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Patch 3.3: New Co-op Content and Features

Forum Index > SC2 General
120 CommentsPost a Reply
Normal
InfCereal
Profile Joined December 2011
Canada1759 Posts
May 09 2016 19:34 GMT
#1
http://us.battle.net/sc2/en/blog/20112699

Patch 3.3 is bringing fantastic new content to StarCraft II’s Co-op Missions in the form of Mutators, Weekly Mutations, and Mastery Levels. These new features will be available to anyone playing StarCraft II, including Starter Edition players!



[image loading]


Mutators are special conditions that will bring additional challenge and diversity to existing Co-op Missions. Mutators can vary wildly, from having to fight a completely cloaked army, to dodging lava erupting from the ground. You’ll face these and more in our Weekly Mutations.

[image loading]


[image loading]


Each week, you’ll have the chance to take on a Weekly Mutation where we apply several Mutators to a Co-op Mission. The Weekly Mutation will be available for seven days with a break before the next one begins. Just like regular Co-op Missions, you’ll be able to choose a difficulty level that best suits your skills. Normal Co-op Missions will still be available and you’ll easily be able to toggle between both modes. We have many Weekly Mutations in the works but we want to give you a sneak peek of two of them today.

[image loading]


We call our first Weekly Mutation “Train of the Dead.” This challenge takes place on the “Oblivion Express” Co-op Mission, which still requires you to stop the supply trains. However, we’ve turned up the difficulty by deploying three deadly Mutators against you.

* Walking Infested – Every enemy you destroy will spawn infested terrors. The bigger the unit, the more infested will rise from it's corpse.
* Outbreak – Continuous waves of the infested horde march against your base, forcing you to keep your defenses tight at all times.
* Darkness – The fog of war is replaced with pure darkness and the mission’s objectives are hidden from the mini-map. You won’t know where the trains are and you won’t know where attacks are coming from.

[image loading]


[image loading]


The second challenge we’re looking at is called “Time Lock” and takes place on the “Lock & Load” mission. Army position, movement speed, and timing are paramount to success on this map. The following three Mutators will cripple each of these factors.

* Speed Freaks – The enemy moves faster than any unit you have at your disposal, giving you little time to react to their tactics.

* Time Warp – The Time Warp ability will be used against you, slowing the movement and attack speed of your units. These fields of time-manipulation must be avoided if you hope to succeed.

* Mag-nificient – Mag mines will be scattered all over the map, forcing your army to move with extreme caution. If you trip their proximity sensors, they’ll fly straight towards the unit that triggered them, causing terrible, terrible damage to you, or your ally.

[image loading]


[image loading]


[image loading]


If you’re able to conquer a Weekly Mutation, you’ll be rewarded with a bounty of bonus experience. There is a bounty for each of the four difficulty settings and completing a higher difficulty will reward you with the lower difficulty bounties. So if you beat the Weekly Mutation on Hard, you’ll receive experience bounties for Hard, Normal, and Casual. All of this extra experience will be very useful when earning the new Mastery Levels.

[image loading]


With all of these new challenges, you’re going to need some extra firepower, and that’s where the new Mastery levels come in. Any experience you earn on a maxed out level 15 commander will go towards earning Mastery levels, up to a maximum of 90. Each level grants you a point that you can spend on any of your level 15 commanders to increase their power. For example, you can spend points on Kerrigan to increase her attack damage or her energy regeneration rate. You’ll be able to decrease the time it takes to deploy Swann’s Laser Drill or increase the health of all his structures, including his turrets.

[image loading]


With up to 90 points available, you won’t be able to max out every category so you’ll need to make strategic decisions before heading into battle. Fortunately, you can reset your points at any time to prepare yourself for the next mission.

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Cereal
Psychobabas
Profile Blog Joined March 2006
2531 Posts
May 09 2016 19:36 GMT
#2
Yay! That's exactly what we have all been waiting for... facepalm...
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
May 09 2016 19:37 GMT
#3
I think this is great, i sometimes play with a friend who doesn't like ladder and we pretty much had no motivation anymore to play coop because it got stale really fast.
This should change that
GJ blizzard
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
InfCereal
Profile Joined December 2011
Canada1759 Posts
May 09 2016 19:38 GMT
#4
On May 10 2016 04:36 Psychobabas wrote:
Yay! That's exactly what we have all been waiting for... facepalm...


I mean, I'm beyond hyped for this.

I can't play VS with friends (Skill difference). I can play co-op with friends. This is fantastic news to me.
Cereal
Alch3mist
Profile Joined December 2011
Belgium29 Posts
May 09 2016 19:40 GMT
#5
I was hoping so much for the ladder revamp that they announced so long ago... Is that thing ever going to arrive?
InfCereal
Profile Joined December 2011
Canada1759 Posts
Last Edited: 2016-05-09 19:42:23
May 09 2016 19:42 GMT
#6
On May 10 2016 04:40 Alch3mist wrote:
I was hoping so much for the ladder revamp that they announced so long ago... Is that thing ever going to arrive?


Second half of 2016 is what they said during Blizzcon.
Cereal
Bareleon
Profile Blog Joined May 2011
371 Posts
May 09 2016 19:43 GMT
#7
I wonder how many emoticons will come with patch 3.3 assuming that face does mean emoticons.
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
May 09 2016 19:48 GMT
#8
I like this new content! this will be a lot of fun
http://www.twitch.tv/pinokotsbeer
JimmyJRaynor
Profile Blog Joined April 2010
Canada16684 Posts
Last Edited: 2016-05-09 19:54:04
May 09 2016 19:52 GMT
#9
On May 10 2016 04:36 Psychobabas wrote:
Yay! That's exactly what we have all been waiting for... facepalm...


in the first month of LotV more people played Co-Op than competitive multiplayer. as another poster indicated it provides a way for people of diverse skill and experience levels to play together.

On May 10 2016 04:40 Alch3mist wrote:
I was hoping so much for the ladder revamp that they announced so long ago... Is that thing ever going to arrive?


DK explained in one of his updates why a ladder revamp might not be the best way to spend resources.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
ssg
Profile Joined July 2011
United States1770 Posts
May 09 2016 20:02 GMT
#10
This is awesome. Thanks blizz
slit
Profile Joined March 2013
Spain212 Posts
May 09 2016 20:03 GMT
#11
Great news! Besides getting rekt on ladder, I'm always a single-player campaign or mission seeker, and Co-op wasn't different. This will make it more tempting (again). Thanks Blizzard!
Draddition
Profile Joined February 2014
United States59 Posts
May 09 2016 20:05 GMT
#12
Is it just me, or is that an Abathur portrait next to Karax in the last picture?
Nerchio
Profile Joined October 2009
Poland2633 Posts
May 09 2016 20:07 GMT
#13
Looks great, the initial co-op missions were pretty boring to me but now I can see myself playing them
Progamer"I am the best" - Nerchio , 2017.
lastride
Profile Joined April 2014
2390 Posts
May 09 2016 20:08 GMT
#14
Pretty cool. They put a lot of effort for sure
Musicus
Profile Joined August 2011
Germany23576 Posts
May 09 2016 20:20 GMT
#15
Awesome, content like this will really do wonders for sc2!
Maru and Serral are probably top 5.
Gwavajuice
Profile Joined June 2014
France1810 Posts
May 09 2016 20:20 GMT
#16
I don't play co-op, but gotta say Blizzard is actually putting great efforts into sc2 whatever people may say in these forums.
Dear INno and all the former STX boys.
Nocci
Profile Joined August 2010
Germany108 Posts
May 09 2016 20:21 GMT
#17
On May 10 2016 05:05 Draddition wrote:
Is it just me, or is that an Abathur portrait next to Karax in the last picture?


