Patch 3.3 is bringing fantastic new content to StarCraft II’s Co-op Missions in the form of Mutators, Weekly Mutations, and Mastery Levels. These new features will be available to anyone playing StarCraft II, including Starter Edition players!
Mutators are special conditions that will bring additional challenge and diversity to existing Co-op Missions. Mutators can vary wildly, from having to fight a completely cloaked army, to dodging lava erupting from the ground. You’ll face these and more in our Weekly Mutations.
Each week, you’ll have the chance to take on a Weekly Mutation where we apply several Mutators to a Co-op Mission. The Weekly Mutation will be available for seven days with a break before the next one begins. Just like regular Co-op Missions, you’ll be able to choose a difficulty level that best suits your skills. Normal Co-op Missions will still be available and you’ll easily be able to toggle between both modes. We have many Weekly Mutations in the works but we want to give you a sneak peek of two of them today.
We call our first Weekly Mutation “Train of the Dead.” This challenge takes place on the “Oblivion Express” Co-op Mission, which still requires you to stop the supply trains. However, we’ve turned up the difficulty by deploying three deadly Mutators against you.
* Walking Infested – Every enemy you destroy will spawn infested terrors. The bigger the unit, the more infested will rise from it's corpse. * Outbreak – Continuous waves of the infested horde march against your base, forcing you to keep your defenses tight at all times. * Darkness – The fog of war is replaced with pure darkness and the mission’s objectives are hidden from the mini-map. You won’t know where the trains are and you won’t know where attacks are coming from.
The second challenge we’re looking at is called “Time Lock” and takes place on the “Lock & Load” mission. Army position, movement speed, and timing are paramount to success on this map. The following three Mutators will cripple each of these factors.
* Speed Freaks – The enemy moves faster than any unit you have at your disposal, giving you little time to react to their tactics.
* Time Warp – The Time Warp ability will be used against you, slowing the movement and attack speed of your units. These fields of time-manipulation must be avoided if you hope to succeed.
* Mag-nificient – Mag mines will be scattered all over the map, forcing your army to move with extreme caution. If you trip their proximity sensors, they’ll fly straight towards the unit that triggered them, causing terrible, terrible damage to you, or your ally.
If you’re able to conquer a Weekly Mutation, you’ll be rewarded with a bounty of bonus experience. There is a bounty for each of the four difficulty settings and completing a higher difficulty will reward you with the lower difficulty bounties. So if you beat the Weekly Mutation on Hard, you’ll receive experience bounties for Hard, Normal, and Casual. All of this extra experience will be very useful when earning the new Mastery Levels.
With all of these new challenges, you’re going to need some extra firepower, and that’s where the new Mastery levels come in. Any experience you earn on a maxed out level 15 commander will go towards earning Mastery levels, up to a maximum of 90. Each level grants you a point that you can spend on any of your level 15 commanders to increase their power. For example, you can spend points on Kerrigan to increase her attack damage or her energy regeneration rate. You’ll be able to decrease the time it takes to deploy Swann’s Laser Drill or increase the health of all his structures, including his turrets.
With up to 90 points available, you won’t be able to max out every category so you’ll need to make strategic decisions before heading into battle. Fortunately, you can reset your points at any time to prepare yourself for the next mission.
I think this is great, i sometimes play with a friend who doesn't like ladder and we pretty much had no motivation anymore to play coop because it got stale really fast. This should change that GJ blizzard
On May 10 2016 04:40 Alch3mist wrote: I was hoping so much for the ladder revamp that they announced so long ago... Is that thing ever going to arrive?
Second half of 2016 is what they said during Blizzcon.
On May 10 2016 04:36 Psychobabas wrote: Yay! That's exactly what we have all been waiting for... facepalm...
in the first month of LotV more people played Co-Op than competitive multiplayer. as another poster indicated it provides a way for people of diverse skill and experience levels to play together.
