• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:15
CET 15:15
KST 23:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Team Liquid Map Contest - Preparation Notice6Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza1Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258
StarCraft 2
General
How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Team Liquid Map Contest - Preparation Notice ByuL: The Forgotten Master of ZvT Nexon's StarCraft game could be FPS, led by UMS maker Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV Winter Championship 2026 RSL Season 4 announced for March-April Sea Duckling Open (Global, Bronze-Diamond) PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 515 Together Forever Mutation # 514 Ulnar New Year Mutation # 513 Attrition Warfare
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Effort misses out on ASL S21 BW General Discussion battle.net problems Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifier #1 - Sunday 21:00 CET Small VOD Thread 2.0 BWCL Season 64 Announcement
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Diablo 2 thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1738 users

Patch 3.3: New Co-op Content and Features - Page 4

Forum Index > SC2 General
120 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
PressureSC2
Profile Joined January 2016
122 Posts
Last Edited: 2016-05-10 10:51:11
May 10 2016 10:50 GMT
#61
Please consider following for patch 3.4:

Patch notes 3.4

- Added cyclone HP and range, but removed lockon ability

End of patch notes.


It would be a fantastic patch.

Thanks,

Chris
digmouse
Profile Blog Joined November 2010
China6330 Posts
May 10 2016 11:11 GMT
#62
On May 10 2016 12:04 Dodgin wrote:
They should just copy paste the ladder revamp that they're doing in HotS, same engine after all.

5 bucks the ladder revamp is exactly the same.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
May 10 2016 11:31 GMT
#63
On May 10 2016 08:31 breaker1328 wrote:
Show nested quote +
On May 10 2016 08:28 huller20 wrote:
I enjoy tavern brawl in hearthstone. This sounds similar. A unique challenge each week, good fun.


Agreed, having more options for casual players is the right way to go.

Now if only I had irl friends that played SC2

Yup. This would have been awesome 3 years ago...
SwiftCrane
Profile Joined April 2016
26 Posts
May 10 2016 11:49 GMT
#64
Having more options for casuals is the way to go


ROFL meanwhile the actual ladder that starcraft is so well known for is complete trash for over 3 months. I think the whole "more people play casual gamemodes than ladder so that should be the focus" argument is really stupid. Starcraft is popular and where it is because of its pro scene and because of its hardcore ladder gameplay, not because of casual campaign play, and as long as Blizzard focuses on co-op "patches" instead of actually fixing the game the game popularity will steadily decline. There used to be a time when I played almost only starcraft because I liked it so much, despite its many flaws, but for this past week I've been playing overwatch beta, realizing how much more fun I was having than when I played tankevac vs tankevac or died to pylon at ramp rush in TvP, or had to fight a zerg massing ravagers into fast unkillable ultras.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
May 10 2016 12:30 GMT
#65
we need better chat rooms and actually good looking lobbies for game rooms with people you don't know

not this stuff, lol
maru lover forever
Tresher
Profile Joined October 2011
Germany404 Posts
May 10 2016 12:47 GMT
#66
^ what makes you think this might not be included in Patch 3.3 ? This is clearly not all what they planned. There is also a slightly changed Main Menu UI coming. So it might be possible there is more to come.
Extreme Force
InfCereal
Profile Joined December 2011
Canada1759 Posts
May 10 2016 13:02 GMT
#67
On May 10 2016 20:49 SwiftCrane wrote:
Show nested quote +
Having more options for casuals is the way to go


ROFL meanwhile the actual ladder that starcraft is so well known for is complete trash for over 3 months. I think the whole "more people play casual gamemodes than ladder so that should be the focus" argument is really stupid. Starcraft is popular and where it is because of its pro scene and because of its hardcore ladder gameplay, not because of casual campaign play, and as long as Blizzard focuses on co-op "patches" instead of actually fixing the game the game popularity will steadily decline. There used to be a time when I played almost only starcraft because I liked it so much, despite its many flaws, but for this past week I've been playing overwatch beta, realizing how much more fun I was having than when I played tankevac vs tankevac or died to pylon at ramp rush in TvP, or had to fight a zerg massing ravagers into fast unkillable ultras.


