• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:49
CEST 07:49
KST 14:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #21 - Presented by Monster Energy6uThermal's 2v2 Tour: $15,000 Main Event14Serral wins EWC 202549Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
Rogue Talks: "Koreans could dominate again" #1: Maru - Greatest Players of All Time Weekly Cups (Aug 4-10): MaxPax wins a triple RSL Revival patreon money discussion thread Team Liquid Map Contest #21 - Presented by Monster Energy
Tourneys
Enki Epic Series #5 - TaeJa vs Classic (SC Evo) Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series SEL Masters #5 - Korea vs Russia (SC Evo) ByuN vs TaeJa Bo7 SC Evo Showmatch
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
New season has just come in ladder StarCraft player reflex TE scores BW General Discussion BSL Polish World Championship 2025 20-21 September BGH Auto Balance -> http://bghmmr.eu/
Tourneys
KCM 2025 Season 3 [Megathread] Daily Proleagues Small VOD Thread 2.0 [ASL20] Online Qualifiers Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Bitcoin discussion thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread [Manga] One Piece Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Gaming After Dark: Poor Slee…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 532 users

Length of SC2 careers - statistics - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 All
Descent
Profile Joined January 2008
1244 Posts
December 27 2015 02:54 GMT
#21
I think x-axis might be race?
「 Dream & Future 」 ※ 「 STX SouL 」
corydoras
Profile Joined November 2013
161 Posts
December 27 2015 09:43 GMT
#22
Nope, X-axis does not really represent anything meaningful. I tried to vizualize the retirements in a way that would help see any "dense" moments.
Adun toridas!
juvenal
Profile Joined July 2013
2448 Posts
December 27 2015 11:26 GMT
#23
What you should be counting is the ratios not the numbers. Obviously if there are 1000 players and then 200 retire at one point and 200 at another point the second wave would be way more significant. Every 4th against every 5th.
Michael Probu
corydoras
Profile Joined November 2013
161 Posts
December 27 2015 16:22 GMT
#24
On December 27 2015 20:26 juvenal wrote:
What you should be counting is the ratios not the numbers. Obviously if there are 1000 players and then 200 retire at one point and 200 at another point the second wave would be way more significant. Every 4th against every 5th.


Sounds reasonable. I'll try when I can spare some time.
Adun toridas!
-KG-
Profile Joined October 2012
Denmark1215 Posts
January 10 2016 12:08 GMT
#25
Terran careers are shortest on average (3 years 2 months, 1143 days)


All that micro and splitting taking its toll...

Interesting insight. So in conclusion Sc2 isn't dead :p
~~(,,ºº>
NMxSardines
Profile Joined February 2012
77 Posts
January 15 2016 01:57 GMT
#26
I would argue that mid to late Heart of the Swarm was the most poorly designed era for Starcraft 2, and as such the increased retirements during that time is not surprising. The game was simply the least amount of fun to watch or play during that time, due to Swarm Hosts or lack of late-game play in the Protoss match-ups.
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
January 19 2016 18:03 GMT
#27
On January 15 2016 10:57 NMxSardines wrote:
I would argue that mid to late Heart of the Swarm was the most poorly designed era for Starcraft 2, and as such the increased retirements during that time is not surprising. The game was simply the least amount of fun to watch or play during that time, due to Swarm Hosts or lack of late-game play in the Protoss match-ups.

I think PvZ was quite fun in general even before SH was removed, and I don't get what kind of ironic trickery you are trying to achieve with stating that protoss had no lategame

Even if you hated it, it was in general much better than the zerg matchups at the end of WoL
maru G5L pls
NMxSardines
Profile Joined February 2012
77 Posts
Last Edited: 2016-01-21 23:33:20
January 21 2016 23:31 GMT
#28
On January 20 2016 03:03 neptunusfisk wrote:
Show nested quote +
On January 15 2016 10:57 NMxSardines wrote:
I would argue that mid to late Heart of the Swarm was the most poorly designed era for Starcraft 2, and as such the increased retirements during that time is not surprising. The game was simply the least amount of fun to watch or play during that time, due to Swarm Hosts or lack of late-game play in the Protoss match-ups.

