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TLMC7 Voting

Forum Index > SC2 General
334 CommentsPost a Reply
1 2 3 4 5 15 16 17 Next All
Make sure to comment in this thread for your vote to count!

TLMC7 Voting

Text byTL.net ESPORTS
Graphics byShiroiusagi
June 6th, 2016 22:23 GMT




You've seen the initial version of maps. You've seen them played in a high-profile mapping tournament. And you've seen the pros' thoughts and reflections. Now that all the mappers have been given one week to tweak, fix, and possibly revamp their maps, it's time for us to show off the finished products.

After viewing these maps, please contribute by voting for which maps you like the best and discussing the maps below.

Finalists


Below are all of the finalists for TLMC7 with a multitude of ways to view them.
  • Hover over the thumbnail for after and before images.
  • To view big map images, click on the maps.
  • Besides our display below, you can also view them all conveniently in this imgur album. We strongly recommend using this because it allows you to view the maps in high resolution very easily.
  • You can also view or play on the maps in-game uploaded to Battle.net by searching for the [TLMC7] tag. Maps are uploaded on the NA and EU servers.
  • You can additionally find the VODs from the BaseTradeTV tournament below. Special thanks to /u/Utilael on reddit for organizing them.


Macro Maps


Annihilation Station | Meavis

Changelog:

  • Fixed some doodads that jumped out of cliffs.
  • Fixed some pipelines that misaligned and had gaps between them.
  • Fixed some areas that had small chunks of the wrong textures for that area.
  • Fixed a small piece of cliff from asteroid to space station.
  • Replaced a large doodad cluster with slightly fewer less complicated doodads.
  • Reduced the amount of pipelines in some areas for performance reasons.
  • Fixed some doodads lacking pathing blockers under them.
+ Show Spoiler [VODS] +

Harstem vs. puCK - PvP
Snute vs. uThermal - ZvT
Nerchio vs. MaNa - ZvP
Bunny vs. Kelazhur - TvT
Neeb vs. Bunny - PvT
uThermal vs. Beastyqt - TvT
Nerchio vs. Neeb - ZvP
uThermal vs. Nerchio - TvZ
Neeb vs. Beastyqt - PvT



Apotheosis | NegativeZero

Changelog: None

+ Show Spoiler [VODS] +


Lambo vs. Beastyqt - ZvT
Snute vs. uThermal - ZvT
Theo vs. Lillekanin - PvT
Neeb vs. MaSa - PvT
Bly vs. uThermal - ZvT
uThermal vs. Nerchio - TvZ



Frozen Zone | Kycsyhuszar

Changelog:

  • Fixed mineral field bug.
  • Fixed pathing bug caused by central doodads.

+ Show Spoiler [VODS] +

Harstem vs. puCK - PvP
Scarlett vs. Bly - ZvZ
Snute vs. uThermal - ZvT
Bunny vs. Kelazhur - TvT
Bly vs. uThermal - ZvT
uThermal vs. Nerchio - TvZ



Galactic Process | New Sunshine

Changelog:

  • Reduced size of the main base.
  • Reduced size of the natural ramp.
  • Adjusted the third base to allow reasonable defense of Reapers, Stalkers, and Liberators.
  • Pushed the cliff facing the low ground expansion out slightly to give units in the area more space. Moved the low ground 4th/5th accordingly.
  • Removed the rocks at the secret corner hallway. Rocks near the natural were also moved slightly closer to the natural.
  • Created a choke point between the natural and third ramps.

+ Show Spoiler [VODS] +

Lambo vs. Beastyqt - ZvT
Harstem vs. puCK - PvP
Scarlett vs. Bly - ZvZ
Snute vs. uThermal - ZvT
Theo vs. Lillekanin - PvT
Bunny vs. Kelazhur - TvT
Neeb vs. Bunny - PvT
Nerchio vs. Neeb - ZvP
uThermal vs. Nerchio - TvZ



Rush Maps


Korhal Killzone | SidianTheBard

Changelog:

  • Opened up the choke below the natural ramp slightly.
  • Removed the sight blockers around the map, outside of the corner expansions.
  • Added rock towers to cover the top and bottom paths.
  • Moved the 4th bases closer to the central 3rd and removed some of the chokes to open it up slightly.
  • Widened the choke by the corner bases to open the area up.
  • Changed some of the textures and added a small number of doodads.

