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[TLCH] Mission 15: Rak'shir

Forum Index > SC2 General
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Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2015-11-11 08:02:07
November 11 2015 02:47 GMT
#1
Please use this thread to discuss the fifteenth level of the LotV campaign, "Rak'shir". This is the second Slayn mission. Clearly mark spoilers using the spoiler tag. Plot events that occurred in the prologue or Missions 1-11 and 14 do not need to be spoilered. Please spoiler plot events from Missions 12-13 and 16 which can be played before this mission.

Feel free to use this thread to ask any simple questions you might have about the mission, or for tips/help/advice on completing the mission
Administrator~ Spirit will set you free ~
Cricketer12
Profile Blog Joined May 2012
United States13974 Posts
November 11 2015 02:54 GMT
#2
Use Void Rays NOT the taldarim kind the normal kind
Kaina + Drones Linkcro Summon Cupsie Yummy Way
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 11 2015 04:36 GMT
#3
Even Tal'darim kind are super OP here
Administrator~ Spirit will set you free ~
Cricketer12
Profile Blog Joined May 2012
United States13974 Posts
November 11 2015 04:47 GMT
#4
On November 11 2015 13:36 Plexa wrote:
Even Tal'darim kind are super OP here

you think so? they dont look like they work on brutal
Kaina + Drones Linkcro Summon Cupsie Yummy Way
Alventenie
Profile Joined July 2007
United States2147 Posts
November 11 2015 05:06 GMT
#5
I haven't done brutal yet but a small ground force + taldarim void rays do really well here. The taldalrim void rays are just a churning death machine once you get enough of them.
lpunatic
Profile Joined October 2011
235 Posts
Last Edited: 2015-11-11 05:36:07
November 11 2015 05:32 GMT
#6
dark archons are fun vs protoss. Mind controlled units don't contribute to supply cap. I made some zealots to spend down my minerals, but I really don't think it was necessary.
Nomzter
Profile Joined March 2012
Sweden2802 Posts
November 11 2015 09:46 GMT
#7
Yeah holy shit, I was having trouble with this mision yesterday but with automatic assimilators at one of the extra bases( I didnt bother getting a nexus), the super chrono boost extra spell and the laser beam nuke, stargates building Tal'darim void rays and 1 gateway for dark archons was all that was needed to make this mission super easy
Elentos
Profile Blog Joined February 2015
55550 Posts
November 11 2015 09:47 GMT
#8
On November 11 2015 13:47 Cricketer12 wrote:
Show nested quote +
On November 11 2015 13:36 Plexa wrote:
Even Tal'darim kind are super OP here

you think so? they dont look like they work on brutal

They can kill everything super fast but god damn it if they run into probes.
Every 60 seconds in Africa, a minute passes.
ScienceRob
Profile Joined April 2010
United States382 Posts
November 11 2015 10:13 GMT
#9
I spent a few tries with tal'darim voids and struggled on Brutal. Switched to Nal-whatever and it went super easy.
Carpe Diem
DrSeRRoD
Profile Joined October 2010
United States490 Posts
November 12 2015 03:21 GMT
#10
Are you guys just massing void rays for this? I'm having a hell of a time trying with stalker/reaver like I saw someone do on a video. Having to defend two sides of your base plus second base plus the advance is killing me. I got to the very end where they start talking, down to like 4 units, and then a damn behemoth gets spawned. Is that always triggered or do I just need to push faster? I need an easier way, I just have this one and then I can move on to the last two. I even skipped it and did the Templar ones instead and went back. I'm just bad, but have managed to squeak by so far, but so many things to look out for is crazy annoying.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 12 2015 03:39 GMT
#11
Well I massed the Tal'Darim kind with the obvious support units (zealots/stalkers or whatever version you elect to include in the army) and didn't find the level very difficult. I think the trick is to not actually care too much about Alarak getting pushed back, you don't need to be pushing him forward the whole time. You can always regain lost ground by coming back with your army and crushing stuff. The only thing I'll add is that the expansion in the middle is really useful to take and that you shouldn't slack on air upgrades if your main damage is going to be voids.
Administrator~ Spirit will set you free ~
DrSeRRoD
Profile Joined October 2010
United States490 Posts
Last Edited: 2015-11-12 15:12:06
November 12 2015 13:14 GMT
#12
I found mass stalker was real tough for a player with my skill (or lack of it) since I tend to blink them all, only the first 1/3rd is ever hitting stuff, especially when trying to get around his bubble, and then just getting destroyed by the constant attacks. I will try going far more air units as I didn't make any and I think it hurt me quite a bit. The reavers were little more than useless for me since they were so far behind the army, always died if I blink away, etc. That's what I get for watching a good player and trying to replicate it. On to Void Rays then!

