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We’re thinking of a couple changes, and we’ll finalize on where to go depending on the community thoughts regarding these changes. But please remember that we would like to move pretty quickly while still in the offseason, so let’s start discussions as soon as possible!
Baneling health upgrade reduced from 10 to 5
It’s pretty clear at this point that +10 health was too much. We don’t think there would be a lot of argument that this isn’t the case. At the same time, we don’t think it’s a good idea to do a full-revert since the tech choices on the Zerg side are a bit better than they were throughout this year. Therefore, we wanted to try changing the bonus from +10 to +5.
Carrier Interceptor cost increased from 5 to 10
A nerf to the Carrier was definitely the biggest discussed topic since the last patch within our community. We wanted to start by making this change and see where the unit lands. If we need to take more steps, we can in the future.
For the Hydralisk, it’s still too early to make a call on where they have landed, but we have been getting feedback that they’re still strong in their current state.
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Seems reasonable. Reapers having dropped off the radar due to the map pool is kinda annoying, since they'll be problematic once again sooner or later.
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Two small changes, I like both of them.
I just hope they aren't done with the hydra, because nothing really changed now compared to 3.8. The speed buff on creep does not count as a redesign to a core unit.
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Are we in the middle of the offseason or the middle of a WCS tournament? It's confusing.
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Thanks for nothing i guess.
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Im curious what will be next steps to make mech more vible on tvp
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On December 16 2016 07:25 Ansibled wrote: Are we in the middle of the offseason or the middle of a WCS tournament? It's confusing. Well we are in the middle of a WCS tournament, but its an awkwardly placed one. It's still 2016, I don't think the season formally starts until GSL starts?
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"For the Hydralisk, it’s still too early to make a call on where they have landed, but we have been getting feedback that they’re still strong in their current state."
I can see that whiners from Aiur are still active. So that means we can forget about promised HP buff. Next patch David will reduce hydra range to 2 and will make hydras fast as queens of creep.
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A reason was never given for the baneling upgrade in the first place. So neither can they have questioned the implication of a nerf to the upgrade or a full revert.
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On December 16 2016 07:37 hiroshOne wrote: "For the Hydralisk, it’s still too early to make a call on where they have landed, but we have been getting feedback that they’re still strong in their current state."
I can see that whiners from Aiur are still active. So that means we can forget about promised HP buff. Next patch David will reduce hydra range to 2 and will make hydras fast as queens of creep.
Yeh those Aiur whiners, what do they want? For even 1 of their matchups to reach 50%? Pfft.
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On December 16 2016 07:32 lestye wrote:Show nested quote +On December 16 2016 07:25 Ansibled wrote: Are we in the middle of the offseason or the middle of a WCS tournament? It's confusing. Well we are in the middle of a WCS tournament, but its an awkwardly placed one. It's still 2016, I don't think the season formally starts until GSL starts?
I think Ansibled is referring to the fact that they're supposed to do bigger changes now, but this is more like they're already happy with the overall design changes and are just finetuning now.
So basically if you're unhappy with the game right now, you need to wait until the end of 2017 for bigger changes again. At least thats the vibe I'm getting.
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Nooooo my banelings
Carrier Interceptor cost to be the new bunker build time
On December 16 2016 07:43 Dangermousecatdog wrote: A reason was never given for the baneling upgrade in the first place. So neither can they have questioned the implication of a nerf to the upgrade or a full revert. They said:
The Baneling
The Baneling is the third core unit we want to address. In order to incentivize players to opt for this tech option, we want to make Banelings stronger without seriously impacting how players should micro when splitting against them. Increasing the health of the unit felt like a solid option that hits both of our goals.
this is from the initial major patch announcement
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To be honest, I find the baneling buff to be a nerf to zergs.
When you're engaging bio/mine, you usually want to m-move the banelings through the army, and let the splash do the damage as their killed. Right now, they don't die as fast, allowing bio to get further from them before they do damage.
So I'm not against them lowering the health bonus, but I've seen literally no one complain about baneling health?
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Patch still doesn't make me excited to play 1vs1 as protoss.
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OH SHIT. Interceptors now cost 5 minerals MORE???? That will really hurt the protoss.
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The 5 hp nerf is welcome, but I still don't understand why they need an hp buff at all. The liberator nerf by itself brings back mutas, perhaps even hots-esque obnoxious amounts of them again, in lbm and there was no encouragement needed to make banelings as they were already good enough. Burrowed infestor fungals makes the transition from mid game lbm to late game ultras really easy while bio terran late game options still suck. They should be looking at late game terran transition options if they're so willing to buff zerg mid game options.
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I have not heard anyone complain about the baneling buff?! With 70 damage tanks and widow mines functioning the way they do, the main means by which Terran deal with banelings are as effective as always...
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On December 16 2016 08:42 Qwyn wrote: I have not heard anyone complain about the baneling buff?! With 70 damage tanks and widow mines functioning the way they do, the main means by which Terran deal with banelings are as effective as always...
the main means is splitting bio
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Just the usual random balance changes instead of really addressing problems like reapers, vipers and adepts.
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On December 16 2016 08:42 Qwyn wrote: I have not heard anyone complain about the baneling buff?! With 70 damage tanks and widow mines functioning the way they do, the main means by which Terran deal with banelings are as effective as always...
Tanks don't do 70 damage to banelings.
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