• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:33
CEST 14:33
KST 21:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy2GSL CK: More events planned pending crowdfunding3Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage4Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win Rongyi Cup S3 - Preview & Info
Tourneys
GSL CK: More events planned pending crowdfunding $5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. BW General Discussion Gypsy to Korea Pros React To: JaeDong vs Queen
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Muta micro map competition Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Loot Boxes—Emotions, And Why…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2429 users

Teamliquid Map Contest 8 Results - Page 2

Forum Index > SC2 General
184 CommentsPost a Reply
Prev 1 2 3 4 5 8 9 10 Next All
Elentos
Profile Blog Joined February 2015
55570 Posts
February 20 2017 09:57 GMT
#21
On February 20 2017 18:52 ejozl wrote:
Show nested quote +
On February 20 2017 18:46 Elentos wrote:
On February 20 2017 18:43 ejozl wrote:
btw can the forcefields be destroyed by Massive units?

Yeah. Anything that breaks a forcefield works on them. So nothing you want to make as Terran.

Thor drop new meta^^

Sounds fantastic. A base you can't access until you make a unit you don't want? Sign me up.
Every 60 seconds in Africa, a minute passes.
PengWin_SC
Profile Blog Joined October 2011
Switzerland433 Posts
February 20 2017 09:59 GMT
#22
On February 20 2017 18:54 -NegativeZero- wrote:
@pengwin: eremita also has 2 open entrances to the main and it made it in, just saying

Yeah, Eremita did not get a yes vote from me. The difference there is that the high ground advantage for the defender makes it something of a different beast to Boardwalk. I'm still not comfortable with it, but it's not quite the same.
Director of Operations for PSISTORM Gaming
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2017-02-20 11:05:48
February 20 2017 10:01 GMT
#23
On February 20 2017 17:04 Fatam wrote:
Well said Ziggurat. Especially great points regarding the force field map.

I think there is another map or two you could include in the questionable category, but you more or less covered it.

I also think there were some serious snubs. If we only address the Rush Category, let me show you all the maps (that I've seen) that I think were more qualified than 2 out of the 3 Rush finalists, or maybe even 3/3:

Exosphere by NegativeZero
http://i.imgur.com/6LrxnZo.jpg

Battle on the Boardwalk by SidianTheBard
http://i.imgur.com/5oTk0JA.jpg

Cloud City by Namrufus
http://i.imgur.com/heBDDsVl.jpg

Harmonize by me
http://i.imgur.com/koxopo5.jpg

Yes, I believe ALL of those Rush maps are better than 2, maybe 3 of the 3 Rush finalists. And there's some others I would include too but I wasn't sure if their authors submitted them as Rush, such as KTV Aurora and one of timmay's.

Totally agreed with this.

All of the maps in the New and Experimental category are terrible with the exception of Paradise Lost, which needs to lose the bizarre "mining in the narrow path" mechanic (WTF).

I like Acolyte (the bush at the 3rd needs to be removed), Ascension to Aiur, Hwangsan, but these are all quite standard, and Hunger Game.

Many of the better maps or more interesting maps got robbed such as Exosphere, Ophilia, Harmonize, Broken Earth, Aurora, Fridge, Dark Stone.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2017-02-20 10:03:33
February 20 2017 10:02 GMT
#24
On February 20 2017 18:59 PengWin_SC wrote:
Show nested quote +
On February 20 2017 18:54 -NegativeZero- wrote:
@pengwin: eremita also has 2 open entrances to the main and it made it in, just saying

Yeah, Eremita did not get a yes vote from me. The difference there is that the high ground advantage for the defender makes it something of a different beast to Boardwalk. I'm still not comfortable with it, but it's not quite the same.

glad to see some of the judges had some sense on that... personally i think eremita's backdoor is worse than boardwalk since the rush distance is shorter, and it's much easier to switch attack paths (on boardwalk you have to commit to attacking the backdoor all the way from your own main)
vibeo gane,
Elentos
Profile Blog Joined February 2015
55570 Posts
Last Edited: 2017-02-20 10:08:33
February 20 2017 10:06 GMT
#25
On February 20 2017 19:02 -NegativeZero- wrote:
Show nested quote +
On February 20 2017 18:59 PengWin_SC wrote:
On February 20 2017 18:54 -NegativeZero- wrote:
@pengwin: eremita also has 2 open entrances to the main and it made it in, just saying