You clearly don't play the game if you think ladder is trash. Cheese is never going away. Learn to take a loss, or go to overwatch where you can blame your losses on your healer.
Cereal
JimmyJRaynor
Profile Blog Joined April 2010
Canada17296 Posts
May 10 2016 13:38 GMT
#68
the ladder and automatch are merely a means to an end. the ladder and automatch finds me a similarly skilled low latency opponent in less than 2 minutes and often less than 20 seconds.

job done.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Neemi
Profile Joined August 2012
Netherlands656 Posts
May 10 2016 13:38 GMT
#69
On May 10 2016 08:05 Amui wrote:
Might fire up SC2 to play a few more rounds of co-op. I probably won't hit level 90 on any hero any time in the next decade, but hey, it's content that I enjoy now that I'm a filthy casual SC2 player.


From what I understand, is that winning with any commander at level 15 contributes to an overall Mastery pool. Whenever you play a mission, you can then spend your entire Mastery pool the way you want to for that specific mission. For instance, you may get 5 mastery points through a level 15 Raynor, making your Mastery level 5. You could then spend these five Mastery points on your commander of choice before a mission. Then, when you decide to get 5 mastery points through a level 15 Kerrigan, your overall mastery level will be 10, which would give you 10 points to spend on any commander before each mission. So it wouldn't be quite as impossible to hit level 90 overall!

What I'm wondering is whether or not we can spend mastery points we've earned on commanders that are not level 15 yet. If not, then I dearly hope I don't get paired up with a level 1-2 commander for a brutal mutator mission.
Cute
DrSeRRoD
Profile Joined October 2010
United States490 Posts
May 10 2016 13:48 GMT
#70
I still wish they would release two commanders at a time to avoid everyone returning to play the same commander and causing a long wait for games. Alternatively, allow the game to use the same commander in the first week it is released so everyone can play the new commander and experiment with the skills and units without waiting long or asking a friend not to play it so you can queue together.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
May 10 2016 14:09 GMT
#71
I'm looking forward to these changes, and playing a bit more co-op. My buddies don't always wanna play 2v2, and I haven't really been honing my skills for 1v1 play.
kiss kiss fall in love
SwiftCrane
Profile Joined April 2016
26 Posts
May 10 2016 15:05 GMT
#72
You clearly don't play the game if you think ladder is trash. Cheese is never going away. Learn to take a loss, or go to overwatch where you can blame your losses on your healer.


Actually I've played the game for quite a while in the past 3 months! Cheese might never go away, but bullshit no skill to use mechanics might. I don't mind being able to be cannon rushed, I just wish that in that situation the skill required from both sides would be similar. Dying to somebody putting a pylon at your ramp, is BS and everyone knows it, its entirely different from dying to something like a cannon rush because it's not an allin, it's a free advantage. Even Blizzard admits that this wasn't what they intended for the pylon cannon.

I also fail to see how tankevac liberator vs tankevac liberator EVERY TVT is an issue with "learning to take a loss" rather than an issue with game design and lack of strategic diversity. I don't have to lose to something for it to be stupid.

And just for the record, nobody "blames the healer" for their loss in overwatch. 90% of the time it's the team composition. Since a pub means you can't communicate well with your team, you can't set up a proper composition because your team is likely full of morons who decide to go mass symmetra every game. But regardless of this BS overwatch is still incredibly fun! Why? Because it never was about "blaming your loss on somebody else". It's more like this: Blizzard cares about overwatch so they patch it and balance the characters to make sure the game isn't always the same and that a large VARIETY of playstyles is suited an available. Meanwhile blizzard doesn't give a shit about starcraft, and makes every tvt a marine tankevac liberator spamfest, makes zerg spam mass ravager until they rush out OP hive tech and has protoss taking bases without building any units because they can create free cannons everywhere to defend any harass attempt.
m4d
Profile Joined May 2016
10 Posts
Last Edited: 2016-05-10 15:12:24
May 10 2016 15:11 GMT
#73
On May 10 2016 20:49 SwiftCrane wrote:
Show nested quote +
Having more options for casuals is the way to go


ROFL meanwhile the actual ladder that starcraft is so well known for is complete trash for over 3 months. I think the whole "more people play casual gamemodes than ladder so that should be the focus" argument is really stupid. Starcraft is popular and where it is because of its pro scene and because of its hardcore ladder gameplay, not because of casual campaign play, and as long as Blizzard focuses on co-op "patches" instead of actually fixing the game the game popularity will steadily decline. There used to be a time when I played almost only starcraft because I liked it so much, despite its many flaws, but for this past week I've been playing overwatch beta, realizing how much more fun I was having than when I played tankevac vs tankevac or died to pylon at ramp rush in TvP, or had to fight a zerg massing ravagers into fast unkillable ultras.