E: nope, got crushed again. I was able to go on and beat The Host (took me over an hour of being cautious and initiating fights with Spear abilities, etc.) but this mission is killing me. I gave Salvation a shot and that ended badly. Guess I should just play a bit more and get better at macro and decision making for these two missions.
BeyondCtrL
Profile Joined March 2010
Sweden642 Posts
November 12 2015 16:37 GMT
#13
When I saw that the TD VR got a bounce attack I tried massing them. Nope. Make Dark Archons and you can take all the value non-hybrid units. I had like 5-6 collosus, 6 carriers, tons of archons, and none of them went towards supply
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
November 12 2015 17:05 GMT
#14
On November 12 2015 22:14 DrSeRRoD wrote:
I found mass stalker was real tough for a player with my skill (or lack of it) since I tend to blink them all, only the first 1/3rd is ever hitting stuff, especially when trying to get around his bubble, and then just getting destroyed by the constant attacks. I will try going far more air units as I didn't make any and I think it hurt me quite a bit. The reavers were little more than useless for me since they were so far behind the army, always died if I blink away, etc. That's what I get for watching a good player and trying to replicate it. On to Void Rays then!

E: nope, got crushed again. I was able to go on and beat The Host (took me over an hour of being cautious and initiating fights with Spear abilities, etc.) but this mission is killing me. I gave Salvation a shot and that ended badly. Guess I should just play a bit more and get better at macro and decision making for these two missions.

My setup>
Void Rays + storm = MEGA OP This applies to every mission except those where you need to move fast because templars don't move fast

Basically what does air units naturally do? Clump. What does storm do? Regen shields! (I mean your own storm )

I added few immortals too because later if the only thing on the ground is a group of templars they won't live long enough.

Also I am not exactly sure about my Spear of Adun setup, what is unlocked in the mission? If the 5th column is available I had the basic(0 solarites price) skill.

The big disadvantage: this creates a really bad habit for multiplayer

Also, because this is not mineral heavy - build tons of cannons and zealots as the shield for templars.

Oh, and don't forget to use offensive skills of you ship
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 12 2015 17:15 GMT
#15
On November 12 2015 22:14 DrSeRRoD wrote:
I found mass stalker was real tough for a player with my skill (or lack of it) since I tend to blink them all, only the first 1/3rd is ever hitting stuff, especially when trying to get around his bubble, and then just getting destroyed by the constant attacks. I will try going far more air units as I didn't make any and I think it hurt me quite a bit. The reavers were little more than useless for me since they were so far behind the army, always died if I blink away, etc. That's what I get for watching a good player and trying to replicate it. On to Void Rays then!

E: nope, got crushed again. I was able to go on and beat The Host (took me over an hour of being cautious and initiating fights with Spear abilities, etc.) but this mission is killing me. I gave Salvation a shot and that ended badly. Guess I should just play a bit more and get better at macro and decision making for these two missions.

