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ETisME
Profile Blog Joined April 2011
12329 Posts
Last Edited: 2015-11-30 00:50:20
November 30 2015 00:48 GMT
#201
To add to my comments from a few pages ago, I really think a small nerf to roach hp can do wonders.
As of now I think roach ravager is really too powerful in straight up fight, limiting the options for terran and protoss in early game.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2015-11-30 00:58:11
November 30 2015 00:57 GMT
#202
On November 30 2015 09:48 ETisME wrote:
To add to my comments from a few pages ago, I really think a small nerf to roach hp can do wonders.
As of now I think roach ravager is really too powerful in straight up fight, limiting the options for terran and protoss


Well, I would like to see it nerfed (~10HP) and burrow micro ability increased through lower burrow delay and a tiny instant heal (~5HP) when you burrow instead of the increased increased regneration through tunneling claws.
I dunno, haven't seen all TvZs but I remember one fight where Bomber (admittetly probably a favorite against most Zergs he played) pretty much steamrolled the roach/ravager/hydra army with a mainly marine army. I think the eventual strenght of the composition is fine. It looks like it matches up with bio-compositions if both of them are well-microed around the corrosive biles once the Terran has a good amount of (re-)production capability. The timing - as with all roach timings - might be too strong or too restricting though in LotV and cause Zerg to get leads where they shouldn't. Dunno, that's always such a hard call to make when the success of one side is often rooted in just playing much more sledgehammer than the other.
Kenny_mk
Profile Joined May 2015
50 Posts
November 30 2015 01:25 GMT
#203
To answer the last answer from page 10 (actually lazy sorry) you people are for me simply not telling the truth and not knowing what you want

For the PvP at least, i remember Parting or showtime losing like 20-25 supply to a disruptor shots(it was rare!that much loss only on one side happenned only once i think), and not engaging afterwards.

Well all french casters on the moment were SHOCKED he did'nt engaged afterwards, they understood the stress of losing the fireball war was strong, but most said he still should, and while some casters may not be the best players (while amazing casters!) those one were really solid players, i think he should done that too,it's just he was'nt seeing the game and prefered to make it last. BUT he instantly lose position, so please don't say you need to lose 50 60 supply to lose position cause that's just wrong,losing 50 60 supply is so much, before lotv that's just was THE final fight who was the game..

And i think faster economy is really good and get this game near your (well not maybe you) holy BW,we are'nt losing the early phase for me at all. Everything is a bit faster but i personnally handle it and im not a good player (i mean come on guys im a toss) it might be hard for low gold and lower cause that's means their game might be dicted by luck (will they notice this liberator/adept soon enough? will they lose to disruptor?) but hey, top gold is something everyone can achieve if they like the game and play enough, and for the other well.. Starcraft 2 will never get a super popularity, so at least it have to be fun to watch, so it still lives, does'nt matter for me if the game is a bit more hardcore (and it shou'ld'nt be since there is less game with barely more than 2 fight, where a newb player can, for example , move command in the fight and just lose a 10 min macro game cause of this!)

And this relate to the question about maxed pop, we barely saw them,meaning players were trading, meaning good games.
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2015-11-30 04:01:16
November 30 2015 03:44 GMT
#204
On November 30 2015 10:25 Kenny_mk wrote:
To answer the last answer from page 10 (actually lazy sorry) you people are for me simply not telling the truth and not knowing what you want

For the PvP at least, i remember Parting or showtime losing like 20-25 supply to a disruptor shots(it was rare!that much loss only on one side happenned only once i think), and not engaging afterwards.

Well all french casters on the moment were SHOCKED he did'nt engaged afterwards, they understood the stress of losing the fireball war was strong, but most said he still should, and while some casters may not be the best players (while amazing casters!) those one were really solid players, i think he should done that too,it's just he was'nt seeing the game and prefered to make it last. BUT he instantly lose position, so please don't say you need to lose 50 60 supply to lose position cause that's just wrong,losing 50 60 supply is so much, before lotv that's just was THE final fight who was the game..

And i think faster economy is really good and get this game near your (well not maybe you) holy BW,we are'nt losing the early phase for me at all. Everything is a bit faster but i personnally handle it and im not a good player (i mean come on guys im a toss) it might be hard for low gold and lower cause that's means their game might be dicted by luck (will they notice this liberator/adept soon enough? will they lose to disruptor?) but hey, top gold is something everyone can achieve if they like the game and play enough, and for the other well.. Starcraft 2 will never get a super popularity, so at least it have to be fun to watch, so it still lives, does'nt matter for me if the game is a bit more hardcore (and it shou'ld'nt be since there is less game with barely more than 2 fight, where a newb player can, for example , move command in the fight and just lose a 10 min macro game cause of this!)

And this relate to the question about maxed pop, we barely saw them,meaning players were trading, meaning good games.


