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Next Balance Test Map Changes - May 6 - Page 7

Forum Index > SC2 General
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Charoisaur
Profile Joined August 2014
Germany16034 Posts
May 08 2016 22:41 GMT
#121
On May 09 2016 07:26 CheddarToss wrote:
Watching Hydra v Neeb I understand why Colossus needs to get a buff. It's so that Zerg can't just get Banes and Hydras and a-move to victory.

no that's not the reason colossi should be buffed.
Many of the coolest moments in sc2 happen due to worker harassment
CheddarToss
Profile Joined September 2015
534 Posts
May 08 2016 22:46 GMT
#122
On May 09 2016 07:41 Charoisaur wrote:
Show nested quote +
On May 09 2016 07:26 CheddarToss wrote:
Watching Hydra v Neeb I understand why Colossus needs to get a buff. It's so that Zerg can't just get Banes and Hydras and a-move to victory.

no that's not the reason colossi should be buffed.

Well, at least we agree that they should be buffed.
Clonester
Profile Joined August 2014
Germany2808 Posts
Last Edited: 2016-05-08 23:21:06
May 08 2016 23:18 GMT
#123
On May 09 2016 07:26 CheddarToss wrote:
Watching Hydra v Neeb I understand why Colossus needs to get a buff. It's so that Zerg can't just get Banes and Hydras and a-move to victory.


Like Storm never existed.

On May 09 2016 07:46 CheddarToss wrote:
Show nested quote +
On May 09 2016 07:41 Charoisaur wrote:
On May 09 2016 07:26 CheddarToss wrote:
Watching Hydra v Neeb I understand why Colossus needs to get a buff. It's so that Zerg can't just get Banes and Hydras and a-move to victory.

no that's not the reason colossi should be buffed.

Well, at least we agree that they should be buffed.


They should be rather get totally removed and replaced by something, that does not make protoss playing stale, defensive and boring again. The heavy investment of colossus + their tendency to snowball with other colossus and "meatshield" made Protoss to what they have become and force the complete game into a wrong direction in all PvX Matchups. Never again.
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
CheddarToss
Profile Joined September 2015
534 Posts
May 08 2016 23:26 GMT
#124
On May 09 2016 08:18 Clonester wrote:
Show nested quote +
On May 09 2016 07:26 CheddarToss wrote:
Watching Hydra v Neeb I understand why Colossus needs to get a buff. It's so that Zerg can't just get Banes and Hydras and a-move to victory.


Like Storm never existed.

Show nested quote +
On May 09 2016 07:46 CheddarToss wrote:
On May 09 2016 07:41 Charoisaur wrote:
On May 09 2016 07:26 CheddarToss wrote:
Watching Hydra v Neeb I understand why Colossus needs to get a buff. It's so that Zerg can't just get Banes and Hydras and a-move to victory.

no that's not the reason colossi should be buffed.

Well, at least we agree that they should be buffed.


They should be rather get totally removed and replaced by something, that does not make protoss playing stale, defensive and boring again. The heavy investment of colossus + their tendency to snowball with other colossus and "meatshield" made Protoss to what they have become and force the complete game into a wrong direction in all PvX Matchups. Never again.

1) Hydras hit waaaay earlier than storm. It's like people know nothing about the Protoss race and how long Protoss research takes because of old chrono, which equalized this deficit.

2) Fair enough. Then gateway units need a buff. But I guess that is also out of the question, because Protoss does not deserve a fair chance to win and because of the misguided view of large parts of the community that Protoss is even then OP, when PvZ winrate is at 45%?
Beelzebub1
Profile Joined May 2015
1004 Posts
Last Edited: 2016-05-08 23:39:11
May 08 2016 23:37 GMT
#125
On May 09 2016 08:26 CheddarToss wrote:
Show nested quote +
On May 09 2016 08:18 Clonester wrote:
On May 09 2016 07:26 CheddarToss wrote:
Watching Hydra v Neeb I understand why Colossus needs to get a buff. It's so that Zerg can't just get Banes and Hydras and a-move to victory.


Like Storm never existed.

On May 09 2016 07:46 CheddarToss wrote:
On May 09 2016 07:41 Charoisaur wrote:
On May 09 2016 07:26 CheddarToss wrote:
Watching Hydra v Neeb I understand why Colossus needs to get a buff. It's so that Zerg can't just get Banes and Hydras and a-move to victory.

no that's not the reason colossi should be buffed.

