• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:33
CET 00:33
KST 08:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT25Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0241LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker16
StarCraft 2
General
ByuL: The Forgotten Master of ZvT Liquipedia WCS Portal Launched Kaelaris on the futue of SC2 and much more... How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly) How do the "codes" work in GSL? Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Do you consider PvZ imbalanced? CasterMuse Youtube
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Fighting Spirit mining rates Current Meta
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Diablo 2 thread Path of Exile Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1686 users

Micro AI Bot - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
November 13 2015 17:44 GMT
#81
wow nice
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
ParanoidParadox
Profile Joined November 2015
3 Posts
November 14 2015 06:27 GMT
#82
this channel is really underrated and has too few subs and views, gonna share them to give it a bit more attention

i dont know anything about coding or programming but im quite curious about how you make them, can you (in english) tell us how the marine split micro is done, or maybe give us a glance of ur code? :D
TheBalanceIssue
Profile Joined June 2015
Singapore41 Posts
November 14 2015 07:20 GMT
#83
On November 14 2015 15:27 ParanoidParadox wrote:
this channel is really underrated and has too few subs and views, gonna share them to give it a bit more attention

i dont know anything about coding or programming but im quite curious about how you make them, can you (in english) tell us how the marine split micro is done, or maybe give us a glance of ur code? :D


Thanks for ur support, ParanoidParadox, as well as almost everyone else :D

For the marine split micro, basically, each time a Baneling gets close to a Marine (cant remember the exact numbers), the AI will issue an order to the Marine to flee towards the best point. The AI has quite a complicated algorithm in calculating the location of the point, but basically Micro AI will calculate the safest angle based on the units around the Marine then get the Marine to move towards the point away from the Baneling.

This is similar to some of the other scenarios as well, such as Vikings vs Battlecruisers.

If you guys want me to explain anything else, tell me :D
ParanoidParadox
Profile Joined November 2015
3 Posts
November 14 2015 14:11 GMT
#84
On November 14 2015 16:20 TheBalanceIssue wrote:
Show nested quote +
On November 14 2015 15:27 ParanoidParadox wrote:
this channel is really underrated and has too few subs and views, gonna share them to give it a bit more attention

i dont know anything about coding or programming but im quite curious about how you make them, can you (in english) tell us how the marine split micro is done, or maybe give us a glance of ur code? :D


Thanks for ur support, ParanoidParadox, as well as almost everyone else :D

For the marine split micro, basically, each time a Baneling gets close to a Marine (cant remember the exact numbers), the AI will issue an order to the Marine to flee towards the best point. The AI has quite a complicated algorithm in calculating the location of the point, but basically Micro AI will calculate the safest angle based on the units around the Marine then get the Marine to move towards the point away from the Baneling.

This is similar to some of the other scenarios as well, such as Vikings vs Battlecruisers.

If you guys want me to explain anything else, tell me :D


thx for ur responsoe, exactly what i needed! i have another question: whats the AI's APM in each of these scenarios as shown in yr latest video about micro ai in real game scenarios?
UR.Solo
Profile Joined February 2013
Canada13 Posts
November 20 2015 04:24 GMT
#85
This seems as heartless as map hacking.
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
November 20 2015 04:32 GMT
#86
On November 20 2015 13:24 UR.Solo wrote:
This seems as heartless as map hacking.


its not being used in multi
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
November 20 2015 05:25 GMT
#87
On November 20 2015 13:24 UR.Solo wrote:
This seems as heartless as map hacking.

Wow, I wonder how I'd react if someone pulled micro like that against me in a ladder game.
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
November 20 2015 16:12 GMT
#88
Is this Tactical AI or straight Galaxy? Or GUI?

If it's Tactical AI it can be implemented in melee. I'm actually very interested in replicating the viking micro for my private campaign. But I also like to conditionalize stuff so it doesn't waste energy/cpu for nothing (no point trying to kite wraiths or gunships in my campaign for example). The vanilla melee AI is insanely wasteful on CPU so performance as been a huge focus for the last 6 years.

Currently we have tactical AI for smarter ravens and some other stuff (basic things, like more aggressive missiles, backing away once expending mana, etc) but we're far from experienced scripters and have been picking it up as we go along. Our solution is far superior to melee for campaign environments right now, but I don't have any tactical AI examples to go off of besides vanilla stuff for all of our new units/races.
TheBalanceIssue
Profile Joined June 2015
Singapore41 Posts
November 23 2015 01:23 GMT
#89
On November 21 2015 01:12 IskatuMesk wrote:
Is this Tactical AI or straight Galaxy? Or GUI?