+ Show Spoiler [VODS] +

Neeb vs. MaSa - PvT
Nerchio vs. MaNa - ZvP
Neeb vs. Bunny - PvT
uThermal vs. Beastyqt - TvT
Nerchio vs. Neeb - ZvP
uThermal vs. Nerchio - TvZ



Namaste | Avex

Changelog:

  • Northern pathway widened and connected to middle pathway.
  • Middle pathway made completely highground.
  • Towers moved further to the north/south ends of the map.
  • Swapped the gold third and blue natural.
  • Bridge between naturals and main opened up. This bridge can be walled using a 2x2 unit or structure. It can be opened up for midgame ease in pathing.
  • Bottom half revamped. It is now more open and ends on a central gold base similarly to Ulrena. It was also cut by about 10 cells, making the map 148x138.
  • Added decoration to the vertical sides and curtains around the map.
  • Anti-liberator rocks added behind the main and gold natural.

+ Show Spoiler [VODS] +

Lambo vs. Beastyqt - ZvT
Harstem vs. puCK - PvP
Scarlett vs. Bly - ZvZ
Snute vs. uThermal - ZvT
Theo vs. Lillekanin - PvT
Bunny vs. Kelazhur - TvT
Neeb vs. Bunny - PvT
uThermal vs. Beastyqt - TvT
Nerchio vs. Neeb - ZvP
uThermal vs. Nerchio - TvZ



Paladino Terminal | Namrufus

Changelog:

  • Reduced length of reaper-able cliff into the main.
  • Slightly reduced size of natural choke and shifted natural mineral line slightly.
  • Shifted mineral line and moved geyser of the lowground 3/9 o'clock bases to fix an issue where the geyser could be hit by marines on the highground.
  • Slightly shifted mineral line of 11/5 o'clock bases and added doodads to prevent siege tanks from hitting the town hall from the low ground.

+ Show Spoiler [VODS] +

Harstem vs. puCK - PvP
Snute vs. uThermal - ZvT
Neeb vs. MaSa - PvT
Bunny vs. Kelazhur - TvT
Neeb vs. Bunny - PvT
Nerchio vs. Neeb - ZvP
uThermal vs. Nerchio - TvZ
Neeb vs. Beastyqt - PvT



Shiva | IeZaeL

Changelog:

  • Slightly increased playable map bounds.
  • Increased main base size slightly.
  • Removed every doodad in the main outside of the wooden tarmacs, due to a graphical bug, and fixed some doodads in the natural, northern, and corner bases that caused pathing/graphical issues.
  • Added a reaper path.
  • Added LoS blockers to the rock tower ramp in the natural.
  • Fixed pathing errors and improved building placements in the southern and northern areas of the map. The grey border in the south is now unpathable.
  • Added a set of rock towers leading into the center.
  • Increased size of both ramps at the 12 and 3 o'clock bases.
  • Slightly widened chokes leading into the 8 o'clock base.
  • Fixed some of the gold mineral fields not being mineable.
  • Removed all LoS blockers from the bridges and changed the larger ones into two smaller ones.
  • Changed rocks in the center.
  • Revamped the low ground textures and altered the cliff textures.
  • Added some varied doodads to display unpathable areas better.
  • Completed the border art.
  • Changed fog settings and lighting.

+ Show Spoiler [VODS] +

Harstem vs. puCK - PvP
Neeb vs. MaSa - PvT
Nerchio vs. MaNa - ZvP
Bly vs. uThermal - ZvT
Nerchio vs. Harstem - ZvP
Neeb vs. Bunny - PvT
Nerchio vs. Neeb - ZvP
uThermal vs. Nerchio - TvZ



New Maps


Aiur Plateau | th0t

Changelog: None

+ Show Spoiler [VODS] +


Harstem vs. puCK - PvP
Bunny vs. Kelazhur - TvT
uThermal vs. Beastyqt - TvT
uThermal vs. Nerchio - TvZ



Dasan Station | Enekh

Changelog:

  • Changed the natural expansion's terrain.
  • Fixed center terrain like Ulrena.
  • Moved the rocks onto the other natural ramp .
  • Increased the main's size.

