• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:01
CET 13:01
KST 21:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage14Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
BW General Discussion List of top players active on ShieldBattery [BSL23] RO16 Group Stage screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread!
Tourneys
KCM Race Survival 2026 Season 4 BWCL Season 65 Announcement [Megathread] Daily Proleagues [BSL23] Ro16 Group C - Sunday 21:00 CET
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 15282 users

Community Feedback Update - December 15 - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
ejozl
Profile Joined October 2010
Denmark3561 Posts
Last Edited: 2016-12-16 10:22:17
December 16 2016 10:18 GMT
#41
Here's something I wrote on Reddit, regarding the Baneling nerf.

The reason Baneling HP was increased, was specifically to nerf the ByuN target fire. It's more fun to watch splits than shooting down the Banelings. Furthermore LotV economy is not the same as HotS economy, in HotS economy Banelings without the presence of Widow Mines would've been too strong. In LotV however the economy is low, which favours the Terran army, since it gets more cost efficient in lower army skirmishes, due to micro capabilities.
Now to start of they gave the Baneling the 40 hp directly and not through the upgrade, but they decided to put it on top of Centrifugal Hook upgrade, because it would change ZvZ too much. In ZvZ 40 hp Banes, makes it so it takes 3 Banelings to kill an enemy Baneling, because of the instant 1 hp regeneration. Now with 35 hp Banelings, they can easily go back to just making the Baneling a 35 hp unit from the start. It would be both easier to remember because the Zergling also has 35 hp and there doesn't have to be this weird secondary benefit to the Centrifugal Hooks upgrade.
Make Banelings 35 hp from the start, but also take note that the reason Zerg does better in standard compositions in the current balance is also partly because of much bigger maps overall.

I think Hydras should be pushed back into the meta by buffing the Lurker vs Bio compositions. Increase Lurker damage to 30 vs all, instead of 20+10vs Armoured. It makes it so it 2 shots Marines which is a must if we want to see cool stuff like going Mutalisks vs Terran and then defending with Lurkers. To compensate you can lower the travel speed of spikes a little, so it promotes micro from both players more.

I think Burrow Fungal does not belong in this game, it will heavily reduce the action in matches. I think Burrow Neural is a fantastic change so, so this experiment is not all for naught. If you want Burrow Fungal you should really change how it works, once you're Burrowed. Like 0 range, or in other words, if you press 'F' while holding the Infestor, it Fungals the area directly above the ground of where the Infestor is. I think one of the most exciting things from huge Fungals was when they suddenly pop up from the ground and the opponent realizes at this moment that his chances are lost. The effect of the Infestor poppin' up from the ground was super powerful.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
avilo
Profile Blog Joined November 2007
United States4100 Posts
December 16 2016 10:20 GMT
#42
Interceptor should be reverted to 25 minerals. Carriers are ridiculous atm.
Sup
MiCroLiFe
Profile Joined March 2012
Norway275 Posts
December 16 2016 10:27 GMT
#43
GreaT! banes was to hard to handle if you wherent Korean! now just bring back Tankivacs so tanks actually are usefull again, besides camping which is boring and destroyin this game.

Microing tanks and dodge ravagers bile takes skill and finesse. WHy take away something thats so micro intensive? BRING TANKIVAC BACK PLEASE. tanks has no use in currenct patch tvz tvp if you play bio
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
December 16 2016 12:48 GMT
#44
On December 16 2016 19:20 avilo wrote:
Interceptor should be reverted to 25 minerals. Carriers are ridiculous atm.

Did you learn from the Innovation games how to play mech without turtling to mass Ravens and use actual timings?
Head Coach Park: "They should buff tanks!"
Penev
Profile Joined October 2012
28536 Posts
December 16 2016 12:58 GMT
#45
On December 16 2016 19:27 MiCroLiFe wrote:
GreaT! banes was to hard to handle if you wherent Korean! now just bring back Tankivacs so tanks actually are usefull again, besides camping which is boring and destroyin this game.