Yeah, Eremita did not get a yes vote from me. The difference there is that the high ground advantage for the defender makes it something of a different beast to Boardwalk. I'm still not comfortable with it, but it's not quite the same.

glad to see some of the judges had some sense on that... personally i think eremita's backdoor is worse than boardwalk since the rush distance is shorter, and it's much easier to switch attack paths (on boardwalk you have to commit to attacking the backdoor all the way from your own main)

Eremita also has one of the shortest rush distances of all time through the front, it really doesn't do anyone any favors that it also has a backdoor into the main.
Every 60 seconds in Africa, a minute passes.
Fatam
Profile Joined June 2012
1986 Posts
February 20 2017 10:07 GMT
#26
On February 20 2017 19:06 Elentos wrote:
Show nested quote +
On February 20 2017 19:02 -NegativeZero- wrote:
On February 20 2017 18:59 PengWin_SC wrote:
On February 20 2017 18:54 -NegativeZero- wrote:
@pengwin: eremita also has 2 open entrances to the main and it made it in, just saying

Yeah, Eremita did not get a yes vote from me. The difference there is that the high ground advantage for the defender makes it something of a different beast to Boardwalk. I'm still not comfortable with it, but it's not quite the same.

glad to see some of the judges had some sense on that... personally i think eremita's backdoor is worse than boardwalk since the rush distance is shorter, and it's much easier to switch attack paths (on boardwalk you have to commit to attacking the backdoor all the way from your own main)

Eremita also has one of the shortest rush distances of all time through the front, it really doesn't do anyone any favors that it also has a backdoor into the main.


Yeah, agreed. I get that it's a rush map so it fits the theme, but for THAT short of a rush distance you have to have something defensive to compensate. Instead, it has another offensive thing.. lol
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
PengWin_SC
Profile Blog Joined October 2011
Switzerland433 Posts
Last Edited: 2017-02-20 10:11:09
February 20 2017 10:10 GMT
#27
On February 20 2017 19:02 -NegativeZero- wrote:
Show nested quote +
On February 20 2017 18:59 PengWin_SC wrote:
On February 20 2017 18:54 -NegativeZero- wrote:
@pengwin: eremita also has 2 open entrances to the main and it made it in, just saying

Yeah, Eremita did not get a yes vote from me. The difference there is that the high ground advantage for the defender makes it something of a different beast to Boardwalk. I'm still not comfortable with it, but it's not quite the same.

glad to see some of the judges had some sense on that... personally i think eremita's backdoor is worse than boardwalk since the rush distance is shorter, and it's much easier to switch attack paths (on boardwalk you have to commit to attacking the backdoor all the way from your own main)

Definitely a valid point, however with the position of the debris/neutral depot on Eremita, it's also worth considering that there's substantially less surface area to attack the defending building, and it can actually be walled in by a single unit (I.E. a Zealot), unlike on Boardwalk (images below).

Edit: The Core/Gateway wall to the top in the image is also a full wall in

+ Show Spoiler +
[image loading]
Director of Operations for PSISTORM Gaming
Elentos
Profile Blog Joined February 2015
55570 Posts
February 20 2017 10:11 GMT
#28
Also was the "Experimental Resource" category a bit on the weak side? Ej_ and I played on Blood Boil, and it really didn't feel particularly special. Did it just not have enough good competition in this category?

I don't think it's a bad map by any means but I was very surprised to see it in the finals.
Every 60 seconds in Africa, a minute passes.
PengWin_SC
Profile Blog Joined October 2011
Switzerland433 Posts
February 20 2017 10:15 GMT
#29
On February 20 2017 19:11 Elentos wrote:
Also was the "Experimental Resource" category a bit on the weak side? Ej_ and I played on Blood Boil, and it really didn't feel particularly special. Did it just not have enough good competition in this category?

I don't think it's a bad map by any means but I was very surprised to see it in the finals.

