• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:42
CET 02:42
KST 10:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
ASL21 General Discussion Gypsy to Korea RepMastered™: replay sharing and analyzer site KK Platform will provide 1 million CNY mca64Launcher - New Version with StarCraft: Remast
Tourneys
[Megathread] Daily Proleagues 2026 Changsha Offline Cup [ASL21] Ro24 Group B [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon General RTS Discussion Thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11215 users

Community Feedback Update - December 15 - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
ejozl
Profile Joined October 2010
Denmark3485 Posts
Last Edited: 2016-12-16 10:22:17
December 16 2016 10:18 GMT
#41
Here's something I wrote on Reddit, regarding the Baneling nerf.

The reason Baneling HP was increased, was specifically to nerf the ByuN target fire. It's more fun to watch splits than shooting down the Banelings. Furthermore LotV economy is not the same as HotS economy, in HotS economy Banelings without the presence of Widow Mines would've been too strong. In LotV however the economy is low, which favours the Terran army, since it gets more cost efficient in lower army skirmishes, due to micro capabilities.
Now to start of they gave the Baneling the 40 hp directly and not through the upgrade, but they decided to put it on top of Centrifugal Hook upgrade, because it would change ZvZ too much. In ZvZ 40 hp Banes, makes it so it takes 3 Banelings to kill an enemy Baneling, because of the instant 1 hp regeneration. Now with 35 hp Banelings, they can easily go back to just making the Baneling a 35 hp unit from the start. It would be both easier to remember because the Zergling also has 35 hp and there doesn't have to be this weird secondary benefit to the Centrifugal Hooks upgrade.
Make Banelings 35 hp from the start, but also take note that the reason Zerg does better in standard compositions in the current balance is also partly because of much bigger maps overall.

I think Hydras should be pushed back into the meta by buffing the Lurker vs Bio compositions. Increase Lurker damage to 30 vs all, instead of 20+10vs Armoured. It makes it so it 2 shots Marines which is a must if we want to see cool stuff like going Mutalisks vs Terran and then defending with Lurkers. To compensate you can lower the travel speed of spikes a little, so it promotes micro from both players more.

I think Burrow Fungal does not belong in this game, it will heavily reduce the action in matches. I think Burrow Neural is a fantastic change so, so this experiment is not all for naught. If you want Burrow Fungal you should really change how it works, once you're Burrowed. Like 0 range, or in other words, if you press 'F' while holding the Infestor, it Fungals the area directly above the ground of where the Infestor is. I think one of the most exciting things from huge Fungals was when they suddenly pop up from the ground and the opponent realizes at this moment that his chances are lost. The effect of the Infestor poppin' up from the ground was super powerful.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
avilo
Profile Blog Joined November 2007
United States4100 Posts
December 16 2016 10:20 GMT
#42
Interceptor should be reverted to 25 minerals. Carriers are ridiculous atm.
Sup
MiCroLiFe
Profile Joined March 2012
Norway275 Posts
December 16 2016 10:27 GMT
#43
GreaT! banes was to hard to handle if you wherent Korean! now just bring back Tankivacs so tanks actually are usefull again, besides camping which is boring and destroyin this game.

Microing tanks and dodge ravagers bile takes skill and finesse. WHy take away something thats so micro intensive? BRING TANKIVAC BACK PLEASE. tanks has no use in currenct patch tvz tvp if you play bio
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
December 16 2016 12:48 GMT
#44
On December 16 2016 19:20 avilo wrote:
Interceptor should be reverted to 25 minerals. Carriers are ridiculous atm.

Did you learn from the Innovation games how to play mech without turtling to mass Ravens and use actual timings?
Head Coach Park: "They should buff tanks!"
Penev
Profile Joined October 2012
28522 Posts
December 16 2016 12:58 GMT
#45
On December 16 2016 19:27 MiCroLiFe wrote:
GreaT! banes was to hard to handle if you wherent Korean! now just bring back Tankivacs so tanks actually are usefull again, besides camping which is boring and destroyin this game.