Well, at least we agree that they should be buffed.


They should be rather get totally removed and replaced by something, that does not make protoss playing stale, defensive and boring again. The heavy investment of colossus + their tendency to snowball with other colossus and "meatshield" made Protoss to what they have become and force the complete game into a wrong direction in all PvX Matchups. Never again.

1) Hydras hit waaaay earlier than storm. It's like people know nothing about the Protoss race and how long Protoss research takes because of old chrono, which equalized this deficit.

2) Fair enough. Then gateway units need a buff. But I guess that is also out of the question, because Protoss does not deserve a fair chance to win and because of the misguided view of large parts of the community that Protoss is even then OP, when PvZ winrate is at 45%?


1) By the time you're executing a strong Hydra/Baneling attack "waaaaay" before Storm is out you pretty much have to drone up very heavily with no punishment which I think is safe to say, was a mistake on the Protoss end. Foreign Protoss players like Neeb are (no disrespect intended they are obviously GM level players) not the highest caliber of players to make calls like, "Oh yea Neeb got bopped that's obviously imba" at all. I would never say the Immortal is imbalanced if I see it wrecking players like Firecake or Nerchio both of whom I'm big fans of, but I will say it's imbalanced if Zerg's like Dark or Soo are getting wrecked by it, that's a problem, the other is not, and the difference is obvious.

2) At least everyone see's the point of removing Colossus from the game, the unit just sucks, sure it's better if all units are viable but theres way better underused units to buff then the ultimate deathball unit. Buff the Stalker, buff the Infestor or Ghost, buff or change Cyclones, don't buff the damn Colossus.

edited-grammarT_T
Clonester
Profile Joined August 2014
Germany2808 Posts
May 08 2016 23:38 GMT
#126
On May 09 2016 08:26 CheddarToss wrote:
Show nested quote +
On May 09 2016 08:18 Clonester wrote:
On May 09 2016 07:26 CheddarToss wrote:
Watching Hydra v Neeb I understand why Colossus needs to get a buff. It's so that Zerg can't just get Banes and Hydras and a-move to victory.


Like Storm never existed.

On May 09 2016 07:46 CheddarToss wrote:
On May 09 2016 07:41 Charoisaur wrote:
On May 09 2016 07:26 CheddarToss wrote:
Watching Hydra v Neeb I understand why Colossus needs to get a buff. It's so that Zerg can't just get Banes and Hydras and a-move to victory.

no that's not the reason colossi should be buffed.

Well, at least we agree that they should be buffed.


They should be rather get totally removed and replaced by something, that does not make protoss playing stale, defensive and boring again. The heavy investment of colossus + their tendency to snowball with other colossus and "meatshield" made Protoss to what they have become and force the complete game into a wrong direction in all PvX Matchups. Never again.

1) Hydras hit waaaay earlier than storm. It's like people know nothing about the Protoss race and how long Protoss research takes because of old chrono, which equalized this deficit.

2) Fair enough. Then gateway units need a buff. But I guess that is also out of the question, because Protoss does not deserve a fair chance to win and because of the misguided view of large parts of the community that Protoss is even then OP, when PvZ winrate is at 45%?


In this specific match, Storm could have been a thing. Storm does not take much longer then Robo (Twilight) - RoboBay (Temp-Arch) - Range upgrade (Storm). Hydras might hit before storm, but so they do in Hydra-Bane or Hydra-Ling way before Colossus. Hydra Bane is not made to be countered by these 2 tec routes at the beginning.
Also Hydra-Bane gets countered by ForceFields and a Neeb has shown that he is inferiour in this game and didnt played protoss to the fullest. Hydra Bane costs a large amount of gas, you cannot play Hydra-Ravager-Bane in numbers. Scouting Hydra Bane and thus playing sentrys in a decent number makes you winning this moments. But when you fail to scout the 3 base Hydra-Bane play, then you lose, yeah. Or when there are Broodlords on the map, you counter em with Void Rays and never spend the 350 gas for Storm tech... you lose. Thats nothing wrong with the balance, just with the way Neeb played this.

Its seriously stupid to take Balance approaches from a WCS Event and statistics that are leading larger parts from western online and offline events.

If you want to buff Protoss at a certain position at the moment, you will need to nerf the immortal at the same day. You will not agree, I know, the rest will.

