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Cyclone bugged - Page 2

Forum Index > SC2 General
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Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
June 01 2016 08:46 GMT
#21
Holy shit the cyclone AA is spell damage? I didn't know this was a thing already, they should be giving those sweet "hollow-point bullets" to the Battlecruiser asap too.
Revolutionist fan
wjat
Profile Joined August 2015
385 Posts
June 01 2016 11:03 GMT
#22
Are you serious?
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
June 01 2016 11:08 GMT
#23
On June 01 2016 10:27 Charoisaur wrote:
Show nested quote +
On June 01 2016 10:05 Athenau wrote:
Tried a newer replay, patch 3.2.2, Polt Vs Nerchio on Invader, WCS Spring Circuit Championship This time the tooltip listed 4 seconds, but started counting down from 8 seconds (actual time 9 seconds).

To summarize:

Currently: Tooltip: 9 seconds, Actual: 9 seconds
3.2.2: Tooltip: 4 seconds, Actual: 9 seconds (after the Jan 29th balance update, before current balance update)
3.1.1: Tooltip: 4 seconds, Actual: 4 seconds (before the Jan 29th balance update)

So it looks like the previous (January 29th) update broke something.

If that's true than it's kind of funny how nobody noticed this yet. Who builds cyclones anyway?

haha that's exactly what i thought

Good find though
Head Coach Park: "They should buff tanks!"
Gwavajuice
Profile Joined June 2014
France1810 Posts
June 01 2016 11:57 GMT
#24
On June 01 2016 11:39 ihatevideogames wrote:
One of the new terran units has double the intended cooldown on it's primary ability since January and people start noticing in June.

More evidence that the Cyclone is a joke unit and needs a complete redesign.



Err no dude, it's just more evidence that we, the community, are not testing stuff. We say "cyclone sucks!" but we don't even do the basic testing to prove our points.

We just can't be taken seriously, what comes out of our mouth is just gibberish.

Personally, as a terran, I never actually tested the cyclone because I believed other people when they told me it sucked, and now I feel extremely stupid.
Dear INno and all the former STX boys.
HomeWorld
Profile Joined December 2011
Romania903 Posts
June 01 2016 12:16 GMT
#25
On June 01 2016 20:57 Gwavajuice wrote:
Show nested quote +
On June 01 2016 11:39 ihatevideogames wrote:
One of the new terran units has double the intended cooldown on it's primary ability since January and people start noticing in June.

More evidence that the Cyclone is a joke unit and needs a complete redesign.



Err no dude, it's just more evidence that we, the community, are not testing stuff. We say "cyclone sucks!" but we don't even do the basic testing to prove our points.

We just can't be taken seriously, what comes out of our mouth is just gibberish.

Personally, as a terran, I never actually tested the cyclone because I believed other people when they told me it sucked, and now I feel extremely stupid.


Thing is, this situation should have never happened. This tells a lot about the quality of internal testing, and to an extent, the commitment towards this game. Leaving that aside, the fact that Cyclone didn't gained traction (as a mainstay terran unit), kinda explains why this issue was spotted so late by the community.
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2016-06-01 14:18:43
June 01 2016 13:09 GMT
#26
On June 01 2016 21:16 HomeWorld wrote:
Show nested quote +
On June 01 2016 20:57 Gwavajuice wrote:
On June 01 2016 11:39 ihatevideogames wrote:
One of the new terran units has double the intended cooldown on it's primary ability since January and people start noticing in June.

More evidence that the Cyclone is a joke unit and needs a complete redesign.



Err no dude, it's just more evidence that we, the community, are not testing stuff. We say "cyclone sucks!" but we don't even do the basic testing to prove our points.

We just can't be taken seriously, what comes out of our mouth is just gibberish.

Personally, as a terran, I never actually tested the cyclone because I believed other people when they told me it sucked, and now I feel extremely stupid.


Thing is, this situation should have never happened. This tells a lot about the quality of internal testing, and to an extent, the commitment towards this game. Leaving that aside, the fact that Cyclone didn't gained traction (as a mainstay terran unit), kinda explains why this issue was spotted so late by the community.

DK: Dont worry community, we do lots of internal testing for the cyclone.
reality: its stats are off since January.

which makes me wonder if DK actually ever opened the data editor and looked at the stats of the unit/ability/weapon to consider changes.

On June 01 2016 20:57 Gwavajuice wrote:
Show nested quote +
On June 01 2016 11:39 ihatevideogames wrote:
One of the new terran units has double the intended cooldown on it's primary ability since January and people start noticing in June.

More evidence that the Cyclone is a joke unit and needs a complete redesign.



Err no dude, it's just more evidence that we, the community, are not testing stuff. We say "cyclone sucks!" but we don't even do the basic testing to prove our points.

We just can't be taken seriously, what comes out of our mouth is just gibberish.

Personally, as a terran, I never actually tested the cyclone because I believed other people when they told me it sucked, and now I feel extremely stupid.


Lots of people did try to play with the cyclone. True I dont look at the tooltip or its exact stats when playing with the unit. I dont feel like I have to verify if blizzard does its job correctly. That is why they have quality control.

