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Caster Feedback Thread - Page 11

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The Caster Feedback Thread is a place to provide constructive criticism and give thanks to community casters. Please do not use this thread to needlessly whine and bash casters. Be mindful of this when you post.
ScrappyRabbit
Profile Joined March 2016
200 Posts
February 06 2018 05:56 GMT
#201
Are they expecting a lot of first-time viewers for IEM Pyeongchang? Tasteless seemed to be explaining much more basic concepts than he usually does yesterday, and in the game I'm watching now Nathanias is explaining that Blink is a "short-range teleport" ability, what Charge does, and that Protoss shields naturally regenerate but they have no way of healing hull damage. Not good or bad, just something interesting that I noticed.

And I thought NoRegreT did a great job as well -- I don't think there are enough casters who play Zerg (or Terran), or who play or have played at the pro level, and he obviously fits both those descriptions. (Miss you, Moonglade!) I would have liked to hear him explain why he takes such a unique approach to the game a bit more, but keeping the focus on the players who were going against each other isn't something I'm going to complain about.
Jacenoob
Profile Joined August 2014
299 Posts
February 06 2018 06:35 GMT
#202
On February 06 2018 14:56 ScrappyRabbit wrote:
Are they expecting a lot of first-time viewers for IEM Pyeongchang? Tasteless seemed to be explaining much more basic concepts than he usually does yesterday, and in the game I'm watching now Nathanias is explaining that Blink is a "short-range teleport" ability, what Charge does, and that Protoss shields naturally regenerate but they have no way of healing hull damage. Not good or bad, just something interesting that I noticed.


Yeah, very clearly. All casters are explaining way more basic stuff than normally.
NExt
Profile Blog Joined September 2010
Australia1651 Posts
February 07 2018 09:14 GMT
#203
Just finished watching the IEM Pyeongchang. Tastosis in Finals mode casting is a different beast! So goood! G.O.A.T Thoroughly enjoyed. Thanks IEM!
Waiting for Protoss Jesus
RAPiDCasting
Profile Joined July 2009
Korea (South)594 Posts
February 07 2018 10:00 GMT
#204
Just wanted to post here and thank everyone for all the feedback in general of all casting styles. It's great to see a lot of constructive criticism and comments about general casting concepts like when game analysis works best and how information is preferred to be presented.

We're all in this together so if you have any specific feedback on my recent casting at WESG, any past casts, or characteristics you enjoy from casters you like I'd love to hear it!
The faster caster. @RAPiDCasting
JimmyJRaynor
Profile Blog Joined April 2010
Canada17147 Posts
Last Edited: 2018-03-25 14:41:21
March 25 2018 14:40 GMT
#205
Tastosis has been very good at this season's GSL. In later GSL rounds Tastosis is always very good. I find that for early round, non-descript, mid-week games that Tastosis sometimes devolves into too many personal jokes along with 2-minute giggling fits. That rarely occurred this season. I'm impressed they kept their casting at a very high level during all parts of this season. It is probably not easy to grind out every single match in this way.. doing so makes my random GSL watching a better experience.

bravo gentlemen, great work this season.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
March 25 2018 14:52 GMT
#206
I couldn't agree more, tastosis is getting better and better, tasteless is a beast nowadays.
avilo
Profile Blog Joined November 2007
United States4100 Posts
March 25 2018 15:47 GMT
#207
Most casters are good, but lately the anti-Terran casting bias is on overdrive.

I've seen countless games where there is a Zerg player on mass spore/infestor/viper/with 15 broodlords, and all casters are doing the last few weeks is circlejerking ravens?

What do you want the Terran player to do in these situations casters? Instalose the game? I think it's appreciated that casters talk about trends and balance and be open about it, but the sheer bias of last weeks is really just ludicrous.

Every time more than 2 ravens are made it's a catastrophic event of imbalance where casters need to repeatedly and incorrectly say that ravens are OP meanwhile they ignore the 10+ raven vikings that instantly died in 3 seconds in the same fight to 4 parasitic bombs.

Stop. This. It's either just ignorance on the part of casters or extreme anti-terran bias. And i think they just kinda fell into it by accident, but it's very real lately in a lot of casts. If you're going to try to attempt to call something imbalanced, which is Terran's only option late game....

Then maybe start criticizing Blizzard's decision of allowing 15 carriers + 5 high templar to be an end game army, as well as the brood/infestor/viper parasitic bomb armies.

Again, i think it's great casters point out trends and balance in general, and hell, even off their own opinions too. But the raven bashing lately is getting really grating on viewers ears, and it's also Terran's only option lategame and Blizzard WILL end up nerfing this due to perceived outcry when every caster right now is cluelessly bashing ravens and not correspondingly bashing mass carrier+HT as well as end game Zerg.

