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Community Feedback Update - January 22 - Page 10

Forum Index > SC2 General
312 CommentsPost a Reply
Prev 1 8 9 10 11 12 16 Next All
MiCroLiFe
Profile Joined March 2012
Norway264 Posts
January 23 2016 10:09 GMT
#181
strange that they didnt look into the obvious tvz problems. terran have no chance
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
Elentos
Profile Blog Joined February 2015
55550 Posts
January 23 2016 10:16 GMT
#182
On January 23 2016 19:09 MiCroLiFe wrote:
strange that they didnt look into the obvious tvz problems. terran have no chance

The feedback they get from Korea is that TvZ is balanced to Terran favored so they don't have a lot to look into.
Every 60 seconds in Africa, a minute passes.
Thouhastmail
Profile Joined March 2015
Korea (North)876 Posts
January 23 2016 10:22 GMT
#183
On January 23 2016 19:16 Elentos wrote:
Show nested quote +
On January 23 2016 19:09 MiCroLiFe wrote:
strange that they didnt look into the obvious tvz problems. terran have no chance

The feedback they get from Korea is that TvZ is balanced to Terran favored so they don't have a lot to look into.


Interesting. I`ve seen so many Korean Terrans complaining about Roach-Ravager combination.
"Morality is simply the attitude we adopt towards people we personally dislike"
avilo
Profile Blog Joined November 2007
United States4100 Posts
January 23 2016 10:35 GMT
#184
On January 23 2016 14:52 jinjin5000 wrote:
I was hoping to alert people of strength of lliberator when accompanied with ground anti-air with my post but I am pretty disappointed to see Blizzard not do anything about the liberator- just flat out removed factory AA.

I feel like terran is being carried by liberator too much and need redistribute the power across other units as here you see that if you can establish anti air liberator is really damn hard to deal with.

instead blizzard just flat out removed thor buff AA and seems to love the tankivac enough to not change it until it absolutely needs to


See what happens jinjin. They don't even mention the thor buff now, did they completely scrap it? Who the fuck knows. But it's pretty obvious they are completely clueless or don't really want to listen to constructive community feedback to address such things and they are simply going to do it only "their way" which i'm assuming is dkim's way at this point.

They like kind of respond/react to issues but they do it so slow. So they acknowledge the tank could get more damage and remove the tankivac...but they don't piece together the entire 2-3 pages i wrote or anyone else wrote about mech not having anti-air units.

It's been this way for years, i don't expect much better sadly.
Sup
avilo
Profile Blog Joined November 2007
United States4100 Posts
January 23 2016 10:37 GMT
#185
On January 23 2016 17:16 JackLondon wrote:
I wonder why PvZ no longer seems to be any point of concern for blizzard. At Dreamhack, we see zerg dominance again and also Protoss is underrepresented in Dia to GM league with really bad statistics in PvZ ("Zerg outnumber Protoss by 4.7% in GM, 41.2% in Masters, 64.1% in Diamond, 50.7% in Platinum, 15.1% in Gold and Protoss outnumber Zerg by 25.6% in Silver and 65.9% in Bronze.")
I also wonder, why parasite bomb is needed at all. Zerg already got infestor vs air... Is it just to avoid muta vs muta? Or to deal with protoss air compositions? If so, I really cannot understand why Protoss never got any effective AOE vs air. High templars are too slow to deal with harassment and also lost a lot of power vs mutas since mutas can regain health. Terras got liberator, zerg infestor AND Viper. I think if Protoss gets crowd control vs mutas, a lot of the PvZ problems will be solved. If you see a spire as Protoss, you kind of have to go for 2 stargates to get pheonixes out. But if the zerg switches to corrupters or vipers, you have a very small ground army and dead weight pheonixes. Also, because of the lack of an effective anti air AOE unit vs zerg, the unit composition changes hit Protoss so hard in the mid- and lategame.
Do not get me wrong, I do not want to flame vs zerg, but I play a lot of random in LOTV and that is just what I see as the main Problem for PvZ. The proposed changes for toss (my former main race) are actually good. On the other side, anyone who watched Uthermal yesterday should have get a great idea how to deal with photon overcharge (cyclones).
I


They put parasitic bomb in the game because of mass ravens in HOTS. They did not understand the issues. I wrote a couple page thread here about mech/anti-air/air issues in HOTS/LOTV:

http://www.teamliquid.net/forum/starcraft-2/502334-avilo-sc2-mech-feedback-analysis-for-blizzsc2

I don't think blizzard even read the thread to be honest or acknowledges anything about mech/air issues or air units in general. They nerf hammered ravens into uselessness but kept parasitic bomb in the game which was literally put in the game because of them being afraid of LOTV being mass ravens again.

So yeh, that's why para bomb was added, but then it wasn't needed because they already killed the raven.

