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Russian Federation3329 Posts
I was hoping for Kate Lockwell or Igor Stetman but those were more hopefuls... I thought reasonably it might have been Mengsk because Terran has fewer commanders compared to the other races :/
Why no corsair version of Fenix?
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On April 25 2017 06:04 Bisu-Fan wrote: I was hoping for Kate Lockwell or Igor Stetman but those were more hopefuls... I thought reasonably it might have been Mengsk because Terran has fewer commanders compared to the other races :/
Why no corsair version of Fenix? Why would Fenix be a Corsair? I figured that Corsairs are more for Dark Templar, and he gets to build Scouts anyways. His Dragoon and regular robot forms make sense. His Arbiter form is unexpected, but it's nice to see that unit finally be used in co-op. I wish it could be a regular unit instead of a single hero unit as one of Fenix's forms, but I suppose Blizzard doesn't like multiple mobile stealth field generators in SC2's multiplayer.
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On April 25 2017 06:04 Bisu-Fan wrote: I was hoping for Kate Lockwell or Igor Stetman but those were more hopefuls... I thought reasonably it might have been Mengsk because Terran has fewer commanders compared to the other races :/
Why no corsair version of Fenix? Would Kate Lockwell command an army of paparazzi?
Also, Stedman is a mission announcer for Mist. But I can still see him as being a commander, and for Mist Opportunities to be one giant schizophrenic episode for him.
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Trying to compile all information I coud gather from the stream in one post.
Fenix -He becomes available at 4 minutes which is the usual time for hero spawns like Kerrigan and Alarak -You can choose to calldown any of his 3 suits anywhere as long as you have vision. His suits are the campaign battle form called praetor, dragoon and arbiter. -They all have abilities that cost energy but the suit in battle can't regenerate it as long as it's on the field. So if you want to regenerate the arbiter's energy, you need to calldown the dragoon or praetor suit to let arbiter suit regenerate HP and energy. -The praetor suit has a charge, an aoe whirlwind and restore shield abilities. -The dragoon has an 100 damage ground line, an 100 damage air aoe and his final ability is called Arsenal Overcharge. It removes the cooldown on those damage spells (though they still cost energy). -The arbiter can stasis field, toggle a cloaking aura and the arbiter cloaks itself (cost energy over time when enabled) and mass recall. -If one of the suit dies, then it's on a much longer cooldown till it can be called down again.
Army -You have a purifier conclave where you can research a protoss champion AI. Once it's researched, then the champion AI will take over one of your unit and if he dies, then that AI is transferred to a different body. So say you research the zealot AI and have 5 zealots. Once researched, one of your zealot becomes the hero and if he dies, then one of your 4 surviving zealots becomes the hero. -Fenix army units are 20% cheaper. -200 supply cap like normal. -For detection, Fenix has observers at the robo but you can also make his arbiter suit a detector after a research on the forge. -If you a-move with adepts, then they cast invulnerable shades that also attack the enemies. -The disruptors have a regular attack. You can target where the purification nova goes and it will appear right there instead of being a moving orb like in multiplayer. It explodes once and then explodes again in a bigger aoe for fewer damage. It can also become permanently cloaked like Alarak havocs. -The sentries have a phasing mode where they can act as pylons and you can throw a field where you want that reduces incoming damage by 20%
Hero units -Khadalis is the scarred eye zealot from LotV cinematic and hero zealot. He jumps like the raptor ling and can cleave. -Talis is the adept from LotV prologue Whispers of Oblivion. Her attack bounces and her shade can debuff enemies -Taldarin is a hero immortal who's the first dragoon ever and he's from the Starcraft 64 for Nintendo 64. His attack pulls enemies together toward where he attacked and stuns. He also stores 25% of its dmg on a target. When said target dies, it explodes and does damage based on how much damage has been stored. -Warbringer is the hero reaver from SC1 Enslaver campaign and it's a hero collosus whose attack slows down enemy attack and movement speed and has a strong single-target ability. -Mojo is the hero scout from SC1 Enslaver campaign. He can stun air units and his anti-air is aoe. -Clolarion is the purifier leader from LotV campaign and he's a hero carrier who has bomber interceptors that does aoe ground damage as well as the old void ray attack that becomes stronger the longer it attacks one target but it only works against air units. -To research hero upgrades, you first need to get the champion AI and then research the abilities on a tech building. -The hero unit becomes bigger and gets small kinda orange wings behind so you can tell which unit is the hero and which are normal units.
