And I thought NoRegreT did a great job as well -- I don't think there are enough casters who play Zerg (or Terran), or who play or have played at the pro level, and he obviously fits both those descriptions. (Miss you, Moonglade!) I would have liked to hear him explain why he takes such a unique approach to the game a bit more, but keeping the focus on the players who were going against each other isn't something I'm going to complain about.
Caster Feedback Thread - Page 11
Forum Index > SC2 General |
The Caster Feedback Thread is a place to provide constructive criticism and give thanks to community casters. Please do not use this thread to needlessly whine and bash casters. Be mindful of this when you post. | ||
ScrappyRabbit
200 Posts
And I thought NoRegreT did a great job as well -- I don't think there are enough casters who play Zerg (or Terran), or who play or have played at the pro level, and he obviously fits both those descriptions. (Miss you, Moonglade!) I would have liked to hear him explain why he takes such a unique approach to the game a bit more, but keeping the focus on the players who were going against each other isn't something I'm going to complain about. | ||
Jacenoob
299 Posts
On February 06 2018 14:56 ScrappyRabbit wrote: Are they expecting a lot of first-time viewers for IEM Pyeongchang? Tasteless seemed to be explaining much more basic concepts than he usually does yesterday, and in the game I'm watching now Nathanias is explaining that Blink is a "short-range teleport" ability, what Charge does, and that Protoss shields naturally regenerate but they have no way of healing hull damage. Not good or bad, just something interesting that I noticed. Yeah, very clearly. All casters are explaining way more basic stuff than normally. | ||
NExt
Australia1651 Posts
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RAPiDCasting
Korea (South)594 Posts
We're all in this together so if you have any specific feedback on my recent casting at WESG, any past casts, or characteristics you enjoy from casters you like I'd love to hear it! | ||
JimmyJRaynor
Canada16378 Posts
bravo gentlemen, great work this season. | ||
StarscreamG1
Portugal1652 Posts
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avilo
United States4100 Posts
I've seen countless games where there is a Zerg player on mass spore/infestor/viper/with 15 broodlords, and all casters are doing the last few weeks is circlejerking ravens? What do you want the Terran player to do in these situations casters? Instalose the game? I think it's appreciated that casters talk about trends and balance and be open about it, but the sheer bias of last weeks is really just ludicrous. Every time more than 2 ravens are made it's a catastrophic event of imbalance where casters need to repeatedly and incorrectly say that ravens are OP meanwhile they ignore the 10+ raven vikings that instantly died in 3 seconds in the same fight to 4 parasitic bombs. Stop. This. It's either just ignorance on the part of casters or extreme anti-terran bias. And i think they just kinda fell into it by accident, but it's very real lately in a lot of casts. If you're going to try to attempt to call something imbalanced, which is Terran's only option late game.... Then maybe start criticizing Blizzard's decision of allowing 15 carriers + 5 high templar to be an end game army, as well as the brood/infestor/viper parasitic bomb armies. Again, i think it's great casters point out trends and balance in general, and hell, even off their own opinions too. But the raven bashing lately is getting really grating on viewers ears, and it's also Terran's only option lategame and Blizzard WILL end up nerfing this due to perceived outcry when every caster right now is cluelessly bashing ravens and not correspondingly bashing mass carrier+HT as well as end game Zerg. Equally comment on all the races late games ![]() ![]() | ||
Rockaday99
7 Posts
The word "tempo" is defined to mean the "rate of motion or activity", it is a synonym for "pace" (see Webster). Therefore it is a great word for describing competitive StarCraft play. It is a "fast-paced game" and therefore a "high tempo" game. Professional players routinely hit 300-500 actions per minute (APM) in a game, hence it has a very high "rate of motion or activity." Indeed it is an "RTS" game, or "real-time strategy". The fact that how fast you get things done matters (rather than being turn-based) means that tempo is part of every single game of StarCraft. When someone has an upgrade advantage, you could call it a "tempo advantage". But if you only call it a "tempo advantage" and don't mention upgrades, it is ambiguous as to what the tempo advantage is. So why wouldn't you just call it an upgrade advantage? What if one player has an upgrade advantage, while his opponent has higher tech units. Which one has the "tempo advantage"? Well they both have a tempo advantage, just not the same one. It's far more descriptive to say one player has an upgrade advantage, and the other player has a high-tech unit advantage. Just saying someone has a "tempo advantage" is ambiguous. What if one player made a bigger army? You could call it a tempo advantage, because he made more things in the same amount of time. But why wouldn't you just say he has "the bigger army" or "an army advantage", rather than "a tempo advantage" and not mention army at all? The clearest case for the use of the phrase "tempo advantage" is when one player's APM is much higher than the other's. He has a higher "rate of motion or activity." Any other use of the phrase is kind of odd. But even there, why wouldn't you just say he has an APM advantage? It would still be clearer what you meant -- as people have various opinions about the significance and meaning of APM too. "Tempo-based play" is even worse. All play in StarCraft relates to tempo. Everyone is trying to "get ahead" of his opponent. Every single goal a player has in the game in competitive play is only meaningful in the context of where he is relative to his opponent at a given moment in time. | ||
Rockaday99
7 Posts