Microing tanks and dodge ravagers bile takes skill and finesse. WHy take away something thats so micro intensive? BRING TANKIVAC BACK PLEASE. tanks has no use in currenct patch tvz tvp if you play bio

Tancivacs should definitely NOT come back, I wouldn't mind sieged tanks to be able to be picked up again tho (and then unsiege inside the medivac)
I Protoss winner, could it be?
Chewbacca1
Profile Joined May 2016
11 Posts
December 16 2016 13:04 GMT
#46
Personally, I question the decision to reduce interceptors to 5 minerals. I don't think it's a good idea to make such a drastic change. I mean, if you're going to reduce cost by 90%, then you better nerf it slightly in some other ways. Like increasing the build time as well, so that the buff isn't so gigantic.

Same thing as infestor. It has always been a relevant unit. If you're going to make it cast-able while burrow, then nerf it in some way at the same time, like reducing the AOE, increasing cost, etc.

BronzeKnee
Profile Joined March 2011
United States5226 Posts
December 16 2016 13:11 GMT
#47
On December 16 2016 07:43 Dangermousecatdog wrote:
A reason was never given for the baneling upgrade in the first place. So neither can they have questioned the implication of a nerf to the upgrade or a full revert.


The reason was is that buffing Tanks damage would help them considerably versus Banelings.

It is one of the side effects of buffing Tanks that I discussed during the HOTS Beta and listed it as a change that would be necessary if you buff Tanks damage.
sparklyresidue
Profile Joined August 2011
United States5524 Posts
December 16 2016 13:16 GMT
#48
It seems like in about 6 mos. we'll have everything back to LOTV release stats except Swarm Hosts will do +2 bonus damage to armored units or something.
Like Tinkerbelle, I leave behind a sparkly residue.
Tuczniak
Profile Joined September 2010
1561 Posts
Last Edited: 2016-12-16 13:18:49
December 16 2016 13:18 GMT
#49
Pretty funny patch.

Interceptor cost is really bad way of changing carriers. It only moves the boundary between "not worth the risk of turtling into" and "easy turtle for easy win". It changes nothing about how strong carriers are when you get enough of them, which has to be addressed for the unit to be used in good games. If they want to really make them good start with Snute's suggestions or here are other options.

Baneling nerf came out of nowhere and is not necessary.

And despite them wanting to move "pretty quickly" we are still not testing changes to hydras.
Athenau
Profile Joined March 2015
590 Posts
December 16 2016 13:33 GMT
#50
On December 16 2016 22:11 BronzeKnee wrote:
Show nested quote +
On December 16 2016 07:43 Dangermousecatdog wrote:
A reason was never given for the baneling upgrade in the first place. So neither can they have questioned the implication of a nerf to the upgrade or a full revert.


The reason was is that buffing Tanks damage would help them considerably versus Banelings.

It is one of the side effects of buffing Tanks that I discussed during the HOTS Beta and listed it as a change that would be necessary if you buff Tanks damage.


Tanks are actually worse vs banelings than before the patch. 35 damage tanks took 1 shot to kill 30 hp banelings in the full damage radius, 2 shots in the half damage radius, and 4 shots in the 1/4 damage radius. 40 damage tanks take 1 shot, 2 shots, and 5 shots (because of regen) respectively, and they shoot slightly slower than before.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
December 16 2016 14:19 GMT
#51
On December 16 2016 22:18 Tuczniak wrote:
Pretty funny patch.

Interceptor cost is really bad way of changing carriers. It only moves the boundary between "not worth the risk of turtling into" and "easy turtle for easy win". It changes nothing about how strong carriers are when you get enough of them, which has to be addressed for the unit to be used in good games. .

[/url]
I disagree with this. In SC2 we are used to having a "balanced" answer to any unit being massed at any time. Full 200supply of carriers should be countered by x. I think this is wrong as it leads to boring games as no matter what the enemy is doing, you can always, especially as Zerg, bring the perfect counter, and so the "timings" game gets lost and the "one big fight" gets promoted. This is especially problematic against Protoss and Terran mech.