Sup
royalroadweed
Profile Joined April 2013
United States8301 Posts
January 23 2016 10:39 GMT
#186
On January 23 2016 19:22 Thouhastmail wrote:
Show nested quote +
On January 23 2016 19:16 Elentos wrote:
On January 23 2016 19:09 MiCroLiFe wrote:
strange that they didnt look into the obvious tvz problems. terran have no chance

The feedback they get from Korea is that TvZ is balanced to Terran favored so they don't have a lot to look into.


Interesting. I`ve seen so many Korean Terrans complaining about Roach-Ravager combination.

Really? To me it looks like TvZ is only problematic for terran in the late game.
"Nerfing Toss can just make them stronger"
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
January 23 2016 10:39 GMT
#187
On January 23 2016 06:15 PPN wrote:
Show nested quote +
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Adept ghosts now have no vision.

It would make it super risky to commit, but still as good.

i do like the minus damage nerf.
Ravagers and liberators still need some tunedowns but otherwise, ok.

edit: by the way this nerf is inspired by the bounty hunter and slardar nerfs in dota 2, and they worked wonderfully there as well. information is king.


This sounds kinda silly to me. Who would ever want to commit to teleporting to some place you can't see? And if you need a flying unit, obs or a revelation to use adepts, how is that any different from blink?

cause the distance they cover, the way they work and the way the units interact with other units = DIfferent?
The Bomber boy
Wintex
Profile Blog Joined July 2011
Norway16838 Posts
January 23 2016 10:40 GMT
#188
On January 23 2016 06:06 BronzeKnee wrote:
Show nested quote +
On January 23 2016 05:58 Wintex wrote:
Honestly, the best nerf that could come to the adept was

Adept ghosts now have no vision.



We don't need anymore gambling in SC2. We already have the Widow Mine, and it is terrible.

it's not gambling. it's making the player make a decision with the information he has and the understanding he has on game flow
The Bomber boy
Elentos
Profile Blog Joined February 2015
55550 Posts
January 23 2016 10:41 GMT
#189
On January 23 2016 19:22 Thouhastmail wrote:
Show nested quote +
On January 23 2016 19:16 Elentos wrote:
On January 23 2016 19:09 MiCroLiFe wrote:
strange that they didnt look into the obvious tvz problems. terran have no chance

The feedback they get from Korea is that TvZ is balanced to Terran favored so they don't have a lot to look into.


Interesting. I`ve seen so many Korean Terrans complaining about Roach-Ravager combination.

Haven't really heard any complaints like that from pros in a while. Maybe at the start of LotV, but now more often then not I hear pros say "TvZ is fine" or even in some cases "TvZ is easy" but "TvP is horrible". I think it was Dream who said TvZ is 70-30 while TvP is 10-90. TY said in GSL that he's 90%+ in practice against Zerg and Terran but below 50% against Protoss.
Every 60 seconds in Africa, a minute passes.
Haukinger
Profile Joined June 2012
Germany131 Posts
January 23 2016 11:38 GMT
#190
Why do they nerf parasitic bomb? It is so good to have something (as zerg) to deny (otherwise unbeatable) mass air compositions from protoss or terran.
Jonsoload
Profile Joined October 2011
Germany62 Posts
Last Edited: 2016-01-23 11:59:12
January 23 2016 11:58 GMT
#191
On January 23 2016 20:38 Haukinger wrote:
Why do they nerf parasitic bomb? It is so good to have something (as zerg) to deny (otherwise unbeatable) mass air compositions from protoss or terran.

There is a difference between countering units purely with spells, and countering units with units+supportive spells. It should be the latter, not the former.
I want a TC icon,not a race icon of scII :(
Aegwynn
Profile Joined September 2015
Italy460 Posts
January 23 2016 15:35 GMT
#192
Does anyone watching Violet vs Serral? Serral was miles ahead and got so behind just because violet went for mutas. Mutas are already dominating zvz i really don't understand the spore change. Just making the spores puts you behind always, hydralisk with better AA would resolve many problems in all match-ups.
MiCroLiFe
Profile Joined March 2012
Norway264 Posts
January 23 2016 15:53 GMT
#193
On January 23 2016 19:39 royalroadweed wrote:
Show nested quote +
On January 23 2016 19:22 Thouhastmail wrote:
On January 23 2016 19:16 Elentos wrote:
On January 23 2016 19:09 MiCroLiFe wrote:
strange that they didnt look into the obvious tvz problems. terran have no chance

The feedback they get from Korea is that TvZ is balanced to Terran favored so they don't have a lot to look into.


Interesting. I`ve seen so many Korean Terrans complaining about Roach-Ravager combination.