I think PvZ was quite fun in general even before SH was removed, and I don't get what kind of ironic trickery you are trying to achieve with stating that protoss had no lategame

Even if you hated it, it was in general much better than the zerg matchups at the end of WoL


I am sorry, you misunderstood, I worded it poorly.

What I meant to say is that Protoss players had the option of successfully cycling early or mid game allins in a Best of match up, instead of ever going into a macro game. Example of players abusing that strategy the most are Has, PrintF, PartinG.

PvT was often a cycle between a variation of 1-base or 2-base blink allin, proxy oracle builds, 2-base colossus allins, sometimes immortal/sentry allins.

PvZ's were 2-base immortal allins, fast 3-base 10-gate blink(most popular and effective), phoenix/warp-gate allins.

PvP was arguably the most well designed Protoss match up with almost always an option to enter late-game.

At some point, there were very few, if no Protosses, who would willfully go for a macro game when there is a plethora of allins for all non-mirror match ups that can be successfully cycled - because all of them require vastly different reactions in order to properly hold.

Protoss players always had the option for a successful macro game, but macro games are significantly harder to execute - and allin builds were just so difficult for other races to beat 100% of the time, and there were so many to choose from.

Reason why Brood War had so many long macro games is because should a professional player choose to play safe - early cheese and allin builds were never consistently effective. For this reason, if you wanted to be one of the best Brood War players - you literally had to learn how to play macro correctly. You would still see aggressive builds once in awhile, but only to punish players who open greedily.

In Heart of the Swarm, you had Protoss players get surprisingly high tournament results - all by cycling 3-4 allins per match up. Unlike Brood War, even if you choose to play safe against a Protoss in Heart of the Swarm - there would be no way to play safe against all the variations of a Protoss allin(as a Terran, you prepare for an Oracle build, you lose to a Blink allin, etc.).

Worst of all, if a Protoss DID choose to play economically - he would immediately gain an advantage as a Terran player(for example) would preemptively attempt to counter an allin, rather than play economically himself.

Despite all of this, by the end of Heart of the Swarm, the match ups were all statistically balanced. Both Zerg and Terran would try to perfect their counters and edge out defensive victories against Protoss with incredible mechanics(Terran also had the SCV pull win condition for awhile), but the ultimate sacrifice is that the Protoss match ups would not be fun to watch. It would literally be the Protoss performing an aggressive build every single time, with the other player under incredible pressure to perform all of the defensive moves correctly. There were very few, if no, late-game macro scenarios in non-mirror Protoss match ups; and sadly, that's what a lot of us learned to love about Starcraft - is crazy late-game mechanical battles.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 203
Creator 49
StarCraft: Brood War
Light 491
PianO 238
ggaemo 223
Snow 139
JulyZerg 129
sorry 81
Aegong 49
Shine 42
ajuk12(nOOB) 10
yabsab 8
[ Show more ]
Bale 8
League of Legends
JimRising 706
Counter-Strike
m0e_tv1541
Stewie2K603
semphis_23
Super Smash Bros
Mew2King97
Other Games
summit1g9739
shahzam549
C9.Mang0513
WinterStarcraft495
NeuroSwarm59
Organizations
Other Games
gamesdonequick1011
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH332
• practicex 141
• davetesta35
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1328
• Stunt361
Upcoming Events
The PondCast
4h 11m
WardiTV Summer Champion…
5h 11m
Replay Cast
18h 11m
LiuLi Cup
1d 5h
BSL Team Wars
1d 13h
Team Hawk vs Team Sziky
Online Event
2 days
SC Evo League
2 days
uThermal 2v2 Circuit
2 days
CSO Contender
2 days
[BSL 2025] Weekly
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
WardiTV Summer Champion…
3 days
SC Evo League
3 days
uThermal 2v2 Circuit
3 days
BSL Team Wars
3 days
Team Dewalt vs Team Bonyth
Afreeca Starleague
4 days
Sharp vs Ample
Larva vs Stork
Wardi Open
4 days
RotterdaM Event
4 days
Replay Cast
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
5 days
Afreeca Starleague
6 days
Mini vs TBD
Soma vs sSak
WardiTV Summer Champion…
6 days
Replay Cast
6 days
Liquipedia Results

Completed

StarCon 2025 Philadelphia
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 1
ASL Season 20
CSLAN 3
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.