few grand to put on weekly balance test tournaments after the last WCS event and the WCS Global Finals. That wouldn't solve all issues but it would hopefully solve a number of ones which the plebeians note but Blizzard refuses to fix until the pros point out the exact same thing.


while you right on most of your points, I think there is a few things to be noted.

The new balance team finally talks about the big patches being "game design patches" not balance patches. For example, most people are happy they killed mass oracle, the mothership core, and mass raven. These were changes to improve the game, not the balance. For example the mine being revealed nerf is an amazing change for casual players, though it nerfs the widow mine. However, their balance changes are still overdone.

It is so, so stupid for them to overnerf protoss in PvT when PvZ has the SAME winrate problems that terran's has in PvT, from what we can see yet people won't talk about that.

In PvZ I would already secure taking my third with a mothership, or map control with oracles, but with two huge nerfs (oracles and removal of the momma core) and the stalker/shieldbattery combo being nerfed (stalker damage down again, shield battery cost up) those midgame attacks by zerg are going to be scarier than ever. After these changes I am just gonna two base allin unless if I learn a build soon that works.
washikie
Profile Joined February 2011
United States752 Posts
December 10 2017 00:19 GMT
#174
On December 09 2017 19:08 Xamo wrote:
Show nested quote +
On December 08 2017 22:04 Liquid`Ret wrote:
This balance designer overdoes things.

Triple infestor nerf.

Now Protoss being nerfed x3.

Terran just got ghosts buffed a while ago - now protoss is getting their strenght tuned down and still widow mines are changed as well?

Constantly things are going too far in one direction.

I completely agree with this. The chrono nerf was the only one required for Protoss right now. The others should wait until the meta settles down again.


Agreed
"when life gives Hero lemons he makes carriers" -Artosis
Jumbled
Profile Joined September 2010
1543 Posts
December 10 2017 00:25 GMT
#175
On December 09 2017 11:58 curufinwe_wins wrote:
What the fuck are you guys thinking about widowmines? The issue is and has ALWAYS been that any other harass that requires detection to deal with hits WAY later than widow mines can. Making proxy widow mines hit even faster is just stupid.

And yes... now you don't need detection to keep them from hitting again.

But widowmines still are ludicrously oppressive for such a fast and low investment drop in lower leagues vs both p and z, with even one set of shots from a drop being effectively instant wins.

Yes, I'd say this is exactly the wrong way to buff widow mines. They can already be reactored and require very little teching to get. Making them build faster would be an awful change.
FrkFrJss
Profile Joined April 2015
Canada1208 Posts
December 10 2017 00:42 GMT
#176
On December 10 2017 08:29 youngjiddle wrote:


In PvZ I would already secure taking my third with a mothership, or map control with oracles, but with two huge nerfs (oracles and removal of the momma core) and the stalker/shieldbattery combo being nerfed (stalker damage down again, shield battery cost up) those midgame attacks by zerg are going to be scarier than ever. After these changes I am just gonna two base allin unless if I learn a build soon that works.


Just to touch on the Shield batteries, they only cost 25 minerals more. You can put other units with the SBs other than just stalkers. For the cost of two cannons, you can put down three shield batteries. They are still really, really strong when you use them correctly.
"Keep Moving Forward" - Walt Disney
franzji
Profile Joined September 2013
United States583 Posts
Last Edited: 2017-12-10 00:56:30
December 10 2017 00:55 GMT
#177
On December 10 2017 09:42 FrkFrJss wrote:
Show nested quote +
On December 10 2017 08:29 youngjiddle wrote:


In PvZ I would already secure taking my third with a mothership, or map control with oracles, but with two huge nerfs (oracles and removal of the momma core) and the stalker/shieldbattery combo being nerfed (stalker damage down again, shield battery cost up) those midgame attacks by zerg are going to be scarier than ever. After these changes I am just gonna two base allin unless if I learn a build soon that works.


Just to touch on the Shield batteries, they only cost 25 minerals more. You can put other units with the SBs other than just stalkers. For the cost of two cannons, you can put down three shield batteries. They are still really, really strong when you use them correctly.


I don't disagree, shield batteries are strong. But I am making a comparison based on current winrates (with the current shield battery cost), and the fact that the winrate could get worse than how bad they are right now with a direct nerf to them.

Another thing, shield batteries are not as helpful vs. crazy burst damage like the baneling. Ling/bane/hydra was already a problem for protoss players when taking a third throughout the end of the year, arguably causing the mass oracle meta and oracle opening meta (which is now nerfed also).
FrkFrJss
Profile Joined April 2015
Canada1208 Posts
December 10 2017 01:13 GMT
#178
On December 10 2017 09:55 youngjiddle wrote:
Show nested quote +
On December 10 2017 09:42 FrkFrJss wrote:
On December 10 2017 08:29 youngjiddle wrote:


In PvZ I would already secure taking my third with a mothership, or map control with oracles, but with two huge nerfs (oracles and removal of the momma core) and the stalker/shieldbattery combo being nerfed (stalker damage down again, shield battery cost up) those midgame attacks by zerg are going to be scarier than ever. After these changes I am just gonna two base allin unless if I learn a build soon that works.


Just to touch on the Shield batteries, they only cost 25 minerals more. You can put other units with the SBs other than just stalkers. For the cost of two cannons, you can put down three shield batteries. They are still really, really strong when you use them correctly.


I don't disagree, shield batteries are strong. But I am making a comparison based on current winrates (with the current shield battery cost), and the fact that the winrate could get worse than how bad they are right now with a direct nerf to them.

