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Reasons for downfall of SC2 in Korea and Solution - Page 9

Forum Index > SC2 General
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Denjor1elf
Profile Joined September 2016
5 Posts
October 06 2016 10:00 GMT
#161
im fine with the game ballance and when we look on the pro tournaments its pretty even between the races.
crying about the game balance because people are not able to master the game is stupid and makes no sense

poelinca443
Profile Joined November 2015
21 Posts
Last Edited: 2016-10-06 10:23:33
October 06 2016 10:02 GMT
#162
On October 06 2016 19:00 Denjor1elf wrote:
im fine with the game ballance and when we look on the pro tournaments its pretty even between the races.
crying about the game balance because people are not able to master the game is stupid and makes no sense



Yes, but that happens with any game not just SC2 ... people will always complain even in real life.
Highways
Profile Joined July 2005
Australia6103 Posts
Last Edited: 2016-10-06 10:31:36
October 06 2016 10:30 GMT
#163
I agree that design is what killed SC2.

Rather than fixing up the fundamentals of the game, David Kim only cares about little stats here and there to achieve balance.

LotV should have been a major revamp of the whole game, but they went for the safe easy route.

Issues are:
- Lack of micro (see the famous TL article Depth of micro) This was published in 2013 and Blizzard has done nothing.

- Warp gates. Gives no defenders advantage and encourages Protoss all-ins.

- One 2 second battle decides the game, units have way too much DPS.

- Too many attack move units that do massive damage (protoss collosus deathballs, banelings etc...)


Seriously LotV should've fixed up fundamental flaws, but they went for the increase bunker build time by 5 seconds route.

At least Co-Op is massive and fun in SC2, that will be the main mode people play now.
#1 Terran hater
ThunderBum
Profile Joined November 2010
Australia192 Posts
October 06 2016 11:47 GMT
#164
On October 06 2016 19:30 Highways wrote:
I agree that design is what killed SC2.

Rather than fixing up the fundamentals of the game, David Kim only cares about little stats here and there to achieve balance.

LotV should have been a major revamp of the whole game, but they went for the safe easy route.

Issues are:
- Lack of micro (see the famous TL article Depth of micro) This was published in 2013 and Blizzard has done nothing.

- Warp gates. Gives no defenders advantage and encourages Protoss all-ins.

- One 2 second battle decides the game, units have way too much DPS.

- Too many attack move units that do massive damage (protoss collosus deathballs, banelings etc...)


Seriously LotV should've fixed up fundamental flaws, but they went for the increase bunker build time by 5 seconds route.

At least Co-Op is massive and fun in SC2, that will be the main mode people play now.


I don't think 12 worker start and significantly reduced resources per base is a change in line with bunker build time philosophy.
FoxDog
Profile Joined October 2007
170 Posts
October 06 2016 12:31 GMT
#165
Here is my solution which is mindnumbingly obvious to anyone with proper balance experience

what i mean is that you should be able to set a minimum league to post when you make a new thread to keep the feedback relevant

what you need is channeled feedback, one for casuals one for pros achieved through league locking the bnet forum so we can have serious discussions and have a dialogue with david kim or blizzards devs/managers without being pitchforked by lowleaguers


im masters every season ive played since wol beta and i dont post on bnet forums because i will get -30 and twenty people in gold saying "you are biased" when i post nothing but objective facts and welcome discussion where/when am i wrong and how, instead people just throw aspersions and ad hominems because they dont have any real arguments because again they are bad at the game.

Without a league lock everyone thinks they are gm level and balance applies directly to them and so the forums would be flooded with balance complaints, bnet forums have a solution to this they are not implementing making the bnet forums unserious.

Just to prove balance does not apply to average joe, if you learned to split your marines recently, banelings were not overpowered before that, you just didnt know how to deal with them

but to a novice obviously banelings will SEEM imbalanced because they require an unintuitive solution, same goes for mech, lategame protoss, ultras etc
Remember without fear, there is no courage!
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2016-10-06 12:56:34
October 06 2016 12:49 GMT
#166
On October 03 2016 01:21 Beelzebub1 wrote:
Just say it like it is and cut the tldr out brother

Blizzard put a man who ruined Dawn of War in a position to balance the most complex and in depth RTS ever created maybe besides Brood War.

Just look at David Kims method of operation, there really isn't one, he has been floundering around and flip flopping since day 1 pretty much with no clear concise vision of what he wants to do or where he wants the game to go.

Anyone remember Ghosts and blue flame hellions? They got abused for maybe 1 or 2 tournaments and Kim promptly brings the nerf hammer down, then when BL/Infestor chased away 1/4 of the viewers and was obviously imbalanced we had to deal with it for 6 months while the balance team say on their hands claiming that waiting it out was the way to go.

Theres multitudes of examples like this throughout the patches that I'm sure everyone here remembers so theres little need to harp on them all, but still, you can't put someone incompetent in charge and then except things to go good, that doesn't work in real life, and it didn't work with SC2.


BL Infestor was the result of David Kim buffing Queens with 2 extra attack range. Then it turned out that Zerg could hold practically anything by spamming queens and drones to maximise their economy. And that's why we ended up with 14 minute unstoppable tier 3.

HotS was so poorly designed and had the most stale metagame I had ever seen in any RTS. Every single game was Marine/Marauder/Medivac/Mines vs Ling/Bling/Muta/Ultra vs Stalker/Colossus/HighTemplar. This was every HotS game aside from when we saw Swarm Hosts pre-nerf, but Swarm Hosts were such a game ruining unit against Terran Mech and Protoss that they got nerfed to hell.

