• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:33
CET 22:33
KST 06:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)4Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker7PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)11Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Rongyi Cup S3 - Preview & Info Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) RSL Season 4 announced for March-April WardiTV Mondays
Strategy
Custom Maps
Modalert 200 for Focus and Alertness Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
[ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft player reflex TE scores Gypsy to Korea
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Battle Aces/David Kim RTS Megathread Nintendo Switch Thread Diablo 2 thread ZeroSpace Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Ask and answer stupid questions here! Sex and weight loss YouTube Thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2224 users

Community Feedback Update - January 22 - Page 8

Forum Index > SC2 General
312 CommentsPost a Reply
Prev 1 6 7 8 9 10 16 Next All
Charoisaur
Profile Joined August 2014
Germany16035 Posts
January 23 2016 01:00 GMT
#141
On January 23 2016 09:19 BronzeKnee wrote:
Show nested quote +
On January 23 2016 08:44 pure.Wasted wrote:
On January 23 2016 07:40 BronzeKnee wrote:
The fact I have power of over you over the internet says a lot about you. Be like me, don't care what other people think about you.

The only opinion that matters is what you think of yourself.


The fact that you think you have power over me says a lot about you. Don't worry about me BronzeKnee, thinking that you're an ass doesn't get in the way of me having a fantastic day.

I don't think the WM is genius design, I think - as I said - it is genius compared to the other units in this game. In fact, as I'm sure you're aware, a unit can only be designed well or poorly in relation to other units. Banelings without WMs are awful, with WMs they're great. Marines without Medivacs and Banes are terrible, with them they're friggin awesome.

The WM's defining characteristic, as seen 99% of the time that it's used in the MU where it's used the most, is making Zerg units more interesting than they otherwise would be.

Any shittiness in the randomness of its targeting (still kind of an issue), or its burst (not at all an issue IMO), pales in comparison to the good it does for the MU.

If you're drawing a line for units that deserve to be cut or totally reworked, there are infinity plus one better candidates than the WM, eg Roaches, which are neither interesting in and of themselves, nor force particularly interesting plays of the opponent.




This is one of the greatest SC2 games of all time in my opinion, and with the Widow Mine we wouldn't have seen the greatness of it.

you talk like they weren't any good tvz games with WMs
Many of the coolest moments in sc2 happen due to worker harassment
jasonbourne907
Profile Joined May 2015
17 Posts
January 23 2016 01:05 GMT
#142
it is unchanging that adept performance per price is ridiculous in 1tier unit
NewSunshine
Profile Joined July 2011
United States5938 Posts
January 23 2016 01:05 GMT
#143
On January 23 2016 10:00 Charoisaur wrote:
Show nested quote +
On January 23 2016 09:19 BronzeKnee wrote:
On January 23 2016 08:44 pure.Wasted wrote:
On January 23 2016 07:40 BronzeKnee wrote:
The fact I have power of over you over the internet says a lot about you. Be like me, don't care what other people think about you.

The only opinion that matters is what you think of yourself.


The fact that you think you have power over me says a lot about you. Don't worry about me BronzeKnee, thinking that you're an ass doesn't get in the way of me having a fantastic day.

I don't think the WM is genius design, I think - as I said - it is genius compared to the other units in this game. In fact, as I'm sure you're aware, a unit can only be designed well or poorly in relation to other units. Banelings without WMs are awful, with WMs they're great. Marines without Medivacs and Banes are terrible, with them they're friggin awesome.

The WM's defining characteristic, as seen 99% of the time that it's used in the MU where it's used the most, is making Zerg units more interesting than they otherwise would be.

Any shittiness in the randomness of its targeting (still kind of an issue), or its burst (not at all an issue IMO), pales in comparison to the good it does for the MU.

If you're drawing a line for units that deserve to be cut or totally reworked, there are infinity plus one better candidates than the WM, eg Roaches, which are neither interesting in and of themselves, nor force particularly interesting plays of the opponent.




This is one of the greatest SC2 games of all time in my opinion, and with the Widow Mine we wouldn't have seen the greatness of it.

you talk like they weren't any good tvz games with WMs

Well whether X unit can produce good games isn't much the point of discussion, but rather X unit's actual impact on games overall. You can have 10 games that fit inside this bubble where things are fun and cool, but have 100 games all outside the bubble, where things aren't so cool.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 23 2016 01:07 GMT
#144
On January 23 2016 10:05 jasonbourne907 wrote:
it is unchanging that adept performance per price is ridiculous in 1tier unit


Ah so massing t1 units is a problem now, but the fact that zerglings and marines are viable and extremely effective throughout the entire game is not? Also with this change marines will be able to trade cost efficiently with units that are designed to kill light units.
Lexender
Profile Joined September 2013
Mexico2656 Posts
January 23 2016 01:10 GMT
#145
So I've been doing some math on the tank and taking some inspiration from a reddit thread I've come up with a small change that helps the siege tank and mech without going overboard.

