• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:36
CET 01:36
KST 09:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!41$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
StarCraft, SC2, HotS, WC3, Returning to Blizzcon! Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[BSL21] RO32 Group A - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1065 users

The Curious Case of soO's Macro Mechanics - Page 27

Forum Index > SC2 General
534 CommentsPost a Reply
Prev 1 25 26 27 All
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2015-08-09 00:12:48
August 08 2015 22:13 GMT
#521
Some random thoughts/ideas:

Claims have been made that the pacing is much different with the macro mechanics gone. I think what causes the macro mechanics to fail design-wise is that it tampers with time. Time is a fundamental thing to balance around. When you have stuff suddenly disregarding the game's otherwise normal rules of time (and accelerating different parts of the game at different times), it starts getting complicated fast.

In Legacy we have more units that allow the dynamic of trading APM for power (like babysitting a medivac + tank combo as an example). But, is it wise to have dynamics that trade APM for economy? I think this might be tough to balance. Economy is like a snowball and once it gets rolling with an advantage it snowballs out of control. This is why macro style is so strong. Once the macro player stabilizes on the defense, with the larger economy, it's pretty much gg for the player that is a base down. All they have to do is wait it out.

As far as I can tell, Brood War did not have a mechanic to change the standard rules of time.
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
Die4Ever
Profile Joined August 2010
United States17684 Posts
August 08 2015 22:29 GMT
#522
I hope they don't actually remove the macro mechanics, but maybe a nerf to all of them would be good.
"Expert" mods4ever.com
Superbanana
Profile Joined May 2014
2369 Posts
Last Edited: 2015-08-08 22:54:22
August 08 2015 22:53 GMT
#523
Ok, don't take this seriously, just in case.

But to me SC2 is like dancing speed chess. Its like speed chess but you must play while dancing. The dance is an important part, without the dancing its just speed chess. Macro mechanics are like a dance.

Im ok if someone change the dance moves but i don't feel like playing speed chess.

The fun is that nobody can make good moves in the short time or dance well when you have to make a move and think about it every minute. And if the other guy moves in a second you are in trouble.

Picture this in your mind. Its the beauty of SC2.
In PvZ the zerg can make the situation spire out of control but protoss can adept to the situation.
Deleted User 261926
Profile Joined April 2012
960 Posts
August 09 2015 00:07 GMT
#524
Even if this will be tested there is no way it will go through in the way they proposed.
MaximilianKohler
Profile Joined August 2011
122 Posts
August 09 2015 01:08 GMT
#525
@MJesk, neither BW or Starbow have these mechanics, and neither of them have the flaws that you are suggesting come from the lack of these mechanics. SCI mod is also removing/nerfing them, but we haven't seen any SCI matches yet.

All they do is make the game focused around these repetitive and unenjoyable tasks. You spend like 10 minutes of every game just injecting and spreading creep... then it's often over after one 5 second fight. The game/winner is mostly focused around who has better macro, rather than who makes a better use out of the units they make.

I would highly recommend you watch some BW/Starbow VODs.


On August 08 2015 20:55 newtii wrote:
I am astonished to see how many tl users actually like the macro mechanisms. I was expecting opposite reaction since I believe that as players are able to concentrace on micro we will see more small fights over the map. For me microing units is much more fun to play and watch. Great macro isn't appreciated much by the viewers. It doesn't give much wows in a instant even if it was the determing factor between winning and losing the game.

Same.

It seems like it's mostly people who've only played SC2 who want the macro to stay.
masters zerg
louisderez
Profile Joined August 2015
22 Posts
August 09 2015 03:40 GMT
#526
--- Nuked ---
Trizztein
Profile Joined August 2014
Canada45 Posts
August 09 2015 10:14 GMT
#527
On August 09 2015 07:53 Superbanana wrote:
Ok, don't take this seriously, just in case.

But to me SC2 is like dancing speed chess. Its like speed chess but you must play while dancing. The dance is an important part, without the dancing its just speed chess. Macro mechanics are like a dance.

Im ok if someone change the dance moves but i don't feel like playing speed chess.

The fun is that nobody can make good moves in the short time or dance well when you have to make a move and think about it every minute. And if the other guy moves in a second you are in trouble.