Yes it is, good catch!

Pause the video at 37s and you can get a better look, indeed a new commander

I'm pretty hyped for this.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
May 09 2016 20:25 GMT
#18
Nice!
Writerhttp://i.imgur.com/9p6ufcB.jpg
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
May 09 2016 20:32 GMT
#19
I'll probably get back into co op for a while now, looks pretty cool!
Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
May 09 2016 20:39 GMT
#20
I rarely say this, but hell, great job Blizzard!
washikie
Profile Joined February 2011
United States752 Posts
May 09 2016 20:55 GMT
#21
I'm prity happy about this co-op is the one thing I can convince my more casual friends to play in sc2. But it got old prity quick once you hit lv cap and beat every mission on brutal.
"when life gives Hero lemons he makes carriers" -Artosis
Silvana
Profile Blog Joined September 2013
3713 Posts
May 09 2016 21:01 GMT
#22
awesome stuff :D
Rehio
Profile Joined March 2011
United States1718 Posts
Last Edited: 2016-05-09 21:04:37
May 09 2016 21:03 GMT
#23
I play Co-op every day; been trying to get those final individual commander achievements casually over time. This is damn awesome, glad I'm actually going to be able to improve my commanders now.

Edit: And Jesus, bitching about not getting the exact content you want? Just because an update isn't aimed towards all your desires doesn't mean it's a bad one. More people play co-op than do competitive multi-player, from what I recall.
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2016-05-09 21:14:44
May 09 2016 21:13 GMT
#24
sry acedental repost.
"when life gives Hero lemons he makes carriers" -Artosis
seemsgood
Profile Joined January 2016
5527 Posts
May 09 2016 21:45 GMT
#25
Guess i can't play like casual player in that mode.
Hadronsbecrazy
Profile Joined September 2013
United Kingdom551 Posts
May 09 2016 22:04 GMT
#26
damn, good on you blizz, nice work :D
No need Build Orders, Only Micro,Favourite Players: Maru, Zest, soOjwa , CJherO
Rehio
Profile Joined March 2011
United States1718 Posts
May 09 2016 22:07 GMT
#27
On May 10 2016 06:45 seemsgood wrote:
Guess i can't play like casual player in that mode.


You are so amazingly superior to all of those casual players.
Matte3D
Profile Joined March 2012
Sweden26 Posts
May 09 2016 22:17 GMT
#28
Yay I actually like co-op. Plays it from time to time. :D
Bareleon
Profile Blog Joined May 2011
371 Posts
May 09 2016 22:28 GMT
#29
Idk why the emoticons are off on the side for...wouldn't it be easier to access them from in the chat window at the top like where the "options" are located?
InfCereal
Profile Joined December 2011
Canada1759 Posts
May 09 2016 22:36 GMT
#30
On May 10 2016 07:28 Bareleon wrote:
Idk why the emoticons are off on the side for...wouldn't it be easier to access them from in the chat window at the top like where the "options" are located?


Better question is why are we getting emotes.

Unless they're twitch emotes, I'd be all for that.
Cereal
Bareleon
Profile Blog Joined May 2011
371 Posts
May 09 2016 22:40 GMT
#31
On May 10 2016 07:36 InfCereal wrote:
Show nested quote +
On May 10 2016 07:28 Bareleon wrote:
Idk why the emoticons are off on the side for...wouldn't it be easier to access them from in the chat window at the top like where the "options" are located?


Better question is why are we getting emotes.

Unless they're twitch emotes, I'd be all for that.


What do you mean?



DrSeRRoD
Profile Joined October 2010
United States490 Posts
Last Edited: 2016-05-09 22:49:56
May 09 2016 22:45 GMT
#32
How long does a patch normally take to release after it is announced? I'd love to be able to play this before Overwatch releases.
NMxSardines
Profile Joined February 2012
77 Posts
Last Edited: 2016-05-09 22:53:10
May 09 2016 22:52 GMT
#33
On May 10 2016 04:36 Psychobabas wrote:
Yay! That's exactly what we have all been waiting for... facepalm...


Speak for yourself.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
May 09 2016 22:55 GMT
#34
This really is cool. I'm going to load the game up again just for this

I wish the multyplayer team would surprise us with positive stuff once in a while to. whispers from bellow: fix mech.
Head Coach Park: "They should buff tanks!"
TelecoM
Profile Blog Joined January 2010
United States10670 Posts
May 09 2016 23:04 GMT
#35
Hmm.. ok thanks
AKA: TelecoM[WHITE] Protoss fighting
Amui
Profile Blog Joined August 2010
Canada10567 Posts
May 09 2016 23:05 GMT
#36
Might fire up SC2 to play a few more rounds of co-op. I probably won't hit level 90 on any hero any time in the next decade, but hey, it's content that I enjoy now that I'm a filthy casual SC2 player.
Porouscloud - NA LoL
Tresher
Profile Joined October 2011
Germany404 Posts
May 09 2016 23:08 GMT
#37
I like that they are pushing Co-op more and more it´s a great mode. But it sucks having a terrible PC like me that can´t handle SC II properly anymore. All this new content and Im missing all this exciting stuff .
Extreme Force
ZenithM
Profile Joined February 2011
France15952 Posts
May 09 2016 23:13 GMT
#38
This really seems like fun actually. They probably should have thought of that sooner :D.
huller20
Profile Joined August 2010
United States112 Posts
May 09 2016 23:28 GMT
#39
I enjoy tavern brawl in hearthstone. This sounds similar. A unique challenge each week, good fun.
cha0
Profile Joined March 2010
Canada504 Posts
May 09 2016 23:30 GMT
#40
This looks awesome, super excited for it =D.
breaker1328
Profile Joined March 2016
Canada295 Posts
May 09 2016 23:31 GMT
#41
On May 10 2016 08:28 huller20 wrote:
I enjoy tavern brawl in hearthstone. This sounds similar. A unique challenge each week, good fun.


Agreed, having more options for casual players is the right way to go.

Now if only I had irl friends that played SC2
ShambhalaWar
Profile Joined August 2013
United States930 Posts
May 09 2016 23:56 GMT
#42
This is nice, Good Job!
TronJovolta
Profile Joined April 2013
United States323 Posts
May 10 2016 00:38 GMT
#43
I really want separate race MMR!!!!
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2016-05-10 00:54:18
May 10 2016 00:53 GMT
#44
Hoping that these are difficult but still grindable for lesser skilled players. Pretty cool content for SC2. Would be nice to see some in-game leaderboards and whatnot for brutal mutation missions..