And now we have Legacy of Harassment, where nothing but cheese builds and defending with high micro units seem to be the norm. We now have some meta-breakingly overpowered units as well like Tankivacs, 5 range pickup Warp Prisms, Adepts, Hatchery tech Overlords with Ventral Sacs and Pneumaticized Carapace, redesigned Immortals, mass Reapers capable of pinning Zerg players back in their base.

And to put the OP's example of punishing game design back in the equation, let's talk about the Disruptor for a second. It does friendly fire damage, it has a long cooldown, it requires you to manually aim, and for some unit compositions like MMM and Stalker Immortal, it's very easy to dodge and mitigate.

At this point, David Kim needs to step down and resign, because when ex-Brood War pros - formerly playing one of the most difficult e-sports ever to master - complain about LotV being too difficult, you know you fucked up.
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2016-10-06 12:53:15
October 06 2016 12:51 GMT
#167
On October 06 2016 21:31 FoxDog wrote:
Here is my solution which is mindnumbingly obvious to anyone with proper balance experience

what i mean is that you should be able to set a minimum league to post when you make a new thread to keep the feedback relevant

what you need is channeled feedback, one for casuals one for pros achieved through league locking the bnet forum so we can have serious discussions and have a dialogue with david kim or blizzards devs/managers without being pitchforked by lowleaguers


im masters every season ive played since wol beta and i dont post on bnet forums because i will get -30 and twenty people in gold saying "you are biased" when i post nothing but objective facts and welcome discussion where/when am i wrong and how, instead people just throw aspersions and ad hominems because they dont have any real arguments because again they are bad at the game.

Without a league lock everyone thinks they are gm level and balance applies directly to them and so the forums would be flooded with balance complaints, bnet forums have a solution to this they are not implementing making the bnet forums unserious.

Just to prove balance does not apply to average joe, if you learned to split your marines recently, banelings were not overpowered before that, you just didnt know how to deal with them

but to a novice obviously banelings will SEEM imbalanced because they require an unintuitive solution, same goes for mech, lategame protoss, ultras etc


I do think balance applies to all levels of play. If two equally unskilled noobs are playing Race A and Race B, yet one is winning more than the other, then there is an imbalance at the "unskilled noobish" level.
In a perfect world, SC2 would be balanced at all levels of play, but people on TL tend to prioritize balance at the very top because we like watching the top players play in fair conditions. With that being said, I can certainly understand that lower level players would find frustrating that some of their noobish comrades have less to do to win a game.

"Get better", although always welcome personal advice, isn't really a valid response to global imbalance.

The balance threads/forums separated by leagues is probably a good idea though. Nothing good could come from a gold player arguing with a master player about the balance of their respective races.
aQuaSC
Profile Joined August 2011
717 Posts
Last Edited: 2016-10-06 13:33:12
October 06 2016 13:02 GMT
#168
On October 06 2016 21:31 FoxDog wrote:
Just to prove balance does not apply to average joe, if you learned to split your marines recently, banelings were not overpowered before that, you just didnt know how to deal with them

but to a novice obviously banelings will SEEM imbalanced because they require an unintuitive solution, same goes for mech, lategame protoss, ultras etc

On that note I would also argue the statement about engagements being too fast and overall unit dps too high. While I also feel that some fights happen too quick and often require instant reaction to prevent you from losing excessive amount of workers or army in some situations, these "2 second" engagements have no place in higher level play because of "unintuitive" mindfulness of the fights players should/should not take.

Last game of Trap - Neeb from last week shows it the best I think, both players have Disruptors, the highest dps units in the game that can end fights in - this time literally - 2 seconds, but they both are playing it out rather than smashing two armies into each other where only thing that really matters is composition and who shoots first...
TL+ Member
InfCereal
Profile Joined December 2011
Canada1759 Posts
October 06 2016 13:49 GMT
#169
On October 06 2016 20:47 ThunderBum wrote:
Show nested quote +
On October 06 2016 19:30 Highways wrote:
I agree that design is what killed SC2.

Rather than fixing up the fundamentals of the game, David Kim only cares about little stats here and there to achieve balance.

LotV should have been a major revamp of the whole game, but they went for the safe easy route.

Issues are:
- Lack of micro (see the famous TL article Depth of micro) This was published in 2013 and Blizzard has done nothing.

- Warp gates. Gives no defenders advantage and encourages Protoss all-ins.

- One 2 second battle decides the game, units have way too much DPS.

- Too many attack move units that do massive damage (protoss collosus deathballs, banelings etc...)


Seriously LotV should've fixed up fundamental flaws, but they went for the increase bunker build time by 5 seconds route.

At least Co-Op is massive and fun in SC2, that will be the main mode people play now.


I don't think 12 worker start and significantly reduced resources per base is a change in line with bunker build time philosophy.


It didn't change anything, though. I have to take a fourth earlier to support 3 base economy, but that changes nothing. Right now, you build your fourth, it finishes, you move 8 workers from the main to the fourth. When the rest of the main mines out, you move the other 8 down.

