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On May 11 2015 12:33 varsovie wrote: God please no....
Why not? It's a new and exciting way to play StarCraft, and it's probably the closest we'll ever get to competitive team matches.
Hype!!!
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I second varsovie's statement. I think Archon Mode is a cool idea but it has no place in competition, it just dumbs down the game when it doesn't need to be
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On May 11 2015 12:38 DarkPlasmaBall wrote:Why not? It's a new and exciting way to play StarCraft, and it's probably the closest we'll ever get to competitive team matches. Hype!!! I think they might be coming from the perspective of Archon mode being in LotV and the fact that LotV is horribly unbalanced and poorly design as of right now.
Either way, I'm excited.
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Im excited to see what archons will emerge as much as how those games pan out.
maybe this will be the flavor of the month mode, but I bet they can squeeze a couple of good events out of it!
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Red Bull has done lots of fun tournaments in the past, so I don't see why everyone is showing hate. It'll be fun, and nothing too serious.
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your Country52797 Posts
This is interesting, although I wish they'd come up with a series of tournaments like they did last year. I want to go to one ;(
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siiiiiick :D
archon mode is the best
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Sounds cool. If the players practice for this we'll probably get to see really neat things.
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Maybe for funsy matches, but please, don't put serious money on this...
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Katowice25012 Posts
On May 11 2015 12:42 SetGuitarsToKill wrote:Show nested quote +On May 11 2015 12:38 DarkPlasmaBall wrote:On May 11 2015 12:33 varsovie wrote: God please no.... Why not? It's a new and exciting way to play StarCraft, and it's probably the closest we'll ever get to competitive team matches. Hype!!! I think they might be coming from the perspective of Archon mode being in LotV and the fact that LotV is horribly unbalanced and poorly design as of right now. Either way, I'm excited.
Rob was tweeting a few weeks ago looking to see if Archon Mode was possible in HotS so I wouldn't be shocked if its the current game.
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I like the idea. Maybe we'll see foreign duos beating Korean duos on a regular basis? :D
EDIT: Just watched the VoD. Call me gay but that was cute.
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I wonder if they'll add a twist to it. Special maps, or maybe BW style team melee with workers from different races?
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On May 11 2015 12:54 Blargh wrote: Maybe for funsy matches, but please, don't put serious money on this... Funsy matches with production value are pretty sweet things though. I'm not thrilled about Archon mode, but I'm intrigued on at least a casual sense. And casual me loves him some sick map intros, well-enunciating english casters, and an efficiently-run tournament.
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On May 11 2015 12:57 BreAKerTV wrote: I like the idea. Maybe we'll see foreign duos beating Korean duos on a regular basis? :D
EDIT: Just watched the VoD. Call me gay but that was cute.
Til they add archon mode in proleague. hahhahaha
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its just fun- nothing wrong with having some archon mode events!
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I'd love to watch this. I think Archon mode has a ton of potential for both interesting play and fun silliness.
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I liked the dbz fusion dance. Event should be interesting
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maybe i'm alone on this, but i don't think archon mode is fun to watch at all. unless they come up with a good observer UI that helps the viewer understand which player is doing what, it's just confusing. there's no added enjoyment from watching a team of two players if the distinction between them is invisible!
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On May 11 2015 13:57 brickrd wrote: maybe i'm alone on this, but i don't think archon mode is fun to watch at all. unless they come up with a good observer UI that helps the viewer understand which player is doing what, it's just confusing. there's no added enjoyment from watching a team of two players if the distinction between them is invisible!
I completely agree with you. Perhaps a colour coding for each player would be good just so the audience can distinguish who is the one in control doing what. I agree with previous posts in that the game design atm is quite 'unbalanced' and there's a lot of flaws in the new units that will no doubt be abused by pro-gamers.
Nonetheless, I'm sure the event will be incredibly fun. (Even if there won't be many protoss making it to the later stages of the tournament) Besides, it's a good way for the pro-gamers to connect with the fans and to basically muck up with the new units.
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Cool to see that they are trying it out. I guess they will find out if there will be a market for an Archon mode tournament when they run one. I for one am excited to see games played closer to perfection. But I guess the level of play will still only be marginally higher and not close to the potential of archon mode, since players haven't traine much archon mode.
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On May 11 2015 13:57 brickrd wrote: maybe i'm alone on this, but i don't think archon mode is fun to watch at all. unless they come up with a good observer UI that helps the viewer understand which player is doing what, it's just confusing. there's no added enjoyment from watching a team of two players if the distinction between them is invisible!
How is it confusing? Perhaps I am alone on this, but I don't think you don't need to know what each player is doing. All you need to know is what each team is doing. Whether the match is good or not will determine my interest. Knowing who did what doesn't change my interest that much.
