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Ladder Maps Season 2 - The Mapmakers Test! - Page 2

Forum Index > SC2 General
65 CommentsPost a Reply
Prev 1 2 3 4 Next All
Vortun
Profile Joined May 2012
42 Posts
April 19 2017 23:50 GMT
#21
Wew. Too early to judge an entire map pool based on images alone, but based on first impressions I'm glad BW is having a resurgence. At least we have vetos.
papapanda
Profile Joined April 2010
Taiwan326 Posts
April 20 2017 00:14 GMT
#22
Blizzard picked what we picked more or less here at teamliquid. Beside these 5 new maps for 1v1, which map from this season is staying?

A bit sad that sequencer made the cut though; however well designed and creative the map is, it hurts my eye aesthetically.
Sequencer is also missing its map description text.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
April 20 2017 00:17 GMT
#23
at least no more of those weird 3v3 + 1v1 maps in 4s
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
Poopi
Profile Blog Joined November 2010
France12771 Posts
April 20 2017 01:07 GMT
#24
I hated and vetoed daybreak o/.
Can't wait to test the new maps.
WriterMaru
IArako
Profile Joined June 2015
Germany195 Posts
April 20 2017 02:22 GMT
#25
Lets just bring back Xel Naga Caverns
Special Tactics
Solar424
Profile Blog Joined June 2013
United States4001 Posts
April 20 2017 03:27 GMT
#26
On April 20 2017 11:22 IArako wrote:
Lets just bring back Xel Naga Caverns

Steppes of War or nothing.
Phattyasmo
Profile Joined October 2011
United States68 Posts
April 20 2017 04:08 GMT
#27
Defenders Landing...why this map? Legacy seems to promote a lot of all ins as it is, why are we putting a rushing map in the pool?
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
Last Edited: 2017-04-20 04:30:25
April 20 2017 04:28 GMT
#28
TL posters: The ladder maps suuuuuuck!!
Teamliquid: These are the winners of the map contest.
TL posters: These maps are wonderful!!
Blizzard: let's put the map contest winners on the ladder.
TL posters: The ladder maps suuuuuuck!!

sigh...


That said, the new team maps really makes me want to come back and play some sc2 again!
washikie
Profile Joined February 2011
United States752 Posts
April 20 2017 04:43 GMT
#29
Cool excited to see how these play out.
"when life gives Hero lemons he makes carriers" -Artosis
TiberiusA
Profile Joined February 2017
United States39 Posts
April 20 2017 04:47 GMT
#30
Three maps with varying resources seems like a high number.
Solar424
Profile Blog Joined June 2013
United States4001 Posts
April 20 2017 04:50 GMT
#31
On April 20 2017 13:28 Cascade wrote:
TL posters: The ladder maps suuuuuuck!!
Teamliquid: These are the winners of the map contest.
TL posters: These maps are wonderful!!
Blizzard: let's put the map contest winners on the ladder.
TL posters: The ladder maps suuuuuuck!!

sigh...


That said, the new team maps really makes me want to come back and play some sc2 again!

Defender's Landing wasn't even a finalist: they're putting it in the ladder with no testing at all.
StraKo
Profile Joined February 2017
Germany96 Posts
April 20 2017 06:16 GMT
#32
I really don't like sequencer.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
April 20 2017 06:31 GMT
#33
On April 20 2017 13:50 Solar424 wrote:
Show nested quote +
On April 20 2017 13:28 Cascade wrote:
TL posters: The ladder maps suuuuuuck!!
Teamliquid: These are the winners of the map contest.
TL posters: These maps are wonderful!!
Blizzard: let's put the map contest winners on the ladder.
TL posters: The ladder maps suuuuuuck!!

sigh...


That said, the new team maps really makes me want to come back and play some sc2 again!

Defender's Landing wasn't even a finalist: they're putting it in the ladder with no testing at all.

Yeah, that's true, good point. Don't think anyone saw that coming?