On May 10 2016 04:40 Alch3mist wrote: I was hoping so much for the ladder revamp that they announced so long ago... Is that thing ever going to arrive?
DK explained in one of his updates why a ladder revamp might not be the best way to spend resources.
Great news! Besides getting rekt on ladder, I'm always a single-player campaign or mission seeker, and Co-op wasn't different. This will make it more tempting (again). Thanks Blizzard!
I'm prity happy about this co-op is the one thing I can convince my more casual friends to play in sc2. But it got old prity quick once you hit lv cap and beat every mission on brutal.
I play Co-op every day; been trying to get those final individual commander achievements casually over time. This is damn awesome, glad I'm actually going to be able to improve my commanders now.
Edit: And Jesus, bitching about not getting the exact content you want? Just because an update isn't aimed towards all your desires doesn't mean it's a bad one. More people play co-op than do competitive multi-player, from what I recall.
Idk why the emoticons are off on the side for...wouldn't it be easier to access them from in the chat window at the top like where the "options" are located?
On May 10 2016 07:28 Bareleon wrote: Idk why the emoticons are off on the side for...wouldn't it be easier to access them from in the chat window at the top like where the "options" are located?
Better question is why are we getting emotes.
Unless they're twitch emotes, I'd be all for that.
On May 10 2016 07:28 Bareleon wrote: Idk why the emoticons are off on the side for...wouldn't it be easier to access them from in the chat window at the top like where the "options" are located?
Better question is why are we getting emotes.
Unless they're twitch emotes, I'd be all for that.
Might fire up SC2 to play a few more rounds of co-op. I probably won't hit level 90 on any hero any time in the next decade, but hey, it's content that I enjoy now that I'm a filthy casual SC2 player.
I like that they are pushing Co-op more and more it´s a great mode. But it sucks having a terrible PC like me that can´t handle SC II properly anymore. All this new content and Im missing all this exciting stuff .
Hoping that these are difficult but still grindable for lesser skilled players. Pretty cool content for SC2. Would be nice to see some in-game leaderboards and whatnot for brutal mutation missions..
Still looking forward to massive changes to ladder and the competitive side, though.
On May 10 2016 16:02 StatixEx wrote: .... excellent. ive played . .errrr . . . 0 of these. this is content i can really get behind, wait, 0 campaign done as well, hmm. thanks!
If you have friends that play sc2 only casually (or maybe stopped entirely), this is a great way to get them into a bit more competitive environment than the (limited time) campaign. Or if you are tired after laddering and want to chill out a bit. If you are only playing ladder and don't want to bring in new people, then I guess this patch isn't really aimed at you. With some luck it'll bring in some new blood that can play ladder with you though, we'll see.
Stupid question: do we already have different skill/MMR for each race in the game or will this take some time still? I wann give the other races a shot again but not get beaten down by better opponents
On May 10 2016 19:36 Rollora wrote: Stupid question: do we already have different skill/MMR for each race in the game or will this take some time still? I wann give the other races a shot again but not get beaten down by better opponents
It's not implemented yet. Still, ranked and unranked mmr is separated so you can try offracing on unranked, if you were not doing that already.
yay this is amazing, I have a casual SC2 friend and we are really excited to play this together once it's out, great move Blizzard now if Blizz give us new mission maps and new commanders
ROFL meanwhile the actual ladder that starcraft is so well known for is complete trash for over 3 months. I think the whole "more people play casual gamemodes than ladder so that should be the focus" argument is really stupid. Starcraft is popular and where it is because of its pro scene and because of its hardcore ladder gameplay, not because of casual campaign play, and as long as Blizzard focuses on co-op "patches" instead of actually fixing the game the game popularity will steadily decline. There used to be a time when I played almost only starcraft because I liked it so much, despite its many flaws, but for this past week I've been playing overwatch beta, realizing how much more fun I was having than when I played tankevac vs tankevac or died to pylon at ramp rush in TvP, or had to fight a zerg massing ravagers into fast unkillable ultras.
