• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:41
CEST 04:41
KST 11:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - The Finalists8[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21
Community News
2026 GSL Season 1 Qualifiers5Maestros of the Game 2 announced22026 GSL Tour plans announced3Weekly Cups (April 6-12): herO doubles, "Villains" prevail0MaNa leaves Team Liquid18
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists 2026 GSL Tour plans announced Maestros of the Game 2 announced Weekly Cups (April 6-12): herO doubles, "Villains" prevail MaNa leaves Team Liquid
Tourneys
2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV TLMC tournament - Presented by Monster Energy
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Data needed A cwal.gg Extension - Easily keep track of anyone [ASL21] Ro16 Preview Pt1: Fresh Flow
Tourneys
[ASL21] Ro16 Group B [ASL21] Ro16 Group A [ASL21] Ro24 Group F [Megathread] Daily Proleagues
Strategy
What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2300 users

TLMC7 Voting

Forum Index > SC2 General
334 CommentsPost a Reply
1 2 3 4 5 15 16 17 Next All
Make sure to comment in this thread for your vote to count!

TLMC7 Voting

Text byTL.net ESPORTS
Graphics byShiroiusagi
June 6th, 2016 22:23 GMT




You've seen the initial version of maps. You've seen them played in a high-profile mapping tournament. And you've seen the pros' thoughts and reflections. Now that all the mappers have been given one week to tweak, fix, and possibly revamp their maps, it's time for us to show off the finished products.

After viewing these maps, please contribute by voting for which maps you like the best and discussing the maps below.

Finalists


Below are all of the finalists for TLMC7 with a multitude of ways to view them.
  • Hover over the thumbnail for after and before images.
  • To view big map images, click on the maps.
  • Besides our display below, you can also view them all conveniently in this imgur album. We strongly recommend using this because it allows you to view the maps in high resolution very easily.
  • You can also view or play on the maps in-game uploaded to Battle.net by searching for the [TLMC7] tag. Maps are uploaded on the NA and EU servers.
  • You can additionally find the VODs from the BaseTradeTV tournament below. Special thanks to /u/Utilael on reddit for organizing them.


Macro Maps


Annihilation Station | Meavis

Changelog:

  • Fixed some doodads that jumped out of cliffs.
  • Fixed some pipelines that misaligned and had gaps between them.
  • Fixed some areas that had small chunks of the wrong textures for that area.
  • Fixed a small piece of cliff from asteroid to space station.
  • Replaced a large doodad cluster with slightly fewer less complicated doodads.
  • Reduced the amount of pipelines in some areas for performance reasons.
  • Fixed some doodads lacking pathing blockers under them.
+ Show Spoiler [VODS] +

Harstem vs. puCK - PvP
Snute vs. uThermal - ZvT
Nerchio vs. MaNa - ZvP
Bunny vs. Kelazhur - TvT
Neeb vs. Bunny - PvT
uThermal vs. Beastyqt - TvT
Nerchio vs. Neeb - ZvP
uThermal vs. Nerchio - TvZ
Neeb vs. Beastyqt - PvT



Apotheosis | NegativeZero

Changelog: None

+ Show Spoiler [VODS] +


Lambo vs. Beastyqt - ZvT
Snute vs. uThermal - ZvT
Theo vs. Lillekanin - PvT
Neeb vs. MaSa - PvT
Bly vs. uThermal - ZvT
uThermal vs. Nerchio - TvZ



Frozen Zone | Kycsyhuszar

Changelog:

  • Fixed mineral field bug.
  • Fixed pathing bug caused by central doodads.

+ Show Spoiler [VODS] +

Harstem vs. puCK - PvP
Scarlett vs. Bly - ZvZ
Snute vs. uThermal - ZvT
Bunny vs. Kelazhur - TvT
Bly vs. uThermal - ZvT
uThermal vs. Nerchio - TvZ



Galactic Process | New Sunshine

Changelog:

  • Reduced size of the main base.
  • Reduced size of the natural ramp.
  • Adjusted the third base to allow reasonable defense of Reapers, Stalkers, and Liberators.
  • Pushed the cliff facing the low ground expansion out slightly to give units in the area more space. Moved the low ground 4th/5th accordingly.
  • Removed the rocks at the secret corner hallway. Rocks near the natural were also moved slightly closer to the natural.
  • Created a choke point between the natural and third ramps.

