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Co-op Lock & Load Mission Speedrun

Forum Index > SC2 General
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Alex007
Profile Joined December 2010
Ukraine211 Posts
Last Edited: 2016-03-18 16:15:08
March 18 2016 16:08 GMT
#1
Hello guys,

Not sure if it is worth a separate topic, but haven't found the proper one to post this.

Lock & Load Co-op mission is the only one in Cooperative which allows speedruns - all other missions have their scripted duration which depends on the mission difficulty.

I'm playing a lot of Co-op and recently discovered that literally nobody knows about the easiest speedrun for Kerrigan & Zagara duo. To complete this mission in 3:30 game time / 2:30 real time or faster you should just make overlord speed for both players & send 1 ovie to each control point, avoiding enemy units. The idea is that no enemy units are standing on control points until Amon sends troops to capture them so all points are free to capture in the beginning. Complete instructions are shown in this video:


Overlords should be sent like this:
[image loading]

The first wave hits only around 4 minutes mark even on 15 lvl / 15 lvl Brutal so you can win the mission easily even not executing this technique perfectly.

Other heroes may also be able to speedrun this map with proper units (observers / phoenixes for Artanis, wraiths for Swann, called banshees for Raynor, corsairs for Vorazun - Karax seems the hardest one) but probably not on Brutal as you may need more time to build those units. Anyway this speedrun seems to be the most time efficient way to level up your heroes if you don't want to play on low levels for whatever reason.

Let me know if you have any questions & enjoy your almost free XP!
Senior Product Manager for ESL SC2 Pro Tour
tokinho
Profile Blog Joined December 2010
United States792 Posts
March 18 2016 20:18 GMT
#2
hey man this is pretty cool Ye I had similar thoughts about this level being great for leveling. With Karax and a good ally I was doing the map in 13 minutes. This is a lot better that even what i was doing. Great post too!

Aside,Interestingly enough. The achievement on this map in the game was also the hardest one for me.
[image loading]
But that was until I reread the achievement and realized it was to get one lock before 6 minutes, not all 5. Still It took me longer than ALMOST any other achievement in the game to get down a route that finished the original level in under 6 minutes. (a little over 4 hours) Nobody can appreciate this, or find it near as funny as i did, until they try it for themselves.


Smile
Xsyq
Profile Joined December 2015
143 Posts
March 18 2016 21:20 GMT
#3
On March 19 2016 01:08 Alex007 wrote:
Lock & Load Co-op mission is the only one in Cooperative which allows speedruns - all other missions have their scripted duration which depends on the mission difficulty.

You can speedrun Void Trashing and the Korhal Void Shard mission as well. Void shards show up immediately after you kill the previous ones and Void Thrashers will appear so you can kill them if you move near their summoning portals. I haven't made a serious attempt to speedrun the Void Shards but I have beaten Void Thrashing in ~10:30.
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
March 25 2016 19:46 GMT
#4
It was unexpectedly to see Alex007 here
Good english bro
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
fezvez
Profile Blog Joined January 2011
France3021 Posts
March 25 2016 21:08 GMT
#5
Wow, that was really fun to see.

I can see a really quick fix by Blizzard soon though

Congrats on finding that
fezvez
Profile Blog Joined January 2011
France3021 Posts
March 28 2016 22:43 GMT
#6
Congrats on you singlehandedly making Blizzard work!

From the patch notes :

Additional defenses have been added to the rear locks, preventing certain commanders from completing this map very rapidly on Brutal difficulty.
Highways
Profile Joined July 2005
Australia6106 Posts
March 29 2016 11:46 GMT
#7
gg Blizzard gonna patch this
#1 Terran hater
Alex007
Profile Joined December 2010
Ukraine211 Posts
Last Edited: 2016-03-31 09:14:00
March 31 2016 09:12 GMT
#8
Thank you guys for sharing your feedback!

Shards & Thrashing can indeed be sort of "speedrun", but as your time there depends on different random variables like AI's race and army composition (I'm also still not sure about how strict are those shards/thrashers scripts), it's not the type of speedrun we're supposed to have

Lock & Load is indeed fixed in this patch (static defence was added on top left control point) so I was personally patched by Blizzard But there are still some ways to speedrun this mission with killing one of those defence points with commanders' abilities like banshees / droppads / Spear of Adun staff.

Kerrigan + Zagarra speedrun which was described in the first post is no longer actual.
Senior Product Manager for ESL SC2 Pro Tour
fezvez
Profile Blog Joined January 2011
France3021 Posts
Last Edited: 2016-03-31 12:50:50
March 31 2016 12:50 GMT
#9
On March 31 2016 18:12 Alex007 wrote:
Lock & Load is indeed fixed in this patch (static defence was added on top left control point) so I was personally patched by Blizzard


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