• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:50
CEST 19:50
KST 02:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy15ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research7Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion A cwal.gg Extension - Easily keep track of anyone Behind the scenes footage of ASL21 Group E BW General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Azhi's Colosseum - Foreign KCM [ASL21] Ro24 Group F [ASL21] Ro24 Group E 🌍 Weekly Foreign Showmatches
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2011 users

This week's balance test map - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 13 Next All
KOtical
Profile Joined January 2011
Germany451 Posts
December 22 2015 14:57 GMT
#101
tbh im a terran player myself and i dont think adepts needs a massive nerf... actually i think alot of problems are going back to the mappool. with some good maps i think alot of problems will dissapear...
m4ini
Profile Joined February 2014
4215 Posts
December 22 2015 15:04 GMT
#102
I disagree tbh. If we look at problem 1 of toss, it is that shades are just stupid at how fast they slaughter (especially terran) mineral lines. This is however not just because of its damage (which is good), but largely because of its shade ability and the warp prism which is stupid.


Shade has pretty much no impact on how they interact with terran mineral lines. Wall in prevents decent shade "jukes", you can't go from one to the other base by shade.
On track to MA1950A.
p68
Profile Joined November 2015
100 Posts
Last Edited: 2015-12-22 15:11:57
December 22 2015 15:10 GMT
#103
I wonder if Blizzard intended for them to simply melt hellbats. The armor change actually makes this interaction much worse, considering hellbats will no longer do bonus damage to adepts, but I guess Blizzard couldn't care less about mech in this matchup. Whether its adepts in the early game or disruptors in the late game, hellbats never stood a chance. Recall, that hellbats are the only component of mech compositions that synergize with tankivacs.

If Blizzard simply wants Terran ground to work more like Protoss ground, where it's gateway units + robo support, then they need to make up their minds already. We love the asymmetry of Starcraft, but asymmetry in this case renders much of the Terran arsenal nderused, if not, completely unused. Design-wise, Terran ground is fragmented by upgrades (very important note, particularly because the short nature of games in LOTV), and even if they weren't, only 2/5 factory units mesh well with bio gameplay (widow mines and now, the tankivac).
Sogetsu
Profile Joined July 2011
514 Posts
December 22 2015 15:29 GMT
#104
MY GOSH! Finally, now Siege Tanks and Marauders will be useful again in TvP, and even better, Stalkers will be better in PvP, can't wait to see how this change evolves, I hope it makes the game better for good.
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
Foxxan
Profile Joined October 2004
Sweden3427 Posts
December 22 2015 15:41 GMT
#105
I want to see this tested. Would make early tech in tvp work out well which is needed since now u need to add tons of bio early on incase protoss does a big warpin attack of adepts.

Siegetanks, marauders. Opens up factory.
Marauder heavy comps backed up by mines will be hellish for Protoss to deal with.

Which is complete bullshit btw. Heard of the new protoss unit???
Bohemond
Profile Joined May 2012
United States163 Posts
Last Edited: 2015-12-22 16:01:36
December 22 2015 15:51 GMT
#106
On December 23 2015 00:41 Foxxan wrote:
I want to see this tested. Would make early tech in tvp work out well which is needed since now u need to add tons of bio early on incase protoss does a big warpin attack of adepts.

Siegetanks, marauders. Opens up factory.
Show nested quote +
Marauder heavy comps backed up by mines will be hellish for Protoss to deal with.

Which is complete bullshit btw. Heard of the new protoss unit???


You think that Disruptors are so strong vs. MMM that Protoss won't have a hard time dealing with bio timing attacks if they no longer can use Adepts? Think of how many Adepts are used in Protoss midgame comps. They don't load up their army with the damn thing because they kinda feel like building it and it's a Wednesday.

This change would be a huge nerf to Adepts in TvP, more than doubling Marauder DPS against them. Imagine if Stalkers weren't armored, think how strong they'd suddenly be against Terran bio compared to how they are now.

Zetter wrote:
The new protoss unit has awful synergy with chargelots, which will be the main part of protoss compositions.