+ Show Spoiler [VODS] +

Lambo vs. Beastyqt - ZvT
Harstem vs. puCK - PvP
Scarlett vs. Bly - ZvZ
Snute vs. uThermal - ZvT
Theo vs. Lillekanin - PvT
Bunny vs. Kelazhur - TvT
Neeb vs. Bunny - PvT
Nerchio vs. Neeb - ZvP
uThermal vs. Nerchio - TvZ



Rush Maps


Korhal Killzone | SidianTheBard

Changelog:

  • Opened up the choke below the natural ramp slightly.
  • Removed the sight blockers around the map, outside of the corner expansions.
  • Added rock towers to cover the top and bottom paths.
  • Moved the 4th bases closer to the central 3rd and removed some of the chokes to open it up slightly.
  • Widened the choke by the corner bases to open the area up.
  • Changed some of the textures and added a small number of doodads.

+ Show Spoiler [VODS] +

Neeb vs. MaSa - PvT
Nerchio vs. MaNa - ZvP
Neeb vs. Bunny - PvT
uThermal vs. Beastyqt - TvT
Nerchio vs. Neeb - ZvP
uThermal vs. Nerchio - TvZ



Namaste | Avex

Changelog:

  • Northern pathway widened and connected to middle pathway.
  • Middle pathway made completely highground.
  • Towers moved further to the north/south ends of the map.
  • Swapped the gold third and blue natural.
  • Bridge between naturals and main opened up. This bridge can be walled using a 2x2 unit or structure. It can be opened up for midgame ease in pathing.
  • Bottom half revamped. It is now more open and ends on a central gold base similarly to Ulrena. It was also cut by about 10 cells, making the map 148x138.
  • Added decoration to the vertical sides and curtains around the map.
  • Anti-liberator rocks added behind the main and gold natural.

+ Show Spoiler [VODS] +

Lambo vs. Beastyqt - ZvT
Harstem vs. puCK - PvP
Scarlett vs. Bly - ZvZ
Snute vs. uThermal - ZvT
Theo vs. Lillekanin - PvT
Bunny vs. Kelazhur - TvT
Neeb vs. Bunny - PvT
uThermal vs. Beastyqt - TvT
Nerchio vs. Neeb - ZvP
uThermal vs. Nerchio - TvZ



Paladino Terminal | Namrufus

Changelog:

  • Reduced length of reaper-able cliff into the main.
  • Slightly reduced size of natural choke and shifted natural mineral line slightly.
  • Shifted mineral line and moved geyser of the lowground 3/9 o'clock bases to fix an issue where the geyser could be hit by marines on the highground.
  • Slightly shifted mineral line of 11/5 o'clock bases and added doodads to prevent siege tanks from hitting the town hall from the low ground.

+ Show Spoiler [VODS] +

Harstem vs. puCK - PvP
Snute vs. uThermal - ZvT
Neeb vs. MaSa - PvT
Bunny vs. Kelazhur - TvT
Neeb vs. Bunny - PvT
Nerchio vs. Neeb - ZvP
uThermal vs. Nerchio - TvZ
Neeb vs. Beastyqt - PvT



Shiva | IeZaeL

Changelog:

  • Slightly increased playable map bounds.
  • Increased main base size slightly.
  • Removed every doodad in the main outside of the wooden tarmacs, due to a graphical bug, and fixed some doodads in the natural, northern, and corner bases that caused pathing/graphical issues.
  • Added a reaper path.
  • Added LoS blockers to the rock tower ramp in the natural.
  • Fixed pathing errors and improved building placements in the southern and northern areas of the map. The grey border in the south is now unpathable.
  • Added a set of rock towers leading into the center.
  • Increased size of both ramps at the 12 and 3 o'clock bases.
  • Slightly widened chokes leading into the 8 o'clock base.
  • Fixed some of the gold mineral fields not being mineable.
  • Removed all LoS blockers from the bridges and changed the larger ones into two smaller ones.
  • Changed rocks in the center.
  • Revamped the low ground textures and altered the cliff textures.
  • Added some varied doodads to display unpathable areas better.
  • Completed the border art.
  • Changed fog settings and lighting.

+ Show Spoiler [VODS] +

Harstem vs. puCK - PvP
Neeb vs. MaSa - PvT
Nerchio vs. MaNa - ZvP
Bly vs. uThermal - ZvT
Nerchio vs. Harstem - ZvP
Neeb vs. Bunny - PvT
Nerchio vs. Neeb - ZvP
uThermal vs. Nerchio - TvZ



New Maps


Aiur Plateau | th0t

Changelog: None

+ Show Spoiler [VODS] +


Harstem vs. puCK - PvP
Bunny vs. Kelazhur - TvT
uThermal vs. Beastyqt - TvT
uThermal vs. Nerchio - TvZ



Dasan Station | Enekh

Changelog:

  • Changed the natural expansion's terrain.
  • Fixed center terrain like Ulrena.
  • Moved the rocks onto the other natural ramp .
  • Increased the main's size.