^ what makes you think this might not be included in Patch 3.3 ? This is clearly not all what they planned. There is also a slightly changed Main Menu UI coming. So it might be possible there is more to come.
ROFL meanwhile the actual ladder that starcraft is so well known for is complete trash for over 3 months. I think the whole "more people play casual gamemodes than ladder so that should be the focus" argument is really stupid. Starcraft is popular and where it is because of its pro scene and because of its hardcore ladder gameplay, not because of casual campaign play, and as long as Blizzard focuses on co-op "patches" instead of actually fixing the game the game popularity will steadily decline. There used to be a time when I played almost only starcraft because I liked it so much, despite its many flaws, but for this past week I've been playing overwatch beta, realizing how much more fun I was having than when I played tankevac vs tankevac or died to pylon at ramp rush in TvP, or had to fight a zerg massing ravagers into fast unkillable ultras.
You clearly don't play the game if you think ladder is trash. Cheese is never going away. Learn to take a loss, or go to overwatch where you can blame your losses on your healer.
the ladder and automatch are merely a means to an end. the ladder and automatch finds me a similarly skilled low latency opponent in less than 2 minutes and often less than 20 seconds.
On May 10 2016 08:05 Amui wrote: Might fire up SC2 to play a few more rounds of co-op. I probably won't hit level 90 on any hero any time in the next decade, but hey, it's content that I enjoy now that I'm a filthy casual SC2 player.
From what I understand, is that winning with any commander at level 15 contributes to an overall Mastery pool. Whenever you play a mission, you can then spend your entire Mastery pool the way you want to for that specific mission. For instance, you may get 5 mastery points through a level 15 Raynor, making your Mastery level 5. You could then spend these five Mastery points on your commander of choice before a mission. Then, when you decide to get 5 mastery points through a level 15 Kerrigan, your overall mastery level will be 10, which would give you 10 points to spend on any commander before each mission. So it wouldn't be quite as impossible to hit level 90 overall!
What I'm wondering is whether or not we can spend mastery points we've earned on commanders that are not level 15 yet. If not, then I dearly hope I don't get paired up with a level 1-2 commander for a brutal mutator mission.
I still wish they would release two commanders at a time to avoid everyone returning to play the same commander and causing a long wait for games. Alternatively, allow the game to use the same commander in the first week it is released so everyone can play the new commander and experiment with the skills and units without waiting long or asking a friend not to play it so you can queue together.
I'm looking forward to these changes, and playing a bit more co-op. My buddies don't always wanna play 2v2, and I haven't really been honing my skills for 1v1 play.
You clearly don't play the game if you think ladder is trash. Cheese is never going away. Learn to take a loss, or go to overwatch where you can blame your losses on your healer.
Actually I've played the game for quite a while in the past 3 months! Cheese might never go away, but bullshit no skill to use mechanics might. I don't mind being able to be cannon rushed, I just wish that in that situation the skill required from both sides would be similar. Dying to somebody putting a pylon at your ramp, is BS and everyone knows it, its entirely different from dying to something like a cannon rush because it's not an allin, it's a free advantage. Even Blizzard admits that this wasn't what they intended for the pylon cannon.
I also fail to see how tankevac liberator vs tankevac liberator EVERY TVT is an issue with "learning to take a loss" rather than an issue with game design and lack of strategic diversity. I don't have to lose to something for it to be stupid.
And just for the record, nobody "blames the healer" for their loss in overwatch. 90% of the time it's the team composition. Since a pub means you can't communicate well with your team, you can't set up a proper composition because your team is likely full of morons who decide to go mass symmetra every game. But regardless of this BS overwatch is still incredibly fun! Why? Because it never was about "blaming your loss on somebody else". It's more like this: Blizzard cares about overwatch so they patch it and balance the characters to make sure the game isn't always the same and that a large VARIETY of playstyles is suited an available. Meanwhile blizzard doesn't give a shit about starcraft, and makes every tvt a marine tankevac liberator spamfest, makes zerg spam mass ravager until they rush out OP hive tech and has protoss taking bases without building any units because they can create free cannons everywhere to defend any harass attempt.