However, perhaps it would be neat to have different colored select ring underneath each unit so we can see who is doing what.
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I am completely on board with trying new ideas in a highly funded, well-produced format that encourages anyone and everyone to try things in as full a way as possible.
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I think Red Bull is the type of venue/tournament where things like this should be encouraged.
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On May 11 2015 13:57 brickrd wrote: maybe i'm alone on this, but i don't think archon mode is fun to watch at all. unless they come up with a good observer UI that helps the viewer understand which player is doing what, it's just confusing. there's no added enjoyment from watching a team of two players if the distinction between them is invisible!
I think the added enjoyment is supposed to come from the crazy plays resulting from one player worrying about nothing but micro.
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On May 11 2015 12:41 showstealer1829 wrote: I second varsovie's statement. I think Archon Mode is a cool idea but it has no place in competition, it just dumbs down the game when it doesn't need to be
Okay let get this straight having 4 pros duke it out in archon mode.. hold let me repeat myself for old times sakes. FOUR PROS DUKING IT OUT IN ARCHON MODE. would dumb it down? Please. Do you even watch 1v1 pro games?
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Red Bull Starcraft anything. Yay.
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Interesting... but the new casting archon? Not possible! Tastosis foreva
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China6327 Posts
On May 11 2015 15:45 Rukis wrote:Show nested quote +On May 11 2015 12:41 showstealer1829 wrote: I second varsovie's statement. I think Archon Mode is a cool idea but it has no place in competition, it just dumbs down the game when it doesn't need to be Okay let get this straight having 4 pros duke it out in archon mode.. hold let me repeat myself for old times sakes. FOUR PROS DUKING IT OUT IN ARCHON MODE. would dumb it down? Please. Do you even watch 1v1 pro games? Imagine Innovation doing the macro and defense at home while Maru microing the shit out of those bio and Cyclones.
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On May 11 2015 16:18 GGzerG wrote: Interesting... but the new casting archon? Not possible! Tastosis foreva It's not like there's only one Archon. Bitterdam was an Archon, Zepphnarde is the Archon of Australia, you could say that there's an Archon in EU casting if the names weren't all terrible for making Archons out of. Tastosis is just the original Archon, not the only one.
EDIT: I just watched the clip. Red Bull. You ended with "More Info Coming Soon (Ish)". You didn't go with Soon (TM)? Really?
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It'll be good entertainment. I'm all for it!
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On May 11 2015 15:45 Rukis wrote:Show nested quote +On May 11 2015 12:41 showstealer1829 wrote: I second varsovie's statement. I think Archon Mode is a cool idea but it has no place in competition, it just dumbs down the game when it doesn't need to be Okay let get this straight having 4 pros duke it out in archon mode.. hold let me repeat myself for old times sakes. FOUR PROS DUKING IT OUT IN ARCHON MODE. would dumb it down? Please. Do you even watch 1v1 pro games?
Yes. Because Archon Mode is a dumbing down of the actual game. Whether Pros or Casuals play the mode is irrelevant. To use a line from earlier, maybe I'm alone on this but to me if I wanted to see a dumbed down, casual mode game played by pros I'd be watching Dota by now
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Red bull still got its toes in SC2 niceee I suppose.
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If it's enough to make people play and love this game I am all for it. Go Red Bull.
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On May 11 2015 13:57 brickrd wrote: maybe i'm alone on this, but i don't think archon mode is fun to watch at all. unless they come up with a good observer UI that helps the viewer understand which player is doing what, it's just confusing. there's no added enjoyment from watching a team of two players if the distinction between them is invisible!
I don't really see the spectator value either. It'll be like a normal 1on1 with flawless macro and overall fewer mistakes, but I don't see what will be much different from 1on1. Some say that archon will encourage more harass as you got more time for micro, but you got more time for micro in defense as well. Not sure that more time for micro in both offense and defense will favour the aggressive player that much. But well, I'm all for trying it out and see how it goes.
Proper 2on2 though, THAT is great for spectators, far beyond silly archon mode imo. Here there is no doubt that harass and aggressive play is favoured, as the offensive players can 2on1 one of the defenders, and even a single player harassing will have twice as many bases to harass, ie forcing twice the static defense, etc. 2on2 encourages map control and harass soooo much more than any 1on1 economy change or archon mode or whatnot. Go and watch some of the 2o2n tourneys, they are great! 
Archon mode seems like fun to play though, specially for noobies that can feel pro I imagine.
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Seems pretty cool, but I do hope they can get a way to show us what each player is doing. Otherwise it's gonna look pretty much like 1v1.
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Anything not 1v1 sounds innovative and exciting to me. Not sure if it will sell to the average viewer though.
