• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:36
CEST 01:36
KST 08:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach0[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon101Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10
StarCraft 2
General
Weekly Cups (Sep 13-20): herO scores triple How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool The Death of Cheese: From a Professional Cheeser
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder BGH Auto Balance -> http://bghmmr.eu/ an AI researcher's take on the ladder bot [ASL22] Ro8 Preview: Within Reach StarCraft Human 'N' AI League
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1 [IPSL] IPSL is Back With Winter 26-27!
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Zero Warcraft III: The Frozen Throne Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9828 users

Community Feedback Update - November 2

Forum Index > SC2 General
63 CommentsPost a Reply
1 2 3 4 Next All
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
November 02 2016 19:21 GMT
#1
[image loading]

Source


Due to BlizzCon this week, we only have a short update to follow up with last week's.

First, we want to clear something up regarding the major patch. We’re still aiming to release it to the live game shortly after BlizzCon. We haven’t received as much testing as we had hoped with the balance testing queue, but thankfully we do have the offseason to continue tuning and polishing these major changes on the live game before the ladder seasons begin next year.

Regarding maps, we’ve changed up the list thanks to your feedback. If you have any additional thoughts, please let us know.

Daybreak
Echo
Habitation Station
Overgrowth
Newkirk Precinct TE
Whirlwind
Vaani Research station

Regarding community maps, we clearly agree that they’re valuable and will continue using more community maps in Season 1 of 2017.

Some other important things to note: the offseason is a very short timeframe compared to a regular season, major changes going into the game really need a full live pass before they’re polished, and we have to spend the little time that we have remaining this year on the upcoming changes rather than learning new maps.

See you guys at Blizzcon!
Facebook Twitter Reddit
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
November 02 2016 19:27 GMT
#2
glad to see they replaced the 2 worst maps from the previous post (dusk towers and ulrena). this is actually an extremely solid map pool, maybe a little too standard for my liking - i get why they're doing it, it's for balance testing, but i still wish they were more adventurous and willing to try out some new maps.
vibeo gane,
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2016-11-02 19:54:56
November 02 2016 19:32 GMT
#3
It is far from the ideal I agree with you Neg, and yeah, what they are doing has value, yet this time around I can't avoid thinking why are they adding Vaani, I really don't know what thing of value does that map add to the pool. I specifically mentioned it on my little blog to avoid said map even when it might be tempting to add. But idk, maybe I'm trying too hard to micromanage this business, and DevTeam might be thinking the same way?

Anyhow, I'm looking forward to Whirwind, that will be a very fun lategame MechVZ map to play on and test the viability of exposed bases vs "pocket" expansions ala BW
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
Ansibled
Profile Joined November 2014
United Kingdom9872 Posts
November 02 2016 19:37 GMT
#4
I liked Vaani so I'm happy.
'StarCraft is just a fairy tale told to scare children actually.'
TL+ Member
Elentos
Profile Blog Joined February 2015
55594 Posts
November 02 2016 19:47 GMT
#5
I would have liked to see Coda instead of Overgrowth or Vaani tbh. Overgrowth had its year on ladder (felt like a decade), any more is just torture. Vaani is another turtly map.
Every 60 seconds in Africa, a minute passes.
pieroog
Profile Joined June 2010
Poland146 Posts
November 02 2016 19:56 GMT
#6
I think that Vaani and Whirlwind could be a nice addition. Fingers crossed.
Mier19891
Profile Joined May 2015
United States75 Posts
November 02 2016 19:57 GMT
#7
Id like to groan about overgrowth but i can live with it. It's a good map all things considered. I appreciate the quick changes in response to the feedback. Well done team.
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
November 02 2016 20:24 GMT
#8
if they're testing the strength of buffed tanks, i can see why they might want to have both the extremes of constricted maps (echo) and open maps (vaani)
vibeo gane,
Twine
Profile Joined June 2012
France246 Posts
November 02 2016 20:28 GMT
#9
Sad about Daybreak and habitation, the other maps are great tho. Overgrowth hype
#1 Bomber fan | Jin Air best KT
Beelzebub1
Profile Joined May 2015
1005 Posts
November 02 2016 20:31 GMT
#10
Did they ever put the Siege ability as a research again?

Only reason I ask is because on maps like Vaani and Overgrowth (which was already a notorious mech split map) the new tanks feel like they will be totally unstoppable unless Zerg just plays very defensive until Hive.

I'm cool with tanks and mech being better, I'm not currently cool with how Terran is able to build 1 or 2 tanks mere minutes into the game that halts all aggression in it's tracks.
Noonius
Profile Joined April 2012
Estonia17413 Posts
November 02 2016 20:31 GMT
#11
when will they let Overgrowth die? It's been 2 and a half years now.
Terran forever | Maru hater forever
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37117 Posts
November 02 2016 20:44 GMT
#12
On November 03 2016 05:31 Noonius wrote:
when will they let Overgrowth die? It's been 2 and a half years now.

