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My first experiences with Dingit were pretty bad: - in the beginning impossible to watch on dingit at all until their app became available for iPad - impossible to watch the start of SSL stream with some weird error message. Only found at 5 minutes before the end of the show that it only works if you change your standard quality :-(
The biggest problem now is the bad quality of the stream.
I am willing to give it a chance, just don't understand why the quality of the image is so bad compared to Twitch, whereas they claim it should be a lot better..... I am not talking about HD, just medium quality on Twitch is already 10 times better than what I had last time on Dingit
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On January 26 2016 01:59 madals wrote: [...]
Why DingIt uses a different system for streaming to other platforms? There are two main reasons; cost and quality.
[...]
From a quality perspective, a standard TCP video stream was never built to handle live video streams, let alone HD streams. As a result, viewers can often experience large stream delay, buffering and quality loss which is especially noticeable if you are not geographically near infrastructure of the streaming platform.
[...]
provide the following benefits for the viewer; far less buffering, a much reduced stream delay and more stable stream experience which provides the same quality as other platforms, but for a lower bitrate.
[...]
I tried the plugin. My experience is, that Dingit-Streams are buffering all the time: 1 second stream, 2 seconds buffering... There are exceptions but those are very rare. Streaming in general works fine for me, so there should not be a problem with my computer or internet connection.
All in all: There is some software on my computer which runs (and produces CPU load) even when I do not use it. The stream quality is much worse than with every other streaming service.
Maybe your technical solution is amazing in theory, but in practice it simply does not work for many people.
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It's perfectly possible to consume UDP streams in Flash/Flex. I'm no Flex developer, but a quick search for "flex udp stream" brings up an article from Adobe itself from 2008 about how to do it in Flash 10 [1].
So the only real reason to use a plugin is to avoid Adblock. I'm not saying this is a bad, evil choice, I'd watch ads to support Starcraft (or any other game I'm involved with). I'm saying this is the wrong choice.
Wrong in terms of business, and I'm agreeing with everyone who said this in this thread.
It doesn't matter if technically your product is superior, if it will save the world and cure cancer. If it strongly antagonizes the way people is used to consume similar, established, products, it's just plain wrong. Adoption will be abysmally low and the backlash huge.
EDIT: It's wrong if it's not disruptive enough. If it actually changes the way people interact with the world and is "life changing" then it's perfectly fine to break all set standards. But this is not the case here, the official justification for installing a plugin is a technical benefit. However big that benefit is, it's just technical benefit in the end, it won't change gamers lives.
DingIt is making the choice to raise the barriers to entry by forcing the installation of something that people don't need to install using other products. It's obvious they know about it and are risking going on with it. Unfortunately it goes against the trend of open standards, web 2.0, freedom of choice, yadda yadda and ultimately isn't disruptive enough to force that change upon end-users. (Corporate environments seem to be much more suitable for their product.)
Just to cite a counter example, Discord [2] launched a Teamspeak/Skype-esque product, with better user interface, open standards (WebRTC, HTML5, etc) and is also trying to gain entry to a semi-monopolized market, but the way they are doing it they get very positive feedback and high adoption (all Dota2 streamers are using it already). They improved on what existed, they didn't try to force people to go 5 years in the past.
[1]: http://blogs.adobe.com/collabmethods/2008/12/try_rtmfp_and_clienttoclient_d.html [2]: http://discordapp.com
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.... Well sucks for the foreigners who want a twitch stream I guess. I'll just keep watching KR with no problems! I will never install a plugin @_@;;
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How is the Android app working? The reviews are not encouraging at all.
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Just to cite a counter example, Discord [2] launched a Teamspeak/Skype-esque product, with better user interface, open standards (WebRTC, HTML5, etc) and is also trying to gain entry to a semi-monopolized market, but the way they are doing it they get very positive feedback and high adoption (all Dota2 streamers are using it already). They improved on what existed, they didn't try to force people to go 5 years in the past. [1]: http://blogs.adobe.com/collabmethods/2008/12/try_rtmfp_and_clienttoclient_d.html[2]: http://discordapp.com
Thanks for that actually, didn't even know about that - only heard DansGaming mention it once. Gonna try on the weekend for The Division.
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On January 26 2016 20:22 m4ini wrote: The Division.
Is that myth finally coming out ?
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On February 04 2016 18:29 Incognoto wrote: I can't install it! ):
Watch on YouTube?
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I was on the defensive and when i click the download on the stream it didn't work but after this post i used the link below the TL stream and it's working fine for me!
I can live with it, if it's better for SSL and SC2 overall and super hd free quality? fine by me
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nobody cares about shitit, just gonna watch it on korean azubu
User was temp banned for this post.
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You know there is an HD english stream on youtube every match for SSL
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'Necroing' a 1.5 month old post about something that has been solve since just to bash it serves what purpose exactly?
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