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[TLCH] Mission 14: Steps of the Rite

Forum Index > SC2 General
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Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 11 2015 02:47 GMT
#1
Please use this thread to discuss the twelfth level of the LotV campaign, "Steps of the Rite". This is the first Slayn mission. Clearly mark spoilers using the spoiler tag. Plot events that occurred in the prologue or Missions 1-11 do not need to be spoilered. Please spoiler plot events from Missions 12-13 and 16 which can be played before this mission.

Feel free to use this thread to ask any simple questions you might have about the mission, or for tips/help/advice on completing the mission
Administrator~ Spirit will set you free ~
Supramanax
Profile Blog Joined July 2012
United States13 Posts
November 11 2015 03:50 GMT
#2
Dark archons make these missions way easier. I had a team of 5 or so mindcontrolling high value units to roll the enemy.
AkiZenko
Profile Joined November 2015
Canada14 Posts
November 13 2015 16:15 GMT
#3
The Rite Stuff mastery achievement can be a little daunting. You cannot kill ANY Tal'darim forces, including those that are sent to destroy your base after the second terrazine fog (~11-12 minutes into the game). To complete it, I used void rays, solar lances, guardian shell, and a shield overcharge.

I started massing void rays with armor and shield upgrades as early as possible into the game. By the end of the first terrazine fog, I sent two of them to the southern guardian making sure that they did not get hit by anything along the way. I used one solar lance on him and moved my void rays to the western guardian. To destroy this guardian, I needed to use 3 solar lances throughout the game and one shield overcharge to keep my void rays alive. After it was destroyed, I sent both void rays back to the southern guardian to use two solar lances there.

While I was doing the above, I kept building void rays for defense. By the end of the second terrazine fog, I sent all my void rays to the eastern guardian, killed him easily, then moved them to the final guardian at the top of the map by doing a suicide run.

Hope this helps!
DrSeRRoD
Profile Joined October 2010
United States490 Posts
November 13 2015 19:25 GMT
#4
Sounds pretty wild. I look forward to videos on people doing these with optimal builds and pathing!
summerloud
Profile Joined March 2010
Austria1201 Posts
November 13 2015 22:52 GMT
#5
getting tired of the same kind of mission all the time, plus its gotten way too easy, first with cols, now even voidrays
zhuwawagu
Profile Joined November 2015
25 Posts
November 14 2015 02:09 GMT
#6
On November 14 2015 07:52 summerloud wrote:
getting tired of the same kind of mission all the time, plus its gotten way too easy, first with cols, now even voidrays


Ever since I got voidrays my go-to unit are voidrays. There's something satisfying of seeing the red rays of the destroyer voidrays on the whole screen lol

Regarding this mission, it's quite straight forward on brutal, this is my playthrough video:
youtu.be

I haven't tried the mastery achievement yet, but I'll try AkiZenko's strategy looks quite easy
SnowfaLL
Profile Joined December 2008
Canada730 Posts
Last Edited: 2015-11-14 05:09:26
November 14 2015 05:02 GMT
#7
On November 14 2015 01:15 AkiZenko wrote:
The Rite Stuff mastery achievement can be a little daunting. You cannot kill ANY Tal'darim forces, including those that are sent to destroy your base after the second terrazine fog (~11-12 minutes into the game). To complete it, I used void rays, solar lances, guardian shell, and a shield overcharge.

I started massing void rays with armor and shield upgrades as early as possible into the game. By the end of the first terrazine fog, I sent two of them to the southern guardian making sure that they did not get hit by anything along the way. I used one solar lance on him and moved my void rays to the western guardian. To destroy this guardian, I needed to use 3 solar lances throughout the game and one shield overcharge to keep my void rays alive. After it was destroyed, I sent both void rays back to the southern guardian to use two solar lances there.

While I was doing the above, I kept building void rays for defense. By the end of the second terrazine fog, I sent all my void rays to the eastern guardian, killed him easily, then moved them to the final guardian at the top of the map by doing a suicide run.

