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Co-op Commander Guide: Raynor - Page 3

Forum Index > SC2 General
50 CommentsPost a Reply
Prev 1 2 3 All
billynasty
Profile Joined October 2014
United States260 Posts
August 11 2018 22:49 GMT
#41
On August 12 2018 07:01 Dacataron wrote:
Any advise on some other good replays? Because my eyes hurt just trying to look at how LilArrin is playing while constantly and without end switching between things... Not saying that he is bad, but I am not joking about saying that my eyes hurted while I was trying to watch the replays...

If ur looking for coop replays just check out reddit. For every weeks mutation you'll find a writeup & vods from a lot of players, showcasing various commander combinations. Theres a whole subreddit dedicated to all things coop as well.
i dont miss God but i sure miss Santa Claus
TheDougler
Profile Joined April 2010
Canada8313 Posts
October 13 2018 19:39 GMT
#42
I'm disappointed to learn mass BCs is not an approved build. I was hoping to have some fun with them given the new moves while shooting buff.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
burningwings
Profile Joined October 2018
1 Post
October 13 2018 23:25 GMT
#43
On October 14 2018 04:39 TheDougler wrote:
I'm disappointed to learn mass BCs is not an approved build. I was hoping to have some fun with them given the new moves while shooting buff.

I would said mass BC is still a viable strategy in normal Brutal game. (Not work on Dead of Night)
Just go with Research Cost Reduction, Banshee Airstrike Cooldown and Mech Attack Speed.
Then spam a lot of Marines or Vulture to do additional dame output and serve as meat shield for your BC.
This is better if your ally is Swann, Karax, Abathur or Nova. Also when your ally is Artanis, mass Marines with stim is already enough to win the mission and you can add few BC to decorate your armies.
But still, other composition is much better. (Easier to win).
If you still love BC so much, then Han and Horner Reaper+ BC is a better choice.
BigRedDog
Profile Joined May 2012
461 Posts
October 15 2018 13:11 GMT
#44
On October 14 2018 04:39 TheDougler wrote:
I'm disappointed to learn mass BCs is not an approved build. I was hoping to have some fun with them given the new moves while shooting buff.


You do realize that the game units in Co-op and ladder are different. If they added shoot + move in ladder, they may (or may not) add it to Co-op.
Big Red Dog!
Rizare
Profile Joined April 2010
Canada593 Posts
October 15 2018 18:03 GMT
#45
On October 15 2018 22:11 BigRedDog wrote:
Show nested quote +
On October 14 2018 04:39 TheDougler wrote:
I'm disappointed to learn mass BCs is not an approved build. I was hoping to have some fun with them given the new moves while shooting buff.


You do realize that the game units in Co-op and ladder are different. If they added shoot + move in ladder, they may (or may not) add it to Co-op.


As a matter of fact, Raynor BCs gained that ability way back in April or May. https://us.battle.net/forums/en/sc2/topic/20762326796

One thing though is that this guide got last year, before the commander revamps came in.
TheDougler
Profile Joined April 2010
Canada8313 Posts
Last Edited: 2018-10-24 04:39:11
October 24 2018 04:38 GMT
#46
On October 15 2018 22:11 BigRedDog wrote:
Show nested quote +
On October 14 2018 04:39 TheDougler wrote:
I'm disappointed to learn mass BCs is not an approved build. I was hoping to have some fun with them given the new moves while shooting buff.


You do realize that the game units in Co-op and ladder are different. If they added shoot + move in ladder, they may (or may not) add it to Co-op.


Yeah but they did add it to co-op and I considered that change to be fairly new, the summer really flew by fast for me though so I guess it was a while ago.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Quateras
Profile Joined August 2012
Germany867 Posts
October 24 2018 14:49 GMT
#47
Honestly BC are insane, problem is the same as for most tech heavy builds tho, you either need Swann ally or a 3rd base or ally that allows you to take 1-2 gas from him.
Cant go mass BC on 4 gas :D (shits expensive)

If Co op were 3 base maps, I'm sure mass BC would be one of the standard builds :D
"If you don't know where you are going, you can never get lost."
TheDougler
Profile Joined April 2010
Canada8313 Posts
October 28 2018 01:55 GMT
#48
On October 24 2018 23:49 Quateras wrote:
Honestly BC are insane, problem is the same as for most tech heavy builds tho, you either need Swann ally or a 3rd base or ally that allows you to take 1-2 gas from him.
Cant go mass BC on 4 gas :D (shits expensive)

If Co op were 3 base maps, I'm sure mass BC would be one of the standard builds :D


I was wondering about this. On Void Launch you can take a third base without too much difficulty really, I wonder if BCs off of that is viable...
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
FBTsingLoong
Profile Joined April 2018
China410 Posts
November 28 2018 02:23 GMT
#49
Guides in Chinese community recommend a different build order:
rax-depot-OC-make 4 marines to attack the rocks-2nd cc

In this order,player can destroy the rock before he has 400 minerals and then build 2nd CC at best position.

Which order is better?
TyInnoMaruByunAlive,TIMBA
Chimaron
Profile Joined November 2017
Denmark25 Posts
June 07 2019 12:57 GMT
#50
On October 14 2018 04:39 TheDougler wrote:
I'm disappointed to learn mass BCs is not an approved build. I was hoping to have some fun with them given the new moves while shooting buff.


I have some great news for you! We've just updated the Raynor guide and, in addition to a few new sections and various updated new information, we now have updated advice for Battlecruisers.
Writer
DSh1
Profile Joined April 2017
292 Posts
June 07 2019 13:36 GMT
#51
nice
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