+ Show Spoiler [VODS] +

Lambo vs. Beastyqt - ZvT
Harstem vs. puCK - PvP
Scarlett vs. Bly - ZvZ
Snute vs. uThermal - ZvT
Theo vs. Lillekanin - PvT
uThermal vs. Beastyqt - TvT
uThermal vs. Nerchio - TvZ



Eris | Uvantak

Changelog:

  • Replaced the pathable level 1 ground textures.
  • Changed the chiseled rocks' color.
  • Changed and increased the size of small unpathable highgrounds at 12, 3, 6 and 9 o'clock.
  • Reduced the size of the chokepoints between unpathable highgrounds and ramps at 12, 3, 6 and 9 o'clock.
  • Moved optional fourth bases at 12, 3, 6 and 9 o'clock one tile towards the top right and bottom left corners of the map.
  • Slightly increased the size of the highgrounds overlooking the central bridge of the map and removed their doodads.

+ Show Spoiler [VODS] +

Scarlett vs. Bly - ZvZ
Theo vs. Lillekanin - PvT
uThermal vs. Nerchio - TvZ



New Gettysburg | Jacky

Changelog:

  • Improved the air blocker placement at the center island expansions.
  • Created a smaller route through the center.
  • Increased the size of the main.
  • Changed the main's ramp placement.

+ Show Spoiler [VODS] +

Lambo vs. Beastyqt - ZvT
Harstem vs. puCK - PvP
Scarlett vs. Bly - ZvZ
Bunny vs. Kelazhur - TvT
Bly vs. uThermal - ZvT
Nerchio vs. Neeb - ZvP
uThermal vs. Nerchio - TvZ
Neeb vs. Beastyqt - PvT



Gold Maps


Caldeum Plateau | Avex

Changelog:

  • Changed the layout to separate gold and blue base expansion paths.
  • In-base natural removed.
  • Gold natural option pulled closer to the main.
  • Rocks added outside natural wall to temporarily prevent tank and vision abuse.
  • Rocks added to center and ramp outside natural to help with walling and pathing towards the choked areas.
  • Decoration fixes.
  • Fixed various pathing and hole issues.

+ Show Spoiler [VODS] +

Scarlett vs. Bly - ZvZ
Snute vs. uThermal - ZvT
Theo vs. Lillekanin - PvT
Neeb vs. MaSa - PvT
Bunny vs. Kelazhur - TvT
Bly vs. uThermal - ZvT
uThermal vs. Beastyqt - TvT
Nerchio vs. Neeb - ZvP
uThermal vs. Nerchio - TvZ



Flame Juggler | Fatam

Changelog:

  • Increased width of main ramp, but added a neutral depot to keep it easy to wall.
  • Increased the harassable surface area around the natural.
  • Split the upper right gold into two gold bases, and added a ramp in between.
  • Extended the LoS blockers on the high ground above the upper golds slightly.
  • Increased the size of the map to increase the airspace and fit the new gold bases.

+ Show Spoiler [VODS] +

Neeb vs. MaSa - PvT
Nerchio vs. MaNa - ZvP
Nerchio vs. Harstem - ZvP
Neeb vs. Bunny - PvT
uThermal vs. Beastyqt - TvT
uThermal vs. Nerchio - TvZ
Neeb vs. Beastyqt - PvT



Gojira Greenhouse | Avex

Changelog:

  • Main increased in size slightly.
  • Changed the position of the ramp into the natural and made it smaller.
  • Allowed the in-base gold expansion to have a town hall placed and mined more efficiently.
  • Moved the highground area above the natural, and it no longer blocks vision.
  • Fixed a geyser at the fourth base.
  • Moved the gold bases on the sides closer to the players.
  • Changed the central bases to low ground and significantly reduced the central high ground areas.
  • Lots of decoration added all over the map and under it (such as the sides)
  • Some pathing errors fixed along the outside of the map.
  • Fixed a liberator spot behind the third base.

