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On May 10 2016 20:11 digmouse wrote:Show nested quote +On May 10 2016 12:04 Dodgin wrote: They should just copy paste the ladder revamp that they're doing in HotS, same engine after all. 5 bucks the ladder revamp is exactly the same. 10 bucks says that it will be revamped after hearthstone's new ladder system.
On May 11 2016 06:11 The_Red_Viper wrote:Show nested quote +On May 11 2016 04:01 Musicus wrote:On May 11 2016 02:16 purakushi wrote:Chat emoticons are coming with patch 3.3 also http://us.battle.net/sc2/en/blog/20117130/Kind of confused why they listed the Abathur icons separately. Makes it seem like it is for purchase. Hopefully, Abathur is free or earnable. I think it has already been announced way back that all the future commanders that will be added will have to be bought. I hope the price will be reasonable... I think honestly anything past 5 dollars is kinda stretching. Idk, If they throw in a Voice pack, maybe a few more dollars.
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the game is improving over time, it can be seen that blizzard is looking into this game in a long term way, which is great
Heart of the Swarm was actually playable... so no, its not improving. Its a goddamn miracle that we got macro mechanics back seeing how unwilling Blizzard is to listen to the community on anything.
I wasn't referring only to singleplayer stuff.
I wasn't either. I was referring to non ladder/official sc2 1v1 game modes.
There are 0 rts games at this moment that players can rely on (if you don't count wc3 and bw).
I understand you must have meant other than sc2 but for purpose of clever argument - couldn't have put it better myself.
sc2 is and will remain the only competitive rts game in years to come.
That's exactly why I'm sad that Blizzard is ruining it.
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On May 11 2016 08:01 Shapelog wrote:Show nested quote +On May 10 2016 20:11 digmouse wrote:On May 10 2016 12:04 Dodgin wrote: They should just copy paste the ladder revamp that they're doing in HotS, same engine after all. 5 bucks the ladder revamp is exactly the same. 10 bucks says that it will be revamped after hearthstone's new ladder system. Show nested quote +On May 11 2016 06:11 The_Red_Viper wrote:On May 11 2016 04:01 Musicus wrote:On May 11 2016 02:16 purakushi wrote:Chat emoticons are coming with patch 3.3 also http://us.battle.net/sc2/en/blog/20117130/Kind of confused why they listed the Abathur icons separately. Makes it seem like it is for purchase. Hopefully, Abathur is free or earnable. I think it has already been announced way back that all the future commanders that will be added will have to be bought. I hope the price will be reasonable... I think honestly anything past 5 dollars is kinda stretching. Idk, If they throw in a Voice pack, maybe a few more dollars. Hm i am not sure how much i would pay for it tbh, probably not more than 2-3 euro though^^
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Stop complaining about the ladder or 1on1 when they announce co op content, it makes you sound like a spoiled 12 year old.
Ive seen page long threads with players stating reasons why blizzard should never touch the ladder, and just let the meta evolve. On the other hand you have players identify every 0.001 imbalance and beg for nerfs.
Coop is the only thing noone takes all too seriously, its a fun mode that brings plenty of players back to starcraft, lets you play with your friends - and unlike archon mode - was a the big success of LotV. Stop hating on it just because you dont enjoy it.
I hit grandmasters at some point in HotS, but i almost never ladder today - a game of coop gives me the fun of casually logging in to starcraft - without having to be on top of the meta, try extremely hard or win/ lose the game to someone who BMs you afterwards
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On May 11 2016 08:59 weikor wrote: Stop complaining about the ladder or 1on1 when they announce co op content, it makes you sound like a spoiled 12 year old.
Ive seen page long threads with players stating reasons why blizzard should never touch the ladder, and just let the meta evolve. On the other hand you have players identify every 0.001 imbalance and beg for nerfs.
Coop is the only thing noone takes all too seriously, its a fun mode that brings plenty of players back to starcraft, lets you play with your friends - and unlike archon mode - was a the big success of LotV. Stop hating on it just because you dont enjoy it.
I hit grandmasters at some point in HotS, but i almost never ladder today - a game of coop gives me the fun of casually logging in to starcraft - without having to be on top of the meta, try extremely hard or win/ lose the game to someone who BMs you afterwards
Couldn't have put it better myself. I like the game and I know I'll never be good at it. I just do not have the time in my life anymore to invest into gaining that much skill. But recently, some of my friends that enjoyed it way back in WoL are starting to get back into it so I'll have someone on I know that I can sit on skype and just have fun playing the game with.
