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Patch 3.3: New Co-op Content and Features - Page 4

Forum Index > SC2 General
120 CommentsPost a Reply
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PressureSC2
Profile Joined January 2016
122 Posts
Last Edited: 2016-05-10 10:51:11
May 10 2016 10:50 GMT
#61
Please consider following for patch 3.4:

Patch notes 3.4

- Added cyclone HP and range, but removed lockon ability

End of patch notes.


It would be a fantastic patch.

Thanks,

Chris
digmouse
Profile Blog Joined November 2010
China6329 Posts
May 10 2016 11:11 GMT
#62
On May 10 2016 12:04 Dodgin wrote:
They should just copy paste the ladder revamp that they're doing in HotS, same engine after all.

5 bucks the ladder revamp is exactly the same.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
May 10 2016 11:31 GMT
#63
On May 10 2016 08:31 breaker1328 wrote:
Show nested quote +
On May 10 2016 08:28 huller20 wrote:
I enjoy tavern brawl in hearthstone. This sounds similar. A unique challenge each week, good fun.


Agreed, having more options for casual players is the right way to go.

Now if only I had irl friends that played SC2

Yup. This would have been awesome 3 years ago...
SwiftCrane
Profile Joined April 2016
26 Posts
May 10 2016 11:49 GMT
#64
Having more options for casuals is the way to go


ROFL meanwhile the actual ladder that starcraft is so well known for is complete trash for over 3 months. I think the whole "more people play casual gamemodes than ladder so that should be the focus" argument is really stupid. Starcraft is popular and where it is because of its pro scene and because of its hardcore ladder gameplay, not because of casual campaign play, and as long as Blizzard focuses on co-op "patches" instead of actually fixing the game the game popularity will steadily decline. There used to be a time when I played almost only starcraft because I liked it so much, despite its many flaws, but for this past week I've been playing overwatch beta, realizing how much more fun I was having than when I played tankevac vs tankevac or died to pylon at ramp rush in TvP, or had to fight a zerg massing ravagers into fast unkillable ultras.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
May 10 2016 12:30 GMT
#65
we need better chat rooms and actually good looking lobbies for game rooms with people you don't know

not this stuff, lol
maru lover forever
Tresher
Profile Joined October 2011
Germany404 Posts
May 10 2016 12:47 GMT
#66
^ what makes you think this might not be included in Patch 3.3 ? This is clearly not all what they planned. There is also a slightly changed Main Menu UI coming. So it might be possible there is more to come.
Extreme Force
InfCereal
Profile Joined December 2011
Canada1759 Posts
May 10 2016 13:02 GMT
#67
On May 10 2016 20:49 SwiftCrane wrote:
Show nested quote +
Having more options for casuals is the way to go


ROFL meanwhile the actual ladder that starcraft is so well known for is complete trash for over 3 months. I think the whole "more people play casual gamemodes than ladder so that should be the focus" argument is really stupid. Starcraft is popular and where it is because of its pro scene and because of its hardcore ladder gameplay, not because of casual campaign play, and as long as Blizzard focuses on co-op "patches" instead of actually fixing the game the game popularity will steadily decline. There used to be a time when I played almost only starcraft because I liked it so much, despite its many flaws, but for this past week I've been playing overwatch beta, realizing how much more fun I was having than when I played tankevac vs tankevac or died to pylon at ramp rush in TvP, or had to fight a zerg massing ravagers into fast unkillable ultras.


You clearly don't play the game if you think ladder is trash. Cheese is never going away. Learn to take a loss, or go to overwatch where you can blame your losses on your healer.
Cereal
JimmyJRaynor
Profile Blog Joined April 2010
Canada16683 Posts
May 10 2016 13:38 GMT
#68
the ladder and automatch are merely a means to an end. the ladder and automatch finds me a similarly skilled low latency opponent in less than 2 minutes and often less than 20 seconds.

job done.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Neemi
Profile Joined August 2012
Netherlands656 Posts
May 10 2016 13:38 GMT
#69
On May 10 2016 08:05 Amui wrote:
Might fire up SC2 to play a few more rounds of co-op. I probably won't hit level 90 on any hero any time in the next decade, but hey, it's content that I enjoy now that I'm a filthy casual SC2 player.


From what I understand, is that winning with any commander at level 15 contributes to an overall Mastery pool. Whenever you play a mission, you can then spend your entire Mastery pool the way you want to for that specific mission. For instance, you may get 5 mastery points through a level 15 Raynor, making your Mastery level 5. You could then spend these five Mastery points on your commander of choice before a mission. Then, when you decide to get 5 mastery points through a level 15 Kerrigan, your overall mastery level will be 10, which would give you 10 points to spend on any commander before each mission. So it wouldn't be quite as impossible to hit level 90 overall!