Equally comment on all the races late games that's all just some criticism :D
Sup
Rockaday99
Profile Joined March 2018
7 Posts
Last Edited: 2018-03-30 15:38:00
March 29 2018 18:24 GMT
#208
A while back the caster Wolf started using the phrases "tempo-based play" and "tempo advantage" a lot while casting. He used one of these phrases in pretty much every game he cast. He would say the phrase in connection with one of the players, and then move on, as if his words were meaningful, important, and complete. In this season of the GSL, to my great dismay, I heard Artosis use the word in a similar way (but only one time, and with an explanatory remark). (See also this thread for further discussion of the meaning of "tempo" in StarCraft casting and analysis.)

The word "tempo" is defined to mean the "rate of motion or activity", it is a synonym for "pace" (see Webster). Therefore it is a great word for describing competitive StarCraft play. It is a "fast-paced game" and therefore a "high tempo" game. Professional players routinely hit 300-500 actions per minute (APM) in a game, hence it has a very high "rate of motion or activity."

Indeed it is an "RTS" game, or "real-time strategy". The fact that how fast you get things done matters (rather than being turn-based) means that tempo is part of every single game of StarCraft.

When someone has an upgrade advantage, you could call it a "tempo advantage". But if you only call it a "tempo advantage" and don't mention upgrades, it is ambiguous as to what the tempo advantage is. So why wouldn't you just call it an upgrade advantage? What if one player has an upgrade advantage, while his opponent has higher tech units. Which one has the "tempo advantage"? Well they both have a tempo advantage, just not the same one. It's far more descriptive to say one player has an upgrade advantage, and the other player has a high-tech unit advantage. Just saying someone has a "tempo advantage" is ambiguous.

What if one player made a bigger army? You could call it a tempo advantage, because he made more things in the same amount of time. But why wouldn't you just say he has "the bigger army" or "an army advantage", rather than "a tempo advantage" and not mention army at all?

The clearest case for the use of the phrase "tempo advantage" is when one player's APM is much higher than the other's. He has a higher "rate of motion or activity." Any other use of the phrase is kind of odd. But even there, why wouldn't you just say he has an APM advantage? It would still be clearer what you meant -- as people have various opinions about the significance and meaning of APM too.

"Tempo-based play" is even worse. All play in StarCraft relates to tempo. Everyone is trying to "get ahead" of his opponent. Every single goal a player has in the game in competitive play is only meaningful in the context of where he is relative to his opponent at a given moment in time.
Rockaday99
Profile Joined March 2018
7 Posts
Last Edited: 2018-04-11 18:25:16
March 29 2018 19:10 GMT
#209
Just to add my thumbs up to great casting.... I always look forward to the GSL because it feels like I get to hang out with Tastosis again. Artosis consistently brings an informed, expert opinion to game analysis; and Tasteless keeps getting better, and getting more calls right, every season. You guys are great and I'd love to grab a beer with you sometime. Please keep studying the game, sharing your knowledge with us, and please stay friends and keep casting together.

I thought RotterdaM, Lowko, and Wardi did a very good job casting WESG Haikou. I particularly enjoyed RotterdaM's introduction to the Reynor v. Classic match. I thought ToD's casting at IEM this year was good, and I think he's improved a lot over the last couple years.

As for newer casters, I've really enjoyed what ZombieGrub has brought to the casting desk. Often she seems like a young Artosis, bringing an informed, expert understanding of the current meta and in-game decision-making and battle analysis in competitive play.

I miss Day[9]. I watched him complete a PhD in StarCraft and it was awesome.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17147 Posts
March 31 2018 19:49 GMT
#210
Valdez (sp?) and Rapid did a nice job casting the GSL finals.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
LHK
Profile Joined May 2015
204 Posts
March 31 2018 20:06 GMT
#211
I agree! I was bummed out we couldn't have Tastosis but they really did step up to the plate.
-Laura
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
Last Edited: 2018-03-31 20:54:16
March 31 2018 20:53 GMT
#212
I don't know if it is Valdez or Rapid, but one of those guys (the one that speaks more fast and nervous) was calling a lot of fights and micro wrongly. But it wasn't a bad cast.
Mahayana
Profile Joined April 2018
2 Posts
April 08 2018 20:38 GMT
#213
There is one thing I feel most casters could be doing better, and that is filler content, or rather the lack of it.

It is absolutely fine to not talk for a few seconds when nothing is happening. Instead I feel most casters are forcing themselves to provide commentary / filler content at all times.
I feel good commentary should feel like a discussion that is informing the game. Yet I understand there's a limit to how much can be said when nothing is happening, but that's when I'd like to hear less obvious and less random filler content.

In a real conversation sometimes you pause to get your thoughts in order or process new infos and provide an adequate response, you don't randomly say stuff because you need the air to be filled with words.
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
April 08 2018 23:02 GMT
#214
On April 09 2018 05:38 Mahayana wrote:
There is one thing I feel most casters could be doing better, and that is filler content, or rather the lack of it.

It is absolutely fine to not talk for a few seconds when nothing is happening. Instead I feel most casters are forcing themselves to provide commentary / filler content at all times.
I feel good commentary should feel like a discussion that is informing the game. Yet I understand there's a limit to how much can be said when nothing is happening, but that's when I'd like to hear less obvious and less random filler content.