Basically what they did was artificially upped the base count. Before, you needed 3 for a longer game. Now you need 4 for a longer game. Oh boy, so different.
Cereal
ThunderBum
Profile Joined November 2010
Australia192 Posts
October 06 2016 23:49 GMT
#170
On October 06 2016 22:49 InfCereal wrote:
Show nested quote +
On October 06 2016 20:47 ThunderBum wrote:
On October 06 2016 19:30 Highways wrote:
I agree that design is what killed SC2.

Rather than fixing up the fundamentals of the game, David Kim only cares about little stats here and there to achieve balance.

LotV should have been a major revamp of the whole game, but they went for the safe easy route.

Issues are:
- Lack of micro (see the famous TL article Depth of micro) This was published in 2013 and Blizzard has done nothing.

- Warp gates. Gives no defenders advantage and encourages Protoss all-ins.

- One 2 second battle decides the game, units have way too much DPS.

- Too many attack move units that do massive damage (protoss collosus deathballs, banelings etc...)


Seriously LotV should've fixed up fundamental flaws, but they went for the increase bunker build time by 5 seconds route.

At least Co-Op is massive and fun in SC2, that will be the main mode people play now.


I don't think 12 worker start and significantly reduced resources per base is a change in line with bunker build time philosophy.


It didn't change anything, though. I have to take a fourth earlier to support 3 base economy, but that changes nothing. Right now, you build your fourth, it finishes, you move 8 workers from the main to the fourth. When the rest of the main mines out, you move the other 8 down.

Basically what they did was artificially upped the base count. Before, you needed 3 for a longer game. Now you need 4 for a longer game. Oh boy, so different.


Having to take more bases and knowing when to do so and the gameplay changes that arise from having more surface area to defend and a shorter timer to make committed attacks i think is a pretty significant change and a good one for the game. It's certainly more impactful than a balance tweak. How many successive 2 base all ins were protoss capable of before their minerals ran dry? I'm glad we don't have those games anymore.
Deleted User 132135
Profile Joined December 2010
702 Posts
Last Edited: 2016-10-07 00:51:58
October 07 2016 00:44 GMT
#171
On October 06 2016 17:50 LongShot27 wrote:
Show nested quote +
On October 06 2016 17:10 KT_Elwood wrote:
But Legacy is more about churning out MOAR disposable units. Even Protoss has lost the focus on "important" units and does very well by spamming a gateway army that is very forgiving.


I will concede the adept is a problem, and I wish the unit had never been implemented.



So you think the colossi vs. bio stuff was better?


Adapts were just shifting the problem and it became less visible is what you fail to see and now let yourself be deceived to blame adapts.

The source however is neither the adapt nor the colossi. The source is bio (basic units) which are that strong that other op units were required to create viablo counters.

The same applies to the queen buff. In WOL at bitbybitprime times tvz was majorly decided by bio pushes that could not or only barely and largely depending on luck be defended. Then blizzard buffed the queen instead of nerfing bio.

The same applies to muta regen, nexus or pylon cannon, etc.




While most buffs have indeed as well other factors and reasons that play in most of them unite that to counter strong bio play was one of the main factors to be balanced out when initiated.

Bio is tier 1, its got the marine shields, highest dps/cost in game with anti air in marines, marauders that bring tankyness and anti armoured dps, stim for max mobility and enemy units cannot escape (means fights against bio lose every unit if you don't kill the bio or have more mobile units than the bio - hence got stuck on muta/bane/ling in TvZ), medivacs to heal, escape fights or to overcome cliffs in absurd speeds.

It is just too good by design and that causes more or less all the problems of SC2 design is what I am pretty sure of.


Bio is as well the origin of the terrible damage fights where everything is just being melted away within seconds. It's counters e.g. banelings or colossi do the same with bio and destroy at the same time options for players to make enough difference through skill in fights (this needs time mainly) as it limits games to always the same compositions and cycles of builds and units.


JimmyJRaynor
Profile Blog Joined April 2010
Canada16695 Posts
October 07 2016 00:58 GMT
#172
On October 06 2016 21:31 FoxDog wrote:
im masters every season ive played since wol beta and i dont post on bnet forums because i will get -30 and twenty people in gold saying "you are biased" when i post nothing but objective facts and welcome discussion where/when am i wrong and how, instead people just throw aspersions and ad hominems because they dont have any real arguments because again they are bad at the game.


by definition, Golds are dead on average at the game in the mode requiring the most skill : 1v1 Ranked Ladder.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
ShambhalaWar
Profile Joined August 2013
United States930 Posts
October 07 2016 01:33 GMT
#173
I used to be a part of the group complaining about everything, I'm not sure why, probably frustration with what I couldn't defeat in game (and maybe because I just jumped on the bandwagon).

So I stopped playing for a long while.

3-4 months ago I picked the game up again, and I really like it.

Come to think of it I can't imagine ANY other RTS I would rather play. I can't even begin to think of one, they are all slow as shit and really not that fun. I can say without a doubt, SC2 is the absolute best RTS game I have played (I would except the argument maybe brood war is better).

But this is a god damn good game, and it still gets support. I was all for double harvester mineral approach everyone was pushing for, but I like what we got now. I think both combined would have been the best, but the current economy system is great imo.

I don't want to play 40 min fucking game lol, I wouldn't play this at all if it was still like that. The shorter length of games made this playable for me again... playable... otherwise who has the time?

I don't think mines are a problem because they aren't a "fun" unit or don't have "micro potential." They actually do have some micro potential, and their design makes them unique... which offers unique functionality.

I just don't give a shit anymore, Idk why I even click these threads, I just want to enjoy the fucking game lol and I do. You should try it as well.

