If this continues to happen in like 1-2 years then I think it would be good to buff something underused, nerf something overly used.
Unused units in LOTV - Page 2
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ejozl
Denmark3374 Posts
If this continues to happen in like 1-2 years then I think it would be good to buff something underused, nerf something overly used. | ||
Sakat
Croatia1599 Posts
On February 11 2016 19:13 PiGStarcraft wrote: Purely for harassment in the midgame. The locusts do ridiculous damage for free, even though the cast time isn't long just 3 SH spawning 6 locusts has the potential to kill so much stuff. In the endgame for it's cost efficiency in mega turtle situations - though I haven't tested that out. Yeah, I guess it makes sense. 3 SH isn't that much of an investment. | ||
SlammerSC2
77 Posts
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deacon.frost
Czech Republic12129 Posts
On February 11 2016 19:25 SlammerSC2 wrote: I think its kinda funny that Blizzard have added 2 Colossus skins but you rarely see the unit used. Maybe its Blizzard's way of telling us to use it? Maybe make colossus spawn with the ability to make the ground burn like in the campaign. They know that most of the people who buy the game won't touch the ladder with 10 feet long stick, so they probably just don't care. Edit: I can completely see the process> Design team with marketing: Well, how about we reward our Protoss people out there with a skin? We gave Terrans the Thor, we gave Zergs the Ultralisk, si there any big fucking unit we can skin for Protoss? Well, we have a Colossus, a Tempest, a Mothership and a Carrier. OK, so, we cannot change Carriers, do you remember the shitstorm when we tried to remove them? Not gonna risk it. Most people hate Tempests, so we cannot change this either. Well, almost nobody builds a MS, so that would bring an internet rage against us again. Hmm, how about Colossus? This is a unit, that's built all the time! People don't like them, but they build them and they build them often, so everybody will see the skin they have! That's awesome! hey, drawing guy! Give me a cool Colossus skin! Mean time in the balance team meeting> Everyone is fucking nuts about Colossi and them being built in every fucking game. How about we nerf them into useless piece of crap and people will love us? Yaaaay! | ||
[PkF] Wire
France24193 Posts
On February 11 2016 17:27 Charoisaur wrote: Collossi are still common in tvp yes | ||
DropMsZ1
4 Posts
On February 11 2016 19:13 PiGStarcraft wrote: Purely for harassment in the midgame. The locusts do ridiculous damage for free, even though the cast time isn't long just 3 SH spawning 6 locusts has the potential to kill so much stuff. In the endgame for it's cost efficiency in mega turtle situations - though I haven't tested that out. Do you think this is the kind of Unit that will me used in the midgame vs P or T when Zergs are playing roach ravager or roach hydra? I think it could be a good way to multifront attack but not really used at the moment because it costs a lot of mineral in the current meta which are currently used with roach/ling ravager composition. @elojt: I totally agree with your point of view. It's still too early to try to buff them but maybe they could try it to encourage players to use them. | ||
Cyro
United Kingdom20285 Posts
P: Why protoss aren't using colossi anymore? Colossus damage was nerfed by over 1.5x in some situations (particularly when you have attack upgrades and are shooting at anything with any armor since they deal 2 attacks and used to gain more per upgrade) there was no compensation for that at all. Chronoboost was nerfed to the ground when colossus openers were quite dependant on it. A unit gated behind so much tech and research time (build t1, t1.5, t2, t3 building and then research from the t3 building) would already be a pain to use in legacy where it's not acceptable to sit back for ages waiting for units to get done before expanding any more. With nerfs that big, it's not really usable as an army core | ||
FeyFey
Germany10114 Posts
On February 11 2016 17:19 DropMsZ1 wrote: T : Why Raven isn't used ? Or why BC couldn't be used vs Ultra when Yamato seems to be the issue? Well I use the Raven in tvt still. autoturrets are tank shot pdds. But 125 energy for the seeker is meh. Getting a decent shot requires so much micro, and the damage is just to low for it. Compare that to a Disruptor, which is basically 10 ravens spamming seekers :p. Energy costs are just to high on this unit. They should give it charge energy ability. Eat up minerals or vespene or other units energy even the enemy. Still a nice unit to have if you have the apm free for using it, and don't have to go to far out of your way to build it. As for Yamato on an Ultra ... You spam Yamatos on the ultras, just to see the Zerg being on point