Yes, it was. For reference, it only had 14 submissions, compared to 41, 32 and 24 in Macro, Rush and New respectively.
Director of Operations for PSISTORM Gaming
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
February 20 2017 10:17 GMT
#30
On February 20 2017 19:11 Elentos wrote:
Also was the "Experimental Resource" category a bit on the weak side? Ej_ and I played on Blood Boil, and it really didn't feel particularly special. Did it just not have enough good competition in this category?

I don't think it's a bad map by any means but I was very surprised to see it in the finals.

yes, only 14 submissions according to the OP. the problem was the short timespan, this category was announced out of the blue with ~10 days until the deadline. modifying resource values has never been allowed so nobody had existing maps to submit in this category, and we haven't even thought about how this could affect maps so a lot of people just stuck to what they know.
vibeo gane,
Fatam
Profile Joined June 2012
1986 Posts
February 20 2017 10:21 GMT
#31
About to go to bed, but just one thing I wanted to add since I was thinking about it - Yes some of the maps I linked, you detailed your problems with, and I agreed with some of your points - yet the rush maps that made finalist have arguably much larger, gamebreaking issues and you guys let them in.

For instance, can Z really take a third without having to build a bit of an army first on Hunger Game? Whereas T or P getting a nat is no prob, so Z is automatically behind in any game in which they don't 2 base all-in.

Maxwell Platform I think huge asymmetry probably trumps any other issue. If someone gets middle spawn instead of cross spawns then the middle spawn definitely has an advantage, no question about it.

I think everyone has said their piece on Eremita so no need there.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Phaenoman
Profile Joined February 2013
568 Posts
Last Edited: 2017-02-20 10:25:22
February 20 2017 10:25 GMT
#32
[...]maps will be passed to representatives from the Team Liquid Strategy team and selected professional players/community figures for judging

I am just curious, who was involved in the judging phase?
Random is hard work dude...
PengWin_SC
Profile Blog Joined October 2011
Switzerland433 Posts
Last Edited: 2017-02-20 10:31:47
February 20 2017 10:28 GMT
#33
On February 20 2017 19:21 Fatam wrote:
About to go to bed, but just one thing I wanted to add since I was thinking about it - Yes some of the maps I linked, you detailed your problems with, and I agreed with some of your points - yet the rush maps that made finalist have arguably much larger, gamebreaking issues and you guys let them in.

For instance, can Z really take a third without having to build a bit of an army first on Hunger Game? Whereas T or P getting a nat is no prob, so Z is automatically behind in any game in which they don't 2 base all-in.

Maxwell Platform I think huge asymmetry probably trumps any other issue. If someone gets middle spawn instead of cross spawns then the middle spawn definitely has an advantage, no question about it.

I think everyone has said their piece on Eremita so no need there.

Regarding Maxwell, I thought it was an interesting map that should be seen play out. My biggest qualm initially was that the natural ramps were too wide, but we had that fixed. There could well be issues with it, but given the time constraints, we weren't able to properly test it.

Hunger Game I think is difficult for Zerg to take a 3rd on, but not to the extent of Exosphere. I would categorize Hunger Game as a map that is unfavorable for Zerg, but not unreasonably so (such as Frozen Temple). I actually think the location of the third makes some forms of harass that are difficult to deal with easier to handle, such as Liberators needing to siege up inside the main and being easily dealt with by Queens. Drops will be hard, but with the safe natural, if we're looking at, for example, a standard 2-1-1, you aren't going to have Drones there anyway, and with how open the area is around the third, it's easy to take good engagements with Zerglings. With Exosphere, you can't even plant a hatchery down vs Terran until your speed kicks in because the lings will take so long to run around to deal with a reaper just sitting there.
Director of Operations for PSISTORM Gaming
IeZaeL
Profile Joined July 2012
Italy991 Posts
February 20 2017 10:49 GMT
#34
Congrats to the finalists! This time my submissions were my weakest ever so It's only fair they did so poorly. Here's to another Jacky win!
Author of Coda and Eastwatch.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
February 20 2017 11:13 GMT
#35
@pengwin: kind of irrelevant but i'm wondering why you think the 3rds on exosphere, which can be connected to the nat with 2 creep tumors, are so difficult for z compared to other standard maps with a similar linear 3 base layout such as overgrowth.
vibeo gane,
PengWin_SC
Profile Blog Joined October 2011
Switzerland433 Posts
Last Edited: 2017-02-20 11:17:40
February 20 2017 11:16 GMT
#36
On February 20 2017 20:13 -NegativeZero- wrote:
@pengwin: kind of irrelevant but i'm wondering why you think the 3rds on exosphere, which can be connected to the nat with 2 creep tumors, are so difficult for z compared to other standard maps with a similar linear 3 base layout such as overgrowth.