ROFL meanwhile the actual ladder that starcraft is so well known for is complete trash for over 3 months. I think the whole "more people play casual gamemodes than ladder so that should be the focus" argument is really stupid. Starcraft is popular and where it is because of its pro scene and because of its hardcore ladder gameplay, not because of casual campaign play, and as long as Blizzard focuses on co-op "patches" instead of actually fixing the game the game popularity will steadily decline. There used to be a time when I played almost only starcraft because I liked it so much, despite its many flaws, but for this past week I've been playing overwatch beta, realizing how much more fun I was having than when I played tankevac vs tankevac or died to pylon at ramp rush in TvP, or had to fight a zerg massing ravagers into fast unkillable ultras.
You are missing the whole point. While starcraft 1v1 laddering is painful for casual gamers, they still enjoy playing strategy games. Casual content in sc2 is very much needed. Competitive scene is alive mainly because of casual players, and even though they may not prefer grinding 1v1 ladder games, they do enjoy watching and following the scene. Gaming is all about number of fans/viewers.
Someone said that this should be done 3 years ago. I agree, but this game is very far from dead. Look at how cs:go revived the whole cs scene just by adding stuff and listening to its players. It really grew over the years and I finally feel that blizzard is listening and doing the same thing. I don't see a new amazing rts game in the near future, and while sc2 numbers felt down a little bit, they will be coming back. Once you're rts gamer you never go back. Well tbh, some players quit rts games because of its complexity, and that's where MOBA kicks in. That's what happened to WC3 - it was too hard for casual gamers.
RTS is gonna live and so is sc2. SC2 is an amazing game.
I don't really know that what you're saying is accurate.
Besides, cannon rushing is HARD. I tried to offrace protoss and cannon rush every game on the NA ladder. I can only barely win in PvPs, ironically enough. at gold level too
On May 11 2016 00:13 Incognoto wrote: I don't really know that what you're saying is accurate.
Besides, cannon rushing is HARD. I tried to offrace protoss and cannon rush every game on the NA ladder. I can only barely win in PvPs, ironically enough. at gold level too
cannon rushing is very difficult
I don't find it that hard. I frequently off race as Protoss and last season had a 63% win rate vs Terran masters exclusivly cannon rushing them. Still it definitely requires good micro and speed since you have to keep probe alive while canceling dying pylons and canons. Pylon rush on the other hand is realy irritating sure it may be balanced. But I do think it's dumb that I have to react to supply depots built on my ramp as a serius threat.
revived the whole cs scene just by adding stuff and listening to its players. It really grew over the years and I finally feel that blizzard is listening and doing the same thing
Except that Blizzard HASN'T been listening. After 3 months of making a patch (3 months of "listening" to the community) they recieved overwhelmingly negative responses to every change they proposed.
I don't mind casuals playing co op missions. I just feel that Blizzard needs to get their priorities straight, 3 months to make crappy patch, meanwhile 3 months to add amazing co op content. Blizzard can't sit on the fence about what they fund the most. They either get one fantastic thing with another thing lacking or they get two things that are average. Right now it just feels like they are putting way more priority into the casual stuff.
And just wondering about this:
and even though they may not prefer grinding 1v1 ladder games, they do enjoy watching and following the scene
Why do co op missions help them be interested in the pro scene? They are nothing alike! That's like me saying I like to follow the CS:GO pro scene because I play hearthstone and they are both video games. I would go so far as to say co op mission players aren't actually playing StarCraft. From my point of view I enjoy watching the pro scene because I can appreciate the skill level of the pros by comparing it to mine and by learning from it as well as interacting with the viewership community. Playing co op missions provides none of this.