Another thing, shield batteries are not as helpful vs. crazy burst damage like the baneling. Ling/bane/hydra was already a problem for protoss players when taking a third throughout the end of the year, arguably causing the mass oracle meta and oracle opening meta (which is now nerfed also).


For sure, I definitely agree with that. I do think, though, that as meta actually settles, I think people will get used to the new changes of this patch and the potential next patch. Ultimately, a 45% winrate for Protoss isn't terrible.
"Keep Moving Forward" - Walt Disney
Boggyb
Profile Joined January 2017
2855 Posts
December 10 2017 03:15 GMT
#179
On December 10 2017 10:13 FrkFrJss wrote:
Show nested quote +
On December 10 2017 09:55 youngjiddle wrote:
On December 10 2017 09:42 FrkFrJss wrote:
On December 10 2017 08:29 youngjiddle wrote:


In PvZ I would already secure taking my third with a mothership, or map control with oracles, but with two huge nerfs (oracles and removal of the momma core) and the stalker/shieldbattery combo being nerfed (stalker damage down again, shield battery cost up) those midgame attacks by zerg are going to be scarier than ever. After these changes I am just gonna two base allin unless if I learn a build soon that works.


Just to touch on the Shield batteries, they only cost 25 minerals more. You can put other units with the SBs other than just stalkers. For the cost of two cannons, you can put down three shield batteries. They are still really, really strong when you use them correctly.


I don't disagree, shield batteries are strong. But I am making a comparison based on current winrates (with the current shield battery cost), and the fact that the winrate could get worse than how bad they are right now with a direct nerf to them.

Another thing, shield batteries are not as helpful vs. crazy burst damage like the baneling. Ling/bane/hydra was already a problem for protoss players when taking a third throughout the end of the year, arguably causing the mass oracle meta and oracle opening meta (which is now nerfed also).


For sure, I definitely agree with that. I do think, though, that as meta actually settles, I think people will get used to the new changes of this patch and the potential next patch. Ultimately, a 45% winrate for Protoss isn't terrible.

If the sky is falling when Protoss have a 55% win rate, it is falling when they have a 45% win rate.
franzji
Profile Joined September 2013
United States583 Posts
December 10 2017 03:48 GMT
#180
On December 10 2017 12:15 Boggyb wrote:
Show nested quote +
On December 10 2017 10:13 FrkFrJss wrote:
On December 10 2017 09:55 youngjiddle wrote:
On December 10 2017 09:42 FrkFrJss wrote:
On December 10 2017 08:29 youngjiddle wrote:


In PvZ I would already secure taking my third with a mothership, or map control with oracles, but with two huge nerfs (oracles and removal of the momma core) and the stalker/shieldbattery combo being nerfed (stalker damage down again, shield battery cost up) those midgame attacks by zerg are going to be scarier than ever. After these changes I am just gonna two base allin unless if I learn a build soon that works.


Just to touch on the Shield batteries, they only cost 25 minerals more. You can put other units with the SBs other than just stalkers. For the cost of two cannons, you can put down three shield batteries. They are still really, really strong when you use them correctly.


I don't disagree, shield batteries are strong. But I am making a comparison based on current winrates (with the current shield battery cost), and the fact that the winrate could get worse than how bad they are right now with a direct nerf to them.

Another thing, shield batteries are not as helpful vs. crazy burst damage like the baneling. Ling/bane/hydra was already a problem for protoss players when taking a third throughout the end of the year, arguably causing the mass oracle meta and oracle opening meta (which is now nerfed also).


For sure, I definitely agree with that. I do think, though, that as meta actually settles, I think people will get used to the new changes of this patch and the potential next patch. Ultimately, a 45% winrate for Protoss isn't terrible.

If the sky is falling when Protoss have a 55% win rate, it is falling when they have a 45% win rate.


that's not how the sc2 community works.
Prev 1 7 8 9 10 11 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 17m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzStarbuck 232
StarCraft: Brood War
Britney 73562
Shuttle 2545
EffOrt 902
Mini 805
Light 561
Last 516
Rush 457
ZerO 394
Stork 345
firebathero 325
[ Show more ]
BeSt 286
Snow 247
Mong 155
Sea.KH 61
Hyun 38
ToSsGirL 36
NaDa 34
Yoon 33
HiyA 31
sorry 24
Trap 22
zelot 19
Bale 19
JulyZerg 16
Sexy 10
Rock 10
ajuk12(nOOB) 9
Terrorterran 8
Dota 2
Gorgc8955
qojqva1415
Counter-Strike
Fnx 928
kRYSTAL_193
edward122
Super Smash Bros
Mew2King61
Heroes of the Storm
Khaldor280
Other Games
B2W.Neo1010
Liquid`RaSZi391
Beastyqt294
ArmadaUGS135
KnowMe92
QueenE75
ZerO(Twitch)14
Organizations
Dota 2
PGL Dota 2 - Main Stream23590
StarCraft 2
WardiTV792
Other Games
BasetradeTV271
StarCraft: Brood War
Kim Chul Min (afreeca) 10
lovetv 8
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3605
Other Games
• WagamamaTV277
• Shiphtur99
Upcoming Events
Yamato Cup
17m
BSL Open Qualifier
4h 17m
BSL Open Qualifier
4h 17m
OSC
8h 17m
Replay Cast
9h 17m
Afreeca Starleague
19h 17m
Soma vs Jaedong
WardiTV Weekly
20h 17m
Monday Night Weeklies
1d 1h
Sparkling Tuna Cup
1d 19h
Afreeca Starleague
1d 19h
Leta vs Soulkey
[ Show More ]
PiGosaur Cup
2 days
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
4 days
CranKy Ducklings
5 days
Online Event
5 days
FEL
6 days
BSL: Ladder Tournament
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.