The reason why they are starting to get back into it is because I talked them into downloading the free arcade and playing some custom games with me. After that, I showed them what Co-Op missions were all about and now they want to learn more about the units as they are now so that they too can have fun playing the casual semi competitive modes.
A large portion of the diehard fan base is still gonna sit here or on reddit or at bnet and bitch about balance but that's what passionate players do. At the end of the day Blizzard is a company and companies need to make money. Adding more stuff for casual players to do is only going to help them make more money. The scene in it's entirety can only benefit from having more players and esports viewers.
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identify every 0.001 imbalance and beg for nerfs.
I wish it was as simple as a balance problem. It's a design problem.
This game can either be a good competitive game that focuses all of its resources on being just that, or a good casual game. Blizzard is already putting a ton of effort into the campaign and co op missions, and is clearly not able to handle making it a good competitive game at the same time. I wish they would just make up their mind on what they want StarCraft to be.
The whole premise of StarCraft is hardcore strategy. Games that aren't easy or relaxing. Games that make players mad in real life because they are faced with their own failures every game. It's about trying extremely hard to win. That's what makes StarCraft so great. If you want to log in and do something "Casual" then perhaps you are logging in to the wrong game.
Do I mind if StarCraft allows for casual play within itself? No. Absolutely not! In fact I believe it's a great way to expand the community by introducing new players to the hardcore scene through casual gamemodes, or simply having modes that allow for players to relax. The problem? Blizzard can't seem to manage to do both hardcore and casual modes at the same time well enough.
Three MONTHS AND COUNTING without a balance patch, in a time when strategic diversity is nearly non existent and frankly no longer nearly as fun to play as HOTS for many of the hardcore followers. And their "patch" notes come out with changes that are so completely irrelevant and fundamentally flawed that it's impossible to comprehend how anyone could have come up with such a patch by any stretch of reasoning, after 3 MONTHS, if they spent even 1 DAY looking at what the community has been telling them for years.
To the hardcore following of the game this patch is borderline insulting after what was done (or lack thereof) to the hardcore part of the game.
It's just incredibly disappointing to see to see Blizzard neglect and ruin that which you devoted so much of yourself to for so long, while Blizzard works on content for people who are probably never going to experience StarCraft for what it truly is.
Unfortunately this is 100% correct: At the end of the day Blizzard is a company and companies need to make money. Adding more stuff for casual players to do is only going to help them make more money.
But I guess there's just a little bit of me that's hoping that Blizzard doesn't underestimate what the value of their integrity and their die hard fans that have supported them so much.
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On May 11 2016 13:17 SwiftCrane wrote: This game can either be a good competitive game that focuses all of its resources on being just that, or a good casual game. Blizzard is already putting a ton of effort into the campaign and co op missions, and is clearly not able to handle making it a good competitive game at the same time. I wish they would just make up their mind on what they want StarCraft to be.
This game is already an amazingly good competitive game. When you get 20k viewers on dreamhack finals for starcraft compared to 200k in other games, it's not because the game is not amazing on competitive level and it needs patch to survive, it's because it's frustrating on casual level. Starcrafts needs to be both if it wants to succeed long term. If you don't have casual viewers you don't have competitive scene. Simple as that.
Even if blizzard focuses 150% on competitive gameplay, that ain't gonna change the number of fans/viewers by tiny bit. Average sc2 player / fan / viewer doesn't give an f about small nerfs/buffs.
Sorry but I just can't imagine how can a balance patch make any impact on viewership. Most problems lie below diamond level anyway where these things don't matter as much, and don't forget that that's where majority of players are, so...
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So, to get this back to co-op and 3.3, it looks like Abathur's units evolve right on the battlefield as you kill enemy units and collect essence. It could be interesting and I wonder if they do it automatically. I can't imagine ever thinking "no, I want that roach to remain a roach, not a massive and powerful brutalisk!" The twitter video shows a roach become a brutalisk and a mutalisk become a leviathan. I hope Abathur evolves from the other zerg commanders and doesn't show up on the battlefield. Instead, he controls it from space or something like the others, unless he is similar to his HoTS unit where he continuously spits out locusts, but that seems more like a Zagara thing.
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As long as I don't need to pay for the ladder, they can keep on bringing in these pay-2-play games. I don't mind. I'm not spending a cent on that stuff either.