If you think BW was a better game, great, many people are going back to it. You can play it anytime you want

I get the passion dude, but maybe its time to try and not make this game something it isn't, just enjoy it for what it is and try to help improve it.

Frankly, I think RTS will never make it big as an esport. The rules are too complex... more complex than chess even. Most people can't understand RTS but CSGO... simple. plant the bomb, shoot the other team. Basketball same thing, throw the ball in a hole, run down a court.

OrangeGarage
Profile Joined October 2015
Korea (South)319 Posts
Last Edited: 2016-10-07 02:37:02
October 07 2016 02:35 GMT
#174
BW ladder was as every bit stressful as SC2 ladder. I'm a big advocate of the "SC2 sucked bc of terribad UMS."
People complain harass is too op in SC2.
A reaver gets your entire mineral line while you take 3 seconds off to click on your macro structures in the natural.
1 DT can still ruin the entire game if you don't prepare for it after meticulous scouting, defilers and statis field are BS, bio isn't viable vs protoss unless you're going for an half all in bichanic timing attack (switch bio to mech, you get SC2 - just gives me the giggles every time.), vultures are too op, they should cost at least some gas for the mines... I never see ghosts in play... BoxeR has no golden mouse...
All words I wrote on a korean SC community back in the 2000s.
Never has there been complete satisfaction with a game- even if it was 'the' SCBW. I find a lot of the complaints I had in SCBW transition into SC2, which is why I don't understand people saying BW was so much better. (Especially people who play fastest. Fastest kinda turns into a dull, never ending macro, A move, try to harass through 123456543234563 turrets. whoever gets off 1 good harass and gets a trade with their army wins with the next wave. I don't see how they play it.)

I know I was first introduced to SC because of a UMS called Zergling Blood. My uncle showed 6 yo me how to play it, and I was in love with the game since. It wasn't until much later I would actually try out 1v1 and become a salty random player on GameI.

P.S. I sometimes hear the words
BW was more balanced than SC2.
Most bs argument I've ever seen. I know people say that BW was balanced, but I think this is a most common misconception of the nostalgia goggles kicking in. BW was so imbalanced that you ended up fixing the winrate with heavy race favored maps. Vultures are OP- I do admit it as a former dirty Random player. But you know what? Stasis field OP, Dark swarm OP!
But on the maps, I actually think that this is an awesome idea, fix balance through maps,because
1. mappers don't need to focus on perfect 3 race balance as much,
2. you could get cooler looking dynamics suited for PvZ but not so much PvT, which is OK, because the underperforming race can ban it.
3. maps with specific race matches in mind can be themed to fit that. A good Terran map could be themed Korean War, and take the theme of a famous Korean War battlefield. Many TvTs will be played on it and it will be kewl.''
I am drone! My dream is Hatchery!
petro1987
Profile Joined May 2009
Brazil374 Posts
October 07 2016 02:44 GMT
#175
On October 07 2016 11:35 RCCar wrote:
BW ladder was as every bit stressful as SC2 ladder. I'm a big advocate of the "SC2 sucked bc of terribad UMS."
People complain harass is too op in SC2.
A reaver gets your entire mineral line while you take 3 seconds off to click on your macro structures in the natural.
1 DT can still ruin the entire game if you don't prepare for it after meticulous scouting, defilers and statis field are BS, bio isn't viable vs protoss unless you're going for an half all in bichanic timing attack (switch bio to mech, you get SC2 - just gives me the giggles every time.), vultures are too op, they should cost at least some gas for the mines... I never see ghosts in play... BoxeR has no golden mouse...
All words I wrote on a korean SC community back in the 2000s.
Never has there been complete satisfaction with a game- even if it was 'the' SCBW. I find a lot of the complaints I had in SCBW transition into SC2, which is why I don't understand people saying BW was so much better. (Especially people who play fastest. Fastest kinda turns into a dull, never ending macro, A move, try to harass through 123456543234563 turrets. whoever gets off 1 good harass and gets a trade with their army wins with the next wave. I don't see how they play it.)

I know I was first introduced to SC because of a UMS called Zergling Blood. My uncle showed 6 yo me how to play it, and I was in love with the game since. It wasn't until much later I would actually try out 1v1 and become a salty random player on GameI.

P.S. I sometimes hear the words
BW was more balanced than SC2.
Most bs argument I've ever seen. I know people say that BW was balanced, but I think this is a most common misconception of the nostalgia goggles kicking in. BW was so imbalanced that you ended up fixing the winrate with heavy race favored maps. Vultures are OP- I do admit it as a former dirty Random player. But you know what? Stasis field OP, Dark swarm OP!
But on the maps, I actually think that this is an awesome idea, fix balance through maps,because
1. mappers don't need to focus on perfect 3 race balance as much,
2. you could get cooler looking dynamics suited for PvZ but not so much PvT, which is OK, because the underperforming race can ban it.
3. maps with specific race matches in mind can be themed to fit that. A good Terran map could be themed Korean War, and take the theme of a famous Korean War battlefield. Many TvTs will be played on it and it will be kewl.''