Competitive scene is alive mainly because of casual players
If singleplayer isn't the reason people watch the pro scene then those casuals that do watch it would watch it regardless of StarCraft having singleplayer and therefore the above statement is wrong. If I'm somehow missing how playing singleplayer can interest you in watching, but not playing real StarCraft please tell me, I'm genuinely interested.
I wasn't referring only to singleplayer stuff. You are talking like that's the only thing besides 1v1 ladder. I'm talking also about casual things like arcade and archon mode, skins, trophies. It's very easy to be negative, but the game is improving over time, it can be seen that blizzard is looking into this game in a long term way, which is great. In a year, this game will be even better. There are 0 rts games at this moment that players can rely on (if you don't count wc3 and bw).
sc2 is and will remain the only competitive rts game in years to come.
I feel that we as a scene are too negative as well, and that doesn't help to keep the game going in a way that it deserves. I can see your point about casual gamers and watching sc2, but I feel blizzard is doing right things to make them enjoy the game more. Although they were doing really bad in first few years, but it's getting better.
the game is improving over time, it can be seen that blizzard is looking into this game in a long term way, which is great
Heart of the Swarm was actually playable... so no, its not improving. Its a goddamn miracle that we got macro mechanics back seeing how unwilling Blizzard is to listen to the community on anything.
I wasn't referring only to singleplayer stuff.
I wasn't either. I was referring to non ladder/official sc2 1v1 game modes.
There are 0 rts games at this moment that players can rely on (if you don't count wc3 and bw).
I understand you must have meant other than sc2 but for purpose of clever argument - couldn't have put it better myself.
sc2 is and will remain the only competitive rts game in years to come.
That's exactly why I'm sad that Blizzard is ruining it.
Stop complaining about the ladder or 1on1 when they announce co op content, it makes you sound like a spoiled 12 year old.
Ive seen page long threads with players stating reasons why blizzard should never touch the ladder, and just let the meta evolve. On the other hand you have players identify every 0.001 imbalance and beg for nerfs.
Coop is the only thing noone takes all too seriously, its a fun mode that brings plenty of players back to starcraft, lets you play with your friends - and unlike archon mode - was a the big success of LotV. Stop hating on it just because you dont enjoy it.
I hit grandmasters at some point in HotS, but i almost never ladder today - a game of coop gives me the fun of casually logging in to starcraft - without having to be on top of the meta, try extremely hard or win/ lose the game to someone who BMs you afterwards
On May 11 2016 08:59 weikor wrote: Stop complaining about the ladder or 1on1 when they announce co op content, it makes you sound like a spoiled 12 year old.
Ive seen page long threads with players stating reasons why blizzard should never touch the ladder, and just let the meta evolve. On the other hand you have players identify every 0.001 imbalance and beg for nerfs.
Coop is the only thing noone takes all too seriously, its a fun mode that brings plenty of players back to starcraft, lets you play with your friends - and unlike archon mode - was a the big success of LotV. Stop hating on it just because you dont enjoy it.
I hit grandmasters at some point in HotS, but i almost never ladder today - a game of coop gives me the fun of casually logging in to starcraft - without having to be on top of the meta, try extremely hard or win/ lose the game to someone who BMs you afterwards
Couldn't have put it better myself. I like the game and I know I'll never be good at it. I just do not have the time in my life anymore to invest into gaining that much skill. But recently, some of my friends that enjoyed it way back in WoL are starting to get back into it so I'll have someone on I know that I can sit on skype and just have fun playing the game with.
The reason why they are starting to get back into it is because I talked them into downloading the free arcade and playing some custom games with me. After that, I showed them what Co-Op missions were all about and now they want to learn more about the units as they are now so that they too can have fun playing the casual semi competitive modes.
A large portion of the diehard fan base is still gonna sit here or on reddit or at bnet and bitch about balance but that's what passionate players do. At the end of the day Blizzard is a company and companies need to make money. Adding more stuff for casual players to do is only going to help them make more money. The scene in it's entirety can only benefit from having more players and esports viewers.