My issue with the base layout of Exosphere is that the 10/4 o'clock bases aren't viable 3rd bases for Zerg when they're so easily assaulted by a 3 base push from the other races since they're super close to the opponent's 3rd. I'd be uncomfortable even taking at as 4th base, it'd be my natural 5th base.
Director of Operations for PSISTORM Gaming
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
February 20 2017 11:19 GMT
#37
On February 20 2017 20:16 PengWin_SC wrote:
Show nested quote +
On February 20 2017 20:13 -NegativeZero- wrote:
@pengwin: kind of irrelevant but i'm wondering why you think the 3rds on exosphere, which can be connected to the nat with 2 creep tumors, are so difficult for z compared to other standard maps with a similar linear 3 base layout such as overgrowth.

My issue with the base layout of Exosphere is that the 10/4 o'clock bases aren't viable 3rd bases for Zerg when they're so easily assaulted by a 3 base push from the other races since they're super close to the opponent's 3rd. I'd be uncomfortable even taking at as 4th base, it'd be my natural 5th base.

good point, i guess that's the downside of having multiple 3rd options on a small map
vibeo gane,
Gwavajuice
Profile Joined June 2014
France1810 Posts
February 20 2017 11:49 GMT
#38
I admire TL staff that is able to play and rate all these maps so fast, a few deserving maps might be missing though.
Dear INno and all the former STX boys.
ejozl
Profile Joined October 2010
Denmark3487 Posts
February 20 2017 11:56 GMT
#39
I don't see how Maxwell can possibly be balanced. The middle position is quite different from the other ones. If you make it to the macro game, the middle guy almost gets 2/3 of the map?
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
February 20 2017 12:21 GMT
#40
The macro maps seem fairly balanced and interesting. If they make it to ladder most of the experimental / rush maps will be automatic vetoes for me though. There are blatant issues here that other people have already described.
Prev 1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
11:00
Playoffs
RotterdaM594
WardiTV471
ComeBackTV 463
IndyStarCraft 126
Rex99
3DClanTV 35
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 594
Lowko371
IndyStarCraft 126
Rex 99
Codebar 62
StarCraft: Brood War
Britney 33972
Killer 2014
Mini 527
Stork 364
actioN 332
EffOrt 314
Soma 268
Snow 192
Zeus 186
Soulkey 180
[ Show more ]
ggaemo 129
Rush 103
hero 87
sSak 85
Hyun 57
ToSsGirL 51
Shinee 44
[sc1f]eonzerg 41
Sharp 40
Hm[arnc] 36
Nal_rA 29
Barracks 26
Free 24
Sexy 24
yabsab 23
scan(afreeca) 22
soO 18
GoRush 15
sorry 14
Movie 12
Sacsri 11
Pusan 10
Terrorterran 10
ajuk12(nOOB) 7
Icarus 1
Dota 2
Gorgc9546
Counter-Strike
zeus449
allub285
edward77
Other Games
singsing1670
B2W.Neo830
shoxiejesuss586
crisheroes345
hiko338
DeMusliM235
XaKoH 181
Mlord65
Mew2King56
QueenE44
ArmadaUGS18
Organizations
StarCraft: Brood War
UltimateBattle 700
Other Games
BasetradeTV511
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco1576
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1632
Upcoming Events
CranKy Ducklings
21h 27m
WardiTV Team League
22h 27m
uThermal 2v2 Circuit
1d 2h
BSL
1d 6h
n0maD vs perroflaco
TerrOr vs ZZZero
MadiNho vs WolFix
DragOn vs LancerX
Sparkling Tuna Cup
1d 21h
WardiTV Team League
1d 22h
OSC
2 days
BSL
2 days
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
Wardi Open
2 days
Afreeca Starleague
2 days
Soma vs YSC
Sharp vs sSak
Afreeca Starleague
3 days
Snow vs PianO
hero vs Rain
GSL
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.