The fact is: BW is balanced. Sure maps are important in a game's balance, but you can obviously see that this is also the case for SC2. But more importantly, BW feels balanced. Any race can win at any point in the game. Early game, mid game, and late game. This is a big complaint many people seem to have with SC2 btw. Terrans, for instance, always felt like a powerhouse in mid game, but felt weaker in late game. Zerg is pretty much the opposite. Also, vultures are "OP"? Maybe, in a vacuum, but guess what? So is the defiler and the arbiter. The point is vultures are OP in the hands of fantasy, not in the hands of every scrub that ever played this game =D.
OrangeGarage
Profile Joined October 2015
Korea (South)319 Posts
Last Edited: 2016-10-07 03:04:04
October 07 2016 03:02 GMT
#176
On October 07 2016 11:44 petro1987 wrote:
Show nested quote +
On October 07 2016 11:35 RCCar wrote:
BW ladder was as every bit stressful as SC2 ladder. I'm a big advocate of the "SC2 sucked bc of terribad UMS."
People complain harass is too op in SC2.
A reaver gets your entire mineral line while you take 3 seconds off to click on your macro structures in the natural.
1 DT can still ruin the entire game if you don't prepare for it after meticulous scouting, defilers and statis field are BS, bio isn't viable vs protoss unless you're going for an half all in bichanic timing attack (switch bio to mech, you get SC2 - just gives me the giggles every time.), vultures are too op, they should cost at least some gas for the mines... I never see ghosts in play... BoxeR has no golden mouse...
All words I wrote on a korean SC community back in the 2000s.
Never has there been complete satisfaction with a game- even if it was 'the' SCBW. I find a lot of the complaints I had in SCBW transition into SC2, which is why I don't understand people saying BW was so much better. (Especially people who play fastest. Fastest kinda turns into a dull, never ending macro, A move, try to harass through 123456543234563 turrets. whoever gets off 1 good harass and gets a trade with their army wins with the next wave. I don't see how they play it.)

I know I was first introduced to SC because of a UMS called Zergling Blood. My uncle showed 6 yo me how to play it, and I was in love with the game since. It wasn't until much later I would actually try out 1v1 and become a salty random player on GameI.

P.S. I sometimes hear the words
BW was more balanced than SC2.
Most bs argument I've ever seen. I know people say that BW was balanced, but I think this is a most common misconception of the nostalgia goggles kicking in. BW was so imbalanced that you ended up fixing the winrate with heavy race favored maps. Vultures are OP- I do admit it as a former dirty Random player. But you know what? Stasis field OP, Dark swarm OP!
But on the maps, I actually think that this is an awesome idea, fix balance through maps,because
1. mappers don't need to focus on perfect 3 race balance as much,
2. you could get cooler looking dynamics suited for PvZ but not so much PvT, which is OK, because the underperforming race can ban it.
3. maps with specific race matches in mind can be themed to fit that. A good Terran map could be themed Korean War, and take the theme of a famous Korean War battlefield. Many TvTs will be played on it and it will be kewl.''


The fact is: BW is balanced. Sure maps are important in a game's balance, but you can obviously see that this is also the case for SC2. But more importantly, BW feels balanced. Any race can win at any point in the game. Early game, mid game, and late game. This is a big complaint many people seem to have with SC2 btw. Terrans, for instance, always felt like a powerhouse in mid game, but felt weaker in late game. Zerg is pretty much the opposite. Also, vultures are "OP"? Maybe, in a vacuum, but guess what? So is the defiler and the arbiter. The point is vultures are OP in the hands of fantasy, not in the hands of every scrub that ever played this game =D.

You seem to be saying that vultures aren't op because scrubs use them. No, they're op because scrubs play scrubs (not really because matchmaking is garbage in BW), but in a similar skillset, vultures do their worth with very minimum effort- after they deposit their 3 spider mines. I don't know if this is a thing in TL but people used to say "get a vulture for every 3 mines you purchase!" FanTaSy was a hero because he knew not only how to press 'i' and shart out spider mines, but also how to utilize the unit itself to the max.
I don't know why balance has you triggered all of a sudden. It is a fact that while SC2 maps divide maps into macro and rush categories, BW would blatantly make maps where a certain race was weak. Take the era back when Sav***(may his name be forever cursed) and Zerg would dominate the entire game with its Lair triforce tech. We got freaking 'longinus', the most biased freaking map against Zerg. If you look at the name, the spear that penetrated Jesus Christ the savior, you know who the fuck the map was gunning for.
Also, I don't know what you mean when 'any race can win at any point in the game'. It was pretty obvious in BW that Terran was the turtle race that would have its strengths in the late game with 3/3 mech while Toss was the gimicky race which would have to recall and field its way before Terran got its upgrade in stride(I think 2/1 was when T started to tilt the scale), Zerg was very strong in its lair tech back in the day, especially vs P with its stupid mass hydra rush. There were definitely all ins and timings you could do in SCBW, but I would say that SC2 is actually entirely made of timing rushes.
I am drone! My dream is Hatchery!
petro1987
Profile Joined May 2009
Brazil374 Posts
Last Edited: 2016-10-07 03:25:35
October 07 2016 03:23 GMT
#177
On October 07 2016 12:02 RCCar wrote:
Show nested quote +
On October 07 2016 11:44 petro1987 wrote:
On October 07 2016 11:35 RCCar wrote:
BW ladder was as every bit stressful as SC2 ladder. I'm a big advocate of the "SC2 sucked bc of terribad UMS."
People complain harass is too op in SC2.
A reaver gets your entire mineral line while you take 3 seconds off to click on your macro structures in the natural.
1 DT can still ruin the entire game if you don't prepare for it after meticulous scouting, defilers and statis field are BS, bio isn't viable vs protoss unless you're going for an half all in bichanic timing attack (switch bio to mech, you get SC2 - just gives me the giggles every time.), vultures are too op, they should cost at least some gas for the mines... I never see ghosts in play... BoxeR has no golden mouse...
All words I wrote on a korean SC community back in the 2000s.
Never has there been complete satisfaction with a game- even if it was 'the' SCBW. I find a lot of the complaints I had in SCBW transition into SC2, which is why I don't understand people saying BW was so much better. (Especially people who play fastest. Fastest kinda turns into a dull, never ending macro, A move, try to harass through 123456543234563 turrets. whoever gets off 1 good harass and gets a trade with their army wins with the next wave. I don't see how they play it.)