Still looking forward to massive changes to ladder and the competitive side, though.
T P Z sagi
Draconicfire
Profile Joined May 2010
Canada2562 Posts
May 10 2016 01:22 GMT
#45
StarCraft Tavern Brawl should be kinda neat.
@Drayxs | Drayxs.221 | Drayxs#1802
BigRedDog
Profile Joined May 2012
461 Posts
May 10 2016 01:35 GMT
#46
Not bad. Not that I play Co-op often but Co-op is getting boring once you max out all your characters.
Big Red Dog!
29 fps
Profile Blog Joined March 2008
United States5724 Posts
May 10 2016 01:56 GMT
#47
Just in time! i had just maxed out all the characters and stopped playing, but this will liven things up again!
4v4 is a battle of who has the better computer.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
May 10 2016 02:09 GMT
#48
Cool! This will bring me back to play a bit of coop again!
spritzz
Profile Joined November 2009
Canada331 Posts
May 10 2016 02:18 GMT
#49
Paragon levels for SC!
zugzug
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
May 10 2016 03:04 GMT
#50
They should just copy paste the ladder revamp that they're doing in HotS, same engine after all.
Snijjer
Profile Joined September 2011
United States989 Posts
May 10 2016 05:18 GMT
#51
On May 10 2016 09:38 TronJovolta wrote:
I really want separate race MMR!!!!


This,

Clearly people do not play all the races at the same level. Why should they be at the same MMR.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
May 10 2016 05:31 GMT
#52
On May 10 2016 14:18 Snijjer wrote:
Show nested quote +
On May 10 2016 09:38 TronJovolta wrote:
I really want separate race MMR!!!!


This,

Clearly people do not play all the races at the same level. Why should they be at the same MMR.

This,

is not relevant to this thread.
Antonidas
Profile Joined August 2014
United States105 Posts
May 10 2016 06:13 GMT
#53
hey, this may actually make me a better SC player
as long as there is Starcraft, life is good *insert propaganda here*
StatixEx
Profile Blog Joined August 2011
United Kingdom779 Posts
May 10 2016 07:02 GMT
#54
.... excellent. ive played . .errrr . . . 0 of these. this is content i can really get behind, wait, 0 campaign done as well, hmm. thanks!
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
May 10 2016 07:47 GMT
#55
On May 10 2016 16:02 StatixEx wrote:
.... excellent. ive played . .errrr . . . 0 of these. this is content i can really get behind, wait, 0 campaign done as well, hmm. thanks!

If you have friends that play sc2 only casually (or maybe stopped entirely), this is a great way to get them into a bit more competitive environment than the (limited time) campaign. Or if you are tired after laddering and want to chill out a bit. If you are only playing ladder and don't want to bring in new people, then I guess this patch isn't really aimed at you. With some luck it'll bring in some new blood that can play ladder with you though, we'll see.
CakeSauc3
Profile Joined February 2011
United States1437 Posts
May 10 2016 07:56 GMT
#56
Love this idea, can't wait to play more co-op!
papaz
Profile Joined December 2009
Sweden4149 Posts
May 10 2016 08:06 GMT
#57
Well why not. Anything at this point keeping any form av casual playerbase is a good move.

Rollora
Profile Joined February 2012
2450 Posts
May 10 2016 10:36 GMT
#58
Stupid question: do we already have different skill/MMR for each race in the game or will this take some time still? I wann give the other races a shot again but not get beaten down by better opponents
aQuaSC
Profile Joined August 2011
717 Posts
May 10 2016 10:43 GMT
#59
On May 10 2016 19:36 Rollora wrote:
Stupid question: do we already have different skill/MMR for each race in the game or will this take some time still? I wann give the other races a shot again but not get beaten down by better opponents

It's not implemented yet. Still, ranked and unranked mmr is separated so you can try offracing on unranked, if you were not doing that already.

And it's not a stupid question
TL+ Member
NinjaToss
Profile Blog Joined October 2015
Austria1383 Posts
May 10 2016 10:44 GMT
#60
yay this is amazing, I have a casual SC2 friend and we are really excited to play this together once it's out, great move Blizzard
now if Blizz give us new mission maps and new commanders
I'm sorry for all those that got their hearts broken by Zest | Zest, Bisu, soO, herO, MC, Maru, TY, Rogue, Trap, TaeJa", Favourite foreigners: ShoWTimE, Snute, Serral and Nerchio| KT BEST KT |
PressureSC2
Profile Joined January 2016
122 Posts
Last Edited: 2016-05-10 10:51:11
May 10 2016 10:50 GMT
#61
Please consider following for patch 3.4:

Patch notes 3.4

- Added cyclone HP and range, but removed lockon ability

End of patch notes.


It would be a fantastic patch.

Thanks,

Chris
digmouse
Profile Blog Joined November 2010
China6329 Posts
May 10 2016 11:11 GMT
#62
On May 10 2016 12:04 Dodgin wrote:
They should just copy paste the ladder revamp that they're doing in HotS, same engine after all.

5 bucks the ladder revamp is exactly the same.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
May 10 2016 11:31 GMT
#63
On May 10 2016 08:31 breaker1328 wrote:
Show nested quote +
On May 10 2016 08:28 huller20 wrote:
I enjoy tavern brawl in hearthstone. This sounds similar. A unique challenge each week, good fun.


Agreed, having more options for casual players is the right way to go.

Now if only I had irl friends that played SC2

Yup. This would have been awesome 3 years ago...
SwiftCrane
Profile Joined April 2016
26 Posts
May 10 2016 11:49 GMT
#64
Having more options for casuals is the way to go


ROFL meanwhile the actual ladder that starcraft is so well known for is complete trash for over 3 months. I think the whole "more people play casual gamemodes than ladder so that should be the focus" argument is really stupid. Starcraft is popular and where it is because of its pro scene and because of its hardcore ladder gameplay, not because of casual campaign play, and as long as Blizzard focuses on co-op "patches" instead of actually fixing the game the game popularity will steadily decline. There used to be a time when I played almost only starcraft because I liked it so much, despite its many flaws, but for this past week I've been playing overwatch beta, realizing how much more fun I was having than when I played tankevac vs tankevac or died to pylon at ramp rush in TvP, or had to fight a zerg massing ravagers into fast unkillable ultras.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
May 10 2016 12:30 GMT
#65
we need better chat rooms and actually good looking lobbies for game rooms with people you don't know

not this stuff, lol
maru lover forever
Tresher
Profile Joined October 2011
Germany404 Posts
May 10 2016 12:47 GMT
#66
^ what makes you think this might not be included in Patch 3.3 ? This is clearly not all what they planned. There is also a slightly changed Main Menu UI coming. So it might be possible there is more to come.
Extreme Force
InfCereal
Profile Joined December 2011
Canada1759 Posts
May 10 2016 13:02 GMT
#67
On May 10 2016 20:49 SwiftCrane wrote:
Show nested quote +
Having more options for casuals is the way to go


ROFL meanwhile the actual ladder that starcraft is so well known for is complete trash for over 3 months. I think the whole "more people play casual gamemodes than ladder so that should be the focus" argument is really stupid. Starcraft is popular and where it is because of its pro scene and because of its hardcore ladder gameplay, not because of casual campaign play, and as long as Blizzard focuses on co-op "patches" instead of actually fixing the game the game popularity will steadily decline. There used to be a time when I played almost only starcraft because I liked it so much, despite its many flaws, but for this past week I've been playing overwatch beta, realizing how much more fun I was having than when I played tankevac vs tankevac or died to pylon at ramp rush in TvP, or had to fight a zerg massing ravagers into fast unkillable ultras.