And one dream that will never happen: "Buffed gateway units". 1/2 year of Stalker sentry and 3 month of adept prism ripped that dream forever and a day. You might hope for Upgrades in Temp-Arch for Zelots, but thats all Blizzard will ever do in that way.
Bomber, Attacker, DD, SOMEBODY, NiKo, Nex, Spidii
Skyro
Profile Joined May 2010
United States1823 Posts
Last Edited: 2016-05-08 23:54:40
May 08 2016 23:42 GMT
#127
People need to stop referencing Colossus of old. Thinking Colossus needs a buff does not equal advocating going back to those days. Nobody liked mass Colossus, not even Protoss players themselves. There are a million different ways to buff Colossus while still making it so they are not prone to be massed.

Right now Protoss has a dire lack of anti-light AoE in their arsenal and Colossus can easily be tweaked to fill this void. And no storm doesn't count, which is essentially tier 4 tech. Something like buffing Colossus range to 7 or 8, removing the range upgrade and giving them +light damage would make a lot of sense, giving Colossus a place in the mid-game vs. light army compositions but the lower range plus lower scaling on attack upgrades would make them a lot weaker in the late game than their WoL/HotS counterparts.

edit: This is more from a game design perspective. From a balance perspective Protoss players haven't really adjusted vs. Dark's ling/bane into broods playstyle yet.
CheddarToss
Profile Joined September 2015
534 Posts
Last Edited: 2016-05-09 00:32:32
May 09 2016 00:12 GMT
#128
On May 09 2016 08:37 Beelzebub1 wrote:
Show nested quote +
On May 09 2016 08:26 CheddarToss wrote:
On May 09 2016 08:18 Clonester wrote:
On May 09 2016 07:26 CheddarToss wrote:
Watching Hydra v Neeb I understand why Colossus needs to get a buff. It's so that Zerg can't just get Banes and Hydras and a-move to victory.


Like Storm never existed.

On May 09 2016 07:46 CheddarToss wrote:
On May 09 2016 07:41 Charoisaur wrote:
On May 09 2016 07:26 CheddarToss wrote:
Watching Hydra v Neeb I understand why Colossus needs to get a buff. It's so that Zerg can't just get Banes and Hydras and a-move to victory.

no that's not the reason colossi should be buffed.

Well, at least we agree that they should be buffed.


They should be rather get totally removed and replaced by something, that does not make protoss playing stale, defensive and boring again. The heavy investment of colossus + their tendency to snowball with other colossus and "meatshield" made Protoss to what they have become and force the complete game into a wrong direction in all PvX Matchups. Never again.

1) Hydras hit waaaay earlier than storm. It's like people know nothing about the Protoss race and how long Protoss research takes because of old chrono, which equalized this deficit.

2) Fair enough. Then gateway units need a buff. But I guess that is also out of the question, because Protoss does not deserve a fair chance to win and because of the misguided view of large parts of the community that Protoss is even then OP, when PvZ winrate is at 45%?


1) By the time you're executing a strong Hydra/Baneling attack "waaaaay" before Storm is out you pretty much have to drone up very heavily with no punishment which I think is safe to say, was a mistake on the Protoss end. Foreign Protoss players like Neeb are (no disrespect intended they are obviously GM level players) not the highest caliber of players to make calls like, "Oh yea Neeb got bopped that's obviously imba" at all. I would never say the Immortal is imbalanced if I see it wrecking players like Firecake or Nerchio both of whom I'm big fans of, but I will say it's imbalanced if Zerg's like Dark or Soo are getting wrecked by it, that's a problem, the other is not, and the difference is obvious.

2) At least everyone see's the point of removing Colossus from the game, the unit just sucks, sure it's better if all units are viable but theres way better underused units to buff then the ultimate deathball unit. Buff the Stalker, buff the Infestor or Ghost, buff or change Cyclones, don't buff the damn Colossus.

edited-grammarT_T

1) Zest got wrecked by far inferior players, such as Snute and Departure. So according to your argument, Zerg is OP, right? And as for Storm, check again, it takes ages to get to Templar Archives and another eon to research Storm. It is the equivalent of Hive tech. So in what universe can you have it ready against mass Hydras with Banes? That's like suggesting to Zergs to make Broodlords to counter Blink all-ins.

2) I have waited for Protoss to get buffed since release of this bloody game. All the while all stats show that Protoss is in dire need of a buff. After all this time I really don't care what buff David will decide to give to Protoss. But a buff is needed, that much is certain.