I know I was first introduced to SC because of a UMS called Zergling Blood. My uncle showed 6 yo me how to play it, and I was in love with the game since. It wasn't until much later I would actually try out 1v1 and become a salty random player on GameI.

P.S. I sometimes hear the words
BW was more balanced than SC2.
Most bs argument I've ever seen. I know people say that BW was balanced, but I think this is a most common misconception of the nostalgia goggles kicking in. BW was so imbalanced that you ended up fixing the winrate with heavy race favored maps. Vultures are OP- I do admit it as a former dirty Random player. But you know what? Stasis field OP, Dark swarm OP!
But on the maps, I actually think that this is an awesome idea, fix balance through maps,because
1. mappers don't need to focus on perfect 3 race balance as much,
2. you could get cooler looking dynamics suited for PvZ but not so much PvT, which is OK, because the underperforming race can ban it.
3. maps with specific race matches in mind can be themed to fit that. A good Terran map could be themed Korean War, and take the theme of a famous Korean War battlefield. Many TvTs will be played on it and it will be kewl.''


The fact is: BW is balanced. Sure maps are important in a game's balance, but you can obviously see that this is also the case for SC2. But more importantly, BW feels balanced. Any race can win at any point in the game. Early game, mid game, and late game. This is a big complaint many people seem to have with SC2 btw. Terrans, for instance, always felt like a powerhouse in mid game, but felt weaker in late game. Zerg is pretty much the opposite. Also, vultures are "OP"? Maybe, in a vacuum, but guess what? So is the defiler and the arbiter. The point is vultures are OP in the hands of fantasy, not in the hands of every scrub that ever played this game =D.

You seem to be saying that vultures aren't op because scrubs use them. No, they're op because scrubs play scrubs (not really because matchmaking is garbage in BW), but in a similar skillset, vultures do their worth with very minimum effort- after they deposit their 3 spider mines. I don't know if this is a thing in TL but people used to say "get a vulture for every 3 mines you purchase!" FanTaSy was a hero because he knew not only how to press 'i' and shart out spider mines, but also how to utilize the unit itself to the max.
I don't know why balance has you triggered all of a sudden. It is a fact that while SC2 maps divide maps into macro and rush categories, BW would blatantly make maps where a certain race was weak. Take the era back when Sav***(may his name be forever cursed) and Zerg would dominate the entire game with its Lair triforce tech. We got freaking 'longinus', the most biased freaking map against Zerg. If you look at the name, the spear that penetrated Jesus Christ the savior, you know who the fuck the map was gunning for.
Also, I don't know what you mean when 'any race can win at any point in the game'. It was pretty obvious in BW that Terran was the turtle race that would have its strengths in the late game with 3/3 mech while Toss was the gimicky race which would have to recall and field its way before Terran got its upgrade in stride(I think 2/1 was when T started to tilt the scale), Zerg was very strong in its lair tech back in the day, especially vs P with its stupid mass hydra rush. There were definitely all ins and timings you could do in SCBW, but I would say that SC2 is actually entirely made of timing rushes.


I was essentialy saying that units being "OP" in a vaccum is pretty much pointless. Every race has their "OP" units and the game is balanced as a whole. Yes, vultures are obviously efficient units, but even in pro games, you could easily see that only a handful of pros could actually make them look OP.

Some maps were (very) good for certain races in BW. But this also was true for SC2. Hell, I've see people complaining about map pools in SC2 a lot. So your point here is moot.

Terran was the turtle race? Since when? Flash style in TvP (one matchup) is defensive, but not what I would call turtly. He harass a lot. Fantasy and others played a much more offensive style, depending on the map. In TvZ is completely different though. Terran is usually the aggressor. See? The game has a mix of styles depending on the matchup. Your generalizations aren't exactly correct.

I guess the most important point that I was trying to make though is that the game at least FEELS more balanced and fair in every skill level. You don't see people complaining all the time about balance in BW forums.
petro1987
Profile Joined May 2009
Brazil374 Posts
Last Edited: 2016-10-07 03:25:21
October 07 2016 03:24 GMT
#178
Sorry, meant to edit. Please delete.
FrkFrJss
Profile Joined April 2015
Canada1205 Posts
October 07 2016 03:32 GMT
#179
On October 07 2016 12:23 petro1987 wrote:
Show nested quote +
On October 07 2016 12:02 RCCar wrote:
On October 07 2016 11:44 petro1987 wrote:
On October 07 2016 11:35 RCCar wrote:
BW ladder was as every bit stressful as SC2 ladder. I'm a big advocate of the "SC2 sucked bc of terribad UMS."
People complain harass is too op in SC2.
A reaver gets your entire mineral line while you take 3 seconds off to click on your macro structures in the natural.
1 DT can still ruin the entire game if you don't prepare for it after meticulous scouting, defilers and statis field are BS, bio isn't viable vs protoss unless you're going for an half all in bichanic timing attack (switch bio to mech, you get SC2 - just gives me the giggles every time.), vultures are too op, they should cost at least some gas for the mines... I never see ghosts in play... BoxeR has no golden mouse...
All words I wrote on a korean SC community back in the 2000s.
Never has there been complete satisfaction with a game- even if it was 'the' SCBW. I find a lot of the complaints I had in SCBW transition into SC2, which is why I don't understand people saying BW was so much better. (Especially people who play fastest. Fastest kinda turns into a dull, never ending macro, A move, try to harass through 123456543234563 turrets. whoever gets off 1 good harass and gets a trade with their army wins with the next wave. I don't see how they play it.)