You are missing the whole point. While starcraft 1v1 laddering is painful for casual gamers, they still enjoy playing strategy games. Casual content in sc2 is very much needed. Competitive scene is alive mainly because of casual players, and even though they may not prefer grinding 1v1 ladder games, they do enjoy watching and following the scene. Gaming is all about number of fans/viewers.

Someone said that this should be done 3 years ago. I agree, but this game is very far from dead. Look at how cs:go revived the whole cs scene just by adding stuff and listening to its players. It really grew over the years and I finally feel that blizzard is listening and doing the same thing. I don't see a new amazing rts game in the near future, and while sc2 numbers felt down a little bit, they will be coming back. Once you're rts gamer you never go back. Well tbh, some players quit rts games because of its complexity, and that's where MOBA kicks in. That's what happened to WC3 - it was too hard for casual gamers.

RTS is gonna live and so is sc2. SC2 is an amazing game.

Incognoto
Profile Blog Joined May 2010
France10239 Posts
May 10 2016 15:13 GMT
#74
I don't really know that what you're saying is accurate.

Besides, cannon rushing is HARD. I tried to offrace protoss and cannon rush every game on the NA ladder. I can only barely win in PvPs, ironically enough. at gold level too

cannon rushing is very difficult
maru lover forever
washikie
Profile Joined February 2011
United States752 Posts
May 10 2016 16:34 GMT
#75
On May 11 2016 00:13 Incognoto wrote:
I don't really know that what you're saying is accurate.

Besides, cannon rushing is HARD. I tried to offrace protoss and cannon rush every game on the NA ladder. I can only barely win in PvPs, ironically enough. at gold level too

cannon rushing is very difficult


I don't find it that hard. I frequently off race as Protoss and last season had a 63% win rate vs Terran masters exclusivly cannon rushing them. Still it definitely requires good micro and speed since you have to keep probe alive while canceling dying pylons and canons. Pylon rush on the other hand is realy irritating sure it may be balanced. But I do think it's dumb that I have to react to supply depots built on my ramp as a serius threat.
"when life gives Hero lemons he makes carriers" -Artosis
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2016-05-10 17:18:56
May 10 2016 17:16 GMT
#76
Chat emoticons are coming with patch 3.3 also

http://us.battle.net/sc2/en/blog/20117130/

Kind of confused why they listed the Abathur icons separately. Makes it seem like it is for purchase. Hopefully, Abathur is free or earnable.
T P Z sagi
Musicus
Profile Joined August 2011
Germany23576 Posts
May 10 2016 19:01 GMT
#77
On May 11 2016 02:16 purakushi wrote:
Chat emoticons are coming with patch 3.3 also

http://us.battle.net/sc2/en/blog/20117130/

Kind of confused why they listed the Abathur icons separately. Makes it seem like it is for purchase. Hopefully, Abathur is free or earnable.


I think it has already been announced way back that all the future commanders that will be added will have to be bought.
Maru and Serral are probably top 5.
SwiftCrane
Profile Joined April 2016
26 Posts
Last Edited: 2016-05-10 20:00:59
May 10 2016 19:58 GMT
#78
revived the whole cs scene just by adding stuff and listening to its players. It really grew over the years and I finally feel that blizzard is listening and doing the same thing


Except that Blizzard HASN'T been listening. After 3 months of making a patch (3 months of "listening" to the community) they recieved overwhelmingly negative responses to every change they proposed.

I don't mind casuals playing co op missions. I just feel that Blizzard needs to get their priorities straight, 3 months to make crappy patch, meanwhile 3 months to add amazing co op content. Blizzard can't sit on the fence about what they fund the most. They either get one fantastic thing with another thing lacking or they get two things that are average. Right now it just feels like they are putting way more priority into the casual stuff.