Hope this helps!


Thanks a bunch, it did help. I can contribute some tiny tidbits on this strategy.

I like using the 1000% chrono boost, to get a huge early probe lead (also this time, used the vespane gas thing to save probes for minerals) and pump out 3 fast voidrays since I didnt have warp in. Lets me get my economy up very fast and get enough voidrays for the mission.

Your voidrays only need to get in range of the ground near the temple, you dont have to fly over the guardian - the solar lance will grant you vision once you select where you want it to hit. Thats a trick that saves your voidrays extra hits.

What I did when the final tal'darin forces were coming to my base, I built a huge pylon/gateway wall after the terrazine fog ended, and made sure I had no attacking units in my base (cannons/etc) - this way, even if my voidrays took longer to kill the guardians, I wouldnt accidentally kill a zealot or something.

Instead of keeping my two voidrays alive on the left side, I actually did a sloppier method, where after the 2nd terrazine fog ended, I instantly sent 2 more voidrays to the south behind the pillars, and the rest I went top with. I killed the top right one easily then sent my voids to the top middle. Once I was in position, that is when I used my shield and sent the 2 bottom to finish off the guardian (already had one solar lance) and then suicide the top. At this time, I basically judged if the bottom 2 would kill the guardian alone (which they did) and saved my solar lance for if somehow the suicide mission top didnt do the trick, I could solar lance it to end if need be.

I can't see any other way of doing this mastery achievement without Akizenko's style. One of those super hard ones!
Favorites: Moon, Grubby, Naniwa, TAiLS, viOLeT, DongRaeGu
ejozl
Profile Joined October 2010
Denmark3380 Posts
November 14 2015 16:20 GMT
#8
I like that it's hard, but really it's so unintuitive. I can kill some of his forces? but not all attackers? there's pretty much no way to tell, unless you've got the achievement.
Apparently I killed a random Zealot or so.. Pretty lost on this one. You can defend the two attacks before the fleet comes and attacks?
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
AkiZenko
Profile Joined November 2015
Canada14 Posts
November 14 2015 16:24 GMT
#9
On November 15 2015 01:20 ejozl wrote:
I like that it's hard, but really it's so unintuitive. I can kill some of his forces? but not all attackers? there's pretty much no way to tell, unless you've got the achievement.
Apparently I killed a random Zealot or so.. Pretty lost on this one. You can defend the two attacks before the fleet comes and attacks?


You can kill Amon's forces (slide your mouse over enemy units to see their faction), but you cannot kill any tal'darim protoss besides the four guardians. Visually, Amon's forces appear as black & red during the terrazine fog. Eventually, a wave of tal'darim is sent to your base after the second fog and you cannot kill them.
ejozl
Profile Joined October 2010
Denmark3380 Posts
Last Edited: 2015-11-14 17:13:22
November 14 2015 16:27 GMT
#10
On November 15 2015 01:24 AkiZenko wrote:
Show nested quote +
On November 15 2015 01:20 ejozl wrote:
I like that it's hard, but really it's so unintuitive. I can kill some of his forces? but not all attackers? there's pretty much no way to tell, unless you've got the achievement.
Apparently I killed a random Zealot or so.. Pretty lost on this one. You can defend the two attacks before the fleet comes and attacks?


You can kill Amon's forces (slide your mouse over enemy units to see their faction), but you cannot kill any tal'darim protoss besides the four guardians. Visually, Amon's forces appear as black & red during the terrazine fog. Eventually, a wave of tal'darim is sent to your base after the second fog and you cannot kill them.

Okay thanks
I guess buildings count as forces as well?

