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Teamliquid Map Contest 8 - Page 11

Forum Index > SC2 General
229 CommentsPost a Reply
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Clarifications/Changes:
Rush distance for Rush maps has been changed from "about 35-50 seconds" to "about 35 seconds".

The definition of Macro map has been changed to: "A map that favors defensive play and encourages players to reach end game unit compositions."

New Rule: You may use permanent neutral abilities onto all maps such as Force Field or Blinding Cloud. However, note that if these features cause performance issues on lower end computers, these maps may be edited or not considered for ladder.
Broodie
Profile Blog Joined May 2008
Canada832 Posts
Last Edited: 2017-02-18 22:30:26
February 18 2017 19:31 GMT
#201
Yeah, on second thought, accounting all of the late entries... the judging team must have 25+ staff, and more for play-testers lol

I'd rather quality time spent with equal reviews for everyone, rather than glance judging, which it sort-of feels like.

but what do I know?
Who are the judges, any Blizz reps or all TL? it'd be awesome if they were communicating with us <3
Maybe they will after?
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
themusic246
Profile Joined December 2012
United States213 Posts
Last Edited: 2017-02-19 00:41:39
February 18 2017 20:53 GMT
#202
Here are my entries to the contest. Sorry i didn't post earlier, i submitted them like 30 minutes before deadline :3

Dark Stone: battlenet:://starcraft/map/1/273988
[image loading]
[image loading]

Lost Artifact: battlenet:://starcraft/map/1/273742
[image loading]
[image loading]

Launch Station: battlenet:://starcraft/map/1/274356
[image loading]
[image loading]

Xeon Complex: battlenet:://starcraft/map/1/274878
[image loading]

1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
StraKo
Profile Joined February 2017
Germany96 Posts
February 18 2017 21:26 GMT
#203
yes i think they have not enough time to really test every map. You can't judge a map by it's looks, just like you can't judge a book by the cover.

You need to play the map multiple times against highly skilled and experienced players to really understand how it could play out and if the map is suited for long time ladder usage.

A season is a long period of time.

A good map needs good racial balance, high replayability (no frustrating features that could get annoying after multiple matches) and a good base layout depending on the map's category.

If you're playing the game everyday, laddering multiple hours etc. the looks of a map is almost one of the least important aspects.

Gameplay is everything in my opinion. If a map provides good gameplay, people enjoy playing on it and good games will be the result.

To understand how good the gameplay quality of a map is, you have to spend a lot of time play testing it.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
February 18 2017 22:39 GMT
#204
On February 19 2017 06:26 StraKo wrote:
yes i think they have not enough time to really test every map. You can't judge a map by it's looks, just like you can't judge a book by the cover.

You need to play the map multiple times against highly skilled and experienced players to really understand how it could play out and if the map is suited for long time ladder usage.

A season is a long period of time.

A good map needs good racial balance, high replayability (no frustrating features that could get annoying after multiple matches) and a good base layout depending on the map's category.

If you're playing the game everyday, laddering multiple hours etc. the looks of a map is almost one of the least important aspects.

Gameplay is everything in my opinion. If a map provides good gameplay, people enjoy playing on it and good games will be the result.

To understand how good the gameplay quality of a map is, you have to spend a lot of time play testing it.


That's not what people are complaining about. TLMCs are always judged based on the map overviews since no one has the resources or manpower to test maps extensively. And you can learn a lot about a map from how it looks especially if it's bad.

However last time the judges had a week to do that, discuss the pros and cons of various maps etc, and this time they only had 24 hours.
StraKo
Profile Joined February 2017
Germany96 Posts
February 18 2017 23:07 GMT
#205
i played a lot of maps that for example looked like macro maps from the overview but in practice it was a completely different gameplay.

I honestly don't think that only taking a look on the overview's give's you any important insights.

Sure, there are exceptions. If the map is obviously very broken or something like that you'll see it right away.
Fatam
Profile Joined June 2012
1986 Posts
Last Edited: 2017-02-19 01:20:21
February 19 2017 01:15 GMT
#206
On February 19 2017 07:39 ZigguratOfUr wrote:
Show nested quote +
On February 19 2017 06:26 StraKo wrote:
yes i think they have not enough time to really test every map. You can't judge a map by it's looks, just like you can't judge a book by the cover.

You need to play the map multiple times against highly skilled and experienced players to really understand how it could play out and if the map is suited for long time ladder usage.

A season is a long period of time.

A good map needs good racial balance, high replayability (no frustrating features that could get annoying after multiple matches) and a good base layout depending on the map's category.