You clearly don't play the game if you think ladder is trash. Cheese is never going away. Learn to take a loss, or go to overwatch where you can blame your losses on your healer.
Cereal
JimmyJRaynor
Profile Blog Joined April 2010
Canada16684 Posts
May 10 2016 13:38 GMT
#68
the ladder and automatch are merely a means to an end. the ladder and automatch finds me a similarly skilled low latency opponent in less than 2 minutes and often less than 20 seconds.

job done.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Neemi
Profile Joined August 2012
Netherlands656 Posts
May 10 2016 13:38 GMT
#69
On May 10 2016 08:05 Amui wrote:
Might fire up SC2 to play a few more rounds of co-op. I probably won't hit level 90 on any hero any time in the next decade, but hey, it's content that I enjoy now that I'm a filthy casual SC2 player.


From what I understand, is that winning with any commander at level 15 contributes to an overall Mastery pool. Whenever you play a mission, you can then spend your entire Mastery pool the way you want to for that specific mission. For instance, you may get 5 mastery points through a level 15 Raynor, making your Mastery level 5. You could then spend these five Mastery points on your commander of choice before a mission. Then, when you decide to get 5 mastery points through a level 15 Kerrigan, your overall mastery level will be 10, which would give you 10 points to spend on any commander before each mission. So it wouldn't be quite as impossible to hit level 90 overall!

What I'm wondering is whether or not we can spend mastery points we've earned on commanders that are not level 15 yet. If not, then I dearly hope I don't get paired up with a level 1-2 commander for a brutal mutator mission.
Cute
DrSeRRoD
Profile Joined October 2010
United States490 Posts
May 10 2016 13:48 GMT
#70
I still wish they would release two commanders at a time to avoid everyone returning to play the same commander and causing a long wait for games. Alternatively, allow the game to use the same commander in the first week it is released so everyone can play the new commander and experiment with the skills and units without waiting long or asking a friend not to play it so you can queue together.
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
May 10 2016 14:09 GMT
#71
I'm looking forward to these changes, and playing a bit more co-op. My buddies don't always wanna play 2v2, and I haven't really been honing my skills for 1v1 play.
kiss kiss fall in love
SwiftCrane
Profile Joined April 2016
26 Posts
May 10 2016 15:05 GMT
#72
You clearly don't play the game if you think ladder is trash. Cheese is never going away. Learn to take a loss, or go to overwatch where you can blame your losses on your healer.


Actually I've played the game for quite a while in the past 3 months! Cheese might never go away, but bullshit no skill to use mechanics might. I don't mind being able to be cannon rushed, I just wish that in that situation the skill required from both sides would be similar. Dying to somebody putting a pylon at your ramp, is BS and everyone knows it, its entirely different from dying to something like a cannon rush because it's not an allin, it's a free advantage. Even Blizzard admits that this wasn't what they intended for the pylon cannon.

I also fail to see how tankevac liberator vs tankevac liberator EVERY TVT is an issue with "learning to take a loss" rather than an issue with game design and lack of strategic diversity. I don't have to lose to something for it to be stupid.

And just for the record, nobody "blames the healer" for their loss in overwatch. 90% of the time it's the team composition. Since a pub means you can't communicate well with your team, you can't set up a proper composition because your team is likely full of morons who decide to go mass symmetra every game. But regardless of this BS overwatch is still incredibly fun! Why? Because it never was about "blaming your loss on somebody else". It's more like this: Blizzard cares about overwatch so they patch it and balance the characters to make sure the game isn't always the same and that a large VARIETY of playstyles is suited an available. Meanwhile blizzard doesn't give a shit about starcraft, and makes every tvt a marine tankevac liberator spamfest, makes zerg spam mass ravager until they rush out OP hive tech and has protoss taking bases without building any units because they can create free cannons everywhere to defend any harass attempt.
m4d
Profile Joined May 2016
10 Posts
Last Edited: 2016-05-10 15:12:24
May 10 2016 15:11 GMT
#73
On May 10 2016 20:49 SwiftCrane wrote:
Show nested quote +
Having more options for casuals is the way to go


ROFL meanwhile the actual ladder that starcraft is so well known for is complete trash for over 3 months. I think the whole "more people play casual gamemodes than ladder so that should be the focus" argument is really stupid. Starcraft is popular and where it is because of its pro scene and because of its hardcore ladder gameplay, not because of casual campaign play, and as long as Blizzard focuses on co-op "patches" instead of actually fixing the game the game popularity will steadily decline. There used to be a time when I played almost only starcraft because I liked it so much, despite its many flaws, but for this past week I've been playing overwatch beta, realizing how much more fun I was having than when I played tankevac vs tankevac or died to pylon at ramp rush in TvP, or had to fight a zerg massing ravagers into fast unkillable ultras.


You are missing the whole point. While starcraft 1v1 laddering is painful for casual gamers, they still enjoy playing strategy games. Casual content in sc2 is very much needed. Competitive scene is alive mainly because of casual players, and even though they may not prefer grinding 1v1 ladder games, they do enjoy watching and following the scene. Gaming is all about number of fans/viewers.

Someone said that this should be done 3 years ago. I agree, but this game is very far from dead. Look at how cs:go revived the whole cs scene just by adding stuff and listening to its players. It really grew over the years and I finally feel that blizzard is listening and doing the same thing. I don't see a new amazing rts game in the near future, and while sc2 numbers felt down a little bit, they will be coming back. Once you're rts gamer you never go back. Well tbh, some players quit rts games because of its complexity, and that's where MOBA kicks in. That's what happened to WC3 - it was too hard for casual gamers.

RTS is gonna live and so is sc2. SC2 is an amazing game.

Incognoto
Profile Blog Joined May 2010
France10239 Posts
May 10 2016 15:13 GMT
#74
I don't really know that what you're saying is accurate.

Besides, cannon rushing is HARD. I tried to offrace protoss and cannon rush every game on the NA ladder. I can only barely win in PvPs, ironically enough. at gold level too

cannon rushing is very difficult
maru lover forever
washikie
Profile Joined February 2011
United States752 Posts
May 10 2016 16:34 GMT
#75
On May 11 2016 00:13 Incognoto wrote:
I don't really know that what you're saying is accurate.

