• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:07
CEST 21:07
KST 04:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation2$25,000 Streamerzone StarCraft Pro Series announced2Weekly Cups (June 30 - July 6): Classic Doubles5[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66
StarCraft 2
General
Firefly given lifetime ban by ESIC following match-fixing investigation The GOAT ranking of GOAT rankings Weekly Cups (June 30 - July 6): Classic Doubles Jim claims he and Firefly were involved in match-fixing Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event $25,000 Streamerzone StarCraft Pro Series announced Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ i aint gon lie to u bruh... [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site
Tourneys
[BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025! Summer Games Done Quick 2024!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 596 users

Next Balance Test Map Changes - May 6 - Page 3

Forum Index > SC2 General
172 CommentsPost a Reply
Prev 1 2 3 4 5 7 8 9 Next All
ihatevideogames
Profile Joined August 2015
570 Posts
May 07 2016 02:02 GMT
#41
On May 07 2016 06:39 Shield wrote:
Show nested quote +
On May 07 2016 06:28 ihatevideogames wrote:
Oh boy. I knew it, they're not really gonna try to fix to give a proper ground vs air unit, they're gonna try as hard as they can to keep their gimmicky cyclone in the game.
Just remove the damn lock on and buff range and stats, is it so hard? Why can't terrans we have a decent, non-gimmicky anti air unit?


You already have decent anti-air units. Marines, widow mines and vikings. Thor is just a bonus. How many options does protoss have vs mutas and how many of them are mobile? Only stalkers, which actually lose to mutas, and phoenixes. Archons are good if mobility isn't a requirement and if zerg doesn't use vipers to mess up with their attack.


And how many protoss units are completely, 100% worthless? Maaaaaaaybe the Carrier? Even Carriers are decent in large numbers in the lategame. As it stands right now, at least 3 terran units are worthless. With this new change to the cyclone, instead of being an interesting unit to cover for mech lack of anti-air, it will become a part of alot of early game cheese/all in strats. Quote me on it.

Also I meant mech anti-air unit. Unless you mean using marines vs tempests, which ain't smart cause you know, tempests have 15 range and storms underneath them. Thors could maaaaybe be useful vs Brood Lords, but Brood Lords outrange them, outkite them, and have ultras underneath, so there goes that.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
May 07 2016 02:46 GMT
#42
On May 07 2016 10:24 Skyro wrote:
I've just trying to imagine how ridiculous mass colossus will look with faster attack speed *PEW PEW PEW*

That said I think one of the holes Protoss' army is AoE +light damage, so the above poster's idea of +light damage would be at least make the unit more strategically interesting while also discouraging mass colossus strategies, especially since it comes from the same production building as the primary anti-armored unit.


Yeah, that's fair enough.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
imre
Profile Blog Joined November 2011
France9263 Posts
May 07 2016 02:59 GMT
#43
Libe hard counters muta and are in a decent micro relation with corrupters. Better nerf them vs Corru. #Logic.
Zest fanboy.
RaiZ
Profile Blog Joined April 2003
2813 Posts
May 07 2016 03:12 GMT
#44
On May 07 2016 06:28 ihatevideogames wrote:
Oh boy. I knew it, they're not really gonna try to fix to give a proper ground vs air unit, they're gonna try as hard as they can to keep their gimmicky cyclone in the game.
Just remove the damn lock on and buff range and stats, is it so hard? Why can't terrans we have a decent, non-gimmicky anti air unit?

There are many units I'd love to see them removed. But the change you stated would just make the Cyclone another boring unit. I highly doubt that blizz will do it.

Better make the goliath back, but then it contradicts a little with the thor...

Still would be glad to see them.

And please, for the sake of this game's future, just remove that retarded swarmhost and colossus, thank you. Don't be stubborn blizz.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
SystemXN
Profile Joined December 2011
China105 Posts
Last Edited: 2016-05-07 03:29:51
May 07 2016 03:20 GMT
#45
As a terran player, I can understand why liberators should be nerfed since it is so good on all aspects (imo it is the needed op unit for terran though).

However, I can never get the idea "Thors get single-armored AA" for what DK called "diversity"... For single-armored AA we terran already have Vikings who can do a better job than the new Thors since Vikings are more mobile and cheaper. So based on DK's "diversity" logic why not just delete Thors' AA? Thors are already mascot than viable unit for terran on most scenarios.

