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Reasons for downfall of SC2 in Korea and Solution - Page 6

Forum Index > SC2 General
Post a Reply
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Phanekim
Profile Joined April 2003
United States777 Posts
October 03 2016 11:53 GMT
#101
The initial design was bad with warpgates. That led to having to have a mothership core.

There's too much splash in the game and workers die too fast. They introduced splash to stop death ball. What it did was stop deathball, but now everything dies so fast and deathball sorta still is around because there's so much splash.

team games are at worst level. every game is zling, reaper, photon/oracle/dt. its completely unplayable.

i like cheese
fLyiNgDroNe
Profile Joined September 2005
Belgium4033 Posts
October 03 2016 12:19 GMT
#102
Neeb.
Drone is a way of living
Gwavajuice
Profile Joined June 2014
France1810 Posts
October 03 2016 12:20 GMT
#103
Man I miss the balance thread, where are the whiners were parked, now they're free and that site is gone to shit.
Dear INno and all the former STX boys.
insitelol
Profile Joined August 2012
845 Posts
October 03 2016 12:23 GMT
#104
Neeb.
Less is more.
AusProbe
Profile Joined July 2012
Australia235 Posts
October 03 2016 12:53 GMT
#105
Neeb.
TheHumanLife
Profile Joined September 2016
138 Posts
October 03 2016 13:02 GMT
#106
why Neeb? he's the reason why sc2 can be alive again :D
dragoon
Profile Joined December 2010
United States695 Posts
October 03 2016 13:09 GMT
#107
tbh i think blizzard really fucked up making the games so much shorter. i understand what they were trying to do, however I don't think it should be at the expense of shorter midgames (and early game is almost nonexistent outside of a few scenarios)

also rip larva change
i love you
outscar
Profile Joined September 2014
2832 Posts
October 03 2016 13:23 GMT
#108
Reason is FUCKING Neeb. He added so much salt into wound!
sunbeams are never made like me...
Uni1987
Profile Joined September 2010
Netherlands642 Posts
October 03 2016 13:32 GMT
#109
Make the game f2p and see it rise again. Although they should have done that years ago..
.............
Charoisaur
Profile Joined August 2014
Germany16021 Posts
October 03 2016 13:35 GMT
#110
On October 03 2016 22:02 TheHumanLife wrote:
why Neeb? he's the reason why sc2 can be alive again :D

it shows how much koreans have lost their motivation to practice.
regarding the recent disbanding rumors this seems worrysome.
Many of the coolest moments in sc2 happen due to worker harassment
JimmyJRaynor
Profile Blog Joined April 2010
Canada17148 Posts
October 03 2016 14:47 GMT
#111
On October 03 2016 11:47 AndAgain wrote:
The real reason is that high skill-based (as opposed to luck) 1v1 games can't be popular anymore. Playing these kind of games is too stressful and losing is too painful for the ego. Feeling like you lost because you got outplayed is not fun. The genius of Hearthstone is that there's pretty much no way to tell the difference between getting outplayed and getting unlucky.

to add to your point...
the genius of Overwatch is that i can quit playing for 3 weeks and come back to it and still have a great time for a weekend. stop playing all week and play for another weekend. RTS can get frustrating when you have 7+ days gaps in your game play blitzes. Overwatch is not like that at all... its all shits and giggles no matter how long ago i last played.

Overwatch is eating into my SC2 playing time and i'm sure it is for many other SC2/RTS fans.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
catabowl
Profile Joined November 2009
United States815 Posts
October 03 2016 14:59 GMT
#112
Can we just admit that it's not Blizzard's fault or Pro's Fault or whatever? It's the shift in Culture around the globe and the perception of Millenials tastes have changed.

Rewind 15 years ago - the Gaming trend really took off. PS2, XBOX, Gaming Computers full design, Gamecube, and much more. Because of the technological advances, gaming became legit. And the generation of 12-18 year olds loved it. Then, slowly but surely, everything that made gaming great now became "how do we get the most use out of a game"

Then, everything started to change when it came to Gaming/entertainment. Young people want instant gratification. Instant success. Instant everything and RTS games are not instant. And Blizzard (like every other company) saw this trend and wanted to make games feel more "instant" and that's why we get these 10-15 minute games. Those do not seem too burdensome on people who want it NOW.

TL:DR version:

Millenials tastes for gaming has changed - and unlikely to revert back is a main reason for decline in RTS.
Jung! Myung! Hoooooooooooooooooon! #TeamPolt
catabowl
Profile Joined November 2009
United States815 Posts
October 03 2016 15:03 GMT
#113
On October 03 2016 22:35 Charoisaur wrote:
Show nested quote +
On October 03 2016 22:02 TheHumanLife wrote:
why Neeb? he's the reason why sc2 can be alive again :D

it shows how much koreans have lost their motivation to practice.
regarding the recent disbanding rumors this seems worrysome.


Honestly, + Show Spoiler +
with Neeb winning Kespa Cup, I hope the reverse happens and Koreans take pride in knowing they were once the dominate country when it came to Starcraft games. I hope this sparks a mindset, we are not going to get beat by some player from NA ladder (even though Neeb played a ton on the KR server). Maybe it's just my mindset. When someone beats me in something I'm really good at, I get upset and want to work harder to prove it was a fluke.