Besides, cannon rushing is HARD. I tried to offrace protoss and cannon rush every game on the NA ladder. I can only barely win in PvPs, ironically enough. at gold level too

cannon rushing is very difficult


I don't find it that hard. I frequently off race as Protoss and last season had a 63% win rate vs Terran masters exclusivly cannon rushing them. Still it definitely requires good micro and speed since you have to keep probe alive while canceling dying pylons and canons. Pylon rush on the other hand is realy irritating sure it may be balanced. But I do think it's dumb that I have to react to supply depots built on my ramp as a serius threat.
"when life gives Hero lemons he makes carriers" -Artosis
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2016-05-10 17:18:56
May 10 2016 17:16 GMT
#76
Chat emoticons are coming with patch 3.3 also

http://us.battle.net/sc2/en/blog/20117130/

Kind of confused why they listed the Abathur icons separately. Makes it seem like it is for purchase. Hopefully, Abathur is free or earnable.
T P Z sagi
Musicus
Profile Joined August 2011
Germany23576 Posts
May 10 2016 19:01 GMT
#77
On May 11 2016 02:16 purakushi wrote:
Chat emoticons are coming with patch 3.3 also

http://us.battle.net/sc2/en/blog/20117130/

Kind of confused why they listed the Abathur icons separately. Makes it seem like it is for purchase. Hopefully, Abathur is free or earnable.


I think it has already been announced way back that all the future commanders that will be added will have to be bought.
Maru and Serral are probably top 5.
SwiftCrane
Profile Joined April 2016
26 Posts
Last Edited: 2016-05-10 20:00:59
May 10 2016 19:58 GMT
#78
revived the whole cs scene just by adding stuff and listening to its players. It really grew over the years and I finally feel that blizzard is listening and doing the same thing


Except that Blizzard HASN'T been listening. After 3 months of making a patch (3 months of "listening" to the community) they recieved overwhelmingly negative responses to every change they proposed.

I don't mind casuals playing co op missions. I just feel that Blizzard needs to get their priorities straight, 3 months to make crappy patch, meanwhile 3 months to add amazing co op content. Blizzard can't sit on the fence about what they fund the most. They either get one fantastic thing with another thing lacking or they get two things that are average. Right now it just feels like they are putting way more priority into the casual stuff.

And just wondering about this:
and even though they may not prefer grinding 1v1 ladder games, they do enjoy watching and following the scene


Why do co op missions help them be interested in the pro scene? They are nothing alike! That's like me saying I like to follow the CS:GO pro scene because I play hearthstone and they are both video games. I would go so far as to say co op mission players aren't actually playing StarCraft. From my point of view I enjoy watching the pro scene because I can appreciate the skill level of the pros by comparing it to mine and by learning from it as well as interacting with the viewership community. Playing co op missions provides none of this.

Competitive scene is alive mainly because of casual players


If singleplayer isn't the reason people watch the pro scene then those casuals that do watch it would watch it regardless of StarCraft having singleplayer and therefore the above statement is wrong. If I'm somehow missing how playing singleplayer can interest you in watching, but not playing real StarCraft please tell me, I'm genuinely interested.
m4d
Profile Joined May 2016
10 Posts
Last Edited: 2016-05-10 20:13:16
May 10 2016 20:07 GMT
#79
I wasn't referring only to singleplayer stuff. You are talking like that's the only thing besides 1v1 ladder. I'm talking also about casual things like arcade and archon mode, skins, trophies. It's very easy to be negative, but the game is improving over time, it can be seen that blizzard is looking into this game in a long term way, which is great. In a year, this game will be even better. There are 0 rts games at this moment that players can rely on (if you don't count wc3 and bw).

sc2 is and will remain the only competitive rts game in years to come.

I feel that we as a scene are too negative as well, and that doesn't help to keep the game going in a way that it deserves. I can see your point about casual gamers and watching sc2, but I feel blizzard is doing right things to make them enjoy the game more. Although they were doing really bad in first few years, but it's getting better.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
May 10 2016 21:11 GMT
#80
On May 11 2016 04:01 Musicus wrote:
Show nested quote +
On May 11 2016 02:16 purakushi wrote:
Chat emoticons are coming with patch 3.3 also

http://us.battle.net/sc2/en/blog/20117130/

Kind of confused why they listed the Abathur icons separately. Makes it seem like it is for purchase. Hopefully, Abathur is free or earnable.


I think it has already been announced way back that all the future commanders that will be added will have to be bought.

I hope the price will be reasonable...
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Shapelog
Profile Joined November 2015
United States5184 Posts
May 10 2016 23:01 GMT
#81
On May 10 2016 20:11 digmouse wrote:
Show nested quote +
On May 10 2016 12:04 Dodgin wrote:
They should just copy paste the ladder revamp that they're doing in HotS, same engine after all.

5 bucks the ladder revamp is exactly the same.

10 bucks says that it will be revamped after hearthstone's new ladder system.
On May 11 2016 06:11 The_Red_Viper wrote:
Show nested quote +
On May 11 2016 04:01 Musicus wrote:
On May 11 2016 02:16 purakushi wrote:
Chat emoticons are coming with patch 3.3 also

http://us.battle.net/sc2/en/blog/20117130/

Kind of confused why they listed the Abathur icons separately. Makes it seem like it is for purchase. Hopefully, Abathur is free or earnable.


I think it has already been announced way back that all the future commanders that will be added will have to be bought.

I hope the price will be reasonable...

I think honestly anything past 5 dollars is kinda stretching. Idk, If they throw in a Voice pack, maybe a few more dollars.
"Subsequently clicking post is like launching a doomsday's worth of nukes' equivalent in dopamine." -RB
SwiftCrane
Profile Joined April 2016
26 Posts
May 10 2016 23:08 GMT
#82
the game is improving over time, it can be seen that blizzard is looking into this game in a long term way, which is great


Heart of the Swarm was actually playable... so no, its not improving. Its a goddamn miracle that we got macro mechanics back seeing how unwilling Blizzard is to listen to the community on anything.

I wasn't referring only to singleplayer stuff.


I wasn't either. I was referring to non ladder/official sc2 1v1 game modes.

There are 0 rts games at this moment that players can rely on (if you don't count wc3 and bw).


I understand you must have meant other than sc2 but for purpose of clever argument - couldn't have put it better myself.



sc2 is and will remain the only competitive rts game in years to come.


That's exactly why I'm sad that Blizzard is ruining it.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
May 10 2016 23:11 GMT
#83
On May 11 2016 08:01 Shapelog wrote:
Show nested quote +
On May 10 2016 20:11 digmouse wrote:
On May 10 2016 12:04 Dodgin wrote:
They should just copy paste the ladder revamp that they're doing in HotS, same engine after all.

5 bucks the ladder revamp is exactly the same.

10 bucks says that it will be revamped after hearthstone's new ladder system.
Show nested quote +
On May 11 2016 06:11 The_Red_Viper wrote:
On May 11 2016 04:01 Musicus wrote:
On May 11 2016 02:16 purakushi wrote:
Chat emoticons are coming with patch 3.3 also

http://us.battle.net/sc2/en/blog/20117130/

Kind of confused why they listed the Abathur icons separately. Makes it seem like it is for purchase. Hopefully, Abathur is free or earnable.


I think it has already been announced way back that all the future commanders that will be added will have to be bought.

I hope the price will be reasonable...

I think honestly anything past 5 dollars is kinda stretching. Idk, If they throw in a Voice pack, maybe a few more dollars.