And we all know how hard it is for Terran to deal with chargelot heavy comps.
http://wiki.teamliquid.net/starcraft2/Widow_Mine_(Legacy_of_the_Void)
Zetter
Profile Blog Joined June 2011
Germany629 Posts
December 22 2015 15:58 GMT
#107
On December 23 2015 00:41 Foxxan wrote:
I want to see this tested. Would make early tech in tvp work out well which is needed since now u need to add tons of bio early on incase protoss does a big warpin attack of adepts.

Siegetanks, marauders. Opens up factory.
Show nested quote +
Marauder heavy comps backed up by mines will be hellish for Protoss to deal with.

Which is complete bullshit btw. Heard of the new protoss unit???


The new protoss unit has awful synergy with chargelots, which will be the main part of protoss compositions.
Mendici sumus. Hoc est verum. | I don't mind straight people, as long as they act gay in public. | Es ist keine Tugend edel geboren werden, sondern sich edel machen | οἶδα οὐκ εἰδώς
Aegwynn
Profile Joined September 2015
Italy460 Posts
Last Edited: 2015-12-22 16:02:47
December 22 2015 16:00 GMT
#108
That is a really bad change, zerg will have one less option to counter it while marouder will counter every gateway unit. Why they are so stubborn about the op hp pool & bonus light damage & ridiculous cd on shade?
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
Last Edited: 2015-12-22 16:29:38
December 22 2015 16:06 GMT
#109
I find it weird that nobody has brought up this about the removal of the disruptors bonus damage against shields: Is it a "hidden buff" for PvT and PvZ? The disruptor shots should deal less friendly damage to friendly units (and the disruptor itself) whenever they need to kill stuff that is in their melee range. Or am I missing something?

Yes I know T and Z have no shields lol. The point is that dealing less friendly damage to your own units is a rather nice buff.
Revolutionist fan
Dingodile
Profile Joined December 2011
4139 Posts
December 22 2015 16:25 GMT
#110
On December 23 2015 01:06 Salteador Neo wrote:
I find it weird that nobody has brought up this about the removal of the disruptors bonus damage against shields: Is it a "hidden buff" for PvT and PvZ? The disruptor shots should deal less friendly damage to friendly units (and the disruptor itself) whenever they need to kill stuff that is in their melee range. Or am I missing something?

no "hidden buff" for Z and T because they dont have shield armor...
yes less friendly damage but main factor is to deny dodgeball fights.
Grubby | ToD | Moon | Lyn | Sky
[PkF] Wire
Profile Joined March 2013
France24238 Posts
December 22 2015 16:28 GMT
#111
By the way, nothing about Nydus ? So they're happy about the invincible mechanic ?
Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
December 22 2015 16:33 GMT
#112
Terrible change. Much rather I would see increase in scv' hp so theyre not 2 shot anymore or lowering pick up range and increasing warp-in time for warp prism (while giving it back as an upgrade).
[PkF] Wire
Profile Joined March 2013
France24238 Posts
December 22 2015 16:45 GMT
#113
On December 23 2015 01:33 Nazara wrote:
Terrible change. Much rather I would see increase in scv' hp so theyre not 2 shot anymore or lowering pick up range and increasing warp-in time for warp prism (while giving it back as an upgrade).

scvs already have a lot of health, but maybe the attack could be lowered so that it doesn't 2 shot scvs and marines.
Sissors
Profile Joined March 2012
1395 Posts
December 22 2015 16:57 GMT
#114
On December 23 2015 01:33 Nazara wrote:
Terrible change. Much rather I would see increase in scv' hp so theyre not 2 shot anymore or lowering pick up range and increasing warp-in time for warp prism (while giving it back as an upgrade).

