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Micro AI Bot - Page 5

Forum Index > SC2 General
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JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
November 13 2015 17:44 GMT
#81
wow nice
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
ParanoidParadox
Profile Joined November 2015
3 Posts
November 14 2015 06:27 GMT
#82
this channel is really underrated and has too few subs and views, gonna share them to give it a bit more attention

i dont know anything about coding or programming but im quite curious about how you make them, can you (in english) tell us how the marine split micro is done, or maybe give us a glance of ur code? :D
TheBalanceIssue
Profile Joined June 2015
Singapore41 Posts
November 14 2015 07:20 GMT
#83
On November 14 2015 15:27 ParanoidParadox wrote:
this channel is really underrated and has too few subs and views, gonna share them to give it a bit more attention

i dont know anything about coding or programming but im quite curious about how you make them, can you (in english) tell us how the marine split micro is done, or maybe give us a glance of ur code? :D


Thanks for ur support, ParanoidParadox, as well as almost everyone else :D

For the marine split micro, basically, each time a Baneling gets close to a Marine (cant remember the exact numbers), the AI will issue an order to the Marine to flee towards the best point. The AI has quite a complicated algorithm in calculating the location of the point, but basically Micro AI will calculate the safest angle based on the units around the Marine then get the Marine to move towards the point away from the Baneling.

This is similar to some of the other scenarios as well, such as Vikings vs Battlecruisers.

If you guys want me to explain anything else, tell me :D
ParanoidParadox
Profile Joined November 2015
3 Posts
November 14 2015 14:11 GMT
#84
On November 14 2015 16:20 TheBalanceIssue wrote:
Show nested quote +
On November 14 2015 15:27 ParanoidParadox wrote:
this channel is really underrated and has too few subs and views, gonna share them to give it a bit more attention

i dont know anything about coding or programming but im quite curious about how you make them, can you (in english) tell us how the marine split micro is done, or maybe give us a glance of ur code? :D


Thanks for ur support, ParanoidParadox, as well as almost everyone else :D

For the marine split micro, basically, each time a Baneling gets close to a Marine (cant remember the exact numbers), the AI will issue an order to the Marine to flee towards the best point. The AI has quite a complicated algorithm in calculating the location of the point, but basically Micro AI will calculate the safest angle based on the units around the Marine then get the Marine to move towards the point away from the Baneling.

This is similar to some of the other scenarios as well, such as Vikings vs Battlecruisers.

If you guys want me to explain anything else, tell me :D


thx for ur responsoe, exactly what i needed! i have another question: whats the AI's APM in each of these scenarios as shown in yr latest video about micro ai in real game scenarios?
UR.Solo
Profile Joined February 2013
Canada13 Posts
November 20 2015 04:24 GMT
#85
This seems as heartless as map hacking.
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
November 20 2015 04:32 GMT
#86
On November 20 2015 13:24 UR.Solo wrote:
This seems as heartless as map hacking.


its not being used in multi
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
November 20 2015 05:25 GMT
#87
On November 20 2015 13:24 UR.Solo wrote:
This seems as heartless as map hacking.

Wow, I wonder how I'd react if someone pulled micro like that against me in a ladder game.
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
November 20 2015 16:12 GMT
#88
Is this Tactical AI or straight Galaxy? Or GUI?

If it's Tactical AI it can be implemented in melee. I'm actually very interested in replicating the viking micro for my private campaign. But I also like to conditionalize stuff so it doesn't waste energy/cpu for nothing (no point trying to kite wraiths or gunships in my campaign for example). The vanilla melee AI is insanely wasteful on CPU so performance as been a huge focus for the last 6 years.

Currently we have tactical AI for smarter ravens and some other stuff (basic things, like more aggressive missiles, backing away once expending mana, etc) but we're far from experienced scripters and have been picking it up as we go along. Our solution is far superior to melee for campaign environments right now, but I don't have any tactical AI examples to go off of besides vanilla stuff for all of our new units/races.
TheBalanceIssue
Profile Joined June 2015
Singapore41 Posts
November 23 2015 01:23 GMT
#89
On November 21 2015 01:12 IskatuMesk wrote:
Is this Tactical AI or straight Galaxy? Or GUI?

If it's Tactical AI it can be implemented in melee. I'm actually very interested in replicating the viking micro for my private campaign. But I also like to conditionalize stuff so it doesn't waste energy/cpu for nothing (no point trying to kite wraiths or gunships in my campaign for example). The vanilla melee AI is insanely wasteful on CPU so performance as been a huge focus for the last 6 years.

Currently we have tactical AI for smarter ravens and some other stuff (basic things, like more aggressive missiles, backing away once expending mana, etc) but we're far from experienced scripters and have been picking it up as we go along. Our solution is far superior to melee for campaign environments right now, but I don't have any tactical AI examples to go off of besides vanilla stuff for all of our new units/races.


This is made using GUI, I never really got to understand Tactical AI.

If you need the viking micro for your map I can give you a download link


Also note that I won't really be making videos of Micro AI very often in future, cos I'll be working on implementing Micro AI to another AI (DORFL AI), an AI partially completed by another guy.
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
November 23 2015 02:41 GMT
#90
Sure, I'll gladly take a look at it. I can possibly adapt it to Tactical AI myself (or break everything trying, but I'm accustomed to that by now).
TheBalanceIssue
Profile Joined June 2015
Singapore41 Posts
November 23 2015 02:51 GMT
#91
Here's the download link for the SC2MAP file for the vikings vs battlecruisers: http://www.mediafire.com/download/llx6zrjxshjwt2c/5)Air Battle.SC2Map

Note that it's not the most optimized code, if you have any questions feel free to ask me
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
November 23 2015 04:57 GMT
#92
Sweet, I'll take a look at this in the near future. Thanks!
TheBalanceIssue
Profile Joined June 2015
Singapore41 Posts
December 04 2015 13:50 GMT
#93
Just to give you guys an update, I will probably be releasing a new video tomorrow of 3 scenarios, with Tier 1 units in each of the 3 races against Lurkers. Still doing a little video editing but I think it should be done by tomorrow, stay tuned
TheBalanceIssue
Profile Joined June 2015
Singapore41 Posts
December 05 2015 03:19 GMT
#94
Here it is :D

Sickill187
Profile Joined April 2010
United States10 Posts
December 09 2015 22:30 GMT
#95
Nice AI!! Someone needs to update Darglien's Micro Trainer to LOTV units. It's a great map that needs updating!
Leviance
Profile Joined November 2009
Germany4079 Posts
December 09 2015 22:43 GMT
#96
haha vs lurker micro is really cool as well as the others! Any news on a playable AI that can actually play a game and use this micro in it?
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
TheBalanceIssue
Profile Joined June 2015
Singapore41 Posts
Last Edited: 2016-04-22 23:58:36
April 22 2016 23:58 GMT
#97
For storm dodging and similar micro:

EmKey
Profile Joined December 2002
Korea (South)631 Posts
April 23 2016 02:09 GMT
#98
ok that was ridiculous
불놀이야
Chilling5pr33
Profile Blog Joined January 2010
Germany518 Posts
April 23 2016 04:31 GMT
#99
Thats why we would never contend with a vast APM AI, basic as that.

Whoever Says an AI like deepmind ought to have the capacity to have boundless APM in a Human versus AI match is simply dumb.
F-
Leviance
Profile Joined November 2009
Germany4079 Posts
April 25 2016 13:13 GMT
#100
Agagin nice work! Is there any progress in your collaboration with dorfl for the playable AI?
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
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