Picture this in your mind. Its the beauty of SC2.


Actually I believe this is a superb comparison. As with speed chess, everything is in the preparation: your brain actually plays from models that have been studied prior to the games you play: you don't think during the play (or as little as possible), you only act and react from memory built from careful preparation (Innovation demonstrates this to it's utmost incarnation I believe). And yes, there is the dance aspect because it's all about flawless movement execution, which requires alot of muscle memory, a bit as with improvised music which is also a choregraphy of gestures, with a musician whom adapts to what he hears from his colleagues (his colleagues being an opponent whom you adapt/react to in an SC2 context). I can't help but think this RTS reunites so many things that I love, along with the competitive part And yes, SC2 needs to be something more than speed chess: it needs to be unique, and so mechanics (the «dance» part to it) needs to stay somehow.

Anyways, just giving your argument my support and sharing the excitement
Trizztein
Profile Joined August 2014
Canada45 Posts
Last Edited: 2015-08-09 10:30:59
August 09 2015 10:25 GMT
#528
On August 09 2015 10:08 MaximilianKohler wrote:
@MJesk, neither BW or Starbow have these mechanics, and neither of them have the flaws that you are suggesting come from the lack of these mechanics. SCI mod is also removing/nerfing them, but we haven't seen any SCI matches yet.

All they do is make the game focused around these repetitive and unenjoyable tasks. You spend like 10 minutes of every game just injecting and spreading creep... then it's often over after one 5 second fight. The game/winner is mostly focused around who has better macro, rather than who makes a better use out of the units they make.

I would highly recommend you watch some BW/Starbow VODs.


Show nested quote +
On August 08 2015 20:55 newtii wrote:
I am astonished to see how many tl users actually like the macro mechanisms. I was expecting opposite reaction since I believe that as players are able to concentrace on micro we will see more small fights over the map. For me microing units is much more fun to play and watch. Great macro isn't appreciated much by the viewers. It doesn't give much wows in a instant even if it was the determing factor between winning and losing the game.

Same.

It seems like it's mostly people who've only played SC2 who want the macro to stay.


See the post by superbanana and my own support of it sooner. These tasks you call «unenjoyable» are actually all the things that ask for a superb and flawless sort of «micro-dance» execution which requires alot of discipline in their training. If you remove them, you get speed-chess: a strategy game which is pretty much all determined by preparation prior to the game because respecting timing windows is a top priority you have to pay respect to. The only thing I ask from these tasks, as I argued earlier, is that they stay in touch with the idea of strategy at least (make sure they don't have to be part of every possible strategy for a race, like injects are).

And as a matter of fact, I did play quite a lot of BW as a kid, then Age of Empires, WC3 and then SC2. In all of them, I could appreciate these qualities I've listed above which connect with my musical background. Music, too, asks for these sort of repetitive perfectly rehearsed micro-moves whose basic blocks can seem redundant (you only need 7 different notes in many Mozart pieces, and isn't depressing a piano key something that can seem terribly repetitive in the long run?), but their sum builds something amazing
mishimaBeef
Profile Blog Joined January 2010
Canada2259 Posts
Last Edited: 2015-08-09 12:17:33
August 09 2015 11:54 GMT
#529
Seems to me:

If you have 8 workers mining a fresh base, you will benefit from forcing them to mine the high capacity patches. That way, at some time later, if you add another 8 workers, you will mine at double rate. Contrast with the case that they are mining the low capacity patches, at some time later, if you add any workers, the mining rate is still the same since now only 4 patches remain.

#newEconomyDetails
#microYourWorkers

TL, DR: Optimal mining depletes all 8 patches at the same time (when feasible)?
Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
FaiFai
Profile Joined June 2014
Peru53 Posts
Last Edited: 2015-08-10 20:55:12
August 10 2015 20:53 GMT
#530
For many of the comments which are against removing macro from the game, i dont know in what point of the time the concept of macro had been reduced to 3 tasks: mules,crono,inject, lol.
The question here is which game we want, we want a macro oriented game where making workers and buildings is more important than control the units, or we want a micro oriented game with more interesting engagements and battles than the typical a+click vs a+click.
And dont tell me the bullshit answer of :"I want a game balanced between micro and macro", because right now we have a macro oriented game, and blizz want balance a little modifing 1 task per race, just 1 task of all the macro tasks, and you are crying a lot. Cmon, give me a break.
Luolis
Profile Blog Joined May 2012
Finland7139 Posts
August 10 2015 21:16 GMT
#531
On August 11 2015 05:53 FaiFai wrote:
or we want a micro oriented game with more interesting engagements and battles than the typical a+click vs a+click.