If you're playing the game everyday, laddering multiple hours etc. the looks of a map is almost one of the least important aspects.

Gameplay is everything in my opinion. If a map provides good gameplay, people enjoy playing on it and good games will be the result.

To understand how good the gameplay quality of a map is, you have to spend a lot of time play testing it.


That's not what people are complaining about. TLMCs are always judged based on the map overviews since no one has the resources or manpower to test maps extensively. And you can learn a lot about a map from how it looks especially if it's bad.

However last time the judges had a week to do that, discuss the pros and cons of various maps etc, and this time they only had 24 hours.


It really showed. Last TLMC I had a few qualms but I really only thought 1 or 2 of the finalists was a bad decision.

This time IMO about half are questionable. (there are some great maps in the other half, though, so not taking anything away from those)

If I'd known the judging would be this bad, I would have abstained and volunteered to judge to hopefully ensure a more reasonable result. Forget that I didn't get a map in, whatever. I thought I'd get 1 or 2 in, but I didn't. There were many other maps by different mapmakers that were robbed, even if you don't think any of mine were any good.

We're putting in 18 second rush maps with no heightened defense mechanisms in place to counteract that (in fact, it even has a backdoor), we're putting in 3p assymetrical maps. In general we're putting in bad to mediocre layouts that happen to have very good decoration. We're putting all these maps in the finalist pool over well-crafted, well-considered, vastly more interesting layouts. And there seemed to have been some pretty clear judging bias towards one mapmaker. I don't really understand why that happened and why people can't be objective. Clearly we're all 12 and unable to dumpster a map even if it's made by someone we have a personal affiliation with.

I mean I guess you can warn/ban me for what I just wrote since I don't have ironclad evidence, but anyone that has experience judging maps could look at the situation and see that the results were affected by bias.

It's over now but I really hope we can plan next TLMC better! Mainly you need to ensure that you have wayy more time to judge.

It's kind of a 2 steps forward 1 step back scenario.. last TLMC had a few issues, yes, but it was the best one to date. With this one we definitely took a step back. I doubt the judges even had enough time to read the map descriptions and details that we were required to write for the submissions, what with trying to judge 100+ submissions in 24 hours (so for most judges.. probably 1, maybe 2 sittings).

I would firstly suggest next time include the people that are good at properly judging overviews quickly (if indeed the judging period will be this short) aka a lot of us mapmakers. It's pretty easy to prevent conflict of interest here, you simply cannot vote on your own maps. And if one judge seems to be abusing his power by purposefully downvoting everyone else's maps you simply remove them. I think most of us are mature enough to not do that, though.

edit: also, if you have, say 15 judges instead of 3-4, you're way more likely to iron out poor judgments from 1 or 2 people.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
February 19 2017 01:36 GMT
#207
On February 19 2017 10:15 Fatam wrote:
Show nested quote +
On February 19 2017 07:39 ZigguratOfUr wrote:
On February 19 2017 06:26 StraKo wrote:
yes i think they have not enough time to really test every map. You can't judge a map by it's looks, just like you can't judge a book by the cover.

You need to play the map multiple times against highly skilled and experienced players to really understand how it could play out and if the map is suited for long time ladder usage.

A season is a long period of time.

A good map needs good racial balance, high replayability (no frustrating features that could get annoying after multiple matches) and a good base layout depending on the map's category.

If you're playing the game everyday, laddering multiple hours etc. the looks of a map is almost one of the least important aspects.

Gameplay is everything in my opinion. If a map provides good gameplay, people enjoy playing on it and good games will be the result.

To understand how good the gameplay quality of a map is, you have to spend a lot of time play testing it.


That's not what people are complaining about. TLMCs are always judged based on the map overviews since no one has the resources or manpower to test maps extensively. And you can learn a lot about a map from how it looks especially if it's bad.

However last time the judges had a week to do that, discuss the pros and cons of various maps etc, and this time they only had 24 hours.


It really showed. Last TLMC I had a few qualms but I really only thought 1 or 2 of the finalists was a bad decision.

This time IMO about half are questionable. (there are some great maps in the other half, though, so not taking anything away from those)

If I'd known the judging would be this bad, I would have abstained and volunteered to judge to hopefully ensure a more reasonable result. Forget that I didn't get a map in, whatever. I thought I'd get 1 or 2 in, but I didn't. There were many other maps by different mapmakers that were robbed, even if you don't think any of mine were any good.