Hm i am not sure how much i would pay for it tbh, probably not more than 2-3 euro though^^
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
weikor
Profile Blog Joined March 2011
Austria580 Posts
Last Edited: 2016-05-11 00:01:04
May 10 2016 23:59 GMT
#84
Stop complaining about the ladder or 1on1 when they announce co op content, it makes you sound like a spoiled 12 year old.

Ive seen page long threads with players stating reasons why blizzard should never touch the ladder, and just let the meta evolve. On the other hand you have players identify every 0.001 imbalance and beg for nerfs.

Coop is the only thing noone takes all too seriously, its a fun mode that brings plenty of players back to starcraft, lets you play with your friends - and unlike archon mode - was a the big success of LotV. Stop hating on it just because you dont enjoy it.

I hit grandmasters at some point in HotS, but i almost never ladder today - a game of coop gives me the fun of casually logging in to starcraft - without having to be on top of the meta, try extremely hard or win/
lose the game to someone who BMs you afterwards
breaker1328
Profile Joined March 2016
Canada295 Posts
May 11 2016 02:38 GMT
#85
On May 11 2016 08:59 weikor wrote:
Stop complaining about the ladder or 1on1 when they announce co op content, it makes you sound like a spoiled 12 year old.

Ive seen page long threads with players stating reasons why blizzard should never touch the ladder, and just let the meta evolve. On the other hand you have players identify every 0.001 imbalance and beg for nerfs.

Coop is the only thing noone takes all too seriously, its a fun mode that brings plenty of players back to starcraft, lets you play with your friends - and unlike archon mode - was a the big success of LotV. Stop hating on it just because you dont enjoy it.

I hit grandmasters at some point in HotS, but i almost never ladder today - a game of coop gives me the fun of casually logging in to starcraft - without having to be on top of the meta, try extremely hard or win/
lose the game to someone who BMs you afterwards


Couldn't have put it better myself. I like the game and I know I'll never be good at it. I just do not have the time in my life anymore to invest into gaining that much skill. But recently, some of my friends that enjoyed it way back in WoL are starting to get back into it so I'll have someone on I know that I can sit on skype and just have fun playing the game with.

The reason why they are starting to get back into it is because I talked them into downloading the free arcade and playing some custom games with me. After that, I showed them what Co-Op missions were all about and now they want to learn more about the units as they are now so that they too can have fun playing the casual semi competitive modes.

A large portion of the diehard fan base is still gonna sit here or on reddit or at bnet and bitch about balance but that's what passionate players do. At the end of the day Blizzard is a company and companies need to make money. Adding more stuff for casual players to do is only going to help them make more money. The scene in it's entirety can only benefit from having more players and esports viewers.
SwiftCrane
Profile Joined April 2016
26 Posts
Last Edited: 2016-05-11 04:19:56
May 11 2016 04:17 GMT
#86
identify every 0.001 imbalance and beg for nerfs.


I wish it was as simple as a balance problem. It's a design problem.

This game can either be a good competitive game that focuses all of its resources on being just that, or a good casual game. Blizzard is already putting a ton of effort into the campaign and co op missions, and is clearly not able to handle making it a good competitive game at the same time. I wish they would just make up their mind on what they want StarCraft to be.

The whole premise of StarCraft is hardcore strategy. Games that aren't easy or relaxing. Games that make players mad in real life because they are faced with their own failures every game. It's about trying extremely hard to win. That's what makes StarCraft so great. If you want to log in and do something "Casual" then perhaps you are logging in to the wrong game.

Do I mind if StarCraft allows for casual play within itself? No. Absolutely not! In fact I believe it's a great way to expand the community by introducing new players to the hardcore scene through casual gamemodes, or simply having modes that allow for players to relax. The problem? Blizzard can't seem to manage to do both hardcore and casual modes at the same time well enough.

Three MONTHS AND COUNTING without a balance patch, in a time when strategic diversity is nearly non existent and frankly no longer nearly as fun to play as HOTS for many of the hardcore followers. And their "patch" notes come out with changes that are so completely irrelevant and fundamentally flawed that it's impossible to comprehend how anyone could have come up with such a patch by any stretch of reasoning, after 3 MONTHS, if they spent even 1 DAY looking at what the community has been telling them for years.

To the hardcore following of the game this patch is borderline insulting after what was done (or lack thereof) to the hardcore part of the game.

It's just incredibly disappointing to see to see Blizzard neglect and ruin that which you devoted so much of yourself to for so long, while Blizzard works on content for people who are probably never going to experience StarCraft for what it truly is.

Unfortunately this is 100% correct:
At the end of the day Blizzard is a company and companies need to make money. Adding more stuff for casual players to do is only going to help them make more money.


But I guess there's just a little bit of me that's hoping that Blizzard doesn't underestimate what the value of their integrity and their die hard fans that have supported them so much.


m4d
Profile Joined May 2016
10 Posts
Last Edited: 2016-05-11 07:39:17
May 11 2016 07:24 GMT
#87
On May 11 2016 13:17 SwiftCrane wrote:
This game can either be a good competitive game that focuses all of its resources on being just that, or a good casual game. Blizzard is already putting a ton of effort into the campaign and co op missions, and is clearly not able to handle making it a good competitive game at the same time. I wish they would just make up their mind on what they want StarCraft to be.


This game is already an amazingly good competitive game. When you get 20k viewers on dreamhack finals for starcraft compared to 200k in other games, it's not because the game is not amazing on competitive level and it needs patch to survive, it's because it's frustrating on casual level. Starcrafts needs to be both if it wants to succeed long term. If you don't have casual viewers you don't have competitive scene. Simple as that.

Even if blizzard focuses 150% on competitive gameplay, that ain't gonna change the number of fans/viewers by tiny bit. Average sc2 player / fan / viewer doesn't give an f about small nerfs/buffs.

Sorry but I just can't imagine how can a balance patch make any impact on viewership. Most problems lie below diamond level anyway where these things don't matter as much, and don't forget that that's where majority of players are, so...

DrSeRRoD
Profile Joined October 2010
United States490 Posts
May 11 2016 11:27 GMT
#88
So, to get this back to co-op and 3.3, it looks like Abathur's units evolve right on the battlefield as you kill enemy units and collect essence. It could be interesting and I wonder if they do it automatically. I can't imagine ever thinking "no, I want that roach to remain a roach, not a massive and powerful brutalisk!" The twitter video shows a roach become a brutalisk and a mutalisk become a leviathan. I hope Abathur evolves from the other zerg commanders and doesn't show up on the battlefield. Instead, he controls it from space or something like the others, unless he is similar to his HoTS unit where he continuously spits out locusts, but that seems more like a Zagara thing.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
May 11 2016 11:29 GMT
#89
As long as I don't need to pay for the ladder, they can keep on bringing in these pay-2-play games. I don't mind. I'm not spending a cent on that stuff either.
maru lover forever
SwiftCrane
Profile Joined April 2016
26 Posts
May 11 2016 11:35 GMT
#90
I don't want the balance patch to directly improve viewership. I want Blizzard to show some love to the hardcore community rather than ignoring it. And do you really think that a game with many available strategies that is way more fun to watch wouldn't get more views than the same thing every game? I often find myself and my friends playing other games instead of watching tournaments because the gameplay is so same and boring.
JimmyJRaynor
Profile Blog Joined April 2010
Canada16684 Posts
Last Edited: 2016-05-11 14:57:53
May 11 2016 12:25 GMT
#91
On May 11 2016 13:17 SwiftCrane wrote:
Show nested quote +
identify every 0.001 imbalance and beg for nerfs.