Change siege tank damage from 35+15 to 41+15.
Change siege tank attack upgrades from 3+2 for each upgrade to 2+3 for each upgrade.

Reasoning, with this buff tanks would take 1 shot to kill some P/Z units (1 less shot to kill stalkers, adepts, zealots, roaches, ravagers) and 2 shots less to kill archons. At the same time it would take the same amount of shots to kill bio units (marines and marauder) and the interactions stay the same compared to actual siege tank with same upgrade. Also it would take the same amount of shots to kill an immortal.

Once fully upgraded the tank retains somewhat the same strenght also.

A small change that its not too strong but goes a long way to help siege tanks and mech, specially early game.
Charoisaur
Profile Joined August 2014
Germany16035 Posts
Last Edited: 2016-01-23 01:15:00
January 23 2016 01:13 GMT
#146
On January 23 2016 10:07 ProtossMasterRace wrote:
Show nested quote +
On January 23 2016 10:05 jasonbourne907 wrote:
it is unchanging that adept performance per price is ridiculous in 1tier unit


Ah so massing t1 units is a problem now, but the fact that zerglings and marines are viable and extremely effective throughout the entire game is not? Also with this change marines will be able to trade cost efficiently with units that are designed to kill light units.

it's a problem when you need t3 units to counter t1 units. Protoss can just mass adepts and you are forced to turtle to mass libs/mass wm. adepts are supremely cost-effective against all low tier units of terran.
Just watch alive vs classic where classic played with an adept monocomposition 10 minutes into the game and won.
Many of the coolest moments in sc2 happen due to worker harassment
ClaudeSc2
Profile Joined May 2014
United States73 Posts
January 23 2016 01:14 GMT
#147
I have a feeling we're still going to see protosses doing damage to terrans with their adepts. They won't kill 17 workers while marines slowly drain their health. But I think skilled GSL level protosses will be positioning their warp prism more aggressively for pickup micro...we might even see it become a thing that raises the skill ceiling. Where like koreans can do it while macroing well and foreigners can't. We'll have to see. I have faith that Blizzard is going to fix this game correctly because it will be the last Starcraft for awhile. 2016 may be a shitty year for the competitive scene because of this, but if 2017-2025 is good (even if it's just a thriving amateur scene like BW because of the terrible things that may happen this year) I'm fine with them taking it slow. I like the idea of tanks quickly sieging and unsieging. Sounds like a great middle ground that will make TvT more skill oriented like it was in HotS and WoL. Like a clear division between the b tier Terrans and the A-tier ones, because there isn't one right now really. Sorry, Journey, Bravo and Natural didn't become competitive at the highest level in TvT overnight for no reason.
jasonbourne907
Profile Joined May 2015
17 Posts
January 23 2016 01:17 GMT
#148
hey blizzard sc2 team! please listen kr progammer feedback. they play game 8h+ a day.
they know sc2 than you all!!!!! just listen and do. It is difficult?
Jonsoload
Profile Joined October 2011
Germany62 Posts
January 23 2016 01:24 GMT
#149
it's a problem when you need t3 units to counter t1 units. Protoss can just mass adepts and you are forced to turtle to mass libs/mass wm. adepts are supremely cost-effective against all low tier units of terran.
Just watch alive vs classic where classic played with an adept monocomposition 10 minutes into the game and won.


@Charoisaur
Deja-vu!!!! It's almost like you're talkin about the reverse of PvT for the entirety of WoL and HoTS
I want a TC icon,not a race icon of scII :(
Tosster
Profile Joined August 2011
Poland299 Posts
January 23 2016 01:27 GMT
#150
Yeah lets not give a fuck about lurkers destroying everything without any micro whatsoever.
Fran_
Profile Joined June 2010
United States1024 Posts
January 23 2016 01:29 GMT
#151
On January 23 2016 10:07 ProtossMasterRace wrote:
Show nested quote +
On January 23 2016 10:05 jasonbourne907 wrote:
it is unchanging that adept performance per price is ridiculous in 1tier unit


Ah so massing t1 units is a problem now, but the fact that zerglings and marines are viable and extremely effective throughout the entire game is not? Also with this change marines will be able to trade cost efficiently with units that are designed to kill light units.