He didn't lose map position at all, he just didn't engage. Big difference. Trading does not equate to good games. Fun to watch maybe, but I frankly find it rather dull unless there's a good deal of thought behind the trading.

We're not complaining that the game is unplayable, merely that decision making has been heavily dumbed down due to pacing. The design moved in the wrong direction.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
alexanderzero
Profile Joined June 2008
United States659 Posts
November 30 2015 04:39 GMT
#205
I think the reason why lotv games are more fun to watch is because of the positional play that didn't really exist in heart of the swarm. As much hate as these units get, they are the things which are making this game fun to watch now:

Lurkers, Ravagers, Liberators, Disruptors.

Parting's comeback against Solar in game 4 of the finals never would have happened in heart of the swarm, and it was a well controlled slow push across the map too which was pretty awesome to watch.

Legacy of the Void is the first iteration of SC2 that feels like a true sequel to Brood War.
I am a tournament organizazer.
ledarsi
Profile Joined September 2010
United States475 Posts
November 30 2015 05:40 GMT
#206
I agree. The Disruptor is really showing how positional play is interesting, even though it's not really *that* positional a unit.

Can we get siege tanks back now Blizzard?
"First decide who you would be, then do what you must do."
ShambhalaWar
Profile Joined August 2013
United States930 Posts
November 30 2015 05:52 GMT
#207
I think the disruptor is easily the best designed new unit. I've never enjoyed watching pvp and the parting/showtime games were great.

The unit makes really big plays possible. It's not like throwing a maxed army against a maxed army, and then 60 bane destroy bio because someone couldn't split in time, that's not something I enjoy watching, and the game completely ends right there.

It's hard to land 3 disruptor shots at one (which could be game ending), but many times it's just one disruptor shot going off at a time. It's like trading big blows in boxing, a dynamic that creates some big moments and a great back and forth.

I wish every race had a unit that could make big explosive blows like that, big blows that aren't always knockouts, and sometimes they are.
Sogetsu
Profile Joined July 2011
514 Posts
November 30 2015 06:05 GMT
#208
I wasn't going to post here, but I enjoyed most of the games and got surprised about the Disruptor and how interesting it became after the final changes.

But I still will wait 2 more months. HotS looked awesome at first, with so many posibilities, so many new things, and then it fall in a hole with really boring games and the same thing over and over.

What make Disruptor look good right now (because it is not being abused with Collossi behind for now), is that it requires micro from both sides instead only one (contrasting with Widow Mines for example).

Let's hope the game get better and better in the opposite direction to HotS
Raptor: "Es hora de salvar a los E-Sports..." http://i3.minus.com/ibtne3liprtByB.png
ledarsi
Profile Joined September 2010
United States475 Posts
Last Edited: 2015-11-30 06:10:40
November 30 2015 06:09 GMT
#209
You can really see how the threat of the Disruptor is zoning out the enemy's units. Even if the Disruptor in practice, most of the time, doesn't actually hit anything, the threat is huge and creates this interesting positional interaction. If a player gets too aggressive in the wrong place or at the wrong time they can lose a lot of units. But you can also make big plays happen, either by using the unit or by sniping them.

Lurkers and Siege Tanks should have a similar effect, but behave very differently. Lurkers are invisible, and Siege Tanks are immobile but with longer range.
"First decide who you would be, then do what you must do."
therabit
Profile Joined August 2011
795 Posts
November 30 2015 06:53 GMT
#210
Although the game was ok I don't like how the stalkers disruptors game played out. I think the disruptor aoe need to be reduced and there should be a manual activation for the explosion. Also medivac picking up siege tank is the dumbest thing lol, what's the point of non-siege mode then, make the positional play much weaker than HotS
KOtical
Profile Joined January 2011
Germany451 Posts
Last Edited: 2015-11-30 09:42:52
November 30 2015 08:48 GMT
#211
few things i didnt like in the games of lotv i´ve seen so far:
- TvT went from best Mirror matchup to worst imo. Doom Drops with siege tanks + bio killed all the good positional fighting from previous games. Matchup seems kinda to fast to die now. Early Reapers seemed also a bit to strong (Bomber vs TY)
- PvP its the other way around, stalker + disruptor makes very weird and worn out games. Its good that its not to fast to die like in previous games, but it looked kinda boring. and even after a good disruptor shot its hard to kill the enemy.
- TvP i still feel like adepts are a bit to strong, also disruptors. On terran side i feel like the liberator also needs some tweaks, in high number 6+ it looked to strong.
- ZvP lurker timing push seemed super strong, i dont think there is a proper counter to that timing on protoss side. Adepts also a bit to strong here imo
- ZvT cant say much about havent seen many games played out...
b_unnies
Profile Blog Joined March 2006
3579 Posts
November 30 2015 09:01 GMT
#212
I'm really sad at the LotV changes. But all the things I like about previous SC2 were all the things that people hated =/.