with the transfuses which is rather easy to hit. And then you shower the Ultra in 1 hit damage, before it simply run away from you. Having 2 Bcs is quite awesome in the lategame though. Flying Marines that can warp around on the map x3. They can be a real pain in the ass. Though having maximum upgraded Ultras is still a win condition in this game x3. Still don't understand how they could think it would be a good idea to make Ultras even more resilient to sustained damage, while keeping transfuse as it is. But we are basically still in multiplayer beta, And they are working away at each matchup at a time right now, So they can monitor the effect on the other matchups. And they keep the map pool rather diverse so that the game balance doesn't just work on one map type. So its rather important to talk about all the issues. Especially transfuse ! ;P | ||
coolman123123
146 Posts
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claybones
United States244 Posts
On February 11 2016 18:04 LongShot27 wrote: They are used occasionally, they are by no means common They seem to be effective when used though. I couldn't say if that's a result of them being so unexpected. | ||
DinoMight
United States3725 Posts
Back to Swarm Hosts though: On maps like Ulrena, wouldn't it be fun to plant like 3-4 SH in your main and just fly the locusts into their main? DO they last that long even? EDIT - and by fun I mean a fucking nightmare for the other player... | ||
PinoKotsBeer
Netherlands1385 Posts
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Captain Peabody
United States3099 Posts
Anyway, you gotta have at least one Joke unit (a la Scout) that you can use to humiliate your opponents...right? | ||
Schelim
Austria11528 Posts
On February 11 2016 17:46 Isualin wrote: My memory failed me then. Still it was in the finals and they lost him a game. to be honest i don't really have anything to add to this thread but this just blew my mind. that is literally the most epic series in sc2 history and you don't remember who won or how he won? no offense but that's just kind of ridiculous to me. please do yourself the favour and watch the whole series, pretty sure it should be on youtube. | ||
Tenks
United States3104 Posts
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DinoMight
United States3725 Posts
On February 12 2016 01:24 Captain Peabody wrote: I don't think there's a problem with having a few units that are only used situationally or even only in lower-level games. To be honest, though, so far, LotV doesn't seem to be leaving too many units out in the cold at all. Colossi still definitely have a place in TvP, they're just not a core unit like the used to be. SH and BCs are the least used, but they're still situationally viable, and people will come up with strats that use them as the game and maps develop. Anyway, you gotta have at least one Joke unit (a la Scout) that you can use to humiliate your opponents...right? You shut up you.. mass scout was a perfectly viable strategy :p + Show Spoiler + in my 2v2v2v2 BGH! games ![]() | ||
Big J
Austria16289 Posts
http://www.gdcvault.com/play/1014488/The-Game-Design-of-STARCRAFT and go to the section Simple (Why the Designers hate me), or watch the whole thing, it is very interesting even if some of the thoughts might be outdated after another 5 years of esports/Starcraft. | ||
ThorPool
Panama145 Posts
On February 12 2016 01:16 DinoMight wrote: Colossi are still good against PURE MARINES when there are no Vikings. Otherwise they die too quickly and don't do enough damage to the Marauders. That's why you hardly see them. Back to Swarm Hosts though: On maps like Ulrena, wouldn't it be fun to plant like 3-4 SH in your main and just fly the locusts into their main? DO they last that long even? EDIT - and by fun I mean a fucking nightmare for the other player... Well,why not use the new cheap Overlord drops to move the S.Hosts to the gold base. From there the locusts can hit anything haha | ||
DinoMight
United States3725 Posts
On February 12 2016 04:27 ThorPool wrote: Well,why not use the new cheap Overlord drops to move the S.Hosts to the gold base. From there the locusts can hit anything haha Yes! +1 to you. No wonder the ladder is full of Zergs. They can have fun once I a while ![]() | ||
RitzCL
Chile4 Posts
On February 12 2016 03:21 DinoMight wrote: You shut up you.. mass scout was a perfectly viable strategy :p + Show Spoiler + in my 2v2v2v2 BGH! games ![]() On June 12 2011 01:40 dukethegold wrote: Your esteemed selves may recall the glorious golden past, when you turtle on two base for 40 minutes and unleash a swarm of fury consisted of no less than 48 almighty Scouts, piloted by sons of Aiur. Your AI foes can only stare haplessly at your flying angels of death and put up a valiant but futile resistance. | ||
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