That being said in the spoiler (don't read the spoiler if you don't want the KESPA Cup spoiled)

I think SC2 needs Blizzcon to be close and competitive and tense. If we get a lot of 3-0 series with no competition and the same builds over and over, it might be the final nail in the coffin. It's sad, because I love watching StarCraft.
Jung! Myung! Hoooooooooooooooooon! #TeamPolt
NukeD
Profile Joined October 2010
Croatia1612 Posts
October 03 2016 15:18 GMT
#114
On October 03 2016 23:59 catabowl wrote:
Can we just admit that it's not Blizzard's fault or Pro's Fault or whatever? It's the shift in Culture around the globe and the perception of Millenials tastes have changed.

Rewind 15 years ago - the Gaming trend really took off. PS2, XBOX, Gaming Computers full design, Gamecube, and much more. Because of the technological advances, gaming became legit. And the generation of 12-18 year olds loved it. Then, slowly but surely, everything that made gaming great now became "how do we get the most use out of a game"

Then, everything started to change when it came to Gaming/entertainment. Young people want instant gratification. Instant success. Instant everything and RTS games are not instant. And Blizzard (like every other company) saw this trend and wanted to make games feel more "instant" and that's why we get these 10-15 minute games. Those do not seem too burdensome on people who want it NOW.

TL:DR version:

Millenials tastes for gaming has changed - and unlikely to revert back is a main reason for decline in RTS.

Oh you better bet its Blizzards fault.
sorry for dem one liners
ETisME
Profile Blog Joined April 2011
12623 Posts
October 03 2016 17:16 GMT
#115
Just let the kr scene die if it must and unlock the regions for Koreans.
Every rts game is dying off and most of everyone in kr have moved onto overwatch and lol.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Thouhastmail
Profile Joined March 2015
Korea (North)876 Posts
October 03 2016 17:46 GMT
#116
Normally I do not like conspiracy, but lemme try one. (just for fun)

[image loading]

As you can see, the catchphrase of KeSPA Cup 2016 is "Here We Stand."

This reminds me of "Here I stand", the opening song of tving starleague and we all know that tving starleague was the last BW league.

Does this indicate the end of KR SC2? Any thoughts?

"Morality is simply the attitude we adopt towards people we personally dislike"
jalstar
Profile Blog Joined September 2009
United States8198 Posts
October 03 2016 18:38 GMT
#117
On October 03 2016 22:35 Charoisaur wrote:
Show nested quote +
On October 03 2016 22:02 TheHumanLife wrote:
why Neeb? he's the reason why sc2 can be alive again :D

it shows how much koreans have lost their motivation to practice.
regarding the recent disbanding rumors this seems worrysome.


Neeb is legit, the Koreans didn't lose their skill overnight.
lastride
Profile Joined April 2014
2390 Posts
Last Edited: 2016-10-03 19:00:24
October 03 2016 18:59 GMT
#118
On October 04 2016 03:38 jalstar wrote:
Show nested quote +
On October 03 2016 22:35 Charoisaur wrote:
On October 03 2016 22:02 TheHumanLife wrote:
why Neeb? he's the reason why sc2 can be alive again :D

it shows how much koreans have lost their motivation to practice.
regarding the recent disbanding rumors this seems worrysome.


Neeb is legit, the Koreans didn't lose their skill overnight.

When in +15 years the koreans not only lose but getting owned by a foreigner who wasnt even that good a year ago you know there is something definitely wrong. The truth is that the korean scene is in a big decline ..for some time now.
hitthat
Profile Joined January 2010
Poland2269 Posts
Last Edited: 2016-10-03 19:34:24
October 03 2016 19:28 GMT
#119
On October 03 2016 00:45 LSN wrote:
All that pro-feedback and feedback from TL hasn't lead the game into a better position.


What many of you, SC2 fans, are unable to understand, is that its not the changes that made BW popular in Korea for that long, but lack of changes. Thanks to that community was spared from unnececary buff/nerf wars that are problems here since forever. Instead of crying loud that Bisu build is imbalanced, korean zergs were forced to find solution the harder way and korean map designers had to create better, more balanced maps. During long 10 years metagame shifted few times and strats that were thouth to be imposible to deal with one season were obsolete another. That left ZvZ and, to some degree, PvP matches insanely boring to watch. But most of it was left spectacular. Pros didnt have to forgone their habits becouse of balance shifting or becouse of seeing th\eir favorite unit is no longer OP. They had to do it, becouse someone was succesfull with finding solution.

But its better to blame complete lack of "changes" or "wrong changes" instead of fundamental thing that game should be flexible enough to "balance itself". The sad truth you are unable to accept is that not-pros are not the ones who dictate a balance changes, and even the word of pros should be taken with a grain of salt becouse of their possible bias.
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
emc
Profile Joined September 2010
United States3088 Posts
October 03 2016 22:14 GMT
#120
On October 03 2016 00:28 Creager wrote:
Believe it or not but SC2 most likely will not get "another chance", that ship has sailed with LotV release. The core game is six years old, there's no upcoming expansion underway


I wouldn't completely count out the possibility for another expansion. WoW keeps getting expansions, D3 will continue with another expansion soon. I wouldn't find it too absurd if we got a SC2 prequel expansion, but it would only be worthwhile if it completely redesigned the game.
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