Really? And how old is Daybreak?
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
KingofdaHipHop
Profile Blog Joined October 2013
United States25602 Posts
Last Edited: 2016-11-02 20:58:01
November 02 2016 20:57 GMT
#13
fuck yes they're bringing back habitation station

would prefer foxtrot labs instead of one of overgrowth/daybreak but this seems like a very fun mappool
Rain | herO | sOs | Dear | Neeb | ByuN | INnoVation | Dream | ForGG | Maru | ByuL | Golden | Solar | Soulkey | Scarlett!!!
SKN1995
Profile Joined September 2016
Japan204 Posts
November 02 2016 20:57 GMT
#14
Where's Cloud Kingdom?!?!?!?
jinjin5000
Profile Joined May 2010
United States1559 Posts
Last Edited: 2016-11-02 21:01:43
November 02 2016 21:00 GMT
#15
On November 03 2016 05:31 Beelzebub1 wrote:
Did they ever put the Siege ability as a research again?

Only reason I ask is because on maps like Vaani and Overgrowth (which was already a notorious mech split map) the new tanks feel like they will be totally unstoppable unless Zerg just plays very defensive until Hive.

I'm cool with tanks and mech being better, I'm not currently cool with how Terran is able to build 1 or 2 tanks mere minutes into the game that halts all aggression in it's tracks.



My experience that it's other way around due to hydra strength that crushes siege line not behind a good turret wall off

Tank do and hold off aggression behind wall but not on open field I find. The concave from 7 range is pretty huge
Elentos
Profile Blog Joined February 2015
55594 Posts
November 02 2016 21:07 GMT
#16
On November 03 2016 05:44 Seeker wrote:
Show nested quote +
On November 03 2016 05:31 Noonius wrote:
when will they let Overgrowth die? It's been 2 and a half years now.

Really? And how old is Daybreak?

At least (the 1 month dreampool period aside) Daybreak got left behind competitively and on ladder in 2013. Overgrowth got introduced in 2014. It was still on ladder early 2015. It was still used in tournament play until Rain won GSL. And it was brought back not even a year later for Proleague.

A year without Overgrowth would be progress. Especially considering all the good community maps out there waiting to replace the old maps on ladder.
Every 60 seconds in Africa, a minute passes.
Ej_
Profile Blog Joined January 2013
47656 Posts
November 02 2016 21:10 GMT
#17
Not enough vetos for this
"Technically the dictionary has zero authority on the meaning or words" - Rodya
PinoKotsBeer
Profile Joined February 2014
Netherlands1387 Posts
November 02 2016 21:18 GMT
#18
Nice mappool, me likey!
http://www.twitch.tv/pinokotsbeer
Beelzebub1
Profile Joined May 2015
1005 Posts
November 02 2016 21:21 GMT
#19
On November 03 2016 06:00 jinjin5000 wrote:
Show nested quote +
On November 03 2016 05:31 Beelzebub1 wrote:
Did they ever put the Siege ability as a research again?

Only reason I ask is because on maps like Vaani and Overgrowth (which was already a notorious mech split map) the new tanks feel like they will be totally unstoppable unless Zerg just plays very defensive until Hive.

I'm cool with tanks and mech being better, I'm not currently cool with how Terran is able to build 1 or 2 tanks mere minutes into the game that halts all aggression in it's tracks.



My experience that it's other way around due to hydra strength that crushes siege line not behind a good turret wall off

Tank do and hold off aggression behind wall but not on open field I find. The concave from 7 range is pretty huge


This could be the case, I'm a high diamond player but it's more then feasible that my macro is too weak to fully exploit Hydralisks vs Terran, they seem absurdly powerful vs. Protoss but even in their current format they feel not exactly worth the money vs. Terran because stimmed bio still murders them and the new tanks extra murder them and of course they are immobile compared to zerglings and Mutalisks so drop play is still the go to answer.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17873 Posts
Last Edited: 2016-11-02 21:43:59
November 02 2016 21:40 GMT
#20
We haven’t received as much testing as we had hoped with the balance testing queue, but thankfully we do have the offseason to continue tuning and polishing these major changes on the live game before the ladder seasons begin next year.

an interesting red flag from DK.
people have 2 choices... the current released version of the game or the more experimental version of the game. i guess people like the current version better.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
OSC
23:00
OSC Masters Cup #151 Qualifier
davetesta29
Liquipedia
BSL Open Qualifier
19:00
Jungsu & Hasu #1
ZZZero.O137
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 12037
Artosis 864
Shuttle 531
ZZZero.O 137
White-Ra 117
firebathero 72
Dota 2
monkeys_forever481
League of Legends
Doublelift3732
JimRising 563
Counter-Strike
fl0m6673
Super Smash Bros
hungrybox761
AZ_Axe135
Other Games
summit1g6954
KnowMe163
ArmadaUGS148
Maynarde128
Mew2King34
RuFF_SC222
Organizations
Other Games
gamesdonequick1058
StarCraft: Brood War
Kim Chul Min (afreeca) 16
lovetv 7
[ Show 9 non-featured ]
StarCraft 2
• musti20045 31
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Replay Cast
24m
Afreeca Starleague
10h 24m
Soma vs Jaedong
WardiTV Weekly
11h 24m
Monday Night Weeklies
16h 24m
Sparkling Tuna Cup
1d 10h
Afreeca Starleague
1d 10h
Leta vs Soulkey
PiGosaur Cup
2 days
Kung Fu Cup
2 days
The PondCast
3 days
Replay Cast
4 days
[ Show More ]
CranKy Ducklings
5 days
Online Event
5 days
FEL
5 days
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
6 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

Acropolis #5 - GSA
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Proleague 2026-09-27
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.