Transitioning to Carriers, building and rebuilding interceptors, etc is a really cool dinaminc IMO for a counter. Taking advantage of the weakness of what a full Carrier transition means is what makes games fun IMO, and not 200 vs200 10seconds fights.

The almost free interceptos were and are a bad idea IMO because you can no longer starve a P player that uses Carriers but are forced to bring the "counter" to kill them cost efficiently.
Head Coach Park: "They should buff tanks!"
SCHWARZENEGGER
Profile Joined July 2016
206 Posts
December 16 2016 14:25 GMT
#52
cloud should be removed or nerfed even more because mech still bad
SpecKROELLchen
Profile Joined August 2011
Germany151 Posts
December 16 2016 14:32 GMT
#53
On December 16 2016 23:19 Sapphire.lux wrote:
Show nested quote +
On December 16 2016 22:18 Tuczniak wrote:
Pretty funny patch.

Interceptor cost is really bad way of changing carriers. It only moves the boundary between "not worth the risk of turtling into" and "easy turtle for easy win". It changes nothing about how strong carriers are when you get enough of them, which has to be addressed for the unit to be used in good games. .


I disagree with this. In SC2 we are used to having a "balanced" answer to any unit being massed at any time. Full 200supply of carriers should be countered by x. I think this is wrong as it leads to boring games as no matter what the enemy is doing, you can always, especially as Zerg, bring the perfect counter, and so the "timings" game gets lost and the "one big fight" gets promoted. This is especially problematic against Protoss and Terran mech.

Transitioning to Carriers, building and rebuilding interceptors, etc is a really cool dinaminc IMO for a counter. Taking advantage of the weakness of what a full Carrier transition means is what makes games fun IMO, and not 200 vs200 10seconds fights.

The almost free interceptos were and are a bad idea IMO because you can no longer starve a P player that uses Carriers but are forced to bring the "counter" to kill them cost efficiently.
[/url]

Of course we dont want one 10 sec fight but this has nothign to do with what he is talking about. The game would be the most fun if it would be worth to mix in like 4 carriers because they have a specific role, instead of massing carriers and making it hard for the opponent to do anything.
For most players it is no fun to try to win the game before it is impossible (sure it is possible but the chances are low).
Take for example tvp in HotS. That was definetly no fun for both sides from the midgame on (which lead to scv timing win or fail).
JimmyJRaynor
Profile Blog Joined April 2010
Canada18051 Posts
Last Edited: 2016-12-16 14:59:50
December 16 2016 14:59 GMT
#54
looks like all those guys predicting a big BC nerf were correct! good call guys!
keep insulting more people as you make these great projections because it just adds to your street cred!
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
jackacea
Profile Joined April 2014
66 Posts
December 16 2016 15:28 GMT
#55

For the Hydralisk, it’s still too early to make a call on where they have landed, but we have been getting feedback that they’re still strong in their current state.


What kind of game are they watching?
praise kek
Charoisaur
Profile Joined August 2014
Germany16103 Posts
December 16 2016 15:34 GMT
#56
On December 17 2016 00:28 jackacea wrote:
Show nested quote +

For the Hydralisk, it’s still too early to make a call on where they have landed, but we have been getting feedback that they’re still strong in their current state.


What kind of game are they watching?

Starcraft 2
Many of the coolest moments in sc2 happen due to worker harassment
JimmyJRaynor
Profile Blog Joined April 2010
Canada18051 Posts
December 16 2016 16:14 GMT
#57
a few months ago i stated that a once per week update was too much and that maybe once every two weeks would be best. i'd like to retract that request. i think once per week is better than once every 2 weeks especially with the game being reset.


Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Lightrush
Profile Joined July 2015
Bulgaria164 Posts
December 16 2016 16:59 GMT
#58
The carrier change was expected (though i thought it would be a 15 minerals change), but the baneling nerf... I just dont see the need for it.
User was warned for this post
Beelzebub1
Profile Joined May 2015
1005 Posts
December 16 2016 18:25 GMT
#59
All of these constant changes are keeping me from wanting to play this game lol, i want to play the final incarnation of this balance patch not the in between where David is making everything that was underused imbalanced as fuck and then slowly dialing it down.

