• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:04
CEST 11:04
KST 18:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
SC4ALL II: StarCraft 2 Player Announcement 8/8 Balance hotfix patch 5.0.16b (July 16) The Death of Cheese: From a Professional Cheeser Yamato Cup Series StarCraft open world shooter announced at BlizzCon
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Bot on ladder Man Bnet can't even load profile now, WTF an AI researcher's take on the ladder bot Syncronization issues and can't find games New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[ASL22] Ro16 Group D [BSL23] SM: Ret vs TerrOr - bo7 - Sunday 9pm CEST [ASL22] Ro16 Group C [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9179 users

Micro AI Bot - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
November 13 2015 17:44 GMT
#81
wow nice
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
ParanoidParadox
Profile Joined November 2015
3 Posts
November 14 2015 06:27 GMT
#82
this channel is really underrated and has too few subs and views, gonna share them to give it a bit more attention

i dont know anything about coding or programming but im quite curious about how you make them, can you (in english) tell us how the marine split micro is done, or maybe give us a glance of ur code? :D
TheBalanceIssue
Profile Joined June 2015
Singapore41 Posts
November 14 2015 07:20 GMT
#83
On November 14 2015 15:27 ParanoidParadox wrote:
this channel is really underrated and has too few subs and views, gonna share them to give it a bit more attention

i dont know anything about coding or programming but im quite curious about how you make them, can you (in english) tell us how the marine split micro is done, or maybe give us a glance of ur code? :D


Thanks for ur support, ParanoidParadox, as well as almost everyone else :D

For the marine split micro, basically, each time a Baneling gets close to a Marine (cant remember the exact numbers), the AI will issue an order to the Marine to flee towards the best point. The AI has quite a complicated algorithm in calculating the location of the point, but basically Micro AI will calculate the safest angle based on the units around the Marine then get the Marine to move towards the point away from the Baneling.

This is similar to some of the other scenarios as well, such as Vikings vs Battlecruisers.

If you guys want me to explain anything else, tell me :D
ParanoidParadox
Profile Joined November 2015
3 Posts
November 14 2015 14:11 GMT
#84
On November 14 2015 16:20 TheBalanceIssue wrote:
Show nested quote +
On November 14 2015 15:27 ParanoidParadox wrote:
this channel is really underrated and has too few subs and views, gonna share them to give it a bit more attention

i dont know anything about coding or programming but im quite curious about how you make them, can you (in english) tell us how the marine split micro is done, or maybe give us a glance of ur code? :D


Thanks for ur support, ParanoidParadox, as well as almost everyone else :D

For the marine split micro, basically, each time a Baneling gets close to a Marine (cant remember the exact numbers), the AI will issue an order to the Marine to flee towards the best point. The AI has quite a complicated algorithm in calculating the location of the point, but basically Micro AI will calculate the safest angle based on the units around the Marine then get the Marine to move towards the point away from the Baneling.

This is similar to some of the other scenarios as well, such as Vikings vs Battlecruisers.

If you guys want me to explain anything else, tell me :D


thx for ur responsoe, exactly what i needed! i have another question: whats the AI's APM in each of these scenarios as shown in yr latest video about micro ai in real game scenarios?
UR.Solo
Profile Joined February 2013
Canada13 Posts
November 20 2015 04:24 GMT
#85
This seems as heartless as map hacking.
BreakfastBurrito
Profile Joined November 2011
United States893 Posts
November 20 2015 04:32 GMT
#86
On November 20 2015 13:24 UR.Solo wrote:
This seems as heartless as map hacking.


its not being used in multi
twitch.tv/jaytherey | Yapper891 if you are reading this, PM me. its Twisty.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
November 20 2015 05:25 GMT
#87
On November 20 2015 13:24 UR.Solo wrote:
This seems as heartless as map hacking.

Wow, I wonder how I'd react if someone pulled micro like that against me in a ladder game.
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
November 20 2015 16:12 GMT
#88
Is this Tactical AI or straight Galaxy? Or GUI?

If it's Tactical AI it can be implemented in melee. I'm actually very interested in replicating the viking micro for my private campaign. But I also like to conditionalize stuff so it doesn't waste energy/cpu for nothing (no point trying to kite wraiths or gunships in my campaign for example). The vanilla melee AI is insanely wasteful on CPU so performance as been a huge focus for the last 6 years.

Currently we have tactical AI for smarter ravens and some other stuff (basic things, like more aggressive missiles, backing away once expending mana, etc) but we're far from experienced scripters and have been picking it up as we go along. Our solution is far superior to melee for campaign environments right now, but I don't have any tactical AI examples to go off of besides vanilla stuff for all of our new units/races.
TheBalanceIssue
Profile Joined June 2015
Singapore41 Posts
November 23 2015 01:23 GMT
#89
On November 21 2015 01:12 IskatuMesk wrote:
Is this Tactical AI or straight Galaxy? Or GUI?