@Clonester

I'm not referencing any specific match. Since Neeb didn't play Protoss to the fullest, how about Zest? Is he also a noob? Because last I checked he didn't fare or look any better vs. Snute and Departure. Two Zergs, which objectively are nowhere near his level. So if the best Protoss in the world can't beat 2nd tier Zerg players, what hope do other Protoss players have?

"Its seriously stupid to take Balance approaches from a WCS Event and statistics that are leading larger parts from western online and offline events."

No, it is not. And you know why? Because Koreans play on different maps! They essentially play a different game than the rest of the world. And if this game were balanced on ladder maps, Koreans would also start using them. If anything, referencing GSL results as proof of balance is wrong.

"If you want to buff Protoss at a certain position at the moment, you will need to nerf the immortal at the same day. You will not agree, I know, the rest will."

PvZ is at 46.5% this week, like so many weeks before. And these stats also include Korean games, which were played on more balanced maps. So in reality, on ladder maps, Protoss is even weaker. I don't see how any part of Protoss can be OP.

"And one dream that will never happen: "Buffed gateway units". 1/2 year of Stalker sentry and 3 month of adept prism ripped that dream forever and a day. You might hope for Upgrades in Temp-Arch for Zelots, but thats all Blizzard will ever do in that way."

Sadly I think you are right. David Kim will listen to anti-Protoss whine, to players who never stop complaining about how overpowered Protoss is, even when Protoss is clearly weaker than Zerg. One of those people is Nerchio. Never misses a thread to complain about Immortals, even though he wins vs most Protoss while playing only with the mouse. I guess he wants his job to be even easier than it already is.
BigRedDog
Profile Joined May 2012
461 Posts
May 09 2016 03:22 GMT
#129
If you buff Colossus range, then no one will make disruptor and make Colossus instead. Plus, we will get back to the HOTS/WOL days where toss can simply a-move to victory.

Big Red Dog!
Fig
Profile Joined March 2010
United States1324 Posts
May 09 2016 04:13 GMT
#130
On May 09 2016 08:38 Clonester wrote:
Show nested quote +
On May 09 2016 08:26 CheddarToss wrote:
On May 09 2016 08:18 Clonester wrote:
On May 09 2016 07:26 CheddarToss wrote:
Watching Hydra v Neeb I understand why Colossus needs to get a buff. It's so that Zerg can't just get Banes and Hydras and a-move to victory.


Like Storm never existed.

On May 09 2016 07:46 CheddarToss wrote:
On May 09 2016 07:41 Charoisaur wrote:
On May 09 2016 07:26 CheddarToss wrote:
Watching Hydra v Neeb I understand why Colossus needs to get a buff. It's so that Zerg can't just get Banes and Hydras and a-move to victory.

no that's not the reason colossi should be buffed.

Well, at least we agree that they should be buffed.


They should be rather get totally removed and replaced by something, that does not make protoss playing stale, defensive and boring again. The heavy investment of colossus + their tendency to snowball with other colossus and "meatshield" made Protoss to what they have become and force the complete game into a wrong direction in all PvX Matchups. Never again.

1) Hydras hit waaaay earlier than storm. It's like people know nothing about the Protoss race and how long Protoss research takes because of old chrono, which equalized this deficit.

2) Fair enough. Then gateway units need a buff. But I guess that is also out of the question, because Protoss does not deserve a fair chance to win and because of the misguided view of large parts of the community that Protoss is even then OP, when PvZ winrate is at 45%?


In this specific match, Storm could have been a thing. Storm does not take much longer then Robo (Twilight) - RoboBay (Temp-Arch) - Range upgrade (Storm). Hydras might hit before storm, but so they do in Hydra-Bane or Hydra-Ling way before Colossus. Hydra Bane is not made to be countered by these 2 tec routes at the beginning.
Also Hydra-Bane gets countered by ForceFields and a Neeb has shown that he is inferiour in this game and didnt played protoss to the fullest. Hydra Bane costs a large amount of gas, you cannot play Hydra-Ravager-Bane in numbers. Scouting Hydra Bane and thus playing sentrys in a decent number makes you winning this moments. But when you fail to scout the 3 base Hydra-Bane play, then you lose, yeah. Or when there are Broodlords on the map, you counter em with Void Rays and never spend the 350 gas for Storm tech... you lose. Thats nothing wrong with the balance, just with the way Neeb played this.

