Micro AI Bot - Page 2
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PinoKotsBeer
Netherlands1385 Posts
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The_Red_Viper
19533 Posts
I am just worried that people will link these videos every time people speak about skill ceiling in sc2 :D But yeah great stuff indeed! (maybe the future of esports is to watch bot games, haha) | ||
Djzapz
Canada10681 Posts
On November 04 2015 23:03 The_Red_Viper wrote: That is really, really cool. I am just worried that people will link these videos every time people speak about skill ceiling in sc2 :D But yeah great stuff indeed! (maybe the future of esports is to watch bot games, haha) Going to have to put up with it, but it's not much better than showing aimbots in a FPS and saying look how amazing players could be if they had the perfect mechanics of a computer! I think there's probably a distinction between the "ceiling" for a computer and the "ceiling" for us mammals made out of flesh and bones clicking away. | ||
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BisuDagger
Bisutopia19152 Posts
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MonkeyBot
United States125 Posts
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ElMeanYo
United States1032 Posts
On November 04 2015 16:04 TheBalanceIssue wrote: What do you mean by proper Lurker siege/unsiege and Liberator siege/unsiege? Maybe something like if the enemy moves away, the lurker/liberator unsieges/unborrows and moves to the point where it is in range of the enemy, then sieges again. Also the reverse, if the lurker/liberator is taking damage, it unsieges , moves back out of range, sieges again. | ||
DuB phool
United States1003 Posts
The blink stalkers brought a tear to my eye, bravo. | ||
ZackAttack
United States884 Posts
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TelecoM
United States10645 Posts
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JimmyJRaynor
Canada16367 Posts
developers can never predict how well the best humans will be able to exploit their newly invented unit mechanics ![]() | ||
DSK
England1110 Posts
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TheBalanceIssue
Singapore41 Posts
![]() Also inform me if you have any suggestions on what I should do next. Note that this AI is still developing, so don't have too high expectations of it, but it is still capable. Subscribe to stay tuned for more updates | ||
DnCL
86 Posts
It's just a morbid curiosity, but I'd like to see it: Say, a Zerg: Harassing with 30 mutalisks all moving individually in order to attack constantly and not receive damage. (1 group of 30 ? 2 groups of 15 ? 30 groups of 1 !! ) At the same time, lings harassing another base, and forcing the ennemy to keep troops there. They constantly stay out of range, until they can attack workers. Of course, overlords have speed, and are all behing moved constantly to keep the best vision ! And since they all know the location of most ennemy units, they can calculate where they can go safely, depending on their speed and number ! Don't you guys wonder what ''perfect'' play would look like ? ![]() | ||
Djzapz
Canada10681 Posts
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TheBalanceIssue
Singapore41 Posts
On November 05 2015 13:27 DnCL wrote: It's a fantasy I've had for a long time to see a computer to everything with every unit at the same time. It's just a morbid curiosity, but I'd like to see it: Say, a Zerg: Harassing with 30 mutalisks all moving individually in order to attack constantly and not receive damage. (1 group of 30 ? 2 groups of 15 ? 30 groups of 1 !! ) At the same time, lings harassing another base, and forcing the ennemy to keep troops there. They constantly stay out of range, until they can attack workers. Of course, overlords have speed, and are all behing moved constantly to keep the best vision ! And since they all know the location of most ennemy units, they can calculate where they can go safely, depending on their speed and number ! Don't you guys wonder what ''perfect'' play would look like ? ![]() The marine splits are actually partially based on luck, as well as the map terrain. If it is not in a very open field, the AI will screw up. I had to test the marine splits a few times before recording the best one, which was in the video. In fact for all the clips in the video I had to test them a few times and pick the best one to record. So there is a lot of room for improvement. Planning to do LotV micro with Cyclones, Disruptors, Ravagers and Lurkers (most challenging) next. | ||
cheekymonkey
France1387 Posts
I'd like to see a perfectly microed maxed Terran vs Protoss battle. | ||
Ketch
Netherlands7285 Posts
![]() Edit: this is also already very interesting of course! | ||
TheBalanceIssue
Singapore41 Posts
On November 05 2015 20:43 Ketch wrote: Can you also pit two AI against each other? That would be interesting to see ![]() Edit: this is also already very interesting of course! There's currently something like that portrayed in (blink vs load unload): Of course once there are more modes of micro with further development of Micro AI we may see more of such things. | ||
wjat
385 Posts
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ZenithM
France15952 Posts
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