While I don't like it either, your change is worse. The issue is Adepts, changing SCVs means they are stronger vs all harass, so you need to change all other harass units to compensate.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
Last Edited: 2015-12-22 17:00:05
December 22 2015 16:59 GMT
#115
On December 23 2015 01:45 [PkF] Wire wrote:
Show nested quote +
On December 23 2015 01:33 Nazara wrote:
Terrible change. Much rather I would see increase in scv' hp so theyre not 2 shot anymore or lowering pick up range and increasing warp-in time for warp prism (while giving it back as an upgrade).

scvs already have a lot of health, but maybe the attack could be lowered so that it doesn't 2 shot scvs and marines.


They have had enough chances to change that fact (during these phases of nerf, buff and now nerf again) and they haven't, so I don't think they ever will. I feel the shade ability and the fact that it 2 shots workers and marines are the "core" points of the unit. And I agree with them.

Also if it 3 shooted marines I think it would be just bad against terran tbh. Would add huge overkill and the rate of fire is so slow.
Revolutionist fan
Nazara
Profile Blog Joined May 2014
United Kingdom235 Posts
December 22 2015 17:39 GMT
#116
On December 23 2015 01:57 Sissors wrote:
Show nested quote +
On December 23 2015 01:33 Nazara wrote:
Terrible change. Much rather I would see increase in scv' hp so theyre not 2 shot anymore or lowering pick up range and increasing warp-in time for warp prism (while giving it back as an upgrade).

While I don't like it either, your change is worse. The issue is Adepts, changing SCVs means they are stronger vs all harass, so you need to change all other harass units to compensate.
putting It at 47 or 48 t doesn't change anything against hellion, banshee, zealot or the Oracle. The only units affected that you would think about using as a harass is mutas and lings, unless I missed something.

And yes the issue is adepts, including adepts vs workers.
Nerfing adepts attack is not the solution, the unit doesn't scale that well into mid-late game. Unless you give it an extra upgrade.
Bohemond
Profile Joined May 2012
United States163 Posts
December 22 2015 17:47 GMT
#117
On December 23 2015 02:39 Nazara wrote:
Show nested quote +
On December 23 2015 01:57 Sissors wrote:
On December 23 2015 01:33 Nazara wrote:
Terrible change. Much rather I would see increase in scv' hp so theyre not 2 shot anymore or lowering pick up range and increasing warp-in time for warp prism (while giving it back as an upgrade).

While I don't like it either, your change is worse. The issue is Adepts, changing SCVs means they are stronger vs all harass, so you need to change all other harass units to compensate.
putting It at 47 or 48 t doesn't change anything against hellion, banshee, zealot or the Oracle. The only units affected that you would think about using as a harass is mutas and lings, unless I missed something.

And yes the issue is adepts, including adepts vs workers.
Nerfing adepts attack is not the solution, the unit doesn't scale that well into mid-late game. Unless you give it an extra upgrade.


If their attack was changed 10+12, they'd 3 shot workers and marines in the early game, and two shot them as soon as the Protoss gets +1 attack (they'd go from 22 a shot to 24, so even if the Terran is even on upgrades with +1 armor, it's still 2 hits).

If their mid/late is too weak due to this change, make their upgrade something like +50% instead of +45%. This would make them slightly better against non-light units as well.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
December 22 2015 17:59 GMT
#118
On December 23 2015 02:47 Bohemond wrote:
Show nested quote +
On December 23 2015 02:39 Nazara wrote:
On December 23 2015 01:57 Sissors wrote:
On December 23 2015 01:33 Nazara wrote:
Terrible change. Much rather I would see increase in scv' hp so theyre not 2 shot anymore or lowering pick up range and increasing warp-in time for warp prism (while giving it back as an upgrade).

While I don't like it either, your change is worse. The issue is Adepts, changing SCVs means they are stronger vs all harass, so you need to change all other harass units to compensate.
putting It at 47 or 48 t doesn't change anything against hellion, banshee, zealot or the Oracle. The only units affected that you would think about using as a harass is mutas and lings, unless I missed something.

And yes the issue is adepts, including adepts vs workers.
Nerfing adepts attack is not the solution, the unit doesn't scale that well into mid-late game. Unless you give it an extra upgrade.