BTW, I agree that colossus nerf is one of the best improvements from hots, maybe it should get some love since it almost never appear in tournaments after lotv, but a simple dps buff is really not a good idea imo. Also, a buff for the reason that the unit doesn't appear much is really unreasonable in consideration of the fact that each race has some of such units (carriers, BCs, Thors, SHs, etc.).

And cyclone is just a completely-failure unit, it does make some sense in some early defense scenario of TvP and TvT, but that's all. Without cyclone both two matchups would not get affected much. What cyclone needs is a completely redesign or just replace it with a new unit. The idea of cyclone fails.
MarineKing | Bomber | MVP | Gumiho
JackONeill
Profile Joined September 2013
861 Posts
May 07 2016 04:11 GMT
#46
The very design of the cyclone will always make it switch bewteen being OP and being fucking terrible. That's the way it works.

Increasing the supply is so retarded i can't even imagine how they had this idea. So what, a unit that costs less than 150/150 is gonna be 4 pop? Cyclone same supply as fucking tempest?
andrewlt
Profile Joined August 2009
United States7702 Posts
May 07 2016 04:43 GMT
#47
Should just create 2 formats, standard and wild, and relegate units like colossus and swarm host to the wild format. Blizzard's A team clearly know what they are doing better.
Isarios
Profile Joined March 2014
United States153 Posts
May 07 2016 05:09 GMT
#48
I keep saying this: They totally forgot their idea in HOTS to remove units. Now they really need to. There's a whole bunch of units that are totally unused because something else overlaps them, and trying to make them all viable is extremely difficult.

Another way I could put this is taht the new units are just wayyyy too overlappy to existing things:

Collosus -> Disruptors
Liberators -> Siege Tanks, Banshees, Widow Mines, Vikings, Thors
Imo worst design: not needed, too strong at too many things. Very little opportunity cost. Spammable AOE, Air unit with very high speed.
Lrukers now do what Swarm Host used to do, just worse.
Imo, Zerg was best designed this expansion. Though I really wish Vipers did not get an AOE debuff. I really like that it destroys air compositions.
Blahhh
Isarios
Profile Joined March 2014
United States153 Posts
May 07 2016 05:13 GMT
#49
One thing I applaud the Liberator and its range upgrade for though is that it requires Terran to go to T3 now instead of staying T2 all game. (And including ghosts)

By nerfing Marauder into 2 shots vs armor upgrades, it reduces slightly the scaling of MMM into the late game, thus requiring Libs to take out Ultralisks and everything else on the ground.

In that sense, Liberators are a good design for that. And LOTV is still rather interesting to watch and play.
Blahhh
Ctesias
Profile Joined December 2012
4595 Posts
May 07 2016 05:24 GMT
#50
I would hate to see a buff to the Colossus. Nerfing it turned out, in my opinion, to be one of the most refreshing things that came with LotV. Please don't go back to that boring, A-moving turd of a unit.
Flash | Mvp
My_Fake_Plastic_Luv
Profile Joined March 2010
United States257 Posts
Last Edited: 2016-05-07 05:31:31
May 07 2016 05:25 GMT
#51
no collusi!

also remove swarm hosts and give z a different unit.... the flying locusts are just uncool man. give them a drop unit/ or secondary revelation/obs unit....no need to complicate things
Its going to be a glorious day, I feel my luck could change
necrosexy
Profile Joined March 2011
451 Posts
May 07 2016 05:27 GMT
#52
Colossus improvement
We want to give back some of the Colossi strength. Goal here isn’t to make Colossi be used in every single game, but we want to have them see play a bit more frequently.

No reasons given, just an arbitrary "we want"
CyanApple
Profile Joined February 2016
48 Posts
Last Edited: 2016-05-07 06:39:01
May 07 2016 06:28 GMT
#53
Immortal, looking at its name, i would like to see it as the tanky unit that it is, but to reduce its impact let it make less damage. Like that micro can be rewarded, when other units are targeted first.
Other than the colossus change (rather slightly reduce overall damage of Disruptor), I like the rest.
NKexquisite
Profile Joined January 2009
United States911 Posts
May 07 2016 06:39 GMT
#54
Cyclone supply increase to what... 4? It's already the most useless 3 supply unit ever created.... As if massing cyclones would be a good strategy in some way... The state of the cyclone is so confusing...
Whattttt Upppppppp Im Nesteaaaaaa!!
weiliem
Profile Joined January 2008
2071 Posts
Last Edited: 2016-05-07 07:46:39
May 07 2016 07:45 GMT
#55
Glad they are nerfing the immortals. Wonder how much they will nerf it though.