It's easy (at least with good blink micro) with Stalker if you alternate using the Spear of Adun's three lasers and barrier (it lets you offensively blink forward and barely lose anything) to clear their layers of defense. Splash in ~15 DTs too and if you snipe Oracles you can hold the position while using a big Stalker ball to kill the bonus objectives. Also to kill the 3 Nexuses easily you can just use barrier, blink in and snipe the Nexus, then blink out. To be honest some of the methods other people are describing sound easier, though Stalkers are the most fun to use .
DrSeRRoD
Profile Joined October 2010
United States490 Posts
November 12 2015 22:12 GMT
#16
It's weird, my solarite is bugged by using the archives where I don't get as much as I should have on most missions, so I can't even get that laser. I only get like 35 solarite for this mission when I should have far more. It's real annoying. I tried reloading the point where I have 130ish army supply and am right at the last spot, but I just get crushed with tempests, carriers, hybrids, etc. After trying and restarting so many times, I think I'm going to give up for now. I'm too damn old to get so stressed over this mission and Salvation so I've moved on to trying the mastery achievements and maybe some fun co-op games. This is all skipping the bonus objectives too, just straight for the push and 2nd base, but I still get wrecked. Not sure why this one seems so much harder than the others. Ah well, maybe sometime in the future.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 12 2015 22:29 GMT
#17
On November 13 2015 07:12 DrSeRRoD wrote:
It's weird, my solarite is bugged by using the archives where I don't get as much as I should have on most missions, so I can't even get that laser. I only get like 35 solarite for this mission when I should have far more. It's real annoying. I tried reloading the point where I have 130ish army supply and am right at the last spot, but I just get crushed with tempests, carriers, hybrids, etc. After trying and restarting so many times, I think I'm going to give up for now. I'm too damn old to get so stressed over this mission and Salvation so I've moved on to trying the mastery achievements and maybe some fun co-op games. This is all skipping the bonus objectives too, just straight for the push and 2nd base, but I still get wrecked. Not sure why this one seems so much harder than the others. Ah well, maybe sometime in the future.

Yea that bug seems to have happened to everyone, you can beat them all on casual in just over an hour while watching some LotV streams at the same time ^^.
annedeman
Profile Joined March 2011
Netherlands350 Posts
Last Edited: 2015-11-12 22:53:22
November 12 2015 22:49 GMT
#18
Dark Archons are the absolute shit in this mission, gaining control of multiple capital ships for each archon is so sick, any mission where you repeatedly fight expensive units in small numbers, Dark Archons were so good that i never actually got remotely close to losing(except for the last mission of the regular campaign), usually going up to an effective 300 supply or something, eventually just taking over whole groups of units as they cost no supply anyway
RAIN!!!, MMA!!,Innovation!!,Parting!!
Gnosis
Profile Joined December 2008
Scotland912 Posts
November 12 2015 23:16 GMT
#19
On November 13 2015 07:12 DrSeRRoD wrote:
It's weird, my solarite is bugged by using the archives where I don't get as much as I should have on most missions, so I can't even get that laser. I only get like 35 solarite for this mission when I should have far more. It's real annoying. I tried reloading the point where I have 130ish army supply and am right at the last spot, but I just get crushed with tempests, carriers, hybrids, etc. After trying and restarting so many times, I think I'm going to give up for now. I'm too damn old to get so stressed over this mission and Salvation so I've moved on to trying the mastery achievements and maybe some fun co-op games. This is all skipping the bonus objectives too, just straight for the push and 2nd base, but I still get wrecked. Not sure why this one seems so much harder than the others. Ah well, maybe sometime in the future.


What worked for me: Void Rays (normal kind), and only pushing when I had a mass of them (saving Alarac whenever he whined, of course). Took the second base, massed more Void Rays, and then roflstomped to the end of the map. I'm struggling to find a reason to build anything other than Void Rays once you get access to them...
"Reason is flawless, de jure, but reasoners are not, de facto." – Peter Kreeft
BlackCompany
Profile Joined August 2012
Germany8388 Posts
November 13 2015 00:25 GMT
#20
I struggeled at the beginning but here is what i did: I didnt bother pushing alarak up a lot, i rushed down the taldarim base next to where he starts and put down a nexus /w gas after like 5 mins. Then went colossi stalker and stomped everything. I used call down fenix and the laser beams to clear some waves when i sent my stalkers hunting for the optional tasks.
MattBarry
Profile Joined March 2011
United States4006 Posts
November 13 2015 01:27 GMT
#21
I had more success with with regular void rays. Set up some shield batteries+adepts at the expo, built up to critical mass of VRs and destroy everything. Retreat to shield batteries when the super hybrid comes. Easiest mission
Platinum Support GOD
Lunareste
Profile Joined July 2011
United States3596 Posts
November 13 2015 23:42 GMT
#22
Just chiming in to say that massing NORMAL Void Rays with upgrades is absolutely the way to go, you literally destroy any structure or enemy unit instantly.
KT FlaSh FOREVER
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
November 14 2015 02:10 GMT
#23
On November 13 2015 08:16 Gnosis wrote:
Show nested quote +
On November 13 2015 07:12 DrSeRRoD wrote:
It's weird, my solarite is bugged by using the archives where I don't get as much as I should have on most missions, so I can't even get that laser. I only get like 35 solarite for this mission when I should have far more. It's real annoying. I tried reloading the point where I have 130ish army supply and am right at the last spot, but I just get crushed with tempests, carriers, hybrids, etc. After trying and restarting so many times, I think I'm going to give up for now. I'm too damn old to get so stressed over this mission and Salvation so I've moved on to trying the mastery achievements and maybe some fun co-op games. This is all skipping the bonus objectives too, just straight for the push and 2nd base, but I still get wrecked. Not sure why this one seems so much harder than the others. Ah well, maybe sometime in the future.