I wish it was as simple as a balance problem. It's a design problem.
This game can either be a good competitive game that focuses all of its resources on being just that, or a good casual game. Blizzard is already putting a ton of effort into the campaign and co op missions, and is clearly not able to handle making it a good competitive game at the same time. I wish they would just make up their mind on what they want StarCraft to be.
The whole premise of StarCraft is hardcore strategy. Games that aren't easy or relaxing. Games that make players mad in real life because they are faced with their own failures every game. It's about trying extremely hard to win. That's what makes StarCraft so great. If you want to log in and do something "Casual" then perhaps you are logging in to the wrong game.
Do I mind if StarCraft allows for casual play within itself? No. Absolutely not! In fact I believe it's a great way to expand the community by introducing new players to the hardcore scene through casual gamemodes, or simply having modes that allow for players to relax. The problem? Blizzard can't seem to manage to do both hardcore and casual modes at the same time well enough.
Three MONTHS AND COUNTING without a balance patch, in a time when strategic diversity is nearly non existent and frankly no longer nearly as fun to play as HOTS for many of the hardcore followers. And their "patch" notes come out with changes that are so completely irrelevant and fundamentally flawed that it's impossible to comprehend how anyone could have come up with such a patch by any stretch of reasoning, after 3 MONTHS, if they spent even 1 DAY looking at what the community has been telling them for years.
To the hardcore following of the game this patch is borderline insulting after what was done (or lack thereof) to the hardcore part of the game.
It's just incredibly disappointing to see to see Blizzard neglect and ruin that which you devoted so much of yourself to for so long, while Blizzard works on content for people who are probably never going to experience StarCraft for what it truly is.
Unfortunately this is 100% correct:
At the end of the day Blizzard is a company and companies need to make money. Adding more stuff for casual players to do is only going to help them make more money.
But I guess there's just a little bit of me that's hoping that Blizzard doesn't underestimate what the value of their integrity and their die hard fans that have supported them so much.
On May 11 2016 13:17 SwiftCrane wrote: This game can either be a good competitive game that focuses all of its resources on being just that, or a good casual game. Blizzard is already putting a ton of effort into the campaign and co op missions, and is clearly not able to handle making it a good competitive game at the same time. I wish they would just make up their mind on what they want StarCraft to be.
This game is already an amazingly good competitive game. When you get 20k viewers on dreamhack finals for starcraft compared to 200k in other games, it's not because the game is not amazing on competitive level and it needs patch to survive, it's because it's frustrating on casual level. Starcrafts needs to be both if it wants to succeed long term. If you don't have casual viewers you don't have competitive scene. Simple as that.
Even if blizzard focuses 150% on competitive gameplay, that ain't gonna change the number of fans/viewers by tiny bit. Average sc2 player / fan / viewer doesn't give an f about small nerfs/buffs.
Sorry but I just can't imagine how can a balance patch make any impact on viewership. Most problems lie below diamond level anyway where these things don't matter as much, and don't forget that that's where majority of players are, so...
So, to get this back to co-op and 3.3, it looks like Abathur's units evolve right on the battlefield as you kill enemy units and collect essence. It could be interesting and I wonder if they do it automatically. I can't imagine ever thinking "no, I want that roach to remain a roach, not a massive and powerful brutalisk!" The twitter video shows a roach become a brutalisk and a mutalisk become a leviathan. I hope Abathur evolves from the other zerg commanders and doesn't show up on the battlefield. Instead, he controls it from space or something like the others, unless he is similar to his HoTS unit where he continuously spits out locusts, but that seems more like a Zagara thing.
As long as I don't need to pay for the ladder, they can keep on bringing in these pay-2-play games. I don't mind. I'm not spending a cent on that stuff either.