I prefer deathballs, I don't like how the economy makes it harder to max, and colossus is my favorite unit. I find turtling till 200/200 to be a lot better than short micro games, and that's why I like P the most in sc2 and I loved TvP in BW.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
November 30 2015 09:18 GMT
#213
Horrible to play, it's just a matter of time when I stop watching it because I get frustrated from actually playing it... I still hope there's a way but I don't want to become all-in Lilbow and I am certainly not Parting...
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
MiCroLiFe
Profile Joined March 2012
Norway264 Posts
November 30 2015 09:21 GMT
#214
On November 29 2015 06:42 MockHamill wrote:
I am really impressed by the Zerg players especially in TvZ. That match up is so hard but somehow they still managed to win against all odds!

Terran seem too strong though. I really hope Blizzard think long and hard before improving the bunker upgrade. Maybe they could tone down Liberators and improve Ravagers somehow?

Terran seems to strong? whit 28% winrate vs zerg in DH? 2 best eu terrans had no chance.
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
Wrath
Profile Blog Joined July 2014
3174 Posts
November 30 2015 09:33 GMT
#215
On November 30 2015 18:21 MiCroLiFe wrote:
Show nested quote +
On November 29 2015 06:42 MockHamill wrote:
I am really impressed by the Zerg players especially in TvZ. That match up is so hard but somehow they still managed to win against all odds!

Terran seem too strong though. I really hope Blizzard think long and hard before improving the bunker upgrade. Maybe they could tone down Liberators and improve Ravagers somehow?

Terran seems to strong? whit 28% winrate vs zerg in DH? 2 best eu terrans had no chance.


It is way way way too early to start pumping statistics.

At the start of BW, Terran did not make it out of Ro16 in OSL until Boxer came and started making out build. Stop complaining about Balance the first month the game is out.
Kenny_mk
Profile Joined May 2015
50 Posts
Last Edited: 2015-11-30 09:52:32
November 30 2015 09:34 GMT
#216
On November 30 2015 12:44 Whitewing wrote:


He didn't lose map position at all, he just didn't engage. Big difference. Trading does not equate to good games. Fun to watch maybe, but I frankly find it rather dull unless there's a good deal of thought behind the trading.

We're not complaining that the game is unplayable, merely that decision making has been heavily dumbed down due to pacing. The design moved in the wrong direction.



I don't feel like decision making has been dumbed down... In PvP before there was'nt almost no decision either than when i engage this big fight maybe now so i can take 2 more hit with colossi on the zealot

And for me it's the other player that did'nt engage,not the other way around,it was up to him since he just did damage,we might not talk about the same game lol cause the player who lost supply lost position, and if this (your version)happenned then there is no wonder why parting won,cause even at my level a loss of 20 25 supply means im gonna engage! (in PvP or a almost equal situation at least)


And Deacon_frost, aside PvZ which is hell for me too (i hope there will be some patch or some strong bo,i think players like us should rely more on, stargate with things like stasis ward) i don't understand what you says.. Having something to drop which effectively hurt the terran is like reeeaaally good after all those game loses to drops (since it is much harder to defend them)and in PvP (maybe my best match-up atm) i personally still doing really good with Stargate phoenix into Robo since new overcharge allow us to defend stalkers rushes more easily...Unless you are GM i think you don't have to play stalkers-Disruptors like the pro, and like i said, i hope this style will change as the meta evolve in the pro-scene..
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
Last Edited: 2015-11-30 10:48:43
November 30 2015 10:40 GMT
#217
On November 30 2015 06:51 FabledIntegral wrote:
- Lurker needs -1 range, but +5 to light. Maybe also make them burrow slightly slower.
- Immortal needs some sort of buff.
- Ravager needs a slight nerf, perhaps -1 range and they start of slow, and "roach speed" gives speed to both roaches and ravagers
- Liberators need a slight nerf, whether it's ROF or something else
- Siege tanks still should not be picked up from a medivac, more from a gameplay perspective. All for buffing them damage wise or some other facet after nerfing this.


Agreed on pretty much everything. Specially on the lurker damage, I would love to see the base damage reduced a bit and given some bonus damage against either light or bio. That way it counters masses of lings/marines/zealots even better but doesn't do as well against stalkers/roaches/mech.

Ravager needs to be armored asap, (get +1 armor maybe?) and then some nerf like you said. Since most people agree it comes too early in the game for such a powerful unit, I would suggest adding an upgrade on the roach warren that allows roaches to morph into them. Either that or a "Ravager Den" building that unlocks as soon as you have a Roach Warren.

Not sure about the Immortal, I think it's fine atm as long as ravager gets the armored tag.