We're putting in 18 second rush maps with no heightened defense mechanisms in place to counteract that (in fact, it even has a backdoor), we're putting in 3p assymetrical maps. In general we're putting in bad to mediocre layouts that happen to have very good decoration. We're putting all these maps in the finalist pool over well-crafted, well-considered, vastly more interesting layouts. And there seemed to have been some pretty clear judging bias towards one mapmaker. I don't really understand why that happened and why people can't be objective. Clearly we're all 12 and unable to dumpster a map even if it's made by someone we have a personal affiliation with.

I mean I guess you can warn/ban me for what I just wrote since I don't have ironclad evidence, but anyone that has experience judging maps could look at the situation and see that the results were affected by bias.

It's over now but I really hope we can plan next TLMC better! Mainly you need to ensure that you have wayy more time to judge.

It's kind of a 2 steps forward 1 step back scenario.. last TLMC had a few issues, yes, but it was the best one to date. With this one we definitely took a step back. I doubt the judges even had enough time to read the map descriptions and details that we were required to write for the submissions, what with trying to judge 100+ submissions in 24 hours (so for most judges.. probably 1, maybe 2 sittings).

I would firstly suggest next time include the people that are good at properly judging overviews quickly (if indeed the judging period will be this short) aka a lot of us mapmakers. It's pretty easy to prevent conflict of interest here, you simply cannot vote on your own maps. And if one judge seems to be abusing his power by purposefully downvoting everyone else's maps you simply remove them. I think most of us are mature enough to not do that, though.

edit: also, if you have, say 15 judges instead of 3-4, you're way more likely to iron out poor judgments from 1 or 2 people.


You mean Eremita actually won... Wow I'm not sure whether it or Geumgangsan is more obviously an awful map.
StraKo
Profile Joined February 2017
Germany96 Posts
February 19 2017 01:52 GMT
#208
oh i didn't even know we have finalists already.

why had the judges only 24 hours ? that seems kinda insane considering how many maps were published.
Broodie
Profile Blog Joined May 2008
Canada832 Posts
February 19 2017 01:59 GMT
#209
@Ziggurat

I'm going to wait for the official results + Show Spoiler +
or an announcement that more time is needed and the event will be delayed
before I say that I agree with you+ Show Spoiler +
110%
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
themusic246
Profile Joined December 2012
United States213 Posts
February 19 2017 02:01 GMT
#210
There are finalists? Wut?
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2017-02-19 04:12:49
February 19 2017 02:05 GMT
#211
On February 19 2017 11:01 themusic246 wrote:
There are finalists? Wut?


Yeah the basetrade tournament has started already, and they played with a bunch of the maps. See http://www.teamliquid.net/forum/sc2-tournaments/519135-map-test-tournament-season-3-potential-maps#17 .

Also you can go on battle.net and see what other maps the judges have uploaded (so the maps that will probably be finalist).

However some of the maps they've chosen are really bad.

For example Geumgangsan was played yesterday, but there are a bunch of issues with the neutral forcefields.

  • First of all the neutral forcefields don't appear on the minimap or through the fog of war. I'm not sure why they don't tbh since that can easily be fixed in the map editor, but they don't.
  • Neutral forcefields mess with the pathing. Units can easily get stuck behind them especially those blocking the ramps in the middle. Think of all the problems with the air blockers on New Gettysburg, but worse.
  • Neutral forcefields are imbalanced. That backdoor expo? Yeah terran can take it unless they build a thor. Meanwhile zerg can use a ravager.
  • It isn't all bad for terran though. You can drop units such as siege tanks in the opponent's backdoor expo safely behind the forcefields, and make your Protoss opponents hate you.
NewSunshine
Profile Joined July 2011
United States5938 Posts
February 19 2017 02:52 GMT
#212
Yeah, the judging was way rushed on this one. I feel bad for the players mostly, because a lot of the kinds of maps players really hate got past the post this time, but a good number of super-solid looking maps got snuffed. You can ignore my maps, I only submitted 2, 1 of which people probably would hate anyway. When you see a masterpiece like Mendella get turned down, and then you see Avex's buddy Pengwin judging the contest, and then all 4 of Avex's maps conveniently make finalists, I can't help but feel this whole thing turned into a joke behind our backs. That and apparently an asymmetrical 3p map made it through, and I'll tell you right now, people won't like that one. Novelty is pretty much all it has going for it, just by looking vaguely like Rush Hour.