I don't want the balance patch to directly improve viewership. I want Blizzard to show some love to the hardcore community rather than ignoring it. And do you really think that a game with many available strategies that is way more fun to watch wouldn't get more views than the same thing every game? I often find myself and my friends playing other games instead of watching tournaments because the gameplay is so same and boring.
I wish it was as simple as a balance problem. It's a design problem.
This game can either be a good competitive game that focuses all of its resources on being just that, or a good casual game. Blizzard is already putting a ton of effort into the campaign and co op missions, and is clearly not able to handle making it a good competitive game at the same time. I wish they would just make up their mind on what they want StarCraft to be.
Starcraft is a different experience for different APM levels. Every adjustment of 50 APM makes it a different game. a 50 APM player experiences the game very differently from how a 150 APM player experiences it. Moving from 50 APM to 100 APM to 150 APM to 200 APM really is 4 different game experiences. When WoL was released Morhaime said it would be a game for all skill levels. Blizzard made up their mind in July 2010 and told you
Co-Op buddies have a different experience. Co-Op buddies that play 2v2 competitive ladder are different. There is a community that plays 3 player versus 3 AI games. Again, another experience. Others of limited skill get enjoyment out of finally beating the campaign on brutal after 20 tries.
Blizzard will continue to work on many aspects of SC2 from Nova Missions to Co-op to Arcade etc etc.. and they'll continue to support the wide variety of players that enjoy the game for different reasons. And money talks. If SC2 players continue to pull in new paying customers via Co-Op then Blizzard will recognize this and keep supporting Co-Op to continue the influx of new paying customers. If the Nova Mission packs hit a certain sales # you can better believe we'll get even more single player campaign missions. Money talks... bullshit walks.
your empathy for long time SC2 and WC3 players is heart warming and makes me believe in the goodness of humanity. for a guy who has only played a few months you really have a soft spot for the terran mech community. either that or you're an avilo alt. but i'm an optmistic guy so i won't look at it in such a negative way. the emotional depth of your posts is really touching.. and i really do mean that. honestly.
I'd really love if we could pick a random commander. I'd like to be able to play a random commander drawn from all 8 of the available ones, but I know other people wouldn't want to play certain commanders. I think they should add a check box so you could decide which pool of commanders you can draw from in a random draw.
(BTW I think they should do this for race picking in ladder as well.)
I'm more excited for the missing unit sounds, portraits and icons for the Guardian/Devourer/Brutalisk that will come along with the Abathur commander. Need them for my mod
Gonna buy the Abathur anyway, gameplay sounds fun. I wonder what else is there incoming in the 3.3? Sounds like some big changes (mutators, commander, emoticons etc.).
I believe SC2 would be much more popular if they had released the game later but with all this casual stuff that comes out now. I don't think casuals that quit sc2 will come back because of this / if they even hear about new features.
On May 13 2016 04:51 The Bottle wrote: I'd really love if we could pick a random commander. I'd like to be able to play a random commander drawn from all 8 of the available ones, but I know other people wouldn't want to play certain commanders. I think they should add a check box so you could decide which pool of commanders you can draw from in a random draw.
(BTW I think they should do this for race picking in ladder as well.)
I think random is a great idea and would be surprised if we didn't see this eventually. We have random maps for bonus, should be the same for commanders IMO.
On May 13 2016 04:51 The Bottle wrote: I'd really love if we could pick a random commander. I'd like to be able to play a random commander drawn from all 8 of the available ones, but I know other people wouldn't want to play certain commanders. I think they should add a check box so you could decide which pool of commanders you can draw from in a random draw.
(BTW I think they should do this for race picking in ladder as well.)
You can pick a random commander, all you need is a dice.
On May 13 2016 07:13 ssg wrote: 5 bucks and all you get is one new character? Seems like a lot of money for that. I love Co op but I find that ridiculous.
I'm pretty sure they sell SKINS for single characters for 10$ in heroes of the storm.
On May 13 2016 07:13 ssg wrote: 5 bucks and all you get is one new character? Seems like a lot of money for that. I love Co op but I find that ridiculous.
