The final day of the Super Tournament featured representatives of all three races including a pair of SSL Champions in Solar and herO, an incredibly in-form aLive and an SSL finals rematch between the ROOT Protoss and ByuL.
The first semifinal was a rather brisk one. herO easily defended ByuL's early aggression in the first two games, which he parlayed into large supply leads. He demonstrated extreme patience in build insurmountable armies before closing the deal. In Game 3 though it was herO who would be turn up the aggression, to much deadlier effect. A pylon rush at ByuL's third failed to kill the expansion, but it forced a large number of lings, putting herO at an advantage. Once more herO demonstrated sound play on his way to a 3-0 and a trip to the finals.
In the second semifinal, Solar opened up with ling/bane/hydra. aLive adapted perfectly though, building a tank heavy composition that pushed through the middle of the map and ended the game. Both players completed their tech trees in the next two games. aLive's constant harass forced a bad fight from Solar in Game 2, but Solar held firm on Abyssal Reef, dominating with brood lords to give himself a chance at 1-2. A successful hellion run-by in Game 4 roasted ten drones, only for the following ravager/ling/queen all-in to tie up the scores at 2-2. In the final game, Solar successfully transitioned into ultras after starting with ling/bane/muta. He was unable to clear aLive's mines though, and a sustained push on his sixth base put an end to his Super Tournament run.
herO started off the finals with a proxy dark shrine. aLive opened with a raven though, and easily rebuffed the initial harass. aLive countered with a pair of cloaked banshees from there, netting him 14 worker kills. An adept attack evened the worker count, but wiped out herO’s army. aLive consolidated his forces and took the game with a bio/mine push.
herO got off to a better start in game two. After killing seven workers with an oracle, he moved into adept/phoenix off three bases, with a 20 worker lead. aLive killed 15 workers with a drop, but he was still down on supply. It didn’t take long for herO to assemble a massive adept count, and after lifting almost every widow mine, he shaded in and took game two.
A push at herO’s third kicked off a period of aggression for aLive. herO suffered minimal losses and moved across the map with adept/phoenix. After preventing aLive’s third from landing, herO forced a fight through a wall of supply depots. This gave him the supply lead, something he would never relinquish despite aLive constant attempts to gain traction. In the end, herO’s superior economy and production overcome a number of questionable fights and gave him the 2-1 lead in the series.
Game four started with a pylon rush, but ended up in familiar territory with adept/phoenix against bio/mine. herO reset aLive’s army when he won a fight at his third, but follow up pressure at his third and fourth did significant damage. herO moved out and, while his adepts were shut down, his phoenixes killed 20 workers and a number of marines. aLive struck back and killed herO’s fourth and third, only to lose his army again. They players met in a number of scrappy fights with both of them at low supply and on stunted economies. aLive took the better of those trades and evened up the series.
A proxy stargate/pylon rush on Cactus Valley prevented aLive from mining his natural while herO took one of his own. He remained active with his stargate units as he moved up to a third base while researching glaives, +1 attack, and adding on a robo. aLive attacked with a liberator heavy army, killing off a base, but herO’s colossus / blink stalker army kept getting bigger. aLive tried to attack while defending, but failed on both fronts, putting herO one game away from the title.
Game six got off to a strange start with a gas steal from herO and an e-bay block on his in-base natural from aLive. Having taken the outer base, herO moved into four gates and a warp prism. When he caught a full medivac of marine/mine, the writing was on the wall. aLive just didn’t have enough to defend herO’s push, giving herO the 4-2 win and making him the GSL Super Tournament 1 Champion.
Seems like herO is back in form and aLive is in the form of his life. Would be nice to see something besides Adept/Phoenix for once though. Boring as hell to watch. Mostly adepts' fault.
Alive was playing super well, the game 4 was AWESOME, but seriously phoenix adepts is so imba... I do not think protoss players realise how hard and how magic was Alive's play in comparison with the phoenix adept style... Hero is a very good player, and probably my favorite protoss player, he is smiling all the time, losing or winning, but that's really sad for Alive
On April 10 2017 01:01 bObA wrote: Alive was playing super well, the game 4 was AWESOME, but seriously phoenix adepts is so imba... I do not think protoss players realise how hard and how magic was Alive's play in comparison with the phoenix adept style... Hero is a very good player, and probably my favorite protoss player, he is smiling all the time, losing or winning, but that's really sad for Alive
I actually cheered for Alive but I don't think you realize either how hard it is to play Adept/Phoenix. Dying because of running into Tank lines or Widow mine is par for the course when playing this style. Not to mention Protoss is on a timer because lategame Terran gets stronger as Protoss can hardly spare resources to switch tech. Any miss-micro can snowball into a disaster for both sides in current PvT meta.
There is a lot that could be discussed about playstyle and how Adept/Phoenix is the only one that pays off, but as for the imba side, numbers don't say that. We are finally at balance after 4 consecutive months of 40-45% PvT winrates. And frankly I am pretty much satisfied when I look at races representation in Ro4 and how the games unfolded, except maybe Game 6 of Grand Finals but that was really just Alive derping on his own very very hard.
im curious if you need disabled access, to work at blizzard. despite their balancing beeing ridicoulus, they didnt even publicly call David Kim the fucking loser he is.
i tune in have to watch my first sc2 games in a year just to see a fucking tossshit (no offense to hero directly, more to the shitass race itself) bullshitting his way to victory. harrassment is just stupid. i hope the e-sports cancer, known as "Blizzard" dies as slowly and painfull as SC2 itself. retarded shitpack
On April 10 2017 03:42 deadasfuuurrckgame wrote: im curious if you need disabled access, to work at blizzard. despite their balancing beeing ridicoulus, they didnt even publicly call David Kim the fucking loser he is.
i tune in have to watch my first sc2 games in a year just to see a fucking tossshit (no offense to hero directly, more to the shitass race itself) bullshitting his way to victory. harrassment is just stupid. i hope the e-sports cancer, known as "Blizzard" dies as slowly and painfull as SC2 itself. retarded shitpack
You won 2 games Alive, you didn't do that bad. Your saltiness made my manhood pulse though.
Hero may be masterful at O-P-A gangnam style, but hopefully now that DK is no longer helming balance, a close eye will be kept on it. It seems that it is a style that once you become adept at it, is like the blink stalker style that destroyed every Terran for 8 months. You know it is coming but, especially with revelation, the chances of stopping it are low.
what a sad state the sc2 community is in when the majority of the posts here are either people crying about protoss or sadness for alive. people just can't get over themselves and their protoss hate to congratulate herO on his first premier win since 2015. pretty sad
On April 10 2017 03:17 Hildegard wrote: I think fatique played a big part. Hero won 3:0 in the semis while Alive had to play five games to advance and had a much shorter break in between.
Yeah you could tell, he made some pretty big mistakes.
Congrats to herO. He's the best there is at what he does. But what he does is pretty ugly business