+ Show Spoiler [VODS] +

Lambo vs. Beastyqt - ZvT
Harstem vs. puCK - PvP
Scarlett vs. Bly - ZvZ
Snute vs. uThermal - ZvT
Theo vs. Lillekanin - PvT
uThermal vs. Beastyqt - TvT
uThermal vs. Nerchio - TvZ



Eris | Uvantak

Changelog:

  • Replaced the pathable level 1 ground textures.
  • Changed the chiseled rocks' color.
  • Changed and increased the size of small unpathable highgrounds at 12, 3, 6 and 9 o'clock.
  • Reduced the size of the chokepoints between unpathable highgrounds and ramps at 12, 3, 6 and 9 o'clock.
  • Moved optional fourth bases at 12, 3, 6 and 9 o'clock one tile towards the top right and bottom left corners of the map.
  • Slightly increased the size of the highgrounds overlooking the central bridge of the map and removed their doodads.

+ Show Spoiler [VODS] +

Scarlett vs. Bly - ZvZ
Theo vs. Lillekanin - PvT
uThermal vs. Nerchio - TvZ



New Gettysburg | Jacky

Changelog:

  • Improved the air blocker placement at the center island expansions.
  • Created a smaller route through the center.
  • Increased the size of the main.
  • Changed the main's ramp placement.

+ Show Spoiler [VODS] +

Lambo vs. Beastyqt - ZvT
Harstem vs. puCK - PvP
Scarlett vs. Bly - ZvZ
Bunny vs. Kelazhur - TvT
Bly vs. uThermal - ZvT
Nerchio vs. Neeb - ZvP
uThermal vs. Nerchio - TvZ
Neeb vs. Beastyqt - PvT



Gold Maps


Caldeum Plateau | Avex

Changelog:

  • Changed the layout to separate gold and blue base expansion paths.
  • In-base natural removed.
  • Gold natural option pulled closer to the main.
  • Rocks added outside natural wall to temporarily prevent tank and vision abuse.
  • Rocks added to center and ramp outside natural to help with walling and pathing towards the choked areas.
  • Decoration fixes.
  • Fixed various pathing and hole issues.

+ Show Spoiler [VODS] +

Scarlett vs. Bly - ZvZ
Snute vs. uThermal - ZvT
Theo vs. Lillekanin - PvT
Neeb vs. MaSa - PvT
Bunny vs. Kelazhur - TvT
Bly vs. uThermal - ZvT
uThermal vs. Beastyqt - TvT
Nerchio vs. Neeb - ZvP
uThermal vs. Nerchio - TvZ



Flame Juggler | Fatam

Changelog:

  • Increased width of main ramp, but added a neutral depot to keep it easy to wall.
  • Increased the harassable surface area around the natural.
  • Split the upper right gold into two gold bases, and added a ramp in between.
  • Extended the LoS blockers on the high ground above the upper golds slightly.
  • Increased the size of the map to increase the airspace and fit the new gold bases.

+ Show Spoiler [VODS] +

Neeb vs. MaSa - PvT
Nerchio vs. MaNa - ZvP
Nerchio vs. Harstem - ZvP
Neeb vs. Bunny - PvT
uThermal vs. Beastyqt - TvT
uThermal vs. Nerchio - TvZ
Neeb vs. Beastyqt - PvT



Gojira Greenhouse | Avex

Changelog:

  • Main increased in size slightly.
  • Changed the position of the ramp into the natural and made it smaller.
  • Allowed the in-base gold expansion to have a town hall placed and mined more efficiently.
  • Moved the highground area above the natural, and it no longer blocks vision.
  • Fixed a geyser at the fourth base.
  • Moved the gold bases on the sides closer to the players.
  • Changed the central bases to low ground and significantly reduced the central high ground areas.
  • Lots of decoration added all over the map and under it (such as the sides)
  • Some pathing errors fixed along the outside of the map.
  • Fixed a liberator spot behind the third base.

+ Show Spoiler [VODS] +

Scarlett vs. Bly - ZvZ
Snute vs. uThermal - ZvT
Theo vs. Lillekanin - PvT
Neeb vs. MaSa - PvT
Nerchio vs. MaNa - ZvP
Bunny vs. Kelazhur - TvT
Nerchio vs. Neeb - ZvP
uThermal vs. Nerchio - TvZ



Prizing


In the last few weeks, mappers, Blizzard, TL staff, casters, and players have done their steps to ensure we have the best maps possible for next season. It's now the community's turn. While Blizzard has the final say on which maps go on the ladder, this is the time to send Blizzard a message on which maps you want to be in the pool next season.

