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Community Feedback Update - December 15

Forum Index > SC2 General
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1 2 3 4 5 Next All
Musicus
Profile Joined August 2011
Germany23576 Posts
December 15 2016 22:19 GMT
#1
[image loading]

Source


We’re thinking of a couple changes, and we’ll finalize on where to go depending on the community thoughts regarding these changes. But please remember that we would like to move pretty quickly while still in the offseason, so let’s start discussions as soon as possible!


Baneling health upgrade reduced from 10 to 5

It’s pretty clear at this point that +10 health was too much. We don’t think there would be a lot of argument that this isn’t the case. At the same time, we don’t think it’s a good idea to do a full-revert since the tech choices on the Zerg side are a bit better than they were throughout this year. Therefore, we wanted to try changing the bonus from +10 to +5.


Carrier Interceptor cost increased from 5 to 10

A nerf to the Carrier was definitely the biggest discussed topic since the last patch within our community. We wanted to start by making this change and see where the unit lands. If we need to take more steps, we can in the future.


For the Hydralisk, it’s still too early to make a call on where they have landed, but we have been getting feedback that they’re still strong in their current state.
Maru and Serral are probably top 5.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 15 2016 22:24 GMT
#2
Seems reasonable. Reapers having dropped off the radar due to the map pool is kinda annoying, since they'll be problematic once again sooner or later.
Musicus
Profile Joined August 2011
Germany23576 Posts
December 15 2016 22:24 GMT
#3
Two small changes, I like both of them.

I just hope they aren't done with the hydra, because nothing really changed now compared to 3.8. The speed buff on creep does not count as a redesign to a core unit.
Maru and Serral are probably top 5.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
December 15 2016 22:25 GMT
#4
Are we in the middle of the offseason or the middle of a WCS tournament? It's confusing.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
xTJx
Profile Joined May 2014
Brazil419 Posts
December 15 2016 22:28 GMT
#5
Thanks for nothing i guess.
No prejudices, i hate everyone equally.
gab12
Profile Joined June 2016
Poland147 Posts
December 15 2016 22:28 GMT
#6
Im curious what will be next steps to make mech more vible on tvp
lestye
Profile Blog Joined August 2010
United States4186 Posts
December 15 2016 22:32 GMT
#7
On December 16 2016 07:25 Ansibled wrote:
Are we in the middle of the offseason or the middle of a WCS tournament? It's confusing.

Well we are in the middle of a WCS tournament, but its an awkwardly placed one. It's still 2016, I don't think the season formally starts until GSL starts?
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
hiroshOne
Profile Joined October 2015
Poland425 Posts
December 15 2016 22:37 GMT
#8
"For the Hydralisk, it’s still too early to make a call on where they have landed, but we have been getting feedback that they’re still strong in their current state."

I can see that whiners from Aiur are still active. So that means we can forget about promised HP buff. Next patch David will reduce hydra range to 2 and will make hydras fast as queens of creep.
Ultima Ratio Regum
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
December 15 2016 22:43 GMT
#9
A reason was never given for the baneling upgrade in the first place. So neither can they have questioned the implication of a nerf to the upgrade or a full revert.
Beliskner
Profile Joined August 2015
111 Posts
December 15 2016 22:46 GMT
#10
On December 16 2016 07:37 hiroshOne wrote:
"For the Hydralisk, it’s still too early to make a call on where they have landed, but we have been getting feedback that they’re still strong in their current state."

I can see that whiners from Aiur are still active. So that means we can forget about promised HP buff. Next patch David will reduce hydra range to 2 and will make hydras fast as queens of creep.


Yeh those Aiur whiners, what do they want? For even 1 of their matchups to reach 50%? Pfft.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2016-12-15 22:53:31
December 15 2016 22:53 GMT
#11
On December 16 2016 07:32 lestye wrote:
Show nested quote +
On December 16 2016 07:25 Ansibled wrote:
Are we in the middle of the offseason or the middle of a WCS tournament? It's confusing.

Well we are in the middle of a WCS tournament, but its an awkwardly placed one. It's still 2016, I don't think the season formally starts until GSL starts?


I think Ansibled is referring to the fact that they're supposed to do bigger changes now, but this is more like they're already happy with the overall design changes and are just finetuning now.

So basically if you're unhappy with the game right now, you need to wait until the end of 2017 for bigger changes again. At least thats the vibe I'm getting.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2016-12-15 23:01:51
December 15 2016 22:54 GMT
#12
Nooooo my banelings

Carrier Interceptor cost to be the new bunker build time

On December 16 2016 07:43 Dangermousecatdog wrote:
A reason was never given for the baneling upgrade in the first place. So neither can they have questioned the implication of a nerf to the upgrade or a full revert.

They said:

The Baneling

The Baneling is the third core unit we want to address. In order to incentivize players to opt for this tech option, we want to make Banelings stronger without seriously impacting how players should micro when splitting against them. Increasing the health of the unit felt like a solid option that hits both of our goals.


this is from the initial major patch announcement
Neosteel Enthusiast
InfCereal
Profile Joined December 2011
Canada1759 Posts
December 15 2016 23:19 GMT
#13
To be honest, I find the baneling buff to be a nerf to zergs.

When you're engaging bio/mine, you usually want to m-move the banelings through the army, and let the splash do the damage as their killed. Right now, they don't die as fast, allowing bio to get further from them before they do damage.

So I'm not against them lowering the health bonus, but I've seen literally no one complain about baneling health?
Cereal
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
December 15 2016 23:19 GMT
#14
Patch still doesn't make me excited to play 1vs1 as protoss.
usopsama
Profile Joined April 2008
6502 Posts
Last Edited: 2016-12-15 23:39:30
December 15 2016 23:23 GMT
#15
OH SHIT. Interceptors now cost 5 minerals MORE???? That will really hurt the protoss.
TheWinks
Profile Joined July 2011
United States572 Posts
December 15 2016 23:41 GMT
#16
The 5 hp nerf is welcome, but I still don't understand why they need an hp buff at all. The liberator nerf by itself brings back mutas, perhaps even hots-esque obnoxious amounts of them again, in lbm and there was no encouragement needed to make banelings as they were already good enough. Burrowed infestor fungals makes the transition from mid game lbm to late game ultras really easy while bio terran late game options still suck. They should be looking at late game terran transition options if they're so willing to buff zerg mid game options.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
December 15 2016 23:42 GMT
#17
I have not heard anyone complain about the baneling buff?! With 70 damage tanks and widow mines functioning the way they do, the main means by which Terran deal with banelings are as effective as always...

"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
partypoker
Profile Joined May 2012
United States16 Posts
December 15 2016 23:56 GMT
#18
On December 16 2016 08:42 Qwyn wrote:
I have not heard anyone complain about the baneling buff?! With 70 damage tanks and widow mines functioning the way they do, the main means by which Terran deal with banelings are as effective as always...



the main means is splitting bio
Psychobabas
Profile Blog Joined March 2006
2531 Posts
December 15 2016 23:58 GMT
#19
Just the usual random balance changes instead of really addressing problems like reapers, vipers and adepts.
Athenau
Profile Joined March 2015
570 Posts
December 16 2016 00:12 GMT
#20
On December 16 2016 08:42 Qwyn wrote:
I have not heard anyone complain about the baneling buff?! With 70 damage tanks and widow mines functioning the way they do, the main means by which Terran deal with banelings are as effective as always...



Tanks don't do 70 damage to banelings.
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