I'm not mad, just disappointed. Take it back, do it over, and get it right.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2017-02-19 04:46:07
February 19 2017 04:39 GMT
#213
On February 19 2017 11:52 NewSunshine wrote:
Yeah, the judging was way rushed on this one. I feel bad for the players mostly, because a lot of the kinds of maps players really hate got past the post this time, but a good number of super-solid looking maps got snuffed. You can ignore my maps, I only submitted 2, 1 of which people probably would hate anyway. When you see a masterpiece like Mendella get turned down, and then you see Avex's buddy Pengwin judging the contest, and then all 4 of Avex's maps conveniently make finalists, I can't help but feel this whole thing turned into a joke behind our backs. That and apparently an asymmetrical 3p map made it through, and I'll tell you right now, people won't like that one. Novelty is pretty much all it has going for it, just by looking vaguely like Rush Hour.

I'm not mad, just disappointed. Take it back, do it over, and get it right.


His friend is a judge? Judges should never be anyone associated with mapmakers. Whether or not they all agree is beside the point. I could just ask my friends next time to be a judge and nobody has to know.

This judge panel needs to do what you suggest: take the maps back, really look it over, and be absolutely fair on the final choices. It was rushed and we all know it.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
themusic246
Profile Joined December 2012
United States213 Posts
February 19 2017 04:58 GMT
#214
Yea probably not the greatest approach. Just comes off a little weird as a contestant. I'd imagine there are a lot of really nice maps in the submissions that a lot of people put tons of time into. Then to turn around and have a "decision" made within a day or two is /facepalm. Even if the judging team is 15 people, everyone will (rightfully) have the perception of hasty decision making.

Not the judges fault or anyone in particular of course, just the amusing timeline.

Hopefully they drank a lot of caffeine and didn't just tab through screenshots. GLHF :3
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
Fatam
Profile Joined June 2012
1986 Posts
February 19 2017 07:57 GMT
#215
On February 19 2017 11:52 NewSunshine wrote:
Yeah, the judging was way rushed on this one. I feel bad for the players mostly, because a lot of the kinds of maps players really hate got past the post this time, but a good number of super-solid looking maps got snuffed. You can ignore my maps, I only submitted 2, 1 of which people probably would hate anyway. When you see a masterpiece like Mendella get turned down, and then you see Avex's buddy Pengwin judging the contest, and then all 4 of Avex's maps conveniently make finalists, I can't help but feel this whole thing turned into a joke behind our backs. That and apparently an asymmetrical 3p map made it through, and I'll tell you right now, people won't like that one. Novelty is pretty much all it has going for it, just by looking vaguely like Rush Hour.

I'm not mad, just disappointed. Take it back, do it over, and get it right.


Yeah I was surprised neither of yours made it. Even if they disliked your macro map, the rush map was better than a couple of the rush maps we got. And so was boardwalk. The judging was just really puzzling.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Zweck
Profile Joined February 2015
Germany211 Posts
February 19 2017 09:39 GMT
#216
i really feel bad for all the mapmakers that put hours and hours of effort into their maps and probably got judged by the 2-3 lines of text we had to write about our maps and a short look at the overview. Im glad i only submitted 2 after all.

And i feel especially bad for good guy Snute, when he sees stuff like paradise lost and the forcefield map, after writing his awesome text about sc2 maps...
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
fluidrone
Profile Blog Joined January 2015
France1478 Posts
Last Edited: 2017-02-19 10:25:56
February 19 2017 10:25 GMT
#217
Just post YOUR team liquid map tournament aternative choices for finalists?
Anyone/everyone post your own judgement (lets say the 3/5 that you really think should be IN that top 3/5)

(and say why you picked those obviously)
"not enough rights"
themusic246
Profile Joined December 2012
United States213 Posts
Last Edited: 2017-02-19 11:38:36
February 19 2017 11:26 GMT
#218
With very limited information:

All of the maps i submitted... and then...

Dark Tribunal:
Pocket highground natural that could lead to cool cheesing and very unsafe gold 3rds. Awesome and different.

Lost Rehab:
Safe natural and 3rd/4ths all on highground. Very cool especially how the 4th has 3 ramps leading into it. I bet some crazy stuff would happen with that setup.

Timberland Ridge:
Pretty safe natural and 3rd, but the second you branch out from that you better have map control. Very cool middle highground control concept. At first i thought it looked terran favored but the middle stretches the entire map so... its fair game.

Would re-judge if i had more maps in the contest. All fun to play on though after testing. (Yes, i played them all)
1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
PharaphobiaSC
Profile Joined April 2016
Czech Republic457 Posts
February 19 2017 11:54 GMT
#219
Can somebody explain to me why is this so rushed? And why it could be done earlier?

Like this is middlefinger in the face to hardworking mapmakers....
twitch.tv/pharaphobia
Monster8SC
Profile Joined January 2017
2 Posts
February 19 2017 13:52 GMT
#220
Does anyone know which maps got selected (besides the 8, that were showcased yesterday on BasetradeTV)?
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