But most of them seems to have placed really high, and you have to agree that there has a fair bit of noise in the forum over how blizzard should use community maps over their old crappy ladder maps.
Olli
Profile Blog Joined February 2012
Austria24417 Posts
April 20 2017 06:38 GMT
#34
Glad to see mapmakers given such a big chance. These maps don't look half bad, but only time will tell.
Administrator"Declaring anything a disaster because aLive popped up out of nowhere is just downright silly."
avilo
Profile Blog Joined November 2007
United States4100 Posts
April 20 2017 07:18 GMT
#35
Why is it impossible for map makers to make actual decent macro maps where it's easy to take 3-4 bases so we can have some real macro games?

All these new maps always have some 3rd or 4th base that's across the entire map to secure and bases that are obstructed by ridiculous terrain making taking expansions and playing standard macro slugfests really hard.

LOTV already favors blind aggression too much with little to no defender's advantage.
Sup
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
April 20 2017 07:20 GMT
#36
On April 20 2017 16:18 avilo wrote:
Why is it impossible for map makers to make actual decent macro maps where it's easy to take 3-4 bases so we can have some real macro games?

All these new maps always have some 3rd or 4th base that's across the entire map to secure and bases that are obstructed by ridiculous terrain making taking expansions and playing standard macro slugfests really hard.

LOTV already favors blind aggression too much with little to no defender's advantage.

Because most people don't want turtle games.
StraKo
Profile Joined February 2017
Germany96 Posts
April 20 2017 07:30 GMT
#37
On April 20 2017 16:18 avilo wrote:
Why is it impossible for map makers to make actual decent macro maps where it's easy to take 3-4 bases so we can have some real macro games?

All these new maps always have some 3rd or 4th base that's across the entire map to secure and bases that are obstructed by ridiculous terrain making taking expansions and playing standard macro slugfests really hard.

LOTV already favors blind aggression too much with little to no defender's advantage.


I wish they would revert the economy back to hots or atleast the ressources per base. The games would be so much better.

If you want macro games in lotv, you basically need maps exactly designed for it like dusk towers. Otherwise macro games quickly fall apart and become scrappy low econ games in just a blink of an eye.

With increased ressources per base, a lot more maps would become good to play again and mapmakers would have an easier time designing maps too.
Argonauta
Profile Joined July 2016
Spain4906 Posts
April 20 2017 07:35 GMT
#38
I dont know if these maps are going to be good or bad, but at least we got fresh new maps which is loadable as this season is lasting longer than expected.
Rogue | Maru | Scarlett | Trap
TL+ Member
blunderfulguy
Profile Blog Joined April 2016
United States1415 Posts
April 20 2017 07:47 GMT
#39
Pfft, they still haven't brought back Incineration Zone to ladder play S M H such a disgrace good thing dkIMBA got out when he did cuz boy this ship is gonna sink SO FAST next seaso- oh wait no I think we'll be fine and I'm excited to see some new maps, especially since I didn't play much this season due to the map pool not jelling with me at all. While a couple give me the goosebumps, I'm sure we'll learn something from them (Defender's Landing, Sequencer, I'm lookin' at you).

I love Old Estate though, actually a bunch of the team maps look fun. Maybe I missed it at some point but when was the last time that FFA got shaken up? Back when New Spaghettysburg came out I heard whispers of an 8 Player FFA with air blockers to give that chunk of players something fresh but neither saw one get uploaded nor finished my own. :|
Blunder Man doing everything thing a blunder can.
Uncas23
Profile Joined February 2017
13 Posts
Last Edited: 2017-04-20 07:55:04
April 20 2017 07:50 GMT
#40
We shouldn't judge maps at first glance.

For example newkirk. You would say that it's a stupid rush-drop map but some of the best macro games have been played on it recently.

My biggest criteria for a map is to be bright. It took weeks to figure out that dark proxima station and paladino terminal.
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