I do think archon mode is overhyped. The only chance at getting the great team synergy ppl are expecting would be at least 2 weeks of archon practice. And realistically, most pros aren't going to do that unless there is a serious prize pool.
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On May 11 2015 17:23 TRaFFiC wrote: Anything not 1v1 sounds innovative and exciting to me. Not sure if it will sell to the average viewer though.
I do think archon mode is overhyped. The only chance at getting the great team synergy ppl are expecting would be at least 2 weeks of archon practice. And realistically, most pros aren't going to do that unless there is a serious prize pool. You mean something you might get from a big-name event? Like a Red Bull Battle Grounds?
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France9034 Posts
This will be interesting to watch, for sure.
I'd like to watch Archon mode tournaments before calling it bad/irrelevant/boring
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Denmark145 Posts
From playing a few LotV archon tours i feel like it's a very fun experience, it's very different from normal 1v1 since you have someone to discuss the game with in real time. Should be fun
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On May 11 2015 16:26 digmouse wrote:Show nested quote +On May 11 2015 15:45 Rukis wrote:On May 11 2015 12:41 showstealer1829 wrote: I second varsovie's statement. I think Archon Mode is a cool idea but it has no place in competition, it just dumbs down the game when it doesn't need to be Okay let get this straight having 4 pros duke it out in archon mode.. hold let me repeat myself for old times sakes. FOUR PROS DUKING IT OUT IN ARCHON MODE. would dumb it down? Please. Do you even watch 1v1 pro games? Imagine Innovation doing the macro and defense at home while Maru microing the shit out of those bio and Cyclones.
Basically 2013 Innovation ?
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Oh god that video
I don't know Kev
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I hope this will have lot's of production value!
I want to hear the teams communication from the booth! Maybe even get a permanent translator to the casting table who can give insight on what the Koreans are saying!
Like someone said above - it would be cool if the observer interface could be updated so you have a "who controls what" toggle - just to see how the team is splitting their tasks and "who did this crazy micro action".
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Why they dont do a 2on2 Tour 
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id prefer a 2v2 tournament then this
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On May 11 2015 14:51 BruMeister wrote:Show nested quote +On May 11 2015 13:57 brickrd wrote: maybe i'm alone on this, but i don't think archon mode is fun to watch at all. unless they come up with a good observer UI that helps the viewer understand which player is doing what, it's just confusing. there's no added enjoyment from watching a team of two players if the distinction between them is invisible!
How is it confusing? Perhaps I am alone on this, but I don't think you don't need to know what each player is doing. All you need to know is what each team is doing. Whether the match is good or not will determine my interest. Knowing who did what doesn't change my interest that much. However, perhaps it would be neat to have different colored select ring underneath each unit so we can see who is doing what.
It's confusing because you miss out synergic play from standard one. in 2v2 for exemple you can SEE the synergy of a team that can result in superior engagements or decision making.
You can't know in archon mode if it's the case. So yes i would love to have something that can show dual micro battles from "micro battles". Imagine a sol player holding a 2player attack. That would be cool.
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Maybe imply something for archon mode, even when it makes it more confusing:
Like extended player colours, make it, that the units change the colours from maybe blue to light blue or red to orange, when either player a (blue) or player b(light blue) of the same archonteam gave the last order to the unit.
For example: If you would see how they split up army managment and economy, while the worker and buildings are all blue, the army would become light blue very fast. Or a big blinkstalker ball and you would see the stalker changing colours with each blink all the time. Viewers would see, that both players use their combined skills for epic blink management.
The players themself wouldnt see that at all.
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The hype will die really quickly once everyone will realise that archon mode does not belong in competitive sc2. Even 4v4s or FFAs are more competitive lol.
2 progamers probably play worse than 1 in archon mode because they are more annoying to each other than they help. So the only thing it does is reducing the skill gap between the teams compared to the single players. So hype.
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What's the appeal, it's not like you see new levels of play by there being two players.
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On May 11 2015 18:28 FFW_Rude wrote:Show nested quote +On May 11 2015 14:51 BruMeister wrote:On May 11 2015 13:57 brickrd wrote: maybe i'm alone on this, but i don't think archon mode is fun to watch at all. unless they come up with a good observer UI that helps the viewer understand which player is doing what, it's just confusing. there's no added enjoyment from watching a team of two players if the distinction between them is invisible!
How is it confusing? Perhaps I am alone on this, but I don't think you don't need to know what each player is doing. All you need to know is what each team is doing. Whether the match is good or not will determine my interest. Knowing who did what doesn't change my interest that much. However, perhaps it would be neat to have different colored select ring underneath each unit so we can see who is doing what. It's confusing because you miss out synergic play from standard one. in 2v2 for exemple you can SEE the synergy of a team that can result in superior engagements or decision making. You can't know in archon mode if it's the case. So yes i would love to have something that can show dual micro battles from "micro battles". Imagine a sol player holding a 2player attack. That would be cool. I swear you guys have some weird logic.