What I'm wondering is whether or not we can spend mastery points we've earned on commanders that are not level 15 yet. If not, then I dearly hope I don't get paired up with a level 1-2 commander for a brutal mutator mission.
Cute
DrSeRRoD
Profile Joined October 2010
United States490 Posts
May 10 2016 13:48 GMT
#70
I still wish they would release two commanders at a time to avoid everyone returning to play the same commander and causing a long wait for games. Alternatively, allow the game to use the same commander in the first week it is released so everyone can play the new commander and experiment with the skills and units without waiting long or asking a friend not to play it so you can queue together.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
May 10 2016 14:09 GMT
#71
I'm looking forward to these changes, and playing a bit more co-op. My buddies don't always wanna play 2v2, and I haven't really been honing my skills for 1v1 play.
kiss kiss fall in love
SwiftCrane
Profile Joined April 2016
26 Posts
May 10 2016 15:05 GMT
#72
You clearly don't play the game if you think ladder is trash. Cheese is never going away. Learn to take a loss, or go to overwatch where you can blame your losses on your healer.


Actually I've played the game for quite a while in the past 3 months! Cheese might never go away, but bullshit no skill to use mechanics might. I don't mind being able to be cannon rushed, I just wish that in that situation the skill required from both sides would be similar. Dying to somebody putting a pylon at your ramp, is BS and everyone knows it, its entirely different from dying to something like a cannon rush because it's not an allin, it's a free advantage. Even Blizzard admits that this wasn't what they intended for the pylon cannon.

I also fail to see how tankevac liberator vs tankevac liberator EVERY TVT is an issue with "learning to take a loss" rather than an issue with game design and lack of strategic diversity. I don't have to lose to something for it to be stupid.

And just for the record, nobody "blames the healer" for their loss in overwatch. 90% of the time it's the team composition. Since a pub means you can't communicate well with your team, you can't set up a proper composition because your team is likely full of morons who decide to go mass symmetra every game. But regardless of this BS overwatch is still incredibly fun! Why? Because it never was about "blaming your loss on somebody else". It's more like this: Blizzard cares about overwatch so they patch it and balance the characters to make sure the game isn't always the same and that a large VARIETY of playstyles is suited an available. Meanwhile blizzard doesn't give a shit about starcraft, and makes every tvt a marine tankevac liberator spamfest, makes zerg spam mass ravager until they rush out OP hive tech and has protoss taking bases without building any units because they can create free cannons everywhere to defend any harass attempt.
m4d
Profile Joined May 2016
10 Posts
Last Edited: 2016-05-10 15:12:24
May 10 2016 15:11 GMT
#73
On May 10 2016 20:49 SwiftCrane wrote:
Show nested quote +
Having more options for casuals is the way to go


ROFL meanwhile the actual ladder that starcraft is so well known for is complete trash for over 3 months. I think the whole "more people play casual gamemodes than ladder so that should be the focus" argument is really stupid. Starcraft is popular and where it is because of its pro scene and because of its hardcore ladder gameplay, not because of casual campaign play, and as long as Blizzard focuses on co-op "patches" instead of actually fixing the game the game popularity will steadily decline. There used to be a time when I played almost only starcraft because I liked it so much, despite its many flaws, but for this past week I've been playing overwatch beta, realizing how much more fun I was having than when I played tankevac vs tankevac or died to pylon at ramp rush in TvP, or had to fight a zerg massing ravagers into fast unkillable ultras.


You are missing the whole point. While starcraft 1v1 laddering is painful for casual gamers, they still enjoy playing strategy games. Casual content in sc2 is very much needed. Competitive scene is alive mainly because of casual players, and even though they may not prefer grinding 1v1 ladder games, they do enjoy watching and following the scene. Gaming is all about number of fans/viewers.

Someone said that this should be done 3 years ago. I agree, but this game is very far from dead. Look at how cs:go revived the whole cs scene just by adding stuff and listening to its players. It really grew over the years and I finally feel that blizzard is listening and doing the same thing. I don't see a new amazing rts game in the near future, and while sc2 numbers felt down a little bit, they will be coming back. Once you're rts gamer you never go back. Well tbh, some players quit rts games because of its complexity, and that's where MOBA kicks in. That's what happened to WC3 - it was too hard for casual gamers.

RTS is gonna live and so is sc2. SC2 is an amazing game.

Incognoto
Profile Blog Joined May 2010
France10239 Posts
May 10 2016 15:13 GMT
#74
I don't really know that what you're saying is accurate.