Level progression -At level 2, you get the champion AI program. -At level 10, you remove building prerequisite and gas cost on buildings. So that means you could go pylon and cannons without a forge. Or as the game starts, you could start a stargate right away after pylon and you don't need to wait the stargate to finish to get a fleet beacon because there's no building prerequisite and gas cost (still need gas for the carriers themselves).
Miscellaneous -Your buildings have custom purifier skin. -Your units have custom purifier skin as well as custom portraits. -Even the UI is a custom purifier skin. -There's an incoming map named Scythe of Amon. -Abathur changes -Some balance changes
Source: https://www.twitch.tv/videos/137821238
There's a blog preview post that'll come later.
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Russian Federation3329 Posts
On April 25 2017 06:16 eviltomahawk wrote:Show nested quote +On April 25 2017 06:04 Bisu-Fan wrote: I was hoping for Kate Lockwell or Igor Stetman but those were more hopefuls... I thought reasonably it might have been Mengsk because Terran has fewer commanders compared to the other races :/
Why no corsair version of Fenix? Why would Fenix be a Corsair? I figured that Corsairs are more for Dark Templar, and he gets to build Scouts anyways. His Dragoon and regular robot forms make sense. His Arbiter form is unexpected, but it's nice to see that unit finally be used in co-op. I wish it could be a regular unit instead of a single hero unit as one of Fenix's forms, but I suppose Blizzard doesn't like multiple mobile stealth field generators in SC2's multiplayer. wow silly me i swear i thought there was a sair version of fenix somewhere but nope lel. was there any hero corsair?
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I hoped for Matt Horner. A comment made on the reveal video suggests that since Raynor has the Hyperion and Matt is on it, we cannot expect him. I still think that he could be commander for Co-op.
We now got some more obscure commanders, Matt Horner could allow the fantasy to play the Hyperion commander. For example with a permanent Hyperion (which teleports away for repair before dying) and an air-centric army.
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On April 25 2017 07:54 Bisu-Fan wrote:Show nested quote +On April 25 2017 06:16 eviltomahawk wrote:On April 25 2017 06:04 Bisu-Fan wrote: I was hoping for Kate Lockwell or Igor Stetman but those were more hopefuls... I thought reasonably it might have been Mengsk because Terran has fewer commanders compared to the other races :/
Why no corsair version of Fenix? Why would Fenix be a Corsair? I figured that Corsairs are more for Dark Templar, and he gets to build Scouts anyways. His Dragoon and regular robot forms make sense. His Arbiter form is unexpected, but it's nice to see that unit finally be used in co-op. I wish it could be a regular unit instead of a single hero unit as one of Fenix's forms, but I suppose Blizzard doesn't like multiple mobile stealth field generators in SC2's multiplayer. wow silly me i swear i thought there was a sair version of fenix somewhere but nope lel. was there any hero corsair? There's an unused Razagal corsair that you could find with a 3rd party editor in BW. You could use it but its attack damage is shared with the regular corsair.
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@Rizare Thanks for the lengthy post.
Can't wait to play Fenix. I had a feeling he will be next. I think that for this comm to shine you will have to have every hero up. This means to have every unit type. I think mass carrier will be weaker than having all the heroes out. You wont be able to do mass carriers and all the heroes out with all the upgrades.
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On April 25 2017 08:26 jolinar wrote: @Rizare Thanks for the lengthy post.
Can't wait to play Fenix. I had a feeling he will be next. I think that for this comm to shine you will have to have every hero up. This means to have every unit type. I think mass carrier will be weaker than having all the heroes out. You wont be able to do mass carriers and all the heroes out with all the upgrades. Glad that I could help. I edited my post so I could bring up information about detection earlier and I gave the hero units its own section. I just remembered that the lead designer mentionned that Abathur will get changes and some balance changes. If there's something that needs to be fixed until blog comes up, do tell.