What synergic play? In 2v2? Most of top 2v2 I've seen are just a pile of units(usually mix of Air and ground because if both of them are going ground they don't have space to fight with all of those units) and you can't see jack shit because there are so many ground units and air units over them. It is fun at the start with harassment etc. and then the fun stops. Not even mentioning that in 2v2 people usually just mass certain type of units as they can compensate their weaknesses with the units of other player. So I've seen top games with mass Infestors, mass Swarm Hosts, mass Void Rays, mass Vikings while other player makes just ground etc... It's absolutely retarded.
Archon mode is literally expanded 1v1, it's not 2v2... You are watching 1v1 with just a lot more stuff going on, who cares which player is controlling what. Most of Archon mode games I've seen were really fun from the start until the end if players knew what they are doing and how to respond to the opponents strategy.
I can even understand that you guys don't like Archon mode, but then coming here and saying "hey, better not put some serious money on this", my brain starts to hurt.
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I'm curious to see if archon mode is going to require a second observer and some split screen action to keep up - that'd give the game mode some unique to present to the audience. Everyone seems to assume there is going to be one macro player and one micro player but there's nothing stopping both players from attacking at the same time if they're communicating. I reckon it'd be awesome to watch archon games played by people who actively practise it to see just how powerful each race scales with more APM
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I'd love to see this!
Terran is probably going to win it, but who knows!
I hope to see really cool micro intensive strategies from all races, close to not viable in normal 1v1s.
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Archon mode could result in very action packed games to watch. If the archon plays well as a team, we'd get constant harassment all over the map with focused micro. Meanwhile, bases are taken everywhere and a new army is ready right after the old one has been destroyed. However, I believe archon mode might favor Terran because they have the most harassment tools and lots of micro opportunities.
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What is this thread. People saying Archon Mode is dumbed down? It has no place in competition? What the fuck. I'm not going to suggest it as the staple mode in star leagues but god damn people think for a second. You are going to get to see some of the most pristine micro and macro ever because two players are controlling. All that theoretical bullshit that could be done in a fight but just usually isn't worth the effort will now be happening at every turn. Insane splits, drop micro everything, perfect flanks/formations. I think at the very least it will prove to be exciting for those reasons.
It's also probably good publicity for LotV. It could end up attracting a newish playerbase to SC2. 1v1 is stressful for your average player so a tournament showcasing this new team mode might intrigue some people.
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On May 11 2015 12:33 varsovie wrote: God please no....
why lol ... would be AMAAAAZING !
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So instead of watching 1v1 the way it has been developed and practiced for thousands of hours, i can watch 1v1 that is not. If pro gamers dont really practice for this (they have better things to do) then it could be just awkward. The more you play the more you get used to macroing subconsciously as you focus army control, so having 2 players do both just one part does not just mean that they do both things twise as good as they have twise the potential APM, unless they really perfect it out.
I know that learning 2v2 would be even more demanding but those games should be interesting even at a lower level, because u know, its not the same thing that we normally watch.
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I will definitely tune in ! I agree with Ramiz, 2v2 is not the way to go and I'm excited to see the level of play that can be reached in Archon mode while still enjoying a team dynamic.
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hope they'll do it for HotS.
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Why is everyone hating on this?
Sure there is potential for it to suck because the two players have trouble coordinating. But these are pro gamers. They spend their life perfecting their SC2 skills... you don't think they can sit down for a little bit and practice archon mode?
I think it would make for extremely entertaining harass focused games.
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On May 11 2015 19:32 Ramiz1989 wrote:Show nested quote +On May 11 2015 18:28 FFW_Rude wrote:On May 11 2015 14:51 BruMeister wrote:On May 11 2015 13:57 brickrd wrote: maybe i'm alone on this, but i don't think archon mode is fun to watch at all. unless they come up with a good observer UI that helps the viewer understand which player is doing what, it's just confusing. there's no added enjoyment from watching a team of two players if the distinction between them is invisible!