And even if your statement were true, that we didnt notice it sooner, because we are not testing stuff, then you could argue the same with Blizzard internal testing team.

EDIT: i would also be surprised if they acknowledged the mistake in the next community update.
aka Kalevi
WonnaPlay
Profile Joined September 2010
Netherlands912 Posts
June 01 2016 13:47 GMT
#27
This is quite hilarious
MockHamill
Profile Joined March 2010
Sweden1798 Posts
June 01 2016 14:01 GMT
#28
Maybe cyclone could be semi-useful after they fix this bug?
Athenau
Profile Joined March 2015
570 Posts
June 01 2016 14:04 GMT
#29
Updated the OP with some gifs so you guys can see what I'm talking about.
royalroadweed
Profile Joined April 2013
United States8301 Posts
June 01 2016 15:19 GMT
#30
On June 01 2016 23:01 MockHamill wrote:
Maybe cyclone could be semi-useful after they fix this bug?

I think the cyclone design will always make it either useless or overpowered.
"Nerfing Toss can just make them stronger"
waiting2Bbanned
Profile Joined November 2015
United States154 Posts
June 01 2016 15:43 GMT
#31
LOL
but to be fair it's a terran unit, balance whining is a T mainstay since the advent of SC, has nothing to do with the actual units
"If you are going to break the law, do it with two thousand people.. and Mozart." - Howard Zinn
[PkF] Wire
Profile Joined March 2013
France24232 Posts
June 01 2016 15:44 GMT
#32
On June 02 2016 00:19 royalroadweed wrote:
Show nested quote +
On June 01 2016 23:01 MockHamill wrote:
Maybe cyclone could be semi-useful after they fix this bug?

I think the cyclone design will always make it either useless or overpowered.

kinda agree though its design as an early game defensive tool you can choose to commit to may make some sense.
Lillekanin
Profile Joined July 2011
Denmark192 Posts
June 01 2016 15:45 GMT
#33
Make sure to make a post on Battel.net forums.
ProgamerStreaming on http://da.twitch.tv/lillekanin
Athenau
Profile Joined March 2015
570 Posts
Last Edited: 2016-06-01 15:51:14
June 01 2016 15:50 GMT
#34
You know, players like Ruff, EJK, and even Gumiho were seeing occasional success with cyclone focused midgames late last year and into early Jan.

A 150/100 cyclone would be a significant buff to those styles, if it wasn't bugged so badly. I think we might see something interesting develop if Blizzard fixes this.
SHODAN
Profile Joined November 2011
United Kingdom1144 Posts
June 01 2016 16:19 GMT
#35
On June 02 2016 00:45 Lillekanin wrote:
Make sure to make a post on Battel.net forums.


+1, please share link
thePunGun
Profile Blog Joined January 2016
598 Posts
June 01 2016 17:08 GMT
#36
"You have been cycloned!!" Cheers!
"You cannot teach a man anything, you can only help him find it within himself."
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
June 01 2016 18:47 GMT
#37
First the bugged tank, now the cyclone. Nice.
http://www.twitch.tv/pinokotsbeer
Diabolique
Profile Joined June 2015
Czech Republic5118 Posts
June 01 2016 19:11 GMT
#38
Does it not happen only in matches against Zergs? Then, it might be a feature, not a bug. In matches against Zergs, the Cyclone might be simply Bugged.
sOs | Rogue | Maru | Trap | Scarlett | Snute | MC
oGsChess
Profile Joined September 2015
23 Posts
June 01 2016 19:32 GMT
#39
Let me start double checking all stats, I always thought blizzard just hates my race
The father, the son and the holy spirit of ByuN
summerloud
Profile Joined March 2010
Austria1201 Posts
Last Edited: 2016-06-01 20:41:03
June 01 2016 20:40 GMT
#40
so hereis how this looks in the editor:

the tooltip is:

Locks the Cyclone's weapons on the target unit, dealing
<d ref="Effect,LockOnCP,PeriodCount*Effect,CycloneWeaponDamage,Amount"/>
damage over
<d ref="Effect,LockOnCP,PeriodCount * Effect,LockOnCP,PeriodicPeriodArray[0]"/>
seconds. Can move while firing. Cancels if target moves out of range.

so in case you guys dont know, tooltips can have data references, meaning they get updated automatically since they point to the actual data field

the thing is, the effect the tooltip is referencing, doesnt seem to be part of the cyclone weapon any more:

[image loading]

my best guess is that they changed the way the weapon works, used new effects, but kept the tooltip referencing the old effect. the old effect is still in the editor, but not used by the lock on ability any more.

then they messed up the new effects, resulting in double cooldown, and never realized it since they just looked at tooltip and did no real testing

go blizzard.


im too lazy to actually try and figure out how exactly the weapon works in the editor, but i can tell from looking at it that it is needlessly complicated, just like the actual unit

in heptacraft i remade cyclones into a dedicated anti-air unit that can shoot while moving. no lock on gimmick required.
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