In a real conversation sometimes you pause to get your thoughts in order or process new infos and provide an adequate response, you don't randomly say stuff because you need the air to be filled with words.


Why are you comparing a broadcast to a "real conversation" ?

In a real conversation I might also do a LOT of things that would be bad on a broadcast.

I don't even disagree with what you're saying but the comparison is horrible. I think conversely the idea of "you don't have to fill all the time" is hilariously barbed. For you that might be nice but for a lot of other people it's the job of the commentator to always have something to say. I think this is less advice and more "hey guys here is my preferences why can't you all do this?"
sc-darkness
Profile Joined August 2017
856 Posts
April 08 2018 23:15 GMT
#215
I think Rifkin handled the case with NoRegret poorly. Community user shouldn't have paid $1500 regardless of who is right.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37055 Posts
Last Edited: 2018-04-08 23:37:51
April 08 2018 23:37 GMT
#216
On April 09 2018 08:15 sc-darkness wrote:
I think Rifkin handled the case with NoRegret poorly. Community user shouldn't have paid $1500 regardless of who is right.

The Rifkin/NoRegreT situation is not a feedback that is related to casters and their casting. Please don't bring it up in this thread.
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
BronzeKnee
Profile Joined March 2011
United States5218 Posts
Last Edited: 2018-04-09 03:01:44
April 09 2018 03:01 GMT
#217
Nevermind. Please delete.
Waxangel
Profile Blog Joined September 2002
United States33503 Posts
Last Edited: 2018-04-09 05:20:28
April 09 2018 05:14 GMT
#218
On April 09 2018 08:02 iNcontroL wrote:
Show nested quote +
On April 09 2018 05:38 Mahayana wrote:
There is one thing I feel most casters could be doing better, and that is filler content, or rather the lack of it.

It is absolutely fine to not talk for a few seconds when nothing is happening. Instead I feel most casters are forcing themselves to provide commentary / filler content at all times.
I feel good commentary should feel like a discussion that is informing the game. Yet I understand there's a limit to how much can be said when nothing is happening, but that's when I'd like to hear less obvious and less random filler content.

In a real conversation sometimes you pause to get your thoughts in order or process new infos and provide an adequate response, you don't randomly say stuff because you need the air to be filled with words.


Why are you comparing a broadcast to a "real conversation" ?

In a real conversation I might also do a LOT of things that would be bad on a broadcast.

I don't even disagree with what you're saying but the comparison is horrible. I think conversely the idea of "you don't have to fill all the time" is hilariously barbed. For you that might be nice but for a lot of other people it's the job of the commentator to always have something to say. I think this is less advice and more "hey guys here is my preferences why can't you all do this?"


Why can't you ever just say "that's an interesting perspective, maybe I'll think about that?"

That guy even posted in a constructive, polite way.

I understand that you get a lot of feedback that's unhelpful, and a lot of feedback that's just plain negative and insulting. But if the only tone you can accept feedback from is 'utterly deferential and apologizing to be critical at all'—I don't know, that's just such a bad place to start from.

I mean, maybe your experience over the last X years has made it so you have to take all feedback that way. But man, it kinda sucks.
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
shadow111
Profile Joined August 2011
29 Posts
April 09 2018 06:11 GMT
#219
I just read this whole discussion and I didn't see one thing mentioned: I think it's awkward when casters look into the camera without saying anything like they are staring into my soul or don't know what else to do. Just act like you are listening to what your partner is going on about; BE NATURAL! it throws me off when you guys do that.

still, i love you guys!!!! <3 <3 <3 tastosis, rotti, maynarde, tod, pig, ZG, wardi, lowko and y'all, u r the best!
DSK
Profile Blog Joined February 2015
England1110 Posts
April 09 2018 06:17 GMT
#220
On April 09 2018 05:38 Mahayana wrote:
There is one thing I feel most casters could be doing better, and that is filler content, or rather the lack of it.

It is absolutely fine to not talk for a few seconds when nothing is happening. Instead I feel most casters are forcing themselves to provide commentary / filler content at all times.
I feel good commentary should feel like a discussion that is informing the game. Yet I understand there's a limit to how much can be said when nothing is happening, but that's when I'd like to hear less obvious and less random filler content.

In a real conversation sometimes you pause to get your thoughts in order or process new infos and provide an adequate response, you don't randomly say stuff because you need the air to be filled with words.


That's a good thing to point out. One of the enjoyable things about the laidback casting of players at the likes of Homestory cup is that they often try to figure out the strat/tactics of the players in the match and gve their thoughts and insights as to how their experiences are in how to counter what is happening or how hard it is to hold, etc. They'll often sit back for a few seconds and see what happens.

Yes, there are times when they completely balls it up, but I often find the depth of moment-to-moment analysis enjoyable, and it is quite light on filler.

As for pauses, I agree in principle also. A lot can happen in 5 seconds of a match.

Also a big shout out to Valdes and Rapid for their cast of the GSL finals, you did good.
**@ YT: SC2POVs at https://www.youtube.com/c/SC2POVsTV | https://liquipedia.net/starcraft2/SC2POVs @**
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