How is it confusing? Perhaps I am alone on this, but I don't think you don't need to know what each player is doing. All you need to know is what each team is doing. Whether the match is good or not will determine my interest. Knowing who did what doesn't change my interest that much. However, perhaps it would be neat to have different colored select ring underneath each unit so we can see who is doing what. It's confusing because you miss out synergic play from standard one. in 2v2 for exemple you can SEE the synergy of a team that can result in superior engagements or decision making. You can't know in archon mode if it's the case. So yes i would love to have something that can show dual micro battles from "micro battles". Imagine a sol player holding a 2player attack. That would be cool. I swear you guys have some weird logic. What synergic play? In 2v2? Most of top 2v2 I've seen are just a pile of units(usually mix of Air and ground because if both of them are going ground they don't have space to fight with all of those units) and you can't see jack shit because there are so many ground units and air units over them. It is fun at the start with harassment etc. and then the fun stops. Not even mentioning that in 2v2 people usually just mass certain type of units as they can compensate their weaknesses with the units of other player. So I've seen top games with mass Infestors, mass Swarm Hosts, mass Void Rays, mass Vikings while other player makes just ground etc... It's absolutely retarded. Archon mode is literally expanded 1v1, it's not 2v2... You are watching 1v1 with just a lot more stuff going on, who cares which player is controlling what. Most of Archon mode games I've seen were really fun from the start until the end if players knew what they are doing and how to respond to the opponents strategy. I can even understand that you guys don't like Archon mode, but then coming here and saying "hey, better not put some serious money on this", my brain starts to hurt. I love 2on2, so I'm biased, but I really can't make sense out of your post. :/
I feel you are taking down your own arguments... "What synergetic play?" "they can compensate their weaknesses with the units of other player"
"You are watching 1v1 with just a lot more stuff going on" "Most of top 2v2 I've seen are just a pile of units"
I mean... The argument that both archon and 2on2 makes is that you will see more things happening. And I think it is true in both cases, but I think it's much more true in the case of 2on2 with both players having access to a full side, although archon mode ofc isn't very explored yet. There is no reason why a late-game 2on2 should be more passive or more "retarded" than a n archon late-game... The other way around, 2on2 will have access to two tech trees and so many new combination that the archon team can't get. And yes, the compositions of the allies will complement each other, but I fail to see how that is a problem. >_> I agree that it can get cluttered if you stack two maxed armies on top of each other, but I haven't experienced it as a big problem, I actually kindof like the bigger more epic battles. 
Anyway, I'm happy that they give some love to archon mode! I'm just a bit jealous that they don't give love to 2on2 as well.
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Dafuq ? I prefer the mod (don't remember the name) when someone control eco and the other micro. It would be more interesting.
Or something like a 2v2 (random) with this mod + a spectator. You need 2 teams of 5 players : 2 of them are MACROer, 2 other are MCROer and you add a spectator (of course he can only see the vision of his own team).
Please tell me my idea is genius.
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I really hope they mic up the players so we can hear the discussion.
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I love that people are negative already. Archon mode will get more people to play StarCraft, which is a GOOD thing, and if you don't like watching it, then don't watch it.
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On May 11 2015 13:56 Dodgin wrote: I liked the dbz fusion dance. Event should be interesting
haha same here actually ;D
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On May 11 2015 16:38 showstealer1829 wrote:Show nested quote +On May 11 2015 15:45 Rukis wrote:On May 11 2015 12:41 showstealer1829 wrote: I second varsovie's statement. I think Archon Mode is a cool idea but it has no place in competition, it just dumbs down the game when it doesn't need to be Okay let get this straight having 4 pros duke it out in archon mode.. hold let me repeat myself for old times sakes. FOUR PROS DUKING IT OUT IN ARCHON MODE. would dumb it down? Please. Do you even watch 1v1 pro games? Yes. Because Archon Mode is a dumbing down of the actual game. Whether Pros or Casuals play the mode is irrelevant. A game where each side has 1000 APM, potentially enabling plays on a new level => dumbing down the actual game. yep.
On May 11 2015 16:38 showstealer1829 wrote: To use a line from earlier, maybe I'm alone on this but to me if I wanted to see a dumbed down, casual mode game played by pros I'd be watching Dota by now "lol" Shouldn't you be watching BW? Why do you even care about SC2, the dumbed down game?
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On May 11 2015 22:12 Cascade wrote:Show nested quote +On May 11 2015 19:32 Ramiz1989 wrote:On May 11 2015 18:28 FFW_Rude wrote:On May 11 2015 14:51 BruMeister wrote:On May 11 2015 13:57 brickrd wrote: maybe i'm alone on this, but i don't think archon mode is fun to watch at all. unless they come up with a good observer UI that helps the viewer understand which player is doing what, it's just confusing. there's no added enjoyment from watching a team of two players if the distinction between them is invisible!