If it's Tactical AI it can be implemented in melee. I'm actually very interested in replicating the viking micro for my private campaign. But I also like to conditionalize stuff so it doesn't waste energy/cpu for nothing (no point trying to kite wraiths or gunships in my campaign for example). The vanilla melee AI is insanely wasteful on CPU so performance as been a huge focus for the last 6 years.

Currently we have tactical AI for smarter ravens and some other stuff (basic things, like more aggressive missiles, backing away once expending mana, etc) but we're far from experienced scripters and have been picking it up as we go along. Our solution is far superior to melee for campaign environments right now, but I don't have any tactical AI examples to go off of besides vanilla stuff for all of our new units/races.


This is made using GUI, I never really got to understand Tactical AI.

If you need the viking micro for your map I can give you a download link


Also note that I won't really be making videos of Micro AI very often in future, cos I'll be working on implementing Micro AI to another AI (DORFL AI), an AI partially completed by another guy.
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
November 23 2015 02:41 GMT
#90
Sure, I'll gladly take a look at it. I can possibly adapt it to Tactical AI myself (or break everything trying, but I'm accustomed to that by now).
TheBalanceIssue
Profile Joined June 2015
Singapore41 Posts
November 23 2015 02:51 GMT
#91
Here's the download link for the SC2MAP file for the vikings vs battlecruisers: http://www.mediafire.com/download/llx6zrjxshjwt2c/5)Air Battle.SC2Map

Note that it's not the most optimized code, if you have any questions feel free to ask me
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
November 23 2015 04:57 GMT
#92
Sweet, I'll take a look at this in the near future. Thanks!
TheBalanceIssue
Profile Joined June 2015
Singapore41 Posts
December 04 2015 13:50 GMT
#93
Just to give you guys an update, I will probably be releasing a new video tomorrow of 3 scenarios, with Tier 1 units in each of the 3 races against Lurkers. Still doing a little video editing but I think it should be done by tomorrow, stay tuned
TheBalanceIssue
Profile Joined June 2015
Singapore41 Posts
December 05 2015 03:19 GMT
#94
Here it is :D

Sickill187
Profile Joined April 2010
United States10 Posts
December 09 2015 22:30 GMT
#95
Nice AI!! Someone needs to update Darglien's Micro Trainer to LOTV units. It's a great map that needs updating!
Leviance
Profile Joined November 2009
Germany4079 Posts
December 09 2015 22:43 GMT
#96
haha vs lurker micro is really cool as well as the others! Any news on a playable AI that can actually play a game and use this micro in it?
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
TheBalanceIssue
Profile Joined June 2015
Singapore41 Posts
Last Edited: 2016-04-22 23:58:36
April 22 2016 23:58 GMT
#97
For storm dodging and similar micro:

EmKey
Profile Joined December 2002
Korea (South)631 Posts
April 23 2016 02:09 GMT
#98
ok that was ridiculous
불놀이야
Chilling5pr33
Profile Blog Joined January 2010
Germany518 Posts
April 23 2016 04:31 GMT
#99
Thats why we would never contend with a vast APM AI, basic as that.

Whoever Says an AI like deepmind ought to have the capacity to have boundless APM in a Human versus AI match is simply dumb.
F-
Leviance
Profile Joined November 2009
Germany4079 Posts
April 25 2016 13:13 GMT
#100
Agagin nice work! Is there any progress in your collaboration with dorfl for the playable AI?
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Epic.LAN
12:00
#47 - Day 2
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 155
UpATreeSC 128
JuggernautJason121
ROOTCatZ 26
StarCraft: Brood War
Sea 1135
ggaemo 90
-ZergGirl 50
NaDa 7
Dota 2
LuMiX1
League of Legends
JimRising 416
Counter-Strike
pashabiceps4261
Super Smash Bros
Mew2King93
Heroes of the Storm
Khaldor346
Other Games
summit1g9115
mouzStarbuck193
Trikslyr73
ViBE32
Organizations
Other Games
gamesdonequick1540
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Berry_CruncH162
• musti20045 40
• RyuSc2 34
• davetesta31
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Pr0nogo 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV336
League of Legends
• Doublelift4163
Other Games
• imaqtpie1407
• Shiphtur188
• tFFMrPink 13
Upcoming Events
Replay Cast
27m
PiG Sty Festival
9h 27m
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
10h 27m
Replay Cast
1d
Replay Cast
1d 9h
Wardi Open
1d 12h
Monday Night Weeklies
1d 17h
Replay Cast
2 days
WardiTV Winter Champion…
2 days
Replay Cast
3 days
[ Show More ]
WardiTV Winter Champion…
3 days
The PondCast
4 days
Replay Cast
5 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S1: King of Kings
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
[S:21] ASL SEASON OPEN 1st Round Qualifier
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.