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Teamliquid Map Contest 8 Results - Page 10

Forum Index > SC2 General
184 CommentsPost a Reply
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Phaenoman
Profile Joined February 2013
568 Posts
February 28 2017 11:48 GMT
#181
On February 28 2017 00:07 Ej_ wrote:
Sequencer is by far the best. The rest doesn't even compare to it.

A majority seems to like Sequencer. I on the other hand find the map too large. I'd cut off one row of highgrounds, cuz I did not enjoy the games I watched tbh.
Random is hard work dude...
Fatam
Profile Joined June 2012
1986 Posts
March 01 2017 00:15 GMT
#182
I kind of thought that too, when I first saw the map, and to some degree when I watched some games. But I think maybe the map becomes too cutthroat if you do that. Idk. Maybe there's a middle ground somewhere
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Avexyli
Profile Blog Joined April 2014
United States694 Posts
Last Edited: 2017-03-04 18:58:31
March 04 2017 18:57 GMT
#183
My iterations are done.


Hwangsan:

- Vertical third base has been shifted closer to the natural, the natural has been rotated 45 degrees counter-clockwise.
- Xel'Naga Watchtowers were moved Diagonally, North West and South East, to now cover the far reaches of the map, as well as a slight sliver of the high middleground.
- Made the map slightly more yellow, for namesake.
- Sand made less blinding.

Blood Boil

- "Pocket" base philosophy changed from less economy, to less gas but more minerals.
- Natural Choke made slightly smaller, and backdoor ramp into natural is now a size 1 ramp.
- Pocket "Natural" rocks moved from the main to the ramp towards the natural.
- Base met by three down-ramps changed into an 8 gold 2 geyser base.
- Xel'Naga Tower position adjusted slightly.
- Exposed Fourth Base mineral line rotated 45 degrees. It is still exposed, but not as much as it was previously.

Eremita

- Debris added to front ramp, has 350 hp and 5 armor.
- Natural choke made smaller.
- Rock Towers added in the middle.
- Long rocks under LOS blockers by natural removed.
- Coolant Tower added to down-ramp by natural.

Windwaker

- 9th mineral patch in main removed.
- Some ramps removed amongst the middle.
- 4th base philosophy changed. Vertical 4th has a high mineral income, but little longevity, as well as only one geyser. The opposite 4th, has 10 minerals and 2 gas geysers, for longevity.
- Lowground late-game bases have 5 mineral patches, but 3 geysers as a risky base option after the longevity base was taken.
- Xel'Naga Rocks added to help defend the vertical base after taking the gold option.



AVEX - Multi Winner, Finalist, Judge of the TeamLiquid Map Contests, Currently assisting developing StarCraft: Evolution Complete as Environment Artist & Multiplayer Game Design and Balancing.
Ingvar
Profile Joined April 2015
Russian Federation421 Posts
March 07 2017 17:29 GMT
#184
Uh, guys, I may be really bad at scheduling but wasn't public voting phase supposed to start on March 7?
MMA | Life | Classic | Happy | Team Empire | Team Spirit
monk
Profile Blog Joined May 2009
United States8476 Posts
March 07 2017 19:01 GMT
#185
Who says it won't?
Moderator
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