Really? To me it looks like TvZ is only problematic for terran in the late game.
its proble,matic early to. im top500 master eu. and i got ranked up whit a dia. he did ravager push, cointained me on 2 base, cause i cant move out., nor know if its all in or now. made bunkers, tanks, etc.. and when i had enough top ush out, he went back whit em, + had 3 bases saturated. insta gg.
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
PinoKotsBeer
Profile Joined February 2014
Netherlands1385 Posts
January 23 2016 16:22 GMT
#194
i assume that happened on a map with a open natural. As terran you are more less forced to open with a banshee on those maps, to hold such pushes.
http://www.twitch.tv/pinokotsbeer
Big J
Profile Joined March 2011
Austria16289 Posts
January 23 2016 16:41 GMT
#195
On January 24 2016 00:53 MiCroLiFe wrote:
Show nested quote +
On January 23 2016 19:39 royalroadweed wrote:
On January 23 2016 19:22 Thouhastmail wrote:
On January 23 2016 19:16 Elentos wrote:
On January 23 2016 19:09 MiCroLiFe wrote:
strange that they didnt look into the obvious tvz problems. terran have no chance

The feedback they get from Korea is that TvZ is balanced to Terran favored so they don't have a lot to look into.


Interesting. I`ve seen so many Korean Terrans complaining about Roach-Ravager combination.

Really? To me it looks like TvZ is only problematic for terran in the late game.
its proble,matic early to. im top500 master eu. and i got ranked up whit a dia. he did ravager push, cointained me on 2 base, cause i cant move out., nor know if its all in or now. made bunkers, tanks, etc.. and when i had enough top ush out, he went back whit em, + had 3 bases saturated. insta gg.

I was a Master Zerg in HotS and lost to a diamond Terran 2 rax. I conclude: the matchup was incredibly Terran favored.
MiCroLiFe
Profile Joined March 2012
Norway264 Posts
January 23 2016 16:44 GMT
#196
and. One big problem is that the disruttor is faster than stimmed marines.
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
January 23 2016 16:49 GMT
#197
On January 23 2016 19:35 avilo wrote:
Show nested quote +
On January 23 2016 14:52 jinjin5000 wrote:
I was hoping to alert people of strength of lliberator when accompanied with ground anti-air with my post but I am pretty disappointed to see Blizzard not do anything about the liberator- just flat out removed factory AA.

I feel like terran is being carried by liberator too much and need redistribute the power across other units as here you see that if you can establish anti air liberator is really damn hard to deal with.

instead blizzard just flat out removed thor buff AA and seems to love the tankivac enough to not change it until it absolutely needs to


See what happens jinjin. They don't even mention the thor buff now, did they completely scrap it? Who the fuck knows. But it's pretty obvious they are completely clueless or don't really want to listen to constructive community feedback to address such things and they are simply going to do it only "their way" which i'm assuming is dkim's way at this point.

They like kind of respond/react to issues but they do it so slow. So they acknowledge the tank could get more damage and remove the tankivac...but they don't piece together the entire 2-3 pages i wrote or anyone else wrote about mech not having anti-air units.

It's been this way for years, i don't expect much better sadly.

They weakened Protoss early game and made Adepts weaker in the early game as well. As a matter of fact, I feel like YOU are pretty clueless if you are talking about nerfing Protoss early game twice AND introducing Terran lategame buffs (btw, the Thor was REALLY strong). One step at a time, my friend. Stop whining.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 23 2016 16:54 GMT
#198
On January 24 2016 01:44 MiCroLiFe wrote:
and. One big problem is that the disruttor is faster than stimmed marines.


No it is not, you are just slow to react. Disruptors are not even meta in korean PvT because a good terran has absolutely no problem dodging them. Maybe it's a problem in bronze league where you are probably but I don't think blizzard prioritizes low league balance.
MiCroLiFe
Profile Joined March 2012
Norway264 Posts
January 23 2016 17:01 GMT
#199
On January 24 2016 01:54 ProtossMasterRace wrote:
Show nested quote +
On January 24 2016 01:44 MiCroLiFe wrote:
and. One big problem is that the disruttor is faster than stimmed marines.


No it is not, you are just slow to react. Disruptors are not even meta in korean PvT because a good terran has absolutely no problem dodging them. Maybe it's a problem in bronze league where you are probably but I don't think blizzard prioritizes low league balance.

im highmaster. i react 10 x faster than you. youre a toss. used to a move.. instead of beeing on the case, you tend to personal attack* youre in bronse bla bla bla. you alredy lost the discussion. Endless storms are one problem to. gohst suck atm cause snipe is deead.

User was warned for this post
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
ProtossMasterRace
Profile Joined January 2016
57 Posts
January 23 2016 17:09 GMT
#200
On January 24 2016 02:01 MiCroLiFe wrote:
Show nested quote +
On January 24 2016 01:54 ProtossMasterRace wrote:
On January 24 2016 01:44 MiCroLiFe wrote:
and. One big problem is that the disruttor is faster than stimmed marines.


No it is not, you are just slow to react. Disruptors are not even meta in korean PvT because a good terran has absolutely no problem dodging them. Maybe it's a problem in bronze league where you are probably but I don't think blizzard prioritizes low league balance.

im highmaster. i react 10 x faster than you. youre a toss. used to a move.. instead of beeing on the case, you tend to personal attack* youre in bronse bla bla bla. you alredy lost the discussion. Endless storms are one problem to. gohst suck atm cause snipe is deead.


ok
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