Its seriously stupid to take Balance approaches from a WCS Event and statistics that are leading larger parts from western online and offline events.

If you want to buff Protoss at a certain position at the moment, you will need to nerf the immortal at the same day. You will not agree, I know, the rest will.

And one dream that will never happen: "Buffed gateway units". 1/2 year of Stalker sentry and 3 month of adept prism ripped that dream forever and a day. You might hope for Upgrades in Temp-Arch for Zelots, but thats all Blizzard will ever do in that way.

Storm doesn't seem very good at all against what Hydra was doing. If he saw storm, he would just morph lurkers, because contrary to popular belief, storm doesn't do that much damage. It has a radius of 1.5 (fungal is radius 2 for comparison). It does 80 damage over 4 seconds, if you don't move. 2 seconds is the most it would take someone to micro out, so they will usually only deal 40 max. The only thing not moving in a zerg army are lurkers, and they have 200 hp. That's 3 storms per lurker if they are spread correctly, and why you cannot efficiently beat lurkers with storm.
Can't elope with my cantaloupe
Gen.Rolly
Profile Joined September 2011
United States200 Posts
May 09 2016 06:41 GMT
#131
Please no colossus buff, it still sees some use in the game, and could very well find a place in the not too distant future if the meta shifts. As a zerg player, I miss the swarm host but since you rarely see dedicated mech play vs zerg, it's utility is questionable these days. With hive tech being so strong also, you probably don't even need a stronger swarm host.

As for the Immortal, seems strong in every pro Korean PvZ, wouldn't mind the old Immortal to be honest.
Vector locked in.
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
Last Edited: 2016-05-09 08:24:49
May 09 2016 08:23 GMT
#132
Something like buffing Colossus range to 7 or 8, removing the range upgrade and giving them +light damage would make a lot of sense, giving Colossus a place in the mid-game vs. light army compositions but the lower range plus lower scaling on attack upgrades would make them a lot weaker in the late game than their WoL/HotS counterparts.


I don't think that most people realize how much less damage colossus does compared to WOL and HOTS - it's around 1.5x - 1.55x lower against many targets when +3 attack and +3 armor are in play even though the cost in time, minerals, gas and supply is the same.

A small redesign into a reliable anti-light unit with some splash damage would be great, IMO - especially if you're talking about nerfing the immortal which is the core unit in PvZ that the entire meta is based around right now (right from the start of the game where you're often dropping a stargate to safely be able to play double robo immortal)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
90ti
Profile Joined August 2010
United States100 Posts
May 09 2016 11:27 GMT
#133
Colossus needs to be cheaper and much easier to get if its only for anti light aoe. Included range and slight dmg buff would help. If immo gets yet anothr nerf i'd even go far to say that old dmg and upgrades return as well.

As an old school toss player, id love to use toss again but zerg is so much easier to play and less punishing. Somehow the rotisserie chicken lib still hasnt had its ground dmg touched yet...very strange.
Vanadiel
Profile Joined April 2012
France961 Posts
May 09 2016 13:14 GMT
#134
Colossi and Swarmhost are alike, in the sense that they are flawed by design. Nerf or buff can only make units viable or not, but do not change the fondamental design of the unit. I agree that Blizzard recognized this, because they changed the design of the swarmhost by making it a harass unit. However that did not work out either, so it does need to change again.

For the colossi I believe there are many options that would make it interesting, like changing his attack from horizontal to vertical, which would make it stronger to control choke point but weak in a deathball vs a concave, or limiting its range between 6 and 9 for example.

For the SwarmHost... Well as an harass option is not worth it, and as a core unit leads to boring play, I'd like to see the SH as a AA unit, the brewing something like scourge rather than locust, and remove parasite bomb for it.

And, come on, raise the supply cost of the tempest.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
May 09 2016 13:48 GMT
#135
On May 09 2016 22:14 Vanadiel wrote:
Colossi and Swarmhost are alike, in the sense that they are flawed by design. Nerf or buff can only make units viable or not, but do not change the fondamental design of the unit. I agree that Blizzard recognized this, because they changed the design of the swarmhost by making it a harass unit. However that did not work out either, so it does need to change again.