And let's not forget; not only are the maps competing for ladder consideration, but the top five maps will be awarded with cash prizes - all provided by Blizzard.

First - $1,000
Second - $500
Third - $250
Fourth - $150
Fifth - $100


Voting


As you may have noticed, this year's TLMC has more than double the number of finalists compared to previous TLMCs. This fact along with some mapper feedback have pushed us to allow you to vote for five maps instead of one. Please note that your vote must contain exactly five maps or it will not count. Additionally, you must comment in this thread for your vote to count. A simple "voted" will do. Of course, we encourage you to post which maps you voted for and to have a discussion about which maps you like best as well!

Another note is that you are free to vote for any maps you'd like regardless of category. For example, you can vote for four Rush maps and one Gold map if that is your cup of tea.

You have until Friday, Jun 10 3:59am GMT (GMT+00:00) to cast your votes for your favorite TLMC maps, after which the winners will be announced.


Click here to vote



Voting closes in .
Facebook Twitter Reddit
TL+ Member
Elentos
Profile Blog Joined February 2015
55570 Posts
June 06 2016 22:26 GMT
#2
Did my votes. Honestly beyond top 3 I had trouble deciding.
Every 60 seconds in Africa, a minute passes.
ejozl
Profile Joined October 2010
Denmark3488 Posts
June 06 2016 22:27 GMT
#3
kewl beans
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
June 06 2016 22:29 GMT
#4
Voted.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
ssg
Profile Joined July 2011
United States1777 Posts
June 06 2016 22:32 GMT
#5
Voted. New Gettysburg should win.
Lucasmus
Profile Joined September 2015
35 Posts
June 06 2016 22:37 GMT
#6
voted
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
June 06 2016 22:41 GMT
#7
voted~
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
Charoisaur
Profile Joined August 2014
Germany16062 Posts
June 06 2016 22:46 GMT
#8
wow caldeum plateau got changed massively. liked the old version more
Many of the coolest moments in sc2 happen due to worker harassment
Topher_Doll
Profile Joined August 2015
United States76 Posts
June 06 2016 22:47 GMT
#9
Voted
I'm a bear of very little brains and big words bother me.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-06-07 01:21:32
June 06 2016 22:47 GMT
#10
Oh nice the voting system is finally not FPTP anymore. Still not sure who I'm voting for--I'll have to look at the changes made carefully.

edit:

I already posted my opinion of the maps after seeing the games (here), and they haven't changed much from watching more of the games save that I like Apotheosis a little less due to how little early game options there are, and Flame Juggler which was a question mark for me before turned out to be pretty average, not really compelling enough to be a winner in my eyes.

Here's how I feel about the changes:

GALACTIC PROCESS- Changes are nice and moderately improve the map. The hallways still won't be used.

KORHAL KILLZONE- This map is the most improved in my mind, which is impressive considering how minimal the changes were. The rock towers make taking a third or fourth that little bit safer, which will increase the breadth of different games played on the map while conserving it's "rush" map status.

NAMASTE- Namaste has also improved quite a bit, the new bottom of the map being much better (though I'm still doubtful as to how often it'll be taken anyhow). The changes to the top of the map reduce the amount of abuse possible (especially by siege tanks) quite a bit. I'm still not a huge fan of the map, but the changes have certainly been for the better.

PALADINO TERMINAL- Fairly small changes that solved a few of the map's problems. Still not sold on the overrall concept though.

SHIVA- The changes make the other third slightly more viable, but didn't go far enough. All the problems I had with the map are still there.

DASAN STATION- The changes make the early game slightly more manageable at the cost of making the mid-game much worse. The map was already way too restrictive, and the map flow was already way too awkward and this change only made it worse. Until the golds are mined out opening another path the map is a nightmare to navigate. Still by far my least favourite map in the contest.

NEW GETTYSBURG- Slight improvement overall. The air blockers are still going to trap units incredibly often.

CALDEUM PLATEAU- This Caldeum Plateau is almost an entirely new map. The gold is a lot more necessary to take now which makes it fit the category better, but there's only so much that can be fixed when the core concept is weak.

FLAME JUGGLER- I still have not much of an opinion about this map.