+ Show Spoiler [VODS] +

Scarlett vs. Bly - ZvZ
Snute vs. uThermal - ZvT
Theo vs. Lillekanin - PvT
Neeb vs. MaSa - PvT
Nerchio vs. MaNa - ZvP
Bunny vs. Kelazhur - TvT
Nerchio vs. Neeb - ZvP
uThermal vs. Nerchio - TvZ



Prizing


In the last few weeks, mappers, Blizzard, TL staff, casters, and players have done their steps to ensure we have the best maps possible for next season. It's now the community's turn. While Blizzard has the final say on which maps go on the ladder, this is the time to send Blizzard a message on which maps you want to be in the pool next season.

And let's not forget; not only are the maps competing for ladder consideration, but the top five maps will be awarded with cash prizes - all provided by Blizzard.

First - $1,000
Second - $500
Third - $250
Fourth - $150
Fifth - $100


Voting


As you may have noticed, this year's TLMC has more than double the number of finalists compared to previous TLMCs. This fact along with some mapper feedback have pushed us to allow you to vote for five maps instead of one. Please note that your vote must contain exactly five maps or it will not count. Additionally, you must comment in this thread for your vote to count. A simple "voted" will do. Of course, we encourage you to post which maps you voted for and to have a discussion about which maps you like best as well!

Another note is that you are free to vote for any maps you'd like regardless of category. For example, you can vote for four Rush maps and one Gold map if that is your cup of tea.

You have until Friday, Jun 10 3:59am GMT (GMT+00:00) to cast your votes for your favorite TLMC maps, after which the winners will be announced.


Click here to vote



Voting closes in .
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TL+ Member
Elentos
Profile Blog Joined February 2015
55561 Posts
June 06 2016 22:26 GMT
#2
Did my votes. Honestly beyond top 3 I had trouble deciding.
Every 60 seconds in Africa, a minute passes.
ejozl
Profile Joined October 2010
Denmark3463 Posts
June 06 2016 22:27 GMT
#3
kewl beans
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
June 06 2016 22:29 GMT
#4
Voted.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
ssg
Profile Joined July 2011
United States1775 Posts
June 06 2016 22:32 GMT
#5
Voted. New Gettysburg should win.
Lucasmus
Profile Joined September 2015
35 Posts
June 06 2016 22:37 GMT
#6
voted
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
June 06 2016 22:41 GMT
#7
voted~
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
Charoisaur
Profile Joined August 2014
Germany16021 Posts
June 06 2016 22:46 GMT
#8
wow caldeum plateau got changed massively. liked the old version more
Many of the coolest moments in sc2 happen due to worker harassment
Topher_Doll
Profile Joined August 2015
United States76 Posts
June 06 2016 22:47 GMT
#9
Voted
I'm a bear of very little brains and big words bother me.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2016-06-07 01:21:32
June 06 2016 22:47 GMT
#10
Oh nice the voting system is finally not FPTP anymore. Still not sure who I'm voting for--I'll have to look at the changes made carefully.

edit:

I already posted my opinion of the maps after seeing the games (here), and they haven't changed much from watching more of the games save that I like Apotheosis a little less due to how little early game options there are, and Flame Juggler which was a question mark for me before turned out to be pretty average, not really compelling enough to be a winner in my eyes.

Here's how I feel about the changes:

GALACTIC PROCESS- Changes are nice and moderately improve the map. The hallways still won't be used.

KORHAL KILLZONE- This map is the most improved in my mind, which is impressive considering how minimal the changes were. The rock towers make taking a third or fourth that little bit safer, which will increase the breadth of different games played on the map while conserving it's "rush" map status.

NAMASTE- Namaste has also improved quite a bit, the new bottom of the map being much better (though I'm still doubtful as to how often it'll be taken anyhow). The changes to the top of the map reduce the amount of abuse possible (especially by siege tanks) quite a bit. I'm still not a huge fan of the map, but the changes have certainly been for the better.