I wish it was as simple as a balance problem. It's a design problem.

This game can either be a good competitive game that focuses all of its resources on being just that, or a good casual game. Blizzard is already putting a ton of effort into the campaign and co op missions, and is clearly not able to handle making it a good competitive game at the same time. I wish they would just make up their mind on what they want StarCraft to be.


Starcraft is a different experience for different APM levels. Every adjustment of 50 APM makes it a different game. a 50 APM player experiences the game very differently from how a 150 APM player experiences it. Moving from 50 APM to 100 APM to 150 APM to 200 APM really is 4 different game experiences. When WoL was released Morhaime said it would be a game for all skill levels. Blizzard made up their mind in July 2010 and told you

Co-Op buddies have a different experience. Co-Op buddies that play 2v2 competitive ladder are different. There is a community that plays 3 player versus 3 AI games. Again, another experience. Others of limited skill get enjoyment out of finally beating the campaign on brutal after 20 tries.

Every one is in the minority for how they like the game. Every aspect of Starcraft2 appeals to a minority of players.
http://www.pcgamer.com/world-of-warcraft-designer-discusses-the-difficulty-of-dealing-with-feedback/

Blizzard will continue to work on many aspects of SC2 from Nova Missions to Co-op to Arcade etc etc.. and they'll continue to support the wide variety of players that enjoy the game for different reasons. And money talks. If SC2 players continue to pull in new paying customers via Co-Op then Blizzard will recognize this and keep supporting Co-Op to continue the influx of new paying customers. If the Nova Mission packs hit a certain sales # you can better believe we'll get even more single player campaign missions. Money talks... bullshit walks.

your empathy for long time SC2 and WC3 players is heart warming and makes me believe in the goodness of humanity. for a guy who has only played a few months you really have a soft spot for the terran mech community. either that or you're an avilo alt. but i'm an optmistic guy so i won't look at it in such a negative way. the emotional depth of your posts is really touching.. and i really do mean that. honestly.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
DrSeRRoD
Profile Joined October 2010
United States490 Posts
May 12 2016 16:29 GMT
#92
http://us.battle.net/sc2/en/blog/20118421/patch-33-abathur-is-coming-to-co-op-missions-5-12-2016

Abathur video preview for co-op. Also lists the price: $4.99.
purakushi
Profile Joined August 2012
United States3300 Posts
May 12 2016 16:54 GMT
#93
No voice pack, yet

Hopefully Blizzard just gives the voice pack to those who buy the Abathur commander.
T P Z sagi
Nocci
Profile Joined August 2010
Germany108 Posts
May 12 2016 17:33 GMT
#94
On May 13 2016 01:29 DrSeRRoD wrote:
http://us.battle.net/sc2/en/blog/20118421/patch-33-abathur-is-coming-to-co-op-missions-5-12-2016

Abathur video preview for co-op. Also lists the price: $4.99.


Hmpf I'll probably end up getting Abathur then. I was thinking to myself today: "below 3€ I'm definitely getting him, above 5€ definitely not"

Now it's on the upper border of my comfort zone, but I can see my drunk self just clicking the buy button :D
The Bottle
Profile Joined July 2010
242 Posts
May 12 2016 19:51 GMT
#95
I'd really love if we could pick a random commander. I'd like to be able to play a random commander drawn from all 8 of the available ones, but I know other people wouldn't want to play certain commanders. I think they should add a check box so you could decide which pool of commanders you can draw from in a random draw.

(BTW I think they should do this for race picking in ladder as well.)
Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
May 12 2016 20:26 GMT
#96
I'm more excited for the missing unit sounds, portraits and icons for the Guardian/Devourer/Brutalisk that will come along with the Abathur commander. Need them for my mod

Gonna buy the Abathur anyway, gameplay sounds fun. I wonder what else is there incoming in the 3.3? Sounds like some big changes (mutators, commander, emoticons etc.).
Leviance
Profile Joined November 2009
Germany4079 Posts
May 12 2016 20:48 GMT
#97
I believe SC2 would be much more popular if they had released the game later but with all this casual stuff that comes out now. I don't think casuals that quit sc2 will come back because of this / if they even hear about new features.
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
DrSeRRoD
Profile Joined October 2010
United States490 Posts
May 12 2016 21:11 GMT
#98
On May 13 2016 04:51 The Bottle wrote:
I'd really love if we could pick a random commander. I'd like to be able to play a random commander drawn from all 8 of the available ones, but I know other people wouldn't want to play certain commanders. I think they should add a check box so you could decide which pool of commanders you can draw from in a random draw.

(BTW I think they should do this for race picking in ladder as well.)


I think random is a great idea and would be surprised if we didn't see this eventually. We have random maps for bonus, should be the same for commanders IMO.
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
May 12 2016 21:11 GMT
#99
On May 13 2016 04:51 The Bottle wrote:
I'd really love if we could pick a random commander. I'd like to be able to play a random commander drawn from all 8 of the available ones, but I know other people wouldn't want to play certain commanders. I think they should add a check box so you could decide which pool of commanders you can draw from in a random draw.

(BTW I think they should do this for race picking in ladder as well.)


You can pick a random commander, all you need is a dice.
Earth, Water, Air and Protoss!
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
May 12 2016 21:12 GMT
#100
But yeah, I really look forward to this patch! When is it coming? Was it ever announced?
Earth, Water, Air and Protoss!
DrSeRRoD
Profile Joined October 2010
United States490 Posts
May 12 2016 22:09 GMT
#101
Not yet, but I'm really hoping it is this coming Tuesday, the 17th. Waiting beyond that will be rough with Overwatch coming out the week after.
ssg
Profile Joined July 2011
United States1770 Posts
May 12 2016 22:13 GMT
#102
5 bucks and all you get is one new character? Seems like a lot of money for that. I love Co op but I find that ridiculous.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
May 13 2016 05:27 GMT
#103
On May 13 2016 07:13 ssg wrote:
5 bucks and all you get is one new character? Seems like a lot of money for that. I love Co op but I find that ridiculous.

I'm pretty sure they sell SKINS for single characters for 10$ in heroes of the storm.
lestye
Profile Blog Joined August 2010
United States4163 Posts
Last Edited: 2016-05-13 05:46:56
May 13 2016 05:44 GMT
#104
On May 13 2016 07:13 ssg wrote:
5 bucks and all you get is one new character? Seems like a lot of money for that. I love Co op but I find that ridiculous.

Woah woah woah, you get like 4 emoticons too!!!!

But yea I mean, if it pays for the free maps we're getting, then whatever. I'd rather them make people pay for commanders than maps.