I know I was first introduced to SC because of a UMS called Zergling Blood. My uncle showed 6 yo me how to play it, and I was in love with the game since. It wasn't until much later I would actually try out 1v1 and become a salty random player on GameI.

P.S. I sometimes hear the words
BW was more balanced than SC2.
Most bs argument I've ever seen. I know people say that BW was balanced, but I think this is a most common misconception of the nostalgia goggles kicking in. BW was so imbalanced that you ended up fixing the winrate with heavy race favored maps. Vultures are OP- I do admit it as a former dirty Random player. But you know what? Stasis field OP, Dark swarm OP!
But on the maps, I actually think that this is an awesome idea, fix balance through maps,because
1. mappers don't need to focus on perfect 3 race balance as much,
2. you could get cooler looking dynamics suited for PvZ but not so much PvT, which is OK, because the underperforming race can ban it.
3. maps with specific race matches in mind can be themed to fit that. A good Terran map could be themed Korean War, and take the theme of a famous Korean War battlefield. Many TvTs will be played on it and it will be kewl.''


The fact is: BW is balanced. Sure maps are important in a game's balance, but you can obviously see that this is also the case for SC2. But more importantly, BW feels balanced. Any race can win at any point in the game. Early game, mid game, and late game. This is a big complaint many people seem to have with SC2 btw. Terrans, for instance, always felt like a powerhouse in mid game, but felt weaker in late game. Zerg is pretty much the opposite. Also, vultures are "OP"? Maybe, in a vacuum, but guess what? So is the defiler and the arbiter. The point is vultures are OP in the hands of fantasy, not in the hands of every scrub that ever played this game =D.

You seem to be saying that vultures aren't op because scrubs use them. No, they're op because scrubs play scrubs (not really because matchmaking is garbage in BW), but in a similar skillset, vultures do their worth with very minimum effort- after they deposit their 3 spider mines. I don't know if this is a thing in TL but people used to say "get a vulture for every 3 mines you purchase!" FanTaSy was a hero because he knew not only how to press 'i' and shart out spider mines, but also how to utilize the unit itself to the max.
I don't know why balance has you triggered all of a sudden. It is a fact that while SC2 maps divide maps into macro and rush categories, BW would blatantly make maps where a certain race was weak. Take the era back when Sav***(may his name be forever cursed) and Zerg would dominate the entire game with its Lair triforce tech. We got freaking 'longinus', the most biased freaking map against Zerg. If you look at the name, the spear that penetrated Jesus Christ the savior, you know who the fuck the map was gunning for.
Also, I don't know what you mean when 'any race can win at any point in the game'. It was pretty obvious in BW that Terran was the turtle race that would have its strengths in the late game with 3/3 mech while Toss was the gimicky race which would have to recall and field its way before Terran got its upgrade in stride(I think 2/1 was when T started to tilt the scale), Zerg was very strong in its lair tech back in the day, especially vs P with its stupid mass hydra rush. There were definitely all ins and timings you could do in SCBW, but I would say that SC2 is actually entirely made of timing rushes.


I was essentialy saying that units being "OP" in a vaccum is pretty much pointless. Every race has their "OP" units and the game is balanced as a whole. Yes, vultures are obviously efficient units, but even in pro games, you could easily see that only a handful of pros could actually make them look OP.

Some maps were (very) good for certain races in BW. But this also was true for SC2. Hell, I've see people complaining about map pools in SC2 a lot. So your point here is moot.

Terran was the turtle race? Since when? Flash style in TvP (one matchup) is defensive, but not what I would call turtly. He harass a lot. Fantasy and others played a much more offensive style, depending on the map. In TvZ is completely different though. Terran is usually the aggressor. See? The game has a mix of styles depending on the matchup. Your generalizations aren't exactly correct.

I guess the most important point that I was trying to make though is that the game at least FEELS more balanced and fair in every skill level. You don't see people complaining all the time about balance in BW forums.