How is it confusing? Perhaps I am alone on this, but I don't think you don't need to know what each player is doing. All you need to know is what each team is doing. Whether the match is good or not will determine my interest. Knowing who did what doesn't change my interest that much. However, perhaps it would be neat to have different colored select ring underneath each unit so we can see who is doing what. It's confusing because you miss out synergic play from standard one. in 2v2 for exemple you can SEE the synergy of a team that can result in superior engagements or decision making. You can't know in archon mode if it's the case. So yes i would love to have something that can show dual micro battles from "micro battles". Imagine a sol player holding a 2player attack. That would be cool. I swear you guys have some weird logic. What synergic play? In 2v2? Most of top 2v2 I've seen are just a pile of units(usually mix of Air and ground because if both of them are going ground they don't have space to fight with all of those units) and you can't see jack shit because there are so many ground units and air units over them. It is fun at the start with harassment etc. and then the fun stops. Not even mentioning that in 2v2 people usually just mass certain type of units as they can compensate their weaknesses with the units of other player. So I've seen top games with mass Infestors, mass Swarm Hosts, mass Void Rays, mass Vikings while other player makes just ground etc... It's absolutely retarded. Archon mode is literally expanded 1v1, it's not 2v2... You are watching 1v1 with just a lot more stuff going on, who cares which player is controlling what. Most of Archon mode games I've seen were really fun from the start until the end if players knew what they are doing and how to respond to the opponents strategy. I can even understand that you guys don't like Archon mode, but then coming here and saying "hey, better not put some serious money on this", my brain starts to hurt. I love 2on2, so I'm biased, but I really can't make sense out of your post. :/ I feel you are taking down your own arguments... "What synergetic play?" "they can compensate their weaknesses with the units of other player" "You are watching 1v1 with just a lot more stuff going on" "Most of top 2v2 I've seen are just a pile of units" I mean... The argument that both archon and 2on2 makes is that you will see more things happening. And I think it is true in both cases, but I think it's much more true in the case of 2on2 with both players having access to a full side, although archon mode ofc isn't very explored yet. There is no reason why a late-game 2on2 should be more passive or more "retarded" than a n archon late-game... The other way around, 2on2 will have access to two tech trees and so many new combination that the archon team can't get. And yes, the compositions of the allies will complement each other, but I fail to see how that is a problem. >_> I agree that it can get cluttered if you stack two maxed armies on top of each other, but I haven't experienced it as a big problem, I actually kindof like the bigger more epic battles.  Anyway, I'm happy that they give some love to archon mode! I'm just a bit jealous that they don't give love to 2on2 as well.  Bigger and more epic Battles can happen in WC3 and SCBW, not in SC2 where everything disappears in matter of seconds and where everything stacks into a blob of death...
These clusterfucks are just uninteresting to watch by most players because most of the SC2 players were pretty vocal about removal of death balls from SC2(which is exactly how you would describe 2v2's big fights) and if they disagree with that, then they are just being hypocritical.
As I said unlike in Archon mode, you don't have a feeling that 2v2 has overall more actions all around the map, just that there are a lot more units. I am somewhat fine with 2v2 turning into a 1v1 + 1v1, but that rarely happens because of the maps and how in most of them allies are really close that you have to attack both of them at the same time, which just results into a big chunk of units where you can't even see what is happening.
There is synergy between units but when you say synergy I think about something like Fungal + Psi Storm, Medivacs healing Zerg units, and some other cool tricks with mechanics and abilities. Even though there is synergy with for example Marines dishing out damage while Zealots soak damage for them, it isn't exactly what I would call interesting. This is something that even you can re-create with single race, but problem is that you don't have enough supply to do so and then we are back to previous paragraph where I said that 2v2 just feels like having a ton more units and that's it. Synergies definitely can happen, but why bother, when one player can make just Marines and Tanks while other is making just Phoenixes and Void Rays(just an example).
There are a lot of reasons why 2v2 is worse than 1v1 in my eyes, but we obviously like different things which is why you don't think that those things make 2v2 worse at all.
Again, Archon feels like an expanded solo, 1v1 pushed to the whole new level where you can expand, macro, attack, harass multiple locations at the same time, like a very very high level 1v1 game. You still have to constantly scout, read what your opponent is doing, prepare for different attacks, tech switches etc. In 2v2 I think that a lot of these aspects have been taken away. Very rarely there was a 2v2 game that I've watched that was really good or that I could take it seriously.
If only it turned more into 1v1 + 1v1 game than standard "make big chunk of units and attack" it would have been great.
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I think the lack of cooperative coordination will play a biggern role than the 50% higher APM. Though, I do think there is potential for games to be "better" than just regular 1v1s. I personally think Zerg is pretty annoying to play when you're not adding units to your control groups yourself, since you usually add them when you make them (as larva)...
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This is gonna be fuckin' sick. Huge step to be the ones to run a major archon mode tournament. Hopefully the first of many such events.
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If this happens can we get Bunny and HerO vs. Bunny and herO
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I think this will be fun.