GOOJIRA GREENHOUSE- The fact that you can now take the gold makes the pocket natural makes it so much better, and the changes to the back of it are great. I preferred the original position of the ramp from the main to the pocket, since this new ramp makes defending 4 bases too easy, and it was already pretty easy in the first place. The changes to the middle of the map do make it less choky which is good, but it also makes the middle not as interesting. It increases the problem of people just sticking to their corner of the map, and reduces the incentive to take position in the middle. Mixed feelings overrall about these changes.
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 06 2016 22:51 GMT
#11
Voted. The first 3 or 4 were easy to pick out, but rounding out the list took me some time.

On a perhaps more critical note, I find it weird how massively different Avex's maps became through iteration. For just about every map, you have to mouse back and forth to find all the changes, but all 3 of Avex's maps look entirely different, spotting the difference is about as difficult as getting smacked upside the head. When the changes are that significant, I have to question how strong the map really was in the first place.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Captain Peabody
Profile Blog Joined May 2009
United States3128 Posts
June 06 2016 22:51 GMT
#12
Voted.

In other news, what is the reason for the posting-in-thread requirement? It is just general anti-botting security, or is there some more specific reason?

Cheering for Aiur Plateau!
Dies Irae venit. youtube.com/SnobbinsFilms
Thorix77
Profile Joined August 2012
Poland12 Posts
June 06 2016 22:54 GMT
#13
Voting
ConQueR
Profile Joined June 2010
33 Posts
June 06 2016 22:54 GMT
#14
voted
outscar
Profile Joined September 2014
2832 Posts
June 06 2016 23:00 GMT
#15
Voted for New Gettysburg, Gojira Greenhouse, Galactic Process, Annihilation Station, Namaste.
sunbeams are never made like me...
Corwinus
Profile Joined October 2015
Croatia96 Posts
Last Edited: 2016-06-06 23:03:45
June 06 2016 23:03 GMT
#16
Voted! And my votes went to Annihilation Station, Apotheosis, Namaste, New Gettysburg, and Gojira Greenhouse.
TheoMikkelsen
Profile Joined June 2013
Denmark196 Posts
June 06 2016 23:08 GMT
#17
Voted
Any sufficiently cheesy build is indistinguishable in skill
FO-nTTaX
Profile Blog Joined January 2013
Johto4981 Posts
June 06 2016 23:10 GMT
#18
Voted, hope Dasan Station will do it
Administrator@FO_nTTaX | FO-nTTaX.de | 0xff0000.dev | Senior Lead Liquipedia Developer
"Nimm es. Es ist nicht viel, aber es kommt von Herzen. Vergiss mich nicht!"
OrangeGarage
Profile Joined October 2015
Korea (South)319 Posts
June 06 2016 23:11 GMT
#19
Dasan because new version looks and plays amazing
New Gettysberg because its New Gettysberg
Namaste because new version is actually ok
Shiva because it was good
Fifth is not disclosed because I felt all other maps were not my style
I am drone! My dream is Hatchery!
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
June 06 2016 23:13 GMT
#20
Voted
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
1 2 3 4 5 15 16 17 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#77
PiGStarcraft581
CranKy Ducklings88
EnkiAlexander 57
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft581
RuFF_SC2 198
PattyMac 26
StarCraft: Brood War
GuemChi 5836
Noble 8
Dota 2
monkeys_forever163
febbydoto9
Counter-Strike
taco 490
Super Smash Bros
hungrybox594
Other Games
summit1g9683
tarik_tv4641
shahzam376
C9.Mang0298
Maynarde280
ViBE146
Mew2King23
Organizations
Other Games
gamesdonequick699
Counter-Strike
PGL144
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 83
• CranKy Ducklings SOOP5
• sooper7s
• Migwel
• LaughNgamezSOOP
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• Azhi_Dahaki33
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo169
• Stunt167
Other Games
• Scarra2341
Upcoming Events
Replay Cast
6h 19m
Kung Fu Cup
9h 19m
Replay Cast
21h 19m
The PondCast
1d 7h
WardiTV Map Contest Tou…
1d 8h
CranKy Ducklings
1d 21h
Escore
2 days
WardiTV Map Contest Tou…
2 days
OSC
2 days
Korean StarCraft League
3 days
[ Show More ]
CranKy Ducklings
3 days
WardiTV Map Contest Tou…
3 days
IPSL
3 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
3 days
Sparkling Tuna Cup
4 days
WardiTV Map Contest Tou…
4 days
Ladder Legends
4 days
BSL
4 days
IPSL
4 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
4 days
Replay Cast
5 days
Wardi Open
5 days
Afreeca Starleague
5 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
5 days
RSL Revival
5 days
Afreeca Starleague
6 days
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
6 days
Liquipedia Results

Completed

Proleague 2026-04-13
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
2026 GSL S1
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.