Besides, cannon rushing is HARD. I tried to offrace protoss and cannon rush every game on the NA ladder. I can only barely win in PvPs, ironically enough. at gold level too

cannon rushing is very difficult
maru lover forever
washikie
Profile Joined February 2011
United States752 Posts
May 10 2016 16:34 GMT
#75
On May 11 2016 00:13 Incognoto wrote:
I don't really know that what you're saying is accurate.

Besides, cannon rushing is HARD. I tried to offrace protoss and cannon rush every game on the NA ladder. I can only barely win in PvPs, ironically enough. at gold level too

cannon rushing is very difficult


I don't find it that hard. I frequently off race as Protoss and last season had a 63% win rate vs Terran masters exclusivly cannon rushing them. Still it definitely requires good micro and speed since you have to keep probe alive while canceling dying pylons and canons. Pylon rush on the other hand is realy irritating sure it may be balanced. But I do think it's dumb that I have to react to supply depots built on my ramp as a serius threat.
"when life gives Hero lemons he makes carriers" -Artosis
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2016-05-10 17:18:56
May 10 2016 17:16 GMT
#76
Chat emoticons are coming with patch 3.3 also

http://us.battle.net/sc2/en/blog/20117130/

Kind of confused why they listed the Abathur icons separately. Makes it seem like it is for purchase. Hopefully, Abathur is free or earnable.
T P Z sagi
Musicus
Profile Joined August 2011
Germany23576 Posts
May 10 2016 19:01 GMT
#77
On May 11 2016 02:16 purakushi wrote:
Chat emoticons are coming with patch 3.3 also

http://us.battle.net/sc2/en/blog/20117130/

Kind of confused why they listed the Abathur icons separately. Makes it seem like it is for purchase. Hopefully, Abathur is free or earnable.


I think it has already been announced way back that all the future commanders that will be added will have to be bought.
Maru and Serral are probably top 5.
SwiftCrane
Profile Joined April 2016
26 Posts
Last Edited: 2016-05-10 20:00:59
May 10 2016 19:58 GMT
#78
revived the whole cs scene just by adding stuff and listening to its players. It really grew over the years and I finally feel that blizzard is listening and doing the same thing


Except that Blizzard HASN'T been listening. After 3 months of making a patch (3 months of "listening" to the community) they recieved overwhelmingly negative responses to every change they proposed.

I don't mind casuals playing co op missions. I just feel that Blizzard needs to get their priorities straight, 3 months to make crappy patch, meanwhile 3 months to add amazing co op content. Blizzard can't sit on the fence about what they fund the most. They either get one fantastic thing with another thing lacking or they get two things that are average. Right now it just feels like they are putting way more priority into the casual stuff.

And just wondering about this:
and even though they may not prefer grinding 1v1 ladder games, they do enjoy watching and following the scene


Why do co op missions help them be interested in the pro scene? They are nothing alike! That's like me saying I like to follow the CS:GO pro scene because I play hearthstone and they are both video games. I would go so far as to say co op mission players aren't actually playing StarCraft. From my point of view I enjoy watching the pro scene because I can appreciate the skill level of the pros by comparing it to mine and by learning from it as well as interacting with the viewership community. Playing co op missions provides none of this.

Competitive scene is alive mainly because of casual players


If singleplayer isn't the reason people watch the pro scene then those casuals that do watch it would watch it regardless of StarCraft having singleplayer and therefore the above statement is wrong. If I'm somehow missing how playing singleplayer can interest you in watching, but not playing real StarCraft please tell me, I'm genuinely interested.
m4d
Profile Joined May 2016
10 Posts
Last Edited: 2016-05-10 20:13:16
May 10 2016 20:07 GMT
#79
I wasn't referring only to singleplayer stuff. You are talking like that's the only thing besides 1v1 ladder. I'm talking also about casual things like arcade and archon mode, skins, trophies. It's very easy to be negative, but the game is improving over time, it can be seen that blizzard is looking into this game in a long term way, which is great. In a year, this game will be even better. There are 0 rts games at this moment that players can rely on (if you don't count wc3 and bw).

sc2 is and will remain the only competitive rts game in years to come.

I feel that we as a scene are too negative as well, and that doesn't help to keep the game going in a way that it deserves. I can see your point about casual gamers and watching sc2, but I feel blizzard is doing right things to make them enjoy the game more. Although they were doing really bad in first few years, but it's getting better.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
May 10 2016 21:11 GMT
#80
On May 11 2016 04:01 Musicus wrote:
Show nested quote +
On May 11 2016 02:16 purakushi wrote:
Chat emoticons are coming with patch 3.3 also

http://us.battle.net/sc2/en/blog/20117130/

Kind of confused why they listed the Abathur icons separately. Makes it seem like it is for purchase. Hopefully, Abathur is free or earnable.


I think it has already been announced way back that all the future commanders that will be added will have to be bought.

I hope the price will be reasonable...
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
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