And just wondering about this:
and even though they may not prefer grinding 1v1 ladder games, they do enjoy watching and following the scene


Why do co op missions help them be interested in the pro scene? They are nothing alike! That's like me saying I like to follow the CS:GO pro scene because I play hearthstone and they are both video games. I would go so far as to say co op mission players aren't actually playing StarCraft. From my point of view I enjoy watching the pro scene because I can appreciate the skill level of the pros by comparing it to mine and by learning from it as well as interacting with the viewership community. Playing co op missions provides none of this.

Competitive scene is alive mainly because of casual players


If singleplayer isn't the reason people watch the pro scene then those casuals that do watch it would watch it regardless of StarCraft having singleplayer and therefore the above statement is wrong. If I'm somehow missing how playing singleplayer can interest you in watching, but not playing real StarCraft please tell me, I'm genuinely interested.
m4d
Profile Joined May 2016
10 Posts
Last Edited: 2016-05-10 20:13:16
May 10 2016 20:07 GMT
#79
I wasn't referring only to singleplayer stuff. You are talking like that's the only thing besides 1v1 ladder. I'm talking also about casual things like arcade and archon mode, skins, trophies. It's very easy to be negative, but the game is improving over time, it can be seen that blizzard is looking into this game in a long term way, which is great. In a year, this game will be even better. There are 0 rts games at this moment that players can rely on (if you don't count wc3 and bw).

sc2 is and will remain the only competitive rts game in years to come.

I feel that we as a scene are too negative as well, and that doesn't help to keep the game going in a way that it deserves. I can see your point about casual gamers and watching sc2, but I feel blizzard is doing right things to make them enjoy the game more. Although they were doing really bad in first few years, but it's getting better.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
May 10 2016 21:11 GMT
#80
On May 11 2016 04:01 Musicus wrote:
Show nested quote +
On May 11 2016 02:16 purakushi wrote:
Chat emoticons are coming with patch 3.3 also

http://us.battle.net/sc2/en/blog/20117130/

Kind of confused why they listed the Abathur icons separately. Makes it seem like it is for purchase. Hopefully, Abathur is free or earnable.


I think it has already been announced way back that all the future commanders that will be added will have to be bought.

I hope the price will be reasonable...
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Winter Champion…
12:00
Playoffs
Cure vs SHIN
Solar vs Zoun
WardiTV1060
IndyStarCraft 157
Rex140
EnkiAlexander 37
LiquipediaDiscussion
Ultimate Battle
12:00
Light vs ZerO
Light vs ZerO
UltimateBattle 855
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 157
Rex 140
SortOf 131
Vindicta 15
StarCraft: Brood War
Sea 69270
Britney 30606
Jaedong 1334
firebathero 352
Light 263
Rush 138
Larva 105
Pusan 92
Mind 76
Hyun 74
[ Show more ]
Sea.KH 66
Snow 62
[sc1f]eonzerg 47
Sharp 27
sSak 25
GoRush 19
IntoTheRainbow 19
HiyA 17
Bale 17
Nal_rA 13
Terrorterran 13
ajuk12(nOOB) 12
SilentControl 11
ivOry 7
Rock 6
Dota 2
Gorgc4229
qojqva1532
BananaSlamJamma138
Counter-Strike
olofmeister1645
markeloff97
Heroes of the Storm
Khaldor105
Other Games
singsing2556
B2W.Neo1294
Beastyqt435
hiko371
Lowko332
crisheroes302
XaKoH 143
KnowMe79
QueenE75
Organizations
Other Games
BasetradeTV207
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis6944
• Jankos1777
• TFBlade874
Upcoming Events
OSC
3h 46m
Replay Cast
9h 46m
CranKy Ducklings
19h 46m
WardiTV Winter Champion…
21h 46m
AI Arena Tournament
1d 5h
Replay Cast
1d 9h
Sparkling Tuna Cup
1d 19h
WardiTV Winter Champion…
1d 21h
OSC
1d 22h
Replay Cast
2 days
[ Show More ]
Replay Cast
2 days
Monday Night Weeklies
3 days
OSC
3 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-03-05
PiG Sty Festival 7.0
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21: Qualifier #1
ASL Season 21: Qualifier #2
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
NationLESS Cup
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.