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It could be good IF the level of play is elevated for this mode. The only problem is that in the LotV beta there is no ranked ladder thus it is nearly impossible to get good practice consistently ever in 1v1 or archon mode. I know one of the hardest things I have with LotV is that sometimes it feels like I am just being mean smashing my opponents in 1v1 but then other times I have people around the same level. The inconsistency of the skill level you will face without MMR involved is very demotivating to practice/play
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On May 11 2015 14:51 BruMeister wrote:Show nested quote +On May 11 2015 13:57 brickrd wrote: maybe i'm alone on this, but i don't think archon mode is fun to watch at all. unless they come up with a good observer UI that helps the viewer understand which player is doing what, it's just confusing. there's no added enjoyment from watching a team of two players if the distinction between them is invisible!
How is it confusing? Perhaps I am alone on this, but I don't think you don't need to know what each player is doing. All you need to know is what each team is doing. Whether the match is good or not will determine my interest. Knowing who did what doesn't change my interest that much. However, perhaps it would be neat to have different colored select ring underneath each unit so we can see who is doing what. part of watching SC as a sport is knowing a little bit about who the player is, their personality, background, the team they're on, etc. that's one of the main things casters and fans talk about during matches. if you would like watching 1v1s without having any idea who the players are that's great for you, but for me it removes a lot of the humanity and excitement to not have a real sense of the person behind the units. having a 50% chance of knowing isn't much better
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While archon is fun, I would be rather interested in mixed league where 1v2s are common. The rules would have to be thought out very well so strategy comes into play.
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On May 12 2015 02:14 Tuczniak wrote: While archon is fun, I would be rather interested in mixed league where 1v2s are common. The rules would have to be thought out very well so strategy comes into play. Korea vs The World. 1v2. To see if Korea is at least twice as good as The World. LET'S GO.
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we could see some unique micro battle, can't wait !
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Imo there would be little difference between 2 pros doing archon and a pro solo. Its not like there's constant thing to do in macro, especially in sc2. Though I think it could spawn new meta like aways having air or drop plays along with main army.
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Archon mode tourny hype!
I like the idea for friends, but I definitely can see how this would slightly decrease the skill cap. For starters, you could have each individual player micro special units, which would help keep them alive. It would also be easier for both players to keep tabs on the economy and production cycles, as well as scouting information.
Another thing to keep in mind though; sc2 would be more action packed potentially. Think about it: You could harass/deflect harassment more often. Players can dedicate small roles to each other to maximize builds. And one person could focus purely on the micro aspect, while the other player sets up the mid/late game.
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On May 11 2015 23:16 Arnstein wrote: I love that people are negative already. Archon mode will get more people to play StarCraft, which is a GOOD thing, and if you don't like watching it, then don't watch it.
Exactly this. Starcraft has a very huge purist and inferiority complex though, as an eSport. The community divided when SC2 came out. They were the most loudly *against* their own game during Broodlord/Infestor, or any time Protoss aren't by far the worst race (or strange times like now when it's balanced). Showing the game to an outsider is really frustrating - "why does everyone in the chat hate this game?" "I don't know man, it's good though, just watch anyway". We're extremely negative - in no other eSport (except maybe LoL) is there so much discussion over how the losing player "threw" or "went foreigner" the game when he lost. There's so much less recognition of good wins and good play than bad ones. The community isn't *quite* as toxic towards each other as well-known toxic communities like LoL, but it's close. We seem like a little band of weird masochists when compared to DotA2 or CS:GO fans.
Team modes and leagues only increase participation and viewership (thus, money) for the sport. Stop hating every change, and stop talking shit about the game constantly. Just look at the viewer numbers to the right - CS:GO has 100k and it's just a random weekday league. The big reasons for that is that it's easy to follow a team over a player, the community is more supportive(sorry guys), and it's a team game. Also betting skins, but, meh.
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On May 12 2015 04:20 Crownlol wrote: Team modes and leagues only increase participation and viewership (thus, money) for the sport. Stop hating every change, and stop talking shit about the game constantly. Just look at the viewer numbers to the right - CS:GO has 100k and it's just a random weekday league. The big reasons for that is that it's easy to follow a team over a player, the community is more supportive(sorry guys), and it's a team game. Also betting skins, but, meh.
i may not have read every post in this thread but i didn't see anyone "shitting" on this, only people (including myself) raising concerns about whether archon mode is fun to watch or has a quality observer setup for spectating. i'm not going to fawn over something i don't find interesting or exciting to artificially inflate some conception of community support. frankly i don't give about how this community compares to that of other games i don't watch, i'm posting honest feedback and honest opinions
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On May 12 2015 02:34 OtherWorld wrote:Show nested quote +On May 12 2015 02:14 Tuczniak wrote: While archon is fun, I would be rather interested in mixed league where 1v2s are common. The rules would have to be thought out very well so strategy comes into play. Korea vs The World. 1v2. To see if Korea is at least twice as good as The World. LET'S GO.