Edit:
Finally got it, you have to be really careful with the Lazer beams, it's splash is bigger than what it marks as "red."
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
DarkVoice_
Profile Joined November 2015
8 Posts
Last Edited: 2015-11-15 13:13:53
November 15 2015 12:01 GMT
#11
hm so with how many voidrays you attack in total? You kind of have to finish this mission after ~ 8min. or so.. Anyone got a video of this ?
And I thought the other mastery achievements were annoying

Edit, Ok just did it finally
-- make at the beginning two phenix and rally around to get the top left guardian.
-----Fly with the frist one in the base and target the guardian with your solar lance, after the cooldown is over use you second phenix and do the same
--while you damaging the upper left guardian with the beam you use your void rays to kill the guardian below, left bottom. You'll need to use your shield overcharge so your voids get the job done.
-- fly with all your void rays back to your base because you need to defend now, but keep one there and suicide it for your 3rd solar beam on the upper left guardian
--Build 1 phenix and after keep building void rays
--As soon as your phenix is done fly up and use your solar lance for the guardian above your base, do not suicide the phenix you need it to use 2 other beams on the guardian so just peak in and fly out
--right about now, you will get attacked by the tal'darim so evade your probes and build pylones to stall
--Fly with all your voidrays to the last guardian, fly at the corner of the map. I mean with that fly at the right corner up till the map ends than fly left but on the top corner of the map. As soon as your at the top fly in to the guardian as soon as your voids take damage use your shield overcharge

I hope that was kind of understandable
Moonsalt
Profile Joined May 2011
267 Posts
November 15 2015 12:25 GMT
#12
Ever since you get void rays just mass them and u attack move on brutal and win. - Same with Carriers ;s
ejozl
Profile Joined October 2010
Denmark3380 Posts
Last Edited: 2015-11-15 13:43:47
November 15 2015 13:43 GMT
#13
On November 15 2015 21:25 Moonsalt wrote:
Ever since you get void rays just mass them and u attack move on brutal and win. - Same with Carriers ;s

I found Carriers ai. in the campaign so terrible I never used them. The Carrier mission where you move around your platform took me like 80 min, because they can't kill Turrets without getting hit themselves, so I basically made all the Dark Archons I could muster and Mind Controlled all the opposing air units that attacked my platform.
Probably could've done it another way, way more easy, but the way I did it, I needed 100% cost efficiency, never losing a unit that wasn't mine to begin with.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
castlewise
Profile Joined August 2010
31 Posts
November 17 2015 01:28 GMT
#14
Only one thing to add to the strategy. The purifier beam will take out a guardian in one shot without killing anything else. If you use them right away you just have time to get two beams in before the fleet attacks your base. What I did was

- Use phoenixs/corsairs to poke in and use solar flare on the two lightly guarded guardians (north east and south). I used a phoenix to use a purifier beam on the south west guardian first. Then I sacced one to kill the northern guardian right as the fleet was launched. Other than that you just build whatever you want to hold off Amon's forces.
Zheryn
Profile Joined December 2010
Sweden3653 Posts
Last Edited: 2015-11-17 11:07:39
November 17 2015 08:46 GMT
#15
On November 17 2015 10:28 castlewise wrote:
Only one thing to add to the strategy. The purifier beam will take out a guardian in one shot without killing anything else. If you use them right away you just have time to get two beams in before the fleet attacks your base. What I did was

- Use phoenixs/corsairs to poke in and use solar flare on the two lightly guarded guardians (north east and south). I used a phoenix to use a purifier beam on the south west guardian first. Then I sacced one to kill the northern guardian right as the fleet was launched. Other than that you just build whatever you want to hold off Amon's forces.


Wow, you can get purifier beam already for this mission :o I've only completed 12 missions so I only have 4 tiers of abilities. This achi is pretty hard on brutal.


Edit: Got it. Tried for a long time to do top right+bottom left first then do the last two ones in one go as late as possible with Shield Overcharge + Temporal Field, was pretty freaking hard. Then I switched to this strat and I got it on second try really easy, wasn't even close on brutal.

Spells: Chrono Surge, Temporal Field, Orbital Assimilators, Shield Overcharge.