If their mid/late is too weak due to this change, make their upgrade something like +50% instead of +45%. This would make them slightly better against non-light units as well.

Or make them scale better with upgrades
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2015-12-22 18:27:51
December 22 2015 18:07 GMT
#119
On December 22 2015 14:46 p68 wrote:
Show nested quote +
On December 22 2015 12:48 BronzeKnee wrote:
This is bad, bad idea.

Terran is already winning slightly more than 50% in the matchup according to Aligulac.


Please stop repeating the Aligulac stats that are only through November currently, and LOTV launched November 10. From the small tournament sample size we do have, it's clear that Terran's having major issues in TvP, and players like Polt have echoed this.


December stats come out in early January, so we'll see how it pans out very soon. Unless you have some inside knowledge, you're completely guessing and being even more ignorant than I am. My guess is based on 1 month old stats, yours is based on balance whine from Terran players.

Look at the Dreamhack tournament results, there was 27 PvTs. Protoss won 14, Terran won 13. It doesn't get any closer than that. The stats simply don't pan out a huge Protoss advantage, and therefore any Adept nerf should be accompanied with a buff to Protoss or nerf to Terran somewhere else or we risk imbalancing the matchup.

That is how balance works. You take weight off one side, and you need to take weight off the other or the scale isn't balanced.

Unfortunately, Blizzard doesn't care about this, never has. Khaydarin Amulet was removed (and should have been) when PvT was literally 50/50, and Protoss go no other buff to compensate, and the Protoss winrate went in the toilet. This could very well be a repeat performance.
Bohemond
Profile Joined May 2012
United States163 Posts
Last Edited: 2015-12-22 18:19:05
December 22 2015 18:17 GMT
#120
On December 23 2015 03:07 BronzeKnee wrote:
Show nested quote +
On December 22 2015 14:46 p68 wrote:
On December 22 2015 12:48 BronzeKnee wrote:
This is bad, bad idea.

Terran is already winning slightly more than 50% in the matchup according to Aligulac.


Please stop repeating the Aligulac stats that are only through November currently, and LOTV launched November 10. From the small tournament sample size we do have, it's clear that Terran's having major issues in TvP, and players like Polt have echoed this.


Well December stats come out in early January, so we'll see how it pans out. Unless you have some inside knowledge, you're completely guessing and being even more ignorant than I am to say that TvP is Terran favored. My guess is based on 1 month old stats, yours is based on balance whine from Terran players.


Didn't a whole bunch of korean protoss say adepts are too strong? I thought there was quite a bit of consensus about TvP early game in the korean scene?

And calling it balance whine doesn't make the complaints untrue or contribute anything. It's just an attempt to make a group of people appear immature rather than discuss the real issues. It's kinda like the SC2 version of calling people racist/sexist/unpatriotic in political debates
Prev 1 4 5 6 7 8 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 658
MindelVK 29
StarCraft: Brood War
Britney 19755
Calm 3700
Mini 851
EffOrt 793
Soma 239
ggaemo 183
firebathero 163
Rush 138
hero 91
HiyA 89
[ Show more ]
Hyun 33
Aegong 24
Sexy 11
IntoTheRainbow 11
Dota 2
canceldota269
Counter-Strike
pashabiceps2368
fl0m1550
kRYSTAL_44
Heroes of the Storm
XaKoH 136
Other Games
FrodaN1595
Beastyqt754
ceh9353
DeMusliM215
C9.Mang0123
QueenE54
Trikslyr42
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Reevou 10
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• 80smullet 13
• Michael_bg 4
• blackmanpl 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis3007
• TFBlade1450
Other Games
• imaqtpie577
• Shiphtur204
Upcoming Events
OSC
6h 10m
RSL Revival
16h 10m
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
1d 6h
RSL Revival
1d 16h
Maru vs MaxPax
BSL
2 days
RSL Revival
2 days
uThermal 2v2 Circuit
2 days
BSL
3 days
Afreeca Starleague
3 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-31
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
CSL Season 20: Qualifier 2
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.