What worked for me: Void Rays (normal kind), and only pushing when I had a mass of them (saving Alarac whenever he whined, of course). Took the second base, massed more Void Rays, and then roflstomped to the end of the map. I'm struggling to find a reason to build anything other than Void Rays once you get access to them...


There is none. This works through the entire campagin Combined with these solarite abilities + Show Spoiler +
machine healing, time freeze, supercharged shields and that disruption field thing
its invincible.
The artist formerly known as Starparty
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
Last Edited: 2015-11-14 05:22:00
November 14 2015 05:21 GMT
#24
I played this on hard, but went basically only stalker/annihilator. It sounded good in theory, but I do not recommend this...
I didn't make any void rays, because I had just beaten the last mission with a giant fleet of only 36 void rays and I was sick of them at that point.
Moderatorshe/her
TL+ Member
iNsaNe-
Profile Joined January 2005
Finland5201 Posts
November 17 2015 19:28 GMT
#25
I just went for quick air upgrades and took second base pretty quickly, then just massed Taldarim Void Rays and this was one of the easier missions on Brutal. Getting solarite was easy with them as well. Solar Lance, Purifier Beam and Fenix helped a lot especially in the beginning..
It takes a fool to remain sane.
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
November 17 2015 19:42 GMT
#26
On November 11 2015 13:47 Cricketer12 wrote:
Show nested quote +
On November 11 2015 13:36 Plexa wrote:
Even Tal'darim kind are super OP here

you think so? they dont look like they work on brutal


massen them through the whole campaign whenever possible, till very late (normal carrier)
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
DrSeRRoD
Profile Joined October 2010
United States490 Posts
November 17 2015 19:48 GMT
#27
Was the mastery for this mission easy? After the hard time I had beating it on Brutal, I've been put off from trying the mastery, especially with constant back-door attacks forcing your army back, but I'm sure that it is much easier on Hard and there is an easy way to do it. I saw someone post a screenshot that they beat this mission on Brutal in just over 8 minutes so I guess I can wait for that video to emerge and repeat, but on hard, and never get pushed back. Just curious how much of a pain it is.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 17 2015 19:52 GMT
#28
On November 18 2015 04:48 DrSeRRoD wrote:
Was the mastery for this mission easy? After the hard time I had beating it on Brutal, I've been put off from trying the mastery, especially with constant back-door attacks forcing your army back, but I'm sure that it is much easier on Hard and there is an easy way to do it. I saw someone post a screenshot that they beat this mission on Brutal in just over 8 minutes so I guess I can wait for that video to emerge and repeat, but on hard, and never get pushed back. Just curious how much of a pain it is.

Dark Archons make it very easy because you can just take all their good units.
pretender58
Profile Joined August 2013
Germany713 Posts
Last Edited: 2015-11-17 20:01:19
November 17 2015 19:59 GMT
#29
On November 18 2015 04:48 DrSeRRoD wrote:
Was the mastery for this mission easy? After the hard time I had beating it on Brutal, I've been put off from trying the mastery, especially with constant back-door attacks forcing your army back, but I'm sure that it is much easier on Hard and there is an easy way to do it. I saw someone post a screenshot that they beat this mission on Brutal in just over 8 minutes so I guess I can wait for that video to emerge and repeat, but on hard, and never get pushed back. Just curious how much of a pain it is.