For the colossi I believe there are many options that would make it interesting, like changing his attack from horizontal to vertical, which would make it stronger to control choke point but weak in a deathball vs a concave, or limiting its range between 6 and 9 for example.

For the SwarmHost... Well as an harass option is not worth it, and as a core unit leads to boring play, I'd like to see the SH as a AA unit, the brewing something like scourge rather than locust, and remove parasite bomb for it.

And, come on, raise the supply cost of the tempest.


Colossus with vertical damage would make them more true to the war of the worlds movie too, I just rewatched it a couple weeks ago and I'm confident the lasers do indeed move away ("vertically") from the robot
Revolutionist fan
coolmiyo
Profile Joined February 2016
51 Posts
May 09 2016 14:09 GMT
#136
i like david kim is more confident and he finally takes the command of the game, patching it no matter what people thinks.

even if some of the changes are not the best, u have to patch the game and see what happens.

if he doesnt act like this, the game will stay the same forever.
InfCereal
Profile Joined December 2011
Canada1759 Posts
May 09 2016 14:11 GMT
#137
On May 09 2016 23:09 coolmiyo wrote:
i like david kim is more confident and he finally takes the command of the game, patching it no matter what people thinks.

even if some of the changes are not the best, u have to patch the game and see what happens.

if he doesnt act like this, the game will stay the same forever.


Yup.

Involving the community was the worst decision Blizzard has ever made.
Cereal
Destructicon
Profile Blog Joined September 2011
4713 Posts
May 09 2016 14:20 GMT
#138
On May 09 2016 23:11 InfCereal wrote:
Show nested quote +
On May 09 2016 23:09 coolmiyo wrote:
i like david kim is more confident and he finally takes the command of the game, patching it no matter what people thinks.

even if some of the changes are not the best, u have to patch the game and see what happens.

if he doesnt act like this, the game will stay the same forever.


Yup.

Involving the community was the worst decision Blizzard has ever made.


Such a shortsighted point of view. Big companies like Valve and Riot also take plenty of feedback from the community and it is usually for the better. The difference? The other companies know how to filter the constructive criticism from the bad one. Blizzard is fucking awful at tacking any sort of criticism, constructive or not. If they listen to all the criticism of course you get these god awful patches where nothing makes any sense, but if they don't listen to any criticism at all the game never evolves. Right now I have no idea of which direction the game is going because of the super erratic way Blizzard patches, but it most certainly is not good.

Now stop blaming the community for Blizzard's design choices, its their job to not only listen to it, but also to filter the information.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
ihatevideogames
Profile Joined August 2015
570 Posts
May 09 2016 14:35 GMT
#139
On May 09 2016 23:20 Destructicon wrote:
Show nested quote +
On May 09 2016 23:11 InfCereal wrote:
On May 09 2016 23:09 coolmiyo wrote:
i like david kim is more confident and he finally takes the command of the game, patching it no matter what people thinks.

even if some of the changes are not the best, u have to patch the game and see what happens.

if he doesnt act like this, the game will stay the same forever.


Yup.

Involving the community was the worst decision Blizzard has ever made.


Such a shortsighted point of view. Big companies like Valve and Riot also take plenty of feedback from the community and it is usually for the better. The difference? The other companies know how to filter the constructive criticism from the bad one. Blizzard is fucking awful at tacking any sort of criticism, constructive or not. If they listen to all the criticism of course you get these god awful patches where nothing makes any sense, but if they don't listen to any criticism at all the game never evolves. Right now I have no idea of which direction the game is going because of the super erratic way Blizzard patches, but it most certainly is not good.

Now stop blaming the community for Blizzard's design choices, its their job to not only listen to it, but also to filter the information.


Both dota and league keep making volvo/riot money. SC2 does what for Blizzard, maybe a SP mission pack? Possible monetization of the game through unit skins could help alot in that direction.
Also, dota's spectator options put sc2's to shame. Maybe a sort of monetization could make Blizz throw some money at the game and give us spectator options similar to dota. This would also mean a larger team for balancing, because i'm pretty convinced the balance team of sc2 is pretty small atm.
Vanadiel
Profile Joined April 2012
France961 Posts
May 09 2016 14:44 GMT
#140
It's funny about Blizzard, I always thought that once every fans bought the game, they would put the multiplayer as a F2P with skins to pay (and unlockable for free for those who purchased the game), now that they won't probably make much money with selling the game. Well, I guess it would be a bad signal for Overwatch though. :D
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