PALADINO TERMINAL- Fairly small changes that solved a few of the map's problems. Still not sold on the overrall concept though.

SHIVA- The changes make the other third slightly more viable, but didn't go far enough. All the problems I had with the map are still there.

DASAN STATION- The changes make the early game slightly more manageable at the cost of making the mid-game much worse. The map was already way too restrictive, and the map flow was already way too awkward and this change only made it worse. Until the golds are mined out opening another path the map is a nightmare to navigate. Still by far my least favourite map in the contest.

NEW GETTYSBURG- Slight improvement overall. The air blockers are still going to trap units incredibly often.

CALDEUM PLATEAU- This Caldeum Plateau is almost an entirely new map. The gold is a lot more necessary to take now which makes it fit the category better, but there's only so much that can be fixed when the core concept is weak.

FLAME JUGGLER- I still have not much of an opinion about this map.

GOOJIRA GREENHOUSE- The fact that you can now take the gold makes the pocket natural makes it so much better, and the changes to the back of it are great. I preferred the original position of the ramp from the main to the pocket, since this new ramp makes defending 4 bases too easy, and it was already pretty easy in the first place. The changes to the middle of the map do make it less choky which is good, but it also makes the middle not as interesting. It increases the problem of people just sticking to their corner of the map, and reduces the incentive to take position in the middle. Mixed feelings overrall about these changes.
NewSunshine
Profile Joined July 2011
United States5938 Posts
June 06 2016 22:51 GMT
#11
Voted. The first 3 or 4 were easy to pick out, but rounding out the list took me some time.

On a perhaps more critical note, I find it weird how massively different Avex's maps became through iteration. For just about every map, you have to mouse back and forth to find all the changes, but all 3 of Avex's maps look entirely different, spotting the difference is about as difficult as getting smacked upside the head. When the changes are that significant, I have to question how strong the map really was in the first place.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Captain Peabody
Profile Blog Joined May 2009
United States3126 Posts
June 06 2016 22:51 GMT
#12
Voted.

In other news, what is the reason for the posting-in-thread requirement? It is just general anti-botting security, or is there some more specific reason?

Cheering for Aiur Plateau!
Dies Irae venit. youtube.com/SnobbinsFilms
Thorix77
Profile Joined August 2012
Poland12 Posts
June 06 2016 22:54 GMT
#13
Voting
ConQueR
Profile Joined June 2010
33 Posts
June 06 2016 22:54 GMT
#14
voted
outscar
Profile Joined September 2014
2832 Posts
June 06 2016 23:00 GMT
#15
Voted for New Gettysburg, Gojira Greenhouse, Galactic Process, Annihilation Station, Namaste.
sunbeams are never made like me...
Corwinus
Profile Joined October 2015
Croatia96 Posts
Last Edited: 2016-06-06 23:03:45
June 06 2016 23:03 GMT
#16
Voted! And my votes went to Annihilation Station, Apotheosis, Namaste, New Gettysburg, and Gojira Greenhouse.
TheoMikkelsen
Profile Joined June 2013
Denmark196 Posts
June 06 2016 23:08 GMT
#17
Voted
Any sufficiently cheesy build is indistinguishable in skill
FO-nTTaX
Profile Blog Joined January 2013
Johto4961 Posts
June 06 2016 23:10 GMT
#18
Voted, hope Dasan Station will do it
Administrator@FO_nTTaX | FO-nTTaX.de | 0xff0000.dev | Senior Lead Liquipedia Developer
"Nimm es. Es ist nicht viel, aber es kommt von Herzen. Vergiss mich nicht!"
OrangeGarage
Profile Joined October 2015
Korea (South)319 Posts
June 06 2016 23:11 GMT
#19
Dasan because new version looks and plays amazing
New Gettysberg because its New Gettysberg
Namaste because new version is actually ok
Shiva because it was good
Fifth is not disclosed because I felt all other maps were not my style
I am drone! My dream is Hatchery!
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
June 06 2016 23:13 GMT
#20
Voted
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
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