This and the normal archon mode sounds cool. I just hope standard of gameplay actually rises because of this
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Could be fun for the occasional event. I'd watch.
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Do they have to archon the casting too? Like.. both of them talk into one mic.
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After watching 1v1 for nearly 5 years and the rare 2v2 tourney, I'm bored... I want to see something new. Haters keep the hate to yourselves. There are more than enough 1v1 tourneys to go around and there always will be as long as the game lives.
Whoever said, "don't throw serious money at this" LOL, fuck off dude. What a selfish thing to say.
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this is awesome, will for sure revive starcraft
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On May 12 2015 06:29 brickrd wrote:Show nested quote +On May 12 2015 04:20 Crownlol wrote: Team modes and leagues only increase participation and viewership (thus, money) for the sport. Stop hating every change, and stop talking shit about the game constantly. Just look at the viewer numbers to the right - CS:GO has 100k and it's just a random weekday league. The big reasons for that is that it's easy to follow a team over a player, the community is more supportive(sorry guys), and it's a team game. Also betting skins, but, meh.
i may not have read every post in this thread but i didn't see anyone "shitting" on this, only people (including myself) raising concerns about whether archon mode is fun to watch or has a quality observer setup for spectating. i'm not going to fawn over something i don't find interesting or exciting to artificially inflate some conception of community support. frankly i don't give about how this community compares to that of other games i don't watch, i'm posting honest feedback and honest opinions
On May 11 2015 12:33 varsovie wrote: God please no....
On May 11 2015 12:41 showstealer1829 wrote: I second varsovie's statement. I think Archon Mode is a cool idea but it has no place in competition, it just dumbs down the game when it doesn't need to be
On May 11 2015 12:54 Blargh wrote: Maybe for funsy matches, but please, don't put serious money on this...
On May 11 2015 13:57 brickrd wrote: maybe i'm alone on this, but i don't think archon mode is fun to watch at all. unless they come up with a good observer UI that helps the viewer understand which player is doing what, it's just confusing. there's no added enjoyment from watching a team of two players if the distinction between them is invisible!
On May 11 2015 19:29 KingAlphard wrote: The hype will die really quickly once everyone will realise that archon mode does not belong in competitive sc2. Even 4v4s or FFAs are more competitive lol.
2 progamers probably play worse than 1 in archon mode because they are more annoying to each other than they help. So the only thing it does is reducing the skill gap between the teams compared to the single players. So hype.
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I hate everything new and interesting because I fear change, if it were up to me we'd only ever play on 1 map, therefore archon mode tournaments will only lead to the downfall of starcraft and subsequently, humanity as a whole.
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I can't wait to see people who are fans of one member of an Archon and not the other blame every mistake the team makes on the player they don't like.
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There's a lot of opportunity for commentators to insert a narrative in such matches.
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We might need archon observers tho
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On top of the unit selection, it'd be cool to have the screen of each player on the minimap, so you can see how one players screen hovers over the bases and the other players screen are over the army. And how all four screens converge over the large battles. Actually that'd be neat in one in one observing as well.
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On May 11 2015 14:02 MoonyD wrote:Show nested quote +On May 11 2015 13:57 brickrd wrote: maybe i'm alone on this, but i don't think archon mode is fun to watch at all. unless they come up with a good observer UI that helps the viewer understand which player is doing what, it's just confusing. there's no added enjoyment from watching a team of two players if the distinction between them is invisible!
I completely agree with you. Perhaps a colour coding for each player would be good just so the audience can distinguish who is the one in control doing what. I agree with previous posts in that the game design atm is quite 'unbalanced' and there's a lot of flaws in the new units that will no doubt be abused by pro-gamers. Nonetheless, I'm sure the event will be incredibly fun. (Even if there won't be many protoss making it to the later stages of the tournament) Besides, it's a good way for the pro-gamers to connect with the fans and to basically muck up with the new units.
BW had selection circles of a player's color around units, even though the units were of a team's color. Here's a SC2 version:
http://www.teamliquid.net/forum/sc2-maps/167387-team-melee
You can see red marines with different color selection circles around them, indicating who's the controller.
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lets see..."BW posts"..."i want 2vs2 league posts"..."i dont care but i support red bull posts"..."this will be dumb posts"..." i dont like lotv design posts"
well from my point of view i am excited to see this in action. Although it will be even more harder to keep up with all the action on the map for observers.
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I really like the idea, hope they go through with it
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On the Red Bull site:
Toronto WCS Qualifier
June 26th, 2015
Pre-Show 1:30 PM PDT
Matches Begin 2:00 PM PDT
June 26-28 Toronto Qualifier
I really hope someone will cast this.
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I'd like to see Life-Maru, Stephano-Naniwa, Bunny-Snute, Nerchio-Mana, Parting-MC, hero-$O$.
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