On May 13 2016 06:12 BaneRiders wrote:
But yeah, I really look forward to this patch! When is it coming? Was it ever announced?

Nothing offical, but since they've been giving us more details every single day.... I'd say its next tuesday.... because having the patch compete versus Overwatch would be really silly.


I think the coolest part of the new patch, is that it gives casuals to check back every week for the new "brawl". If they added more progression I think SC2 would be really cool for the casuals /people who love to collect shit.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Mobile08
Profile Joined January 2016
United States12 Posts
May 13 2016 05:53 GMT
#105
I am super stoked for this!
Macro Macro Macro
Incognoto
Profile Blog Joined May 2010
France10239 Posts
May 13 2016 07:22 GMT
#106
What do you mean, "free map" ?
maru lover forever
lestye
Profile Blog Joined August 2010
United States4163 Posts
May 13 2016 07:44 GMT
#107
On May 13 2016 16:22 Incognoto wrote:
What do you mean, "free map" ?


Im pretty sure future maps are free, its just the commanders that will cost anything.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Incognoto
Profile Blog Joined May 2010
France10239 Posts
May 13 2016 09:25 GMT
#108
On May 13 2016 16:44 lestye wrote:
Show nested quote +
On May 13 2016 16:22 Incognoto wrote:
What do you mean, "free map" ?


Im pretty sure future maps are free, its just the commanders that will cost anything.


Yeah I don't get what you mean by "map"

Are we talking co-op maps?
maru lover forever
weikor
Profile Blog Joined March 2011
Austria580 Posts
May 13 2016 11:25 GMT
#109
Yeah, if youre buying the coop heroes - youre going to want new maps - which are free.
InfCereal
Profile Joined December 2011
Canada1759 Posts
May 13 2016 16:43 GMT
#110
On May 13 2016 06:12 BaneRiders wrote:
But yeah, I really look forward to this patch! When is it coming? Was it ever announced?



Probably this coming tuesday
Cereal
DrSeRRoD
Profile Joined October 2010
United States490 Posts
May 13 2016 17:22 GMT
#111
I sure hope so. There's an AMA happening in about 40 minutes on reddit and I'm crossing my fingers that they will confirm Tuesday. Waiting until the following week, with Overwatch releasing, would make Abathur sad.
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
May 14 2016 08:54 GMT
#112
On May 14 2016 01:43 InfCereal wrote:
Show nested quote +
On May 13 2016 06:12 BaneRiders wrote:
But yeah, I really look forward to this patch! When is it coming? Was it ever announced?



Probably this coming tuesday


Sweet!!
Earth, Water, Air and Protoss!
Universum
Profile Joined January 2011
Canada192 Posts
May 14 2016 12:34 GMT
#113
On May 11 2016 08:59 weikor wrote:
Stop complaining about the ladder or 1on1 when they announce co op content, it makes you sound like a spoiled 12 year old.

Ive seen page long threads with players stating reasons why blizzard should never touch the ladder, and just let the meta evolve. On the other hand you have players identify every 0.001 imbalance and beg for nerfs.

Coop is the only thing noone takes all too seriously, its a fun mode that brings plenty of players back to starcraft, lets you play with your friends - and unlike archon mode - was a the big success of LotV. Stop hating on it just because you dont enjoy it.

I hit grandmasters at some point in HotS, but i almost never ladder today - a game of coop gives me the fun of casually logging in to starcraft - without having to be on top of the meta, try extremely hard or win/
lose the game to someone who BMs you afterwards


This couldn't have better explained my train of thought !
You often learn more from losing than winning. Don't rage, it's a game!
fezvez
Profile Blog Joined January 2011
France3021 Posts
May 14 2016 15:13 GMT
#114
This is exactly what I was looking for.

No sarcasm, I enjoy the shit out of co-op
DrSeRRoD
Profile Joined October 2010
United States490 Posts
May 16 2016 18:42 GMT
#115
"North America will release on Tuesday, 5/17." 3.3 is confirmed for tomorrow in NA. Don't everyone go out and buy Abathur at once so I can get games going without long queues!
Beelzebub1
Profile Joined May 2015
1004 Posts
May 16 2016 18:44 GMT
#116
On May 10 2016 05:08 lastride wrote:
Pretty cool. They put a lot of effort for sure


Yea I agree, maybe I'll take a break from die hard 1v1 and try this out? I heard the older ones were pretty boring if you were any good at the game but this looks pretty slick.
The Bottle
Profile Joined July 2010
242 Posts
Last Edited: 2016-05-16 20:16:19
May 16 2016 20:08 GMT
#117
On May 17 2016 03:44 Beelzebub1 wrote:
Show nested quote +
On May 10 2016 05:08 lastride wrote:
Pretty cool. They put a lot of effort for sure


Yea I agree, maybe I'll take a break from die hard 1v1 and try this out? I heard the older ones were pretty boring if you were any good at the game but this looks pretty slick.

There has actually been a lot of modifications since the original, not including this coming patch tomorrow. Brutal is much more difficult than it was originally, IMO.
InfCereal
Profile Joined December 2011
Canada1759 Posts
May 16 2016 20:44 GMT
#118
On May 17 2016 03:44 Beelzebub1 wrote:
Show nested quote +
On May 10 2016 05:08 lastride wrote:
Pretty cool. They put a lot of effort for sure


Yea I agree, maybe I'll take a break from die hard 1v1 and try this out? I heard the older ones were pretty boring if you were any good at the game but this looks pretty slick.


They revamped brutal. They added a few different compositions that the enemy can go now, so you actually have to change up your style as you figure out what they're going for. You'll also see things like reavers, vipers, etc. whereas those weren't a thing before.

It's definitely harder than it was before, but with 2 master players it's still a face roll.
Cereal
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
May 16 2016 21:31 GMT
#119
On May 17 2016 05:44 InfCereal wrote:
Show nested quote +
On May 17 2016 03:44 Beelzebub1 wrote:
On May 10 2016 05:08 lastride wrote:
Pretty cool. They put a lot of effort for sure


Yea I agree, maybe I'll take a break from die hard 1v1 and try this out? I heard the older ones were pretty boring if you were any good at the game but this looks pretty slick.


They revamped brutal. They added a few different compositions that the enemy can go now, so you actually have to change up your style as you figure out what they're going for. You'll also see things like reavers, vipers, etc. whereas those weren't a thing before.

It's definitely harder than it was before, but with 2 master players it's still a face roll.

They even added Liberators, as if those things weren't annoying enough on ladder.

The new mutations should hopefully add an appropriate amount of challenge, and their accompanying bonus experience and the new paragon levels should be a nice incentive to try them out.
ㅇㅅㅌㅅ
doubtful
Profile Joined April 2011
Turkey4 Posts
May 22 2016 10:06 GMT
#120
I can get lower bounties.
Patch says "There is a bounty for each of the four difficulty settings and completing a higher difficulty will reward you with the lower difficulty bounties".
I usally play on Hard difficulty but only i can get ~33.000 bounty reward even with bonus objectives.
Railgan
Profile Joined August 2010
Switzerland1507 Posts
May 22 2016 10:44 GMT
#121
just cleared it first try with a level 5 Swann
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
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