That's probably one of the biggest problems. Regardless of if things are balanced or not, sometimes it didn't "feel" balanced.
"Keep Moving Forward" - Walt Disney
OrangeGarage
Profile Joined October 2015
Korea (South)319 Posts
Last Edited: 2016-10-07 03:41:28
October 07 2016 03:40 GMT
#180
On October 07 2016 12:23 petro1987 wrote:
Show nested quote +
On October 07 2016 12:02 RCCar wrote:
On October 07 2016 11:44 petro1987 wrote:
On October 07 2016 11:35 RCCar wrote:
BW ladder was as every bit stressful as SC2 ladder. I'm a big advocate of the "SC2 sucked bc of terribad UMS."
People complain harass is too op in SC2.
A reaver gets your entire mineral line while you take 3 seconds off to click on your macro structures in the natural.
1 DT can still ruin the entire game if you don't prepare for it after meticulous scouting, defilers and statis field are BS, bio isn't viable vs protoss unless you're going for an half all in bichanic timing attack (switch bio to mech, you get SC2 - just gives me the giggles every time.), vultures are too op, they should cost at least some gas for the mines... I never see ghosts in play... BoxeR has no golden mouse...
All words I wrote on a korean SC community back in the 2000s.
Never has there been complete satisfaction with a game- even if it was 'the' SCBW. I find a lot of the complaints I had in SCBW transition into SC2, which is why I don't understand people saying BW was so much better. (Especially people who play fastest. Fastest kinda turns into a dull, never ending macro, A move, try to harass through 123456543234563 turrets. whoever gets off 1 good harass and gets a trade with their army wins with the next wave. I don't see how they play it.)

I know I was first introduced to SC because of a UMS called Zergling Blood. My uncle showed 6 yo me how to play it, and I was in love with the game since. It wasn't until much later I would actually try out 1v1 and become a salty random player on GameI.

P.S. I sometimes hear the words
BW was more balanced than SC2.
Most bs argument I've ever seen. I know people say that BW was balanced, but I think this is a most common misconception of the nostalgia goggles kicking in. BW was so imbalanced that you ended up fixing the winrate with heavy race favored maps. Vultures are OP- I do admit it as a former dirty Random player. But you know what? Stasis field OP, Dark swarm OP!
But on the maps, I actually think that this is an awesome idea, fix balance through maps,because
1. mappers don't need to focus on perfect 3 race balance as much,
2. you could get cooler looking dynamics suited for PvZ but not so much PvT, which is OK, because the underperforming race can ban it.
3. maps with specific race matches in mind can be themed to fit that. A good Terran map could be themed Korean War, and take the theme of a famous Korean War battlefield. Many TvTs will be played on it and it will be kewl.''


The fact is: BW is balanced. Sure maps are important in a game's balance, but you can obviously see that this is also the case for SC2. But more importantly, BW feels balanced. Any race can win at any point in the game. Early game, mid game, and late game. This is a big complaint many people seem to have with SC2 btw. Terrans, for instance, always felt like a powerhouse in mid game, but felt weaker in late game. Zerg is pretty much the opposite. Also, vultures are "OP"? Maybe, in a vacuum, but guess what? So is the defiler and the arbiter. The point is vultures are OP in the hands of fantasy, not in the hands of every scrub that ever played this game =D.

You seem to be saying that vultures aren't op because scrubs use them. No, they're op because scrubs play scrubs (not really because matchmaking is garbage in BW), but in a similar skillset, vultures do their worth with very minimum effort- after they deposit their 3 spider mines. I don't know if this is a thing in TL but people used to say "get a vulture for every 3 mines you purchase!" FanTaSy was a hero because he knew not only how to press 'i' and shart out spider mines, but also how to utilize the unit itself to the max.
I don't know why balance has you triggered all of a sudden. It is a fact that while SC2 maps divide maps into macro and rush categories, BW would blatantly make maps where a certain race was weak. Take the era back when Sav***(may his name be forever cursed) and Zerg would dominate the entire game with its Lair triforce tech. We got freaking 'longinus', the most biased freaking map against Zerg. If you look at the name, the spear that penetrated Jesus Christ the savior, you know who the fuck the map was gunning for.
Also, I don't know what you mean when 'any race can win at any point in the game'. It was pretty obvious in BW that Terran was the turtle race that would have its strengths in the late game with 3/3 mech while Toss was the gimicky race which would have to recall and field its way before Terran got its upgrade in stride(I think 2/1 was when T started to tilt the scale), Zerg was very strong in its lair tech back in the day, especially vs P with its stupid mass hydra rush. There were definitely all ins and timings you could do in SCBW, but I would say that SC2 is actually entirely made of timing rushes.


I was essentialy saying that units being "OP" in a vaccum is pretty much pointless. Every race has their "OP" units and the game is balanced as a whole. Yes, vultures are obviously efficient units, but even in pro games, you could easily see that only a handful of pros could actually make them look OP.

Some maps were (very) good for certain races in BW. But this also was true for SC2. Hell, I've see people complaining about map pools in SC2 a lot. So your point here is moot.

Terran was the turtle race? Since when? Flash style in TvP (one matchup) is defensive, but not what I would call turtly. He harass a lot. Fantasy and others played a much more offensive style, depending on the map. In TvZ is completely different though. Terran is usually the aggressor. See? The game has a mix of styles depending on the matchup. Your generalizations aren't exactly correct.

I guess the most important point that I was trying to make though is that the game at least FEELS more balanced and fair in every skill level. You don't see people complaining all the time about balance in BW forums.

oh you sweet summer child. I did't do TL until 2015, but I can tell you right now that in Korea, at least, insults and slurs flew fast and thick against each other's race. Its subsided now than before, but I think that's because the meta hasn't been really altered since 2012. T still goes late mech vs Zerg, Zerg still boasts the lair triad while P goes Corsair + something with the occasional Templar Speed Zealot. And believe me, the game didn't seem balanced when I played it. Maybe its because the people who used to play ladder stepped out (like me), and take a more third person approach to the game. The things I whined about seem less OP now that I'm just all bark.
I am drone! My dream is Hatchery!
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