After watching DH, I'm positive the best new units are the protoss and the worst are the terran. Both design and fun wise. Disruptor shots are exciting :D
Revolutionist fan
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
Last Edited: 2015-11-30 10:42:48
November 30 2015 10:41 GMT
#218
Sorry double post, quoted instead of edited.
Revolutionist fan
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
November 30 2015 10:44 GMT
#219
On November 30 2015 18:34 Kenny_mk wrote:
Show nested quote +
On November 30 2015 12:44 Whitewing wrote:


He didn't lose map position at all, he just didn't engage. Big difference. Trading does not equate to good games. Fun to watch maybe, but I frankly find it rather dull unless there's a good deal of thought behind the trading.

We're not complaining that the game is unplayable, merely that decision making has been heavily dumbed down due to pacing. The design moved in the wrong direction.



I don't feel like decision making has been dumbed down... In PvP before there was'nt almost no decision either than when i engage this big fight maybe now so i can take 2 more hit with colossi on the zealot

And for me it's the other player that did'nt engage,not the other way around,it was up to him since he just did damage,we might not talk about the same game lol cause the player who lost supply lost position, and if this (your version)happenned then there is no wonder why parting won,cause even at my level a loss of 20 25 supply means im gonna engage! (in PvP or a almost equal situation at least)


And Deacon_frost, aside PvZ which is hell for me too (i hope there will be some patch or some strong bo,i think players like us should rely more on, stargate with things like stasis ward) i don't understand what you says.. Having something to drop which effectively hurt the terran is like reeeaaally good after all those game loses to drops (since it is much harder to defend them)and in PvP (maybe my best match-up atm) i personally still doing really good with Stargate phoenix into Robo since new overcharge allow us to defend stalkers rushes more easily...Unless you are GM i think you don't have to play stalkers-Disruptors like the pro, and like i said, i hope this style will change as the meta evolve in the pro-scene..

People have different styles and tastes. Right now the game is bad for me to play and I hate the map pool with an endless rage. I also feel like an idiot when I have to build pylons for defense... that's the most stupid thing in SC2 I have encountered and I played against mass warhounds. Also slower start would be cool(maybe 10 workers?)
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
summerloud
Profile Joined March 2010
Austria1201 Posts
November 30 2015 10:56 GMT
#220
On November 30 2015 01:40 neptunusfisk wrote:
Show nested quote +
On November 30 2015 00:03 summerloud wrote:
On November 29 2015 19:15 insitelol wrote:
On November 29 2015 18:24 summerloud wrote:
let me just get this straight: there are people that think completely figured-out meta with mainly the same three builds happening in all matchups for years IS A GOOD THING?

" We should all start figuring out new meta for few couple of years instead of actually playng the game " ARE YOU SERIOUS? is "figuring out the meta" in sc2 considered to be a boring chore like levelling up a char for endgame in a fucking MMORPG? the most fun i get out of a RTS is figuring out what strategies are the best

boggles my mind. best case for sc2 actually would be for a big change to hit every season. can only see that happening via more community input or mods tho


Literally any classic kind of sport. Ok, chess. Chess is out there for thousands of years to an extent noone even remembers who invented it. Does core rules, no, just "any" rules are being changed every fucking time someoone thinks it's not enough viewers? it's not fun? or any other kind of bullshit? The problem is you treat SC2 as "some funny stuff i like to play and watch every now and then", while i treat it like a sport. Yes it's just a hobby to me. But i take it seriously. Your logic is shallow. It's a fucking consumer mindset: "I'm so bored lets change the fuck out of everything every season, i don't play it so let those retards who actually dedicate time to the game feel like scrubs". And no, "figuring what strategies are best" is not fun. The truth is you can't see further than you nose, because game evolves step by step. "new stratejiezz" are just the beggining. First, there are some new strategies, then those strategies evolve into newer strategies and so on. Repeating brings new quality. It actually. takes. some. fucking. time. If you think Hots is completely figured out you delude yourself. Like soccer was figured out in the 50s. Yes. Why is it n1 sport in the world. Because they fucking inventing new strategies. But i guess it's too complicated for you. You are just watching people wasting their lives playing video games on internet. It's so boring isn't it?


your sport comparison is so absurd i cant even

the rules may not change but the players do. not patching a computer game would be like only allowing the same exact players play soccer forever, in order for coaches to be able to figure out the 100% best possible strategy with that exact squad




so changing the rules in starcraft is equivalent to changing a player in football

what is changing a player in starcraft equivalent to then?

and what are the meta changes in football and chess equivalent to?


i think we can both arrive at the conclusion that your statement is even more absurd than the one you claim to be absurd


changing a player in starcraft is equivalent to changing the coach in football, that should be really obvious from my analogy if you think about it for 2 seconds
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