Woah woah woah, you get like 4 emoticons too!!!!
But yea I mean, if it pays for the free maps we're getting, then whatever. I'd rather them make people pay for commanders than maps.
On May 13 2016 06:12 BaneRiders wrote: But yeah, I really look forward to this patch! When is it coming? Was it ever announced?
Nothing offical, but since they've been giving us more details every single day.... I'd say its next tuesday.... because having the patch compete versus Overwatch would be really silly.
I think the coolest part of the new patch, is that it gives casuals to check back every week for the new "brawl". If they added more progression I think SC2 would be really cool for the casuals /people who love to collect shit.
I sure hope so. There's an AMA happening in about 40 minutes on reddit and I'm crossing my fingers that they will confirm Tuesday. Waiting until the following week, with Overwatch releasing, would make Abathur sad.
On May 11 2016 08:59 weikor wrote: Stop complaining about the ladder or 1on1 when they announce co op content, it makes you sound like a spoiled 12 year old.
Ive seen page long threads with players stating reasons why blizzard should never touch the ladder, and just let the meta evolve. On the other hand you have players identify every 0.001 imbalance and beg for nerfs.
Coop is the only thing noone takes all too seriously, its a fun mode that brings plenty of players back to starcraft, lets you play with your friends - and unlike archon mode - was a the big success of LotV. Stop hating on it just because you dont enjoy it.
I hit grandmasters at some point in HotS, but i almost never ladder today - a game of coop gives me the fun of casually logging in to starcraft - without having to be on top of the meta, try extremely hard or win/ lose the game to someone who BMs you afterwards
This couldn't have better explained my train of thought !
"North America will release on Tuesday, 5/17." 3.3 is confirmed for tomorrow in NA. Don't everyone go out and buy Abathur at once so I can get games going without long queues!
On May 10 2016 05:08 lastride wrote: Pretty cool. They put a lot of effort for sure
Yea I agree, maybe I'll take a break from die hard 1v1 and try this out? I heard the older ones were pretty boring if you were any good at the game but this looks pretty slick.
On May 10 2016 05:08 lastride wrote: Pretty cool. They put a lot of effort for sure
Yea I agree, maybe I'll take a break from die hard 1v1 and try this out? I heard the older ones were pretty boring if you were any good at the game but this looks pretty slick.
There has actually been a lot of modifications since the original, not including this coming patch tomorrow. Brutal is much more difficult than it was originally, IMO.
On May 10 2016 05:08 lastride wrote: Pretty cool. They put a lot of effort for sure
Yea I agree, maybe I'll take a break from die hard 1v1 and try this out? I heard the older ones were pretty boring if you were any good at the game but this looks pretty slick.
They revamped brutal. They added a few different compositions that the enemy can go now, so you actually have to change up your style as you figure out what they're going for. You'll also see things like reavers, vipers, etc. whereas those weren't a thing before.
It's definitely harder than it was before, but with 2 master players it's still a face roll.
On May 10 2016 05:08 lastride wrote: Pretty cool. They put a lot of effort for sure
Yea I agree, maybe I'll take a break from die hard 1v1 and try this out? I heard the older ones were pretty boring if you were any good at the game but this looks pretty slick.
They revamped brutal. They added a few different compositions that the enemy can go now, so you actually have to change up your style as you figure out what they're going for. You'll also see things like reavers, vipers, etc. whereas those weren't a thing before.
It's definitely harder than it was before, but with 2 master players it's still a face roll.
They even added Liberators, as if those things weren't annoying enough on ladder.
The new mutations should hopefully add an appropriate amount of challenge, and their accompanying bonus experience and the new paragon levels should be a nice incentive to try them out.
I can get lower bounties. Patch says "There is a bounty for each of the four difficulty settings and completing a higher difficulty will reward you with the lower difficulty bounties". I usally play on Hard difficulty but only i can get ~33.000 bounty reward even with bonus objectives.