- Increase Interceptor cost to 25, Carriers are broken at the moment, as if Skytoss wasn't already teetering on OP or anything.

- Redesign Oracles to stop ending games outright

- Remove the Swarm Host from the game

- Change Blinding Cloud in a way that isn't half retarded (make it cut range by a set number so it doesn't hard counter tanks, how this eludes the "great" David Kim's balance team I have zero clue) because mech STILL sucks once Vipers hit the field

- Burrow Fungal is imbalanced, make the Infestor smaller and easier to use, increase projectile speed of Fungal, replace root with 50% slow.

- Buff the Stalker raw stats, make it hit harder, increase research time and cool down on Blink

- Replace noob charge with Zealot Legs so Protoss players can actually micro a real unit instead of casting spells

- Now that Force Field is underpowered, remove it, and replace it with Shield Battery along with a +1 armor increase to the sentries, turn it back into a front line combat support unit that encourages small engagements.

- Completely redesign the Raven to do no damage but to support and end the Raven cancer once and for all, a huge reason Mass Raven/Mass Infestor is because it's a unit that does damage for energy which means they scale better in large numbers (whats better then one seeker missile? 10 of course) which is bad. Make the Raven a powerful late game support unit that gives Terran some additional survivability in end game fights. maybe give it lock down so it can be used vs Ultralisks.

Oh, and the biggest one so far...

...Patch the game, wait for the meta to settle down...
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2016-12-16 18:31:54
December 16 2016 18:31 GMT
#60

On December 16 2016 08:42 Qwyn wrote:
I have not heard anyone complain about the baneling buff?! With 70 damage tanks and widow mines functioning the way they do, the main means by which Terran deal with banelings are as effective as always...




And in that regard widow mines are just as effective now against +10 hp baneling as they were before...And tanks now do 70 damage as well...





no tanks dont do 70 dmg to banelings because banes arn't armored tanks dmg is practically unchanged vs light units in the patch, its only slightly more. and its not enough to 1 shot banes.
"when life gives Hero lemons he makes carriers" -Artosis
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
21:00
WardiTV Not-Summer Championshi
Lambo vs Shameless
Rogue vs uThermal
Percival vs YoungYakov
TBD vs GgMaChine
ComeBackTV 111
WardiTV96
Rex41
LiquipediaDiscussion
The PondCast
19:00
Episode 117
CranKy Ducklings34
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 245
ProTech157
Rex 41
Classic 8
StarCraft: Brood War
Britney 34209
Rain 1934
Jaedong 533
Mini 360
Light 282
EffOrt 266
Larva 166
firebathero 157
Rush 152
Last 150
[ Show more ]
Snow 147
Hyun 137
Killer 127
Stork 112
Pusan 93
Sea.KH 40
Barracks 39
Aegong 38
Movie 37
hero 36
Shinee 36
ToSsGirL 26
soO 26
Shine 22
Noble 21
sorry 19
Hm[arnc] 17
Terrorterran 13
Sacsri 11
Dota 2
Dendi732
monkeys_forever366
XcaliburYe51
League of Legends
Reynor85
Counter-Strike
fl0m3435
olofmeister829
shoxiejesuss534
allub116
kRYSTAL_21
Other Games
summit1g9814
singsing1024
B2W.Neo747
Lowko305
XaKoH 229
crisheroes181
syndereN180
Mew2King89
dupreeh88
ViBE58
Organizations
StarCraft 2
angryscii 29
StarCraft: Brood War
lovetv 10
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 6
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV454
League of Legends
• Jankos2084
• Stunt572
Upcoming Events
OSC
3h 59m
OSC
10h 59m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
23h 59m
OSC
1d 1h
OSC
1d 11h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
1d 21h
WardiTV Invitational
1d 23h
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
2 days
[ Show More ]
WardiTV Invitational
2 days
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
3 days
PiGosaur Cup
5 days
The PondCast
5 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-11-11
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.