lololololololololo. surely all sc2 engages atm are amove vs amove :D:D:D:D:D:D
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
FaiFai
Profile Joined June 2014
Peru53 Posts
Last Edited: 2015-08-11 01:09:05
August 10 2015 21:45 GMT
#532
On August 11 2015 06:16 Luolis wrote:
Show nested quote +
On August 11 2015 05:53 FaiFai wrote:
or we want a micro oriented game with more interesting engagements and battles than the typical a+click vs a+click.

lololololololololo. surely all sc2 engages atm are amove vs amove :D:D:D:D:D:D


lolololol, in which part did i say: all sc2 engages. Pfff, why people can't read well.
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 10 2015 22:08 GMT
#533
If a change like this would enable players to spend more energy actually doing cool stuff with their units, this game might be interesting to me again. I think people against removing them are afraid of any simplification of game mechanics, even when the complex element didn't really add much to gameplay and wasn't necessary in the first place. These kind of macro mechanics are only interesting when you first start playing SC2. It strikes me as something that's not very noticeable, that only the most hardcore of Starcraft bores find interesting - if I had to choose between a complex task of macro-management and a more simplified macro system in favor of allowing for more of that much-desired micro, I know which one I would choose. I would choose it in a heartbeat and never look back.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Real-ISU
Profile Joined February 2011
Germany30 Posts
August 10 2015 23:18 GMT
#534
The Articel totally speaks directly out of my SC Heart. As an SC Player from the first Hour on, i am totally against the cutting strategy from blizzard. We don't need more of that disgusting Heroes of the Storm casual crap. That game is the best Example how to stupidify a game for the mass of the players at all costs... Let the games stay complex and difficult to master, it's a part of a Competition that i like about Games.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
August 25 2015 11:26 GMT
#535
More and more I wonder if they just need "pro" modes for the game. It does make the game accessible, but it's not totally unheard of. They have amateur tees in golf, they have a shorter 3 point line in college basketball. Like imagine if BW launched today with MBS and auto mine. The mechanical cap would be significantly lower. But then imagine for pro tournaments they took it out. It would make pro play sit on this beautiful perch.

There's an obvious problem with this of course which is ladder. So this would probably only work if an organization was really dedicating cash to making pro tournaments happen and allowed a separate pro ladder / league or something. I even think they could take HOTS, take out MBS and it would still work because I do think macro is beautiful, it's just that it's done a little artificially through macro mechanics now which are honestly too approachable.
I always try to shield slam face, just to make sure it doesnt work
Prev 1 25 26 27 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
PiGosaur Cup #55
CranKy Ducklings97
Liquipedia
BSL 21
20:00
ProLeague - RO32 Group A
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
ZZZero.O188
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 211
IndyStarCraft 201
Nathanias 117
Nina 112
StarCraft: Brood War
Britney 8605
Sea 1363
ZZZero.O 188
NaDa 20
Dota 2
LuMiX2
Heroes of the Storm
Khaldor172
Other Games
tarik_tv4571
summit1g3462
Grubby2491
FrodaN217
ToD173
Maynarde96
goatrope55
Organizations
Other Games
gamesdonequick783
StarCraft 2
ComeBackTV 669
UrsaTVCanada582
Counter-Strike
PGL126
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• EnkiAlexander 68
• Hupsaiya 58
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• 3DClanTV 29
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21241
• Ler83
League of Legends
• imaqtpie2792
Other Games
• Scarra515
Upcoming Events
Sparkling Tuna Cup
9h 24m
WardiTV Korean Royale
11h 24m
LAN Event
14h 24m
IPSL
17h 24m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
19h 24m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 8h
Wardi Open
1d 11h
WardiTV Korean Royale
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
[ Show More ]
Tenacious Turtle Tussle
3 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.