As for my thoughts about Fenix, he looks cool. I guessed that he would be a hero unit and have a purifier theme army but I didn't see the champion AI twist coming. He seems to be a selfish commander to me because he doesn't have calldowns like purifier beam and his arbiter is the only way to support ally with toggleable cloaking aura and mass recall. I get the impression that his dragoon remove all CD is intended as his big calldown ability but I don't know its cooldown so we'll see. I also see that if he has problems, he doesn't have a big calldown like empower me or hyperion like it's the case for Abathur.
Any thoughts as for which kind of mutation he'll shine and which one he would struggle with?
Edit: I checked and his remove cooldown ability on his dragoon suit is called arsenal overcharge and it removes cooldown for 10 seconds on a 2 minutes CD. So I see energy being the main factor blocking you. I don't know how quickly an inactive suit regenerates itself.
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I was hoping for Primal Zerg and Dehaka, or even Tosh, but i really like the units, hero concepts and tri-Fenix
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I thought they did a good job to come up with Fenix and the purifier army. The idea that you can research hero for each unit type and can jump from unit to unit when they are destroyed makes it unique.
The Tri unit of Fenix is a great concept.
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Some potential commanders for the future:
Dehaka: Primal zerg, stronger more expensive less massable zerg units Mira han or Tosh: mercenary type terran units maybe reaper available with one of thee heroes Valerian: focus on capital ships?
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Russian Federation3329 Posts
On April 26 2017 03:46 Exquisite7 wrote: Some potential commanders for the future:
Dehaka: Primal zerg, stronger more expensive less massable zerg units Mira han or Tosh: mercenary type terran units maybe reaper available with one of thee heroes Valerian: focus on capital ships? What about tychus? All units are mad strong but they cost extra supply or supply cap lowered (because Tychus is such a rebel). with a mega thor call down ability. he could also use warhounds as he never got the memo (or just ignored) that warhounds aren't supposed to be in the game
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On April 26 2017 07:57 Bisu-Fan wrote:Show nested quote +On April 26 2017 03:46 Exquisite7 wrote: Some potential commanders for the future:
Dehaka: Primal zerg, stronger more expensive less massable zerg units Mira han or Tosh: mercenary type terran units maybe reaper available with one of thee heroes Valerian: focus on capital ships? What about tychus? All units are mad strong but they cost extra supply or supply cap lowered (because Tychus is such a rebel). with a mega thor call down ability. he could also use warhounds as he never got the memo (or just ignored) that warhounds aren't supposed to be in the game
Yea Tychus could be another cool one. I figured they would only use characters of the story that were still alive though. We will see
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Kate Lockwell.... I never knew I wanted that until this thread.
On April 26 2017 07:57 Bisu-Fan wrote:Show nested quote +On April 26 2017 03:46 Exquisite7 wrote: Some potential commanders for the future:
Dehaka: Primal zerg, stronger more expensive less massable zerg units Mira han or Tosh: mercenary type terran units maybe reaper available with one of thee heroes Valerian: focus on capital ships? What about tychus? All units are mad strong but they cost extra supply or supply cap lowered (because Tychus is such a rebel). with a mega thor call down ability. he could also use warhounds as he never got the memo (or just ignored) that warhounds aren't supposed to be in the game I think Tychus is out of the picture because Co-Op is kinda-sorta canon and he's dead. That's why we don't have Tassadar/Zeratul commanders.
Anyway, I love the beautiful Talandar art they revealed him with. And a big fan of the art of all the units.
I really like the flavor of having these old lore protoss characters, including characters I didnt really have a clue about like Taldarin being from a Starcraft 64 map.
One thing i do think is pretty stupid is I dont get why Warbringer is a copy of the Warbringer AI, it'd be kinda cooler if it was the same exact AI.
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Nice video with Fenix baggy pants! 
When will he be available, did anyone hear something about that?
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