Microing tanks and dodge ravagers bile takes skill and finesse. WHy take away something thats so micro intensive? BRING TANKIVAC BACK PLEASE. tanks has no use in currenct patch tvz tvp if you play bio

Tancivacs should definitely NOT come back, I wouldn't mind sieged tanks to be able to be picked up again tho (and then unsiege inside the medivac)
I Protoss winner, could it be?
Chewbacca1
Profile Joined May 2016
11 Posts
December 16 2016 13:04 GMT
#46
Personally, I question the decision to reduce interceptors to 5 minerals. I don't think it's a good idea to make such a drastic change. I mean, if you're going to reduce cost by 90%, then you better nerf it slightly in some other ways. Like increasing the build time as well, so that the buff isn't so gigantic.

Same thing as infestor. It has always been a relevant unit. If you're going to make it cast-able while burrow, then nerf it in some way at the same time, like reducing the AOE, increasing cost, etc.

BronzeKnee
Profile Joined March 2011
United States5219 Posts
December 16 2016 13:11 GMT
#47
On December 16 2016 07:43 Dangermousecatdog wrote:
A reason was never given for the baneling upgrade in the first place. So neither can they have questioned the implication of a nerf to the upgrade or a full revert.


The reason was is that buffing Tanks damage would help them considerably versus Banelings.

It is one of the side effects of buffing Tanks that I discussed during the HOTS Beta and listed it as a change that would be necessary if you buff Tanks damage.
sparklyresidue
Profile Joined August 2011
United States5523 Posts
December 16 2016 13:16 GMT
#48
It seems like in about 6 mos. we'll have everything back to LOTV release stats except Swarm Hosts will do +2 bonus damage to armored units or something.
Like Tinkerbelle, I leave behind a sparkly residue.
Tuczniak
Profile Joined September 2010
1561 Posts
Last Edited: 2016-12-16 13:18:49
December 16 2016 13:18 GMT
#49
Pretty funny patch.

Interceptor cost is really bad way of changing carriers. It only moves the boundary between "not worth the risk of turtling into" and "easy turtle for easy win". It changes nothing about how strong carriers are when you get enough of them, which has to be addressed for the unit to be used in good games. If they want to really make them good start with Snute's suggestions or here are other options.

Baneling nerf came out of nowhere and is not necessary.

And despite them wanting to move "pretty quickly" we are still not testing changes to hydras.
Athenau
Profile Joined March 2015
571 Posts
December 16 2016 13:33 GMT
#50
On December 16 2016 22:11 BronzeKnee wrote:
Show nested quote +
On December 16 2016 07:43 Dangermousecatdog wrote:
A reason was never given for the baneling upgrade in the first place. So neither can they have questioned the implication of a nerf to the upgrade or a full revert.


The reason was is that buffing Tanks damage would help them considerably versus Banelings.

It is one of the side effects of buffing Tanks that I discussed during the HOTS Beta and listed it as a change that would be necessary if you buff Tanks damage.


Tanks are actually worse vs banelings than before the patch. 35 damage tanks took 1 shot to kill 30 hp banelings in the full damage radius, 2 shots in the half damage radius, and 4 shots in the 1/4 damage radius. 40 damage tanks take 1 shot, 2 shots, and 5 shots (because of regen) respectively, and they shoot slightly slower than before.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
December 16 2016 14:19 GMT
#51
On December 16 2016 22:18 Tuczniak wrote:
Pretty funny patch.

Interceptor cost is really bad way of changing carriers. It only moves the boundary between "not worth the risk of turtling into" and "easy turtle for easy win". It changes nothing about how strong carriers are when you get enough of them, which has to be addressed for the unit to be used in good games. .