If it's Tactical AI it can be implemented in melee. I'm actually very interested in replicating the viking micro for my private campaign. But I also like to conditionalize stuff so it doesn't waste energy/cpu for nothing (no point trying to kite wraiths or gunships in my campaign for example). The vanilla melee AI is insanely wasteful on CPU so performance as been a huge focus for the last 6 years.

Currently we have tactical AI for smarter ravens and some other stuff (basic things, like more aggressive missiles, backing away once expending mana, etc) but we're far from experienced scripters and have been picking it up as we go along. Our solution is far superior to melee for campaign environments right now, but I don't have any tactical AI examples to go off of besides vanilla stuff for all of our new units/races.


This is made using GUI, I never really got to understand Tactical AI.

If you need the viking micro for your map I can give you a download link


Also note that I won't really be making videos of Micro AI very often in future, cos I'll be working on implementing Micro AI to another AI (DORFL AI), an AI partially completed by another guy.
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
November 23 2015 02:41 GMT
#90
Sure, I'll gladly take a look at it. I can possibly adapt it to Tactical AI myself (or break everything trying, but I'm accustomed to that by now).
TheBalanceIssue
Profile Joined June 2015
Singapore41 Posts
November 23 2015 02:51 GMT
#91
Here's the download link for the SC2MAP file for the vikings vs battlecruisers: http://www.mediafire.com/download/llx6zrjxshjwt2c/5)Air Battle.SC2Map

Note that it's not the most optimized code, if you have any questions feel free to ask me
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
November 23 2015 04:57 GMT
#92
Sweet, I'll take a look at this in the near future. Thanks!
TheBalanceIssue
Profile Joined June 2015
Singapore41 Posts
December 04 2015 13:50 GMT
#93
Just to give you guys an update, I will probably be releasing a new video tomorrow of 3 scenarios, with Tier 1 units in each of the 3 races against Lurkers. Still doing a little video editing but I think it should be done by tomorrow, stay tuned
TheBalanceIssue
Profile Joined June 2015
Singapore41 Posts
December 05 2015 03:19 GMT
#94
Here it is :D

Sickill187
Profile Joined April 2010
United States10 Posts
December 09 2015 22:30 GMT
#95
Nice AI!! Someone needs to update Darglien's Micro Trainer to LOTV units. It's a great map that needs updating!
Leviance
Profile Joined November 2009
Germany4079 Posts
December 09 2015 22:43 GMT
#96
haha vs lurker micro is really cool as well as the others! Any news on a playable AI that can actually play a game and use this micro in it?
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
TheBalanceIssue
Profile Joined June 2015
Singapore41 Posts
Last Edited: 2016-04-22 23:58:36
April 22 2016 23:58 GMT
#97
For storm dodging and similar micro:

EmKey
Profile Joined December 2002
Korea (South)631 Posts
April 23 2016 02:09 GMT
#98
ok that was ridiculous
불놀이야
Chilling5pr33
Profile Blog Joined January 2010
Germany518 Posts
April 23 2016 04:31 GMT
#99
Thats why we would never contend with a vast APM AI, basic as that.

Whoever Says an AI like deepmind ought to have the capacity to have boundless APM in a Human versus AI match is simply dumb.
F-
Leviance
Profile Joined November 2009
Germany4079 Posts
April 25 2016 13:13 GMT
#100
Agagin nice work! Is there any progress in your collaboration with dorfl for the playable AI?
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 18883
Bisu 555
Leta 220
Jaedong 108
Dewaltoss 87
Barracks 60
NaDa 35
ToSsGirL 26
Aegong 22
Free 21
[ Show more ]
SilentControl 15
Noble 6
Terrorterran 5
Dota 2
Gorgc4309
League of Legends
JimRising 427
Counter-Strike
edward563
Other Games
crisheroes221
XaKoH 159
Mew2King72
Organizations
Dota 2
PGL Dota 2 - Main Stream7034
PGL Dota 2 - Secondary Stream1421
Other Games
gamesdonequick957
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH300
• LUISG 19
• Letter145
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
GSL
1h 56m
AI Arena Tournament
7h 56m
Replay Cast
14h 56m
GSL
1d 1h
Shopify Rebellion Sundays
1d 5h
Spirit vs Mixu
BSL
1d 9h
Ret vs TerrOr
Replay Cast
1d 14h
Afreeca Starleague
2 days
Shine vs Rush
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Light vs EffOrt
PiGosaur Cup
3 days
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
5 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - GSA
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.