By "trade cost efficiently" you mean that marines will still be raped but not as fast. I see.
BiiG-Fr
Profile Joined May 2015
Canada109 Posts
January 23 2016 01:32 GMT
#152
On January 23 2016 10:24 Jonsoload wrote:
Show nested quote +
it's a problem when you need t3 units to counter t1 units. Protoss can just mass adepts and you are forced to turtle to mass libs/mass wm. adepts are supremely cost-effective against all low tier units of terran.
Just watch alive vs classic where classic played with an adept monocomposition 10 minutes into the game and won.


@Charoisaur
Deja-vu!!!! It's almost like you're talkin about the reverse of PvT for the entirety of WoL and HoTS



That's total BS, marines are good with stim shield AND medivac in support, adept are good from the beginning to the end.
If your opponent is of choleric temper, irritate him.
Naracs_Duc
Profile Joined August 2015
746 Posts
January 23 2016 01:34 GMT
#153
On January 23 2016 10:13 Charoisaur wrote:
Show nested quote +
On January 23 2016 10:07 ProtossMasterRace wrote:
On January 23 2016 10:05 jasonbourne907 wrote:
it is unchanging that adept performance per price is ridiculous in 1tier unit


Ah so massing t1 units is a problem now, but the fact that zerglings and marines are viable and extremely effective throughout the entire game is not? Also with this change marines will be able to trade cost efficiently with units that are designed to kill light units.

it's a problem when you need t3 units to counter t1 units. Protoss can just mass adepts and you are forced to turtle to mass libs/mass wm. adepts are supremely cost-effective against all low tier units of terran.
Just watch alive vs classic where classic played with an adept monocomposition 10 minutes into the game and won.


Um... this is like the entirety of the protoss side of life from WoL => HotS

Terran spams bio
Protoss needs T3

Now it is switched and people cry that there is a problem?

JackONeill
Profile Joined September 2013
861 Posts
January 23 2016 01:37 GMT
#154
- adept change is underwhelming. It only nerfs very early game, maybe 3g warp prism allin too. But once toss gets +1, it's back to the "oh I failed my drop : doesn't matter killed 12 scvs lol"
- PB nerf is ridiculous. The spell is so badly designed they already are on the path no nerf hammer it until no one can use it.
- overcharge nerf : still a terrible designed spell that's nerfed because it's not viable.
- don't care much for the spore nerf

STILL NOTHING ABOUT

- thor AA
- liberator AG
- retarded disruptor
- ravager
- tankivac ("in TvT and TvZ"... okay DK you finally clearly stated we're not supposed to build tanks in TvP, thanks.)
- thor AA
- viper/corru/BL deathball
- 8 armor ultra

I'm seriously asking myself if DK and his team are lord of the ring's ents. We've litterally seen NO changes for a few months. So much for community feedback.
Seed's interview was the wake up call, so blizzard got scared people won't buy the mission packs, so they cut DK's 3 months vacations.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
January 23 2016 01:42 GMT
#155
I much rather they do some design changes and than try to balance the game from there.
They are so bloody scared over there i want to scream atthem in the face
BiiG-Fr
Profile Joined May 2015
Canada109 Posts
January 23 2016 01:43 GMT
#156
I guess they are more focused on selling their mission packs than balancing the game, btw I miss hots a lot, the only good point with lotv, to me, is the 12 workers start: all the new units are not very fun to play, to deal with or to watch.
If your opponent is of choleric temper, irritate him.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2016-01-23 02:04:01
January 23 2016 01:46 GMT
#157
On January 23 2016 10:32 BiiG-Fr wrote:
Show nested quote +
On January 23 2016 10:24 Jonsoload wrote:
it's a problem when you need t3 units to counter t1 units. Protoss can just mass adepts and you are forced to turtle to mass libs/mass wm. adepts are supremely cost-effective against all low tier units of terran.
Just watch alive vs classic where classic played with an adept monocomposition 10 minutes into the game and won.


@Charoisaur
Deja-vu!!!! It's almost like you're talkin about the reverse of PvT for the entirety of WoL and HoTS



That's total BS, marines are good with stim shield AND medivac in support, adept are good from the beginning to the end.