It's pretty straightforward. Ignore the sidequests and constantly stay with Alarak, produce Voids (normal ones) off one stargate while supporting them with Sentinels, Stalkers (some Shadow Fury DTs help too) and Dark Archons (use them to take over Immos, Collossi and air units).
Attacks are merely a problem as you can lure the first attack to your army with a stalker. Afterwards the attacks only killed my reinforcement pylons so keep a probe with your army. Also if you enter the bases or reinforced positions of the Tal'Darim use Solar Lance, Timestop etc to supplement your forces. Was one of the easier mastery achievements imo.
DrSeRRoD
Profile Joined October 2010
United States490 Posts
November 17 2015 21:11 GMT
#30
Did you guys expand for the mastery or is that too slow, need to stay on 1 base and keep pushing? Going to try it out tonight possibly. Thanks, I will try Dark Archons also.
pretender58
Profile Joined August 2013
Germany713 Posts
November 17 2015 21:27 GMT
#31
On November 18 2015 06:11 DrSeRRoD wrote:
Did you guys expand for the mastery or is that too slow, need to stay on 1 base and keep pushing? Going to try it out tonight possibly. Thanks, I will try Dark Archons also.

No expansion required (would probably take too much time as well).
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
November 17 2015 21:31 GMT
#32
Just went for mostly Stalker/Colossi with a few Void Rays for support. Having the Havoc (sentry that gives +2 range) helps since 11 range Colossi and 9 range Void Rays just melt all the things before they even come close and they can target paint the hybrids for 30% more damage on them.

As long as you keep the deathball together and don't yolo it into the defenses as you push Alarak forward it isn't that hard.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
DrSeRRoD
Profile Joined October 2010
United States490 Posts
November 18 2015 02:01 GMT
#33
Tried Dark Archons but the first one died before it had enough energy to even do anything so I reloaded but the army died too fast, he is too expensive it seems. I tried again just massing stalkers with 1 collosus (2nd got sniped in base) and some voidrays with the range sentry and a few zealots and it worked. Purifier beam + solar lance + repair passive helped quite a bit.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
November 18 2015 10:11 GMT
#34
On November 18 2015 06:27 pretender58 wrote:
Show nested quote +
On November 18 2015 06:11 DrSeRRoD wrote:
Did you guys expand for the mastery or is that too slow, need to stay on 1 base and keep pushing? Going to try it out tonight possibly. Thanks, I will try Dark Archons also.

No expansion required (would probably take too much time as well).

The trick to it is that pushing requires you to kill the structures/units ahead. You can actually just park a large group of units that won't die to anything he sends behind Alarak and take your sweet ass time with it.
Porouscloud - NA LoL
zhuwawagu
Profile Joined November 2015
25 Posts
November 19 2015 16:20 GMT
#35
Took me a long long time for my brutal playthrough (have a look!). I think the thing I missed was the time freeze drop. I went the death fleet void ray route. Can't even imagine how I'll get the mastery achievement.
DrSeRRoD
Profile Joined October 2010
United States490 Posts
Last Edited: 2015-11-19 17:01:11
November 19 2015 16:54 GMT
#36
It's much easier on Hard. I failed Rak'Shir brutal countless times, but on Hard and going for the mastery it is a bit easier because you don't expand, you just rush economy and units and take advantage of solar lance every minute basically until the end. Once I stopped trying to be fancy with Dark Archons (and losing them almost instantly) and just made stalker/zealot/sentry/voidrays and kept them with him at all times, it wasn't bad at all. The waves won't be 4-5 carriers and tempests, more like 2 collosi and 2 immortals or something that you can wipe out easily. I also brought along a probe and made a pylon on the screen as soon as the previous one was moving out of view so reinforcements would never be too far away (except for VRs).
Xyik
Profile Blog Joined November 2009
Canada728 Posts
November 19 2015 18:56 GMT
#37
Spear of adun is so broken it almost doesn't matter what unit composition you do, fenix can tank everything and lasers can easily clear waves at your base if you forgot to defend it.
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