[/url]
I disagree with this. In SC2 we are used to having a "balanced" answer to any unit being massed at any time. Full 200supply of carriers should be countered by x. I think this is wrong as it leads to boring games as no matter what the enemy is doing, you can always, especially as Zerg, bring the perfect counter, and so the "timings" game gets lost and the "one big fight" gets promoted. This is especially problematic against Protoss and Terran mech.

Transitioning to Carriers, building and rebuilding interceptors, etc is a really cool dinaminc IMO for a counter. Taking advantage of the weakness of what a full Carrier transition means is what makes games fun IMO, and not 200 vs200 10seconds fights.

The almost free interceptos were and are a bad idea IMO because you can no longer starve a P player that uses Carriers but are forced to bring the "counter" to kill them cost efficiently.
Head Coach Park: "They should buff tanks!"
SCHWARZENEGGER
Profile Joined July 2016
206 Posts
December 16 2016 14:25 GMT
#52
cloud should be removed or nerfed even more because mech still bad
SpecKROELLchen
Profile Joined August 2011
Germany151 Posts
December 16 2016 14:32 GMT
#53
On December 16 2016 23:19 Sapphire.lux wrote:
Show nested quote +
On December 16 2016 22:18 Tuczniak wrote:
Pretty funny patch.

Interceptor cost is really bad way of changing carriers. It only moves the boundary between "not worth the risk of turtling into" and "easy turtle for easy win". It changes nothing about how strong carriers are when you get enough of them, which has to be addressed for the unit to be used in good games. .


I disagree with this. In SC2 we are used to having a "balanced" answer to any unit being massed at any time. Full 200supply of carriers should be countered by x. I think this is wrong as it leads to boring games as no matter what the enemy is doing, you can always, especially as Zerg, bring the perfect counter, and so the "timings" game gets lost and the "one big fight" gets promoted. This is especially problematic against Protoss and Terran mech.

Transitioning to Carriers, building and rebuilding interceptors, etc is a really cool dinaminc IMO for a counter. Taking advantage of the weakness of what a full Carrier transition means is what makes games fun IMO, and not 200 vs200 10seconds fights.

The almost free interceptos were and are a bad idea IMO because you can no longer starve a P player that uses Carriers but are forced to bring the "counter" to kill them cost efficiently.
[/url]

Of course we dont want one 10 sec fight but this has nothign to do with what he is talking about. The game would be the most fun if it would be worth to mix in like 4 carriers because they have a specific role, instead of massing carriers and making it hard for the opponent to do anything.
For most players it is no fun to try to win the game before it is impossible (sure it is possible but the chances are low).
Take for example tvp in HotS. That was definetly no fun for both sides from the midgame on (which lead to scv timing win or fail).
JimmyJRaynor
Profile Blog Joined April 2010
Canada17388 Posts
Last Edited: 2016-12-16 14:59:50
December 16 2016 14:59 GMT
#54
looks like all those guys predicting a big BC nerf were correct! good call guys!
keep insulting more people as you make these great projections because it just adds to your street cred!
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
jackacea
Profile Joined April 2014
66 Posts
December 16 2016 15:28 GMT
#55

For the Hydralisk, it’s still too early to make a call on where they have landed, but we have been getting feedback that they’re still strong in their current state.


What kind of game are they watching?
praise kek
Charoisaur
Profile Joined August 2014
Germany16061 Posts
December 16 2016 15:34 GMT
#56
On December 17 2016 00:28 jackacea wrote:
Show nested quote +

For the Hydralisk, it’s still too early to make a call on where they have landed, but we have been getting feedback that they’re still strong in their current state.


What kind of game are they watching?

Starcraft 2
Many of the coolest moments in sc2 happen due to worker harassment
JimmyJRaynor
Profile Blog Joined April 2010
Canada17388 Posts
December 16 2016 16:14 GMT
#57
a few months ago i stated that a once per week update was too much and that maybe once every two weeks would be best. i'd like to retract that request. i think once per week is better than once every 2 weeks especially with the game being reset.


Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Lightrush
Profile Joined July 2015
Bulgaria164 Posts
December 16 2016 16:59 GMT
#58
The carrier change was expected (though i thought it would be a 15 minerals change), but the baneling nerf... I just dont see the need for it.
User was warned for this post
Beelzebub1
Profile Joined May 2015
1004 Posts
December 16 2016 18:25 GMT
#59
All of these constant changes are keeping me from wanting to play this game lol, i want to play the final incarnation of this balance patch not the in between where David is making everything that was underused imbalanced as fuck and then slowly dialing it down.

- Increase Interceptor cost to 25, Carriers are broken at the moment, as if Skytoss wasn't already teetering on OP or anything.

- Redesign Oracles to stop ending games outright

- Remove the Swarm Host from the game

- Change Blinding Cloud in a way that isn't half retarded (make it cut range by a set number so it doesn't hard counter tanks, how this eludes the "great" David Kim's balance team I have zero clue) because mech STILL sucks once Vipers hit the field

- Burrow Fungal is imbalanced, make the Infestor smaller and easier to use, increase projectile speed of Fungal, replace root with 50% slow.

- Buff the Stalker raw stats, make it hit harder, increase research time and cool down on Blink

- Replace noob charge with Zealot Legs so Protoss players can actually micro a real unit instead of casting spells

- Now that Force Field is underpowered, remove it, and replace it with Shield Battery along with a +1 armor increase to the sentries, turn it back into a front line combat support unit that encourages small engagements.

- Completely redesign the Raven to do no damage but to support and end the Raven cancer once and for all, a huge reason Mass Raven/Mass Infestor is because it's a unit that does damage for energy which means they scale better in large numbers (whats better then one seeker missile? 10 of course) which is bad. Make the Raven a powerful late game support unit that gives Terran some additional survivability in end game fights. maybe give it lock down so it can be used vs Ultralisks.

Oh, and the biggest one so far...

...Patch the game, wait for the meta to settle down...
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2016-12-16 18:31:54
December 16 2016 18:31 GMT
#60

On December 16 2016 08:42 Qwyn wrote:
I have not heard anyone complain about the baneling buff?! With 70 damage tanks and widow mines functioning the way they do, the main means by which Terran deal with banelings are as effective as always...




And in that regard widow mines are just as effective now against +10 hp baneling as they were before...And tanks now do 70 damage as well...





no tanks dont do 70 dmg to banelings because banes arn't armored tanks dmg is practically unchanged vs light units in the patch, its only slightly more. and its not enough to 1 shot banes.
"when life gives Hero lemons he makes carriers" -Artosis
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
22:00
Best Games of SC
Maru vs Solar
Rogue vs MaxPax
herO vs Clem
SHIN vs ByuN
herO vs SHIN
TBD vs ByuN
PiGStarcraft592
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft592
ViBE172
RuFF_SC2 147
Ketroc 50
StarCraft: Brood War
Shuttle 515
NaDa 41
Rock 22
Moletrap 7
Counter-Strike
adren_tv3
Super Smash Bros
C9.Mang0502
AZ_Axe212
Other Games
summit1g10729
tarik_tv4887
crisheroes278
JimRising 158
ToD15
minikerr1
Organizations
Other Games
BasetradeTV52
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH149
• Hupsaiya 119
• davetesta43
• RyuSc2 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• HerbMon 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
RSL Revival
8h 18m
Cure vs Zoun
herO vs Rogue
Platinum Heroes Events
13h 18m
BSL
18h 18m
RSL Revival
1d 8h
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
1d 10h
BSL
1d 17h
Replay Cast
1d 22h
Replay Cast
2 days
Afreeca Starleague
2 days
Light vs Calm
Royal vs Mind
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
OSC
2 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Rush vs PianO
Flash vs Speed
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.