Marines only need the stim/shield/medivac because the opponent's have been fielding blink/charge/speed or more expensive, often very specific anti-marine units against terran.
Adept's are good from the beginning because all the starting units are light. The moment you start fielding armored units (roaches, stalkers) they become quite weak. They also require an upgrade to keep up. Terran is just out of luck in that regard because blizzard never fixed the oracle which means you cannot open with marauders, so you have to pretend you lack a brain and build marines despite knowing adepts are coming.
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 23 2016 02:04 GMT
#158
On January 23 2016 10:29 Fran_ wrote:
Show nested quote +
On January 23 2016 10:07 ProtossMasterRace wrote:
On January 23 2016 10:05 jasonbourne907 wrote:
it is unchanging that adept performance per price is ridiculous in 1tier unit


Ah so massing t1 units is a problem now, but the fact that zerglings and marines are viable and extremely effective throughout the entire game is not? Also with this change marines will be able to trade cost efficiently with units that are designed to kill light units.


By "trade cost efficiently" you mean that marines will still be raped but not as fast. I see.


By trade cost efficiently I mean 2 marines will be able to kill an adept almost and 3 will be able to kill one with ease, 1 adept costs 100 minerals 25 gas, so lets say that's ~150 minerals that are 3 marines because gas is more valuable then minerals.
So yea at that point mass marine will trade cost efficiently with something that is supposed to hard counter it.
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2016-01-23 02:10:18
January 23 2016 02:09 GMT
#159
On January 23 2016 11:04 ProtossMasterRace wrote:
Show nested quote +
On January 23 2016 10:29 Fran_ wrote:
On January 23 2016 10:07 ProtossMasterRace wrote:
On January 23 2016 10:05 jasonbourne907 wrote:
it is unchanging that adept performance per price is ridiculous in 1tier unit


Ah so massing t1 units is a problem now, but the fact that zerglings and marines are viable and extremely effective throughout the entire game is not? Also with this change marines will be able to trade cost efficiently with units that are designed to kill light units.


By "trade cost efficiently" you mean that marines will still be raped but not as fast. I see.


By trade cost efficiently I mean 2 marines will be able to kill an adept almost and 3 will be able to kill one with ease, 1 adept costs 100 minerals 25 gas, so lets say that's ~150 minerals that are 3 marines because gas is more valuable then minerals.
So yea at that point mass marine will trade cost efficiently with something that is supposed to hard counter it.


I don't think that is true. I've played around with a test map with these customized adepts and they still countered marines pretty well as far as I recall. I surely can't tell you about all scenarios (low amounts, high amounts, all upgrade variations), but note that with 1/1 vs 1/1 to 3/3 vs 3/3 there is hardly any change at all, since adepts upgrade with +1(+1 vs light) and thereby reinstate any pre-nerf shot relations unless the terran is ahead in armor upgrades. And even that only works until +2 is done for the protoss.
redloser
Profile Joined May 2011
Korea (South)1748 Posts
January 23 2016 02:24 GMT
#160
Nerfing spores? Mutas are still damn strong in ZvZ... What are they thinking...
Prev 1 6 7 8 9 10 16 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 27m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 576
SteadfastSC 158
UpATreeSC 111
JuggernautJason86
goblin 54
ForJumy 27
Temp0 19
Nathanias 4
StarCraft: Brood War
NaDa 35
League of Legends
C9.Mang0132
Counter-Strike
fl0m1716
Foxcn478
byalli416
shahzam121
Super Smash Bros
Mew2King56
Heroes of the Storm
Liquid`Hasu482
Other Games
Grubby3842
tarik_tv1566
ToD236
mouzStarbuck229
ArmadaUGS110
ZombieGrub44
CosmosSc2 17
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH278
• davetesta24
• Reevou 4
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Noizen56
League of Legends
• TFBlade1727
Other Games
• imaqtpie1566
• Shiphtur116
• mYiSmile10
Upcoming Events
Replay Cast
2h 27m
The PondCast
12h 27m
KCM Race Survival
12h 27m
LiuLi Cup
13h 27m
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
1d 2h
Online Event
1d 12h
LiuLi Cup
1d 13h
Serral vs Zoun
Cure vs Classic
Big Brain Bouts
1d 19h
Serral vs TBD
RSL Revival
2 days
RSL Revival
2 days
[ Show More ]
LiuLi Cup
2 days
uThermal 2v2 Circuit
2 days
RSL Revival
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
LiuLi Cup
3 days
Replay Cast
4 days
Replay Cast
4 days
LiuLi Cup
4 days
Wardi Open
4 days
Monday Night Weeklies
4 days
OSC
5 days
WardiTV Winter Champion…
5 days
Replay Cast
6 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.