And they really should remove swarm host. I really can't understand what's the point of that unit in the game other than it being a bit cool....
Oppa feeding style
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
May 07 2016 08:48 GMT
#56
On May 07 2016 02:23 Charoisaur wrote:
The collossus nerf was imo the only improvement from HotS. Now they are even backpedaling on that

I agree with this.

I'd like it if they were looking at unit roles and synergy with other units rather then just at individual units and shoehorning them in the game.

And as always, remove the Tankvac and buff the dmg
Head Coach Park: "They should buff tanks!"
Gullis
Profile Joined April 2012
Sweden740 Posts
May 07 2016 09:19 GMT
#57
Hmm I get what they are trying to do with the cyclone. But I think they should switch the techlab requirement for armory requirement so you can reactor them (in addition to the cost decrease)
I would rather eat than see my children starve.
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
Last Edited: 2016-05-07 11:09:48
May 07 2016 11:09 GMT
#58
But why nerf only immortal? Lurkers are already insanely good in large numbers. How do you beat that with nerfed immortal? No air unit suggestions please.
Sholip
Profile Blog Joined March 2014
Hungary422 Posts
May 07 2016 11:40 GMT
#59
I didn't really have a problem with Colossi in HotS, although I agree that some matches would often be decided by Colossus number alone. So I wasn't a big fan of nerfing them in LotV, but I think it turned out reasonably... However, now we have mass Immortal instead of mass Colossus (at least against Zerg). If they heavily nerf the Immortal, too, we will be either back to mass Blink Stalker, or Protosses being very weak against Zerg.
Also, I don't feel a Colossus buff is necessary now. They are a bit underused, yes, but I have a feeling they are much more useful than they are actually being used right now. As if players upon hearing the damage nerf in LotV had resigned to not ever making them because they are nerfed so they must be bad units... I think we would see Colossi used more frequently sooner or later, but if they buff them and nerf Immortals at the same time, I'm pretty sure mass Colossus will return to PvZ, and possibly to other matchups as well.
"A hero is no braver than an ordinary man, but he is brave five minutes longer. Also, Zest is best." – Ralph Waldo Emerson
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2016-05-07 11:43:29
May 07 2016 11:42 GMT
#60
For the love of everything that's nerdy and awesome in the universe please don't make me build fucking Colossi again, not right after i just started playing again, and having fun because that unit is gone. Please.

Not sure how i feel about the Immortal nerf. On the one hand, it does outshine everything else Protoss has in PvZ...on the other, the matchup seems just fine right now balance wise, so i don't know why zergs (Kespa zergs specifically) are so up in arms about Immortals.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV European League
16:00
Swiss Groups Day 3
Krystianer vs YoungYakovLIVE!
WardiTV1168
TKL 335
IndyStarCraft 276
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 335
IndyStarCraft 276
BRAT_OK 128
MindelVK 37
ForJumy 20
StarCraft: Brood War
Mini 1099
Bisu 1078
EffOrt 658
firebathero 353
Soulkey 250
sas.Sziky 61
Hyun 47
Aegong 43
soO 20
Dota 2
Gorgc11088
qojqva2283
League of Legends
Grubby2669
Counter-Strike
byalli788
pashabiceps701
oskar515
flusha420
Foxcn230
sgares125
Heroes of the Storm
Liquid`Hasu401
Other Games
tarik_tv26733
gofns19696
FrodaN1919
Beastyqt815
ceh9590
ToD171
elazer170
KnowMe138
Trikslyr61
QueenE47
mouzStarbuck1
Organizations
Other Games
gamesdonequick52778
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Reevou 5
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix3
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2405
• Ler124
League of Legends
• Jankos2234
• TFBlade1437
Other Games
• Scarra2271
• imaqtpie1595
• Shiphtur334
Upcoming Events
PiGosaur Monday
4h 53m
The PondCast
14h 53m
uThermal 2v2 Circuit
20h 53m
WardiTV European League
20h 53m
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
Replay Cast
1d 4h
RSL Revival
1d 14h
ByuN vs SHIN
Clem vs Reynor
Replay Cast
2 days
RSL Revival
2 days
Classic vs Cure
FEL
2 days
RSL Revival
3 days
[ Show More ]
FEL
3 days
FEL
3 days
CSO Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
4 days
RSL Revival
4 days
FEL
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.