I thought RotterdaM, Lowko, and Wardi did a very good job casting WESG Haikou. I particularly enjoyed RotterdaM's introduction to the Reynor v. Classic match. I thought ToD's casting at IEM this year was good, and I think he's improved a lot over the last couple years. As for newer casters, I've really enjoyed what ZombieGrub has brought to the casting desk. Often she seems like a young Artosis, bringing an informed, expert understanding of the current meta and in-game decision-making and battle analysis in competitive play. I miss Day[9]. I watched him complete a PhD in StarCraft and it was awesome. | ||
JimmyJRaynor
Canada16378 Posts
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LHK
204 Posts
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StarscreamG1
Portugal1652 Posts
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Mahayana
2 Posts
It is absolutely fine to not talk for a few seconds when nothing is happening. Instead I feel most casters are forcing themselves to provide commentary / filler content at all times. I feel good commentary should feel like a discussion that is informing the game. Yet I understand there's a limit to how much can be said when nothing is happening, but that's when I'd like to hear less obvious and less random filler content. In a real conversation sometimes you pause to get your thoughts in order or process new infos and provide an adequate response, you don't randomly say stuff because you need the air to be filled with words. | ||
iNcontroL
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USA29055 Posts
On April 09 2018 05:38 Mahayana wrote: There is one thing I feel most casters could be doing better, and that is filler content, or rather the lack of it. It is absolutely fine to not talk for a few seconds when nothing is happening. Instead I feel most casters are forcing themselves to provide commentary / filler content at all times. I feel good commentary should feel like a discussion that is informing the game. Yet I understand there's a limit to how much can be said when nothing is happening, but that's when I'd like to hear less obvious and less random filler content. In a real conversation sometimes you pause to get your thoughts in order or process new infos and provide an adequate response, you don't randomly say stuff because you need the air to be filled with words. Why are you comparing a broadcast to a "real conversation" ? In a real conversation I might also do a LOT of things that would be bad on a broadcast. I don't even disagree with what you're saying but the comparison is horrible. I think conversely the idea of "you don't have to fill all the time" is hilariously barbed. For you that might be nice but for a lot of other people it's the job of the commentator to always have something to say. I think this is less advice and more "hey guys here is my preferences why can't you all do this?" | ||
sc-darkness
856 Posts
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Seeker
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Where dat snitch at?36919 Posts
On April 09 2018 08:15 sc-darkness wrote: I think Rifkin handled the case with NoRegret poorly. Community user shouldn't have paid $1500 regardless of who is right. The Rifkin/NoRegreT situation is not a feedback that is related to casters and their casting. Please don't bring it up in this thread. | ||
BronzeKnee
United States5212 Posts
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Waxangel
United States33075 Posts
On April 09 2018 08:02 iNcontroL wrote: Why are you comparing a broadcast to a "real conversation" ? In a real conversation I might also do a LOT of things that would be bad on a broadcast. I don't even disagree with what you're saying but the comparison is horrible. I think conversely the idea of "you don't have to fill all the time" is hilariously barbed. For you that might be nice but for a lot of other people it's the job of the commentator to always have something to say. I think this is less advice and more "hey guys here is my preferences why can't you all do this?" Why can't you ever just say "that's an interesting perspective, maybe I'll think about that?" That guy even posted in a constructive, polite way. I understand that you get a lot of feedback that's unhelpful, and a lot of feedback that's just plain negative and insulting. But if the only tone you can accept feedback from is 'utterly deferential and apologizing to be critical at all'—I don't know, that's just such a bad place to start from. I mean, maybe your experience over the last X years has made it so you have to take all feedback that way. But man, it kinda sucks. | ||
shadow111
29 Posts
still, i love you guys!!!! <3 <3 <3 tastosis, rotti, maynarde, tod, pig, ZG, wardi, lowko and y'all, u r the best! | ||
DSK
England1110 Posts
On April 09 2018 05:38 Mahayana wrote: There is one thing I feel most casters could be doing better, and that is filler content, or rather the lack of it. It is absolutely fine to not talk for a few seconds when nothing is happening. Instead I feel most casters are forcing themselves to provide commentary / filler content at all times. I feel good commentary should feel like a discussion that is informing the game. Yet I understand there's a limit to how much can be said when nothing is happening, but that's when I'd like to hear less obvious and less random filler content. In a real conversation sometimes you pause to get your thoughts in order or process new infos and provide an adequate response, you don't randomly say stuff because you need the air to be filled with words. That's a good thing to point out. One of the enjoyable things about the laidback casting of players at the likes of Homestory cup is that they often try to figure out the strat/tactics of the players in the match and gve their thoughts and insights as to how their experiences are in how to counter what is happening or how hard it is to hold, etc. They'll often sit back for a few seconds and see what happens. Yes, there are times when they completely balls it up, but I often find the depth of moment-to-moment analysis enjoyable, and it is quite light on filler. As for pauses, I agree in principle also. A lot can happen in 5 seconds of a match. Also a big shout out to Valdes and Rapid for their cast of the GSL finals, you did good. | ||
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