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I don't want the balance patch to directly improve viewership. I want Blizzard to show some love to the hardcore community rather than ignoring it. And do you really think that a game with many available strategies that is way more fun to watch wouldn't get more views than the same thing every game? I often find myself and my friends playing other games instead of watching tournaments because the gameplay is so same and boring.
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On May 11 2016 13:17 SwiftCrane wrote:I wish it was as simple as a balance problem. It's a design problem. This game can either be a good competitive game that focuses all of its resources on being just that, or a good casual game. Blizzard is already putting a ton of effort into the campaign and co op missions, and is clearly not able to handle making it a good competitive game at the same time. I wish they would just make up their mind on what they want StarCraft to be.
Starcraft is a different experience for different APM levels. Every adjustment of 50 APM makes it a different game. a 50 APM player experiences the game very differently from how a 150 APM player experiences it. Moving from 50 APM to 100 APM to 150 APM to 200 APM really is 4 different game experiences. When WoL was released Morhaime said it would be a game for all skill levels. Blizzard made up their mind in July 2010 and told you
Co-Op buddies have a different experience. Co-Op buddies that play 2v2 competitive ladder are different. There is a community that plays 3 player versus 3 AI games. Again, another experience. Others of limited skill get enjoyment out of finally beating the campaign on brutal after 20 tries.
Every one is in the minority for how they like the game. Every aspect of Starcraft2 appeals to a minority of players. http://www.pcgamer.com/world-of-warcraft-designer-discusses-the-difficulty-of-dealing-with-feedback/
Blizzard will continue to work on many aspects of SC2 from Nova Missions to Co-op to Arcade etc etc.. and they'll continue to support the wide variety of players that enjoy the game for different reasons. And money talks. If SC2 players continue to pull in new paying customers via Co-Op then Blizzard will recognize this and keep supporting Co-Op to continue the influx of new paying customers. If the Nova Mission packs hit a certain sales # you can better believe we'll get even more single player campaign missions. Money talks... bullshit walks.
your empathy for long time SC2 and WC3 players is heart warming and makes me believe in the goodness of humanity. for a guy who has only played a few months you really have a soft spot for the terran mech community. either that or you're an avilo alt. but i'm an optmistic guy so i won't look at it in such a negative way. the emotional depth of your posts is really touching.. and i really do mean that. honestly.
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No voice pack, yet 
Hopefully Blizzard just gives the voice pack to those who buy the Abathur commander.
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Hmpf I'll probably end up getting Abathur then. I was thinking to myself today: "below 3€ I'm definitely getting him, above 5€ definitely not"
Now it's on the upper border of my comfort zone, but I can see my drunk self just clicking the buy button :D
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I'd really love if we could pick a random commander. I'd like to be able to play a random commander drawn from all 8 of the available ones, but I know other people wouldn't want to play certain commanders. I think they should add a check box so you could decide which pool of commanders you can draw from in a random draw.
(BTW I think they should do this for race picking in ladder as well.)
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I'm more excited for the missing unit sounds, portraits and icons for the Guardian/Devourer/Brutalisk that will come along with the Abathur commander. Need them for my mod 
Gonna buy the Abathur anyway, gameplay sounds fun. I wonder what else is there incoming in the 3.3? Sounds like some big changes (mutators, commander, emoticons etc.).
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I believe SC2 would be much more popular if they had released the game later but with all this casual stuff that comes out now. I don't think casuals that quit sc2 will come back because of this / if they even hear about new features.
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On May 13 2016 04:51 The Bottle wrote: I'd really love if we could pick a random commander. I'd like to be able to play a random commander drawn from all 8 of the available ones, but I know other people wouldn't want to play certain commanders. I think they should add a check box so you could decide which pool of commanders you can draw from in a random draw.
(BTW I think they should do this for race picking in ladder as well.)
I think random is a great idea and would be surprised if we didn't see this eventually. We have random maps for bonus, should be the same for commanders IMO.
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On May 13 2016 04:51 The Bottle wrote: I'd really love if we could pick a random commander. I'd like to be able to play a random commander drawn from all 8 of the available ones, but I know other people wouldn't want to play certain commanders. I think they should add a check box so you could decide which pool of commanders you can draw from in a random draw.
(BTW I think they should do this for race picking in ladder as well.)
You can pick a random commander, all you need is a dice.
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But yeah, I really look forward to this patch! When is it coming? Was it ever announced?
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