1. Save up to 7 void rays and move north (at 4:45 ingame timer, 2:45 until Terrazine Fog).
2. Kill northeast guardian while pumping double void rays and starting +1 shields.
3. Chrono surge +2 shields and move along north edge until you get close to northwest guardian, pop Shield Overcharge and Temporal Field and then suicide your void rays after killing guardian.
4. Keep pumping double void ray and defend the Terrazine phase then move out with your ~13 void rays along the south edge and kill southwest guardian.
5. Move alongside west wall and then pop Shield Overcharge and Temporal Field and just kill the last guardian.

You don't need nearly as many as 13 void rays in the end for this, so you can pretty much mess up a lot and still get the achi on brutal with this strat.
hundred thousand krouner
Highways
Profile Joined July 2005
Australia6103 Posts
November 19 2015 11:13 GMT
#16
This mission is a joke with mass void rays.

Mass void rays + recall
#1 Terran hater
Fighter
Profile Joined August 2010
Korea (South)1531 Posts
November 19 2015 18:57 GMT
#17
easy mastery achievement.

Spec for recall and time freeze. You won't need thermal lance. I took the auto gas and the plus supply as well.

Mass some voids, fly around the right side of the map to take down the top right guardian. You can get it with 5-6 voids and not lose anything. Then fly them along the top edge of the map towards the top left guardian. Use time freeze when you get close and start taking damage, then as soon as its dead just recall your units.

Defend during the fog.

After the fog your mass of voids should be much bigger (you should have one stargate chrono'd, and another producing as well). Fly towards the middle left. You should be able to weave a bit between things, but when you get close, time freeze again. Kill the guardian, then fly to the left out of the base, fly down and easily take out the last guardian. The tal darim forces are probably getting close to your base at this point, but it's gg.
For Aiur???
AsianOfOne
Profile Joined November 2015
1 Post
November 25 2015 10:35 GMT
#18
Thanks for all the information. I was able to put it into a video with the build strat and completion.

trollbone
Profile Blog Joined July 2007
France1905 Posts
December 06 2015 18:35 GMT
#19
just mindcontrol the first wave of Attack with 4 dark archon (the prism fist) if you didn't have time freeze like me.

i just mass void rays + 4 dark archons, take the first wave, then Attack the 2 bot with mass void rays, come back or recall, defend the 3rd fog then go top finish the 2 top
Brutaxilos
Profile Blog Joined July 2010
United States2629 Posts
December 07 2015 14:41 GMT
#20

Mad Max Easter Egg on this level.
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2015-12-22 21:15:36
December 22 2015 20:39 GMT
#21
Wow this mastery achievement is terrible. I keep going behind their bases with voids without killing any units and still doesn't trigger. There's no indicator of how many Taldarim units you've killed either :x

edit: Finally got it! I still had a unit in my base that killed a zealot of the attacking Taldarim force -_-
Neosteel Enthusiast
NewSunshine
Profile Joined July 2011
United States5938 Posts
December 23 2015 01:00 GMT
#22
On December 23 2015 05:39 FueledUpAndReadyToGo wrote:
Wow this mastery achievement is terrible. I keep going behind their bases with voids without killing any units and still doesn't trigger. There's no indicator of how many Taldarim units you've killed either :x

edit: Finally got it! I still had a unit in my base that killed a zealot of the attacking Taldarim force -_-

You can check how many units you killed vs. how many void shadows you killed, if there's a discrepancy it can only come from one place. Also grats, it is one of the tougher ones.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
BaneRiders
Profile Joined August 2013
Sweden3630 Posts
January 01 2016 11:14 GMT
#23
On November 14 2015 01:15 AkiZenko wrote:
The Rite Stuff mastery achievement can be a little daunting. You cannot kill ANY Tal'darim forces, including those that are sent to destroy your base after the second terrazine fog (~11-12 minutes into the game). To complete it, I used void rays, solar lances, guardian shell, and a shield overcharge.



Hope this helps!


Holy crap, this was the most annoying thing ever! Of course I had some voids in production when I left to take out the last two bases. I just couldn't understand why I didn't get the achievement. I played through the mission twice to make sure I didn't kill anything by accident!
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