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HotS Balance Update - April 9 - Page 10

Forum Index > SC2 General
339 CommentsPost a Reply
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SeriousLus
Profile Joined July 2012
169 Posts
April 10 2015 08:41 GMT
#181
so one cant use swarmhosts at all when one didnt research burrow? WTF
PDD.. good change, 4 years too late
60seconds Locust cooldown? meaning 1 wave per MINUTE????????????

i guess the usual BS by Blizzard
shin_toss
Profile Joined May 2010
Philippines2589 Posts
April 10 2015 08:49 GMT
#182
On April 10 2015 15:28 opisska wrote:
Show nested quote +
On April 10 2015 15:18 starslayer wrote:
On April 10 2015 15:10 opisska wrote:
"Listening to the community" - hooray!!

Do you idiots understand that this is all YOUR FUCKING FAULT? That Blizzard did this only because you stupid whiny bitches who kept spouting nonsense about SH games being "not entertaining" enough for your useless little brains? Great, so now the game gets adapted to your majestic ADHD 5-minute attention span, because the average "fan" can't handle anything that goes on for more than that.

God, this is so stupid. Anything, really ANYTHING interesting Blizzard comes up with is crushed into the ground by this "
"community" of "experts" with "opinions". Everything that is not exactly the same boring shit again and again is either "inbalanced", "bad design" (lol at "design" in general anyway, it's just a buzzword every idiot nowadays uses to sound smart) or "boring" or "bad for the game".

I can't really imagine Blizzard coming up with anything interesting for LoTV. They have been forced to give up on the only really radical change in HoTS, why would they even try anymore? They will probably just make BW in 3D to make the five people who still care about BW (but produce thousands of posts each) happy and everyone will go play a stupid MOBA or an even more stupid card game anyway.

Everything nice gets destroyed by idiots. Real life has broken into SC2. Fuck you all.



LOL someones upset they cant go mass swarmhost anymore. LOL it was boring and bad design and needs to just be removed from the game. Also vipers are really really really good in zvt and zvp try getting more then 2-3 more like 7-9 and figure it out then crying all day i bet you said the same when the infestor got changed come on if you really think that swarmhost was good for the game then theres no hope for you.


Oh God, sorry, I dare to have an opinion that is not approved by the Council of Great Minds of TL, so there is no hope for me!

Yes, I "play" Zerg, but I am a lousy player, I play mostly 2v2 for fun here and there and I very rarely ever built SHs, because they are so fucking difficult to use correctly! (Surprising, heh? You probably heard a tousand times how they are noob simple easytowin unit and thus think it's true because that's what you sheeps do.) But you apparently know me better then I do, so this is all just made up!

You know what I do a lot? I watch the fucking game! And I happened to love watching long complex SH games in particular. Yes, they are not "dynamic" enough, because they take more time than taking a shit and that's about how long the average "sc2 fan" is able to keep his eyes open between his weed and his booze apparently. But they are awesome, it's like a TV series when people gradually come up with ways to combat the SH and have to actually make difficult decisions. The super-late-game with bases mined out, where there are no build orders, no thousand-times-practices situations and just split decisions and difficult questions, that's the most intruiging part of the whole thing. Not clicking fanatically to do the same rush for the milionth time - THAT's boring.

And now we have the most interesitng part of the game taken away and every idiot celebrates. What a day to be alive!





the butthurt is strong in this one. This change has been long overdue.. seriously a unit that spawns unlimited mini hydras is hard to use? lol
AKMU / IU
Big J
Profile Joined March 2011
Austria16289 Posts
April 10 2015 08:52 GMT
#183
On April 10 2015 16:26 Gwavajuice wrote:
Show nested quote +
On April 10 2015 15:32 RaFox17 wrote:
I really hope this don´t fuck up zerg totally. It´s gonna be terrible against toss and even though terrans seem to cry about raven nerf if terran gets any early damage to z and then pushes with mech when maxed or nearly maxed we are gonna have lots of short games that end in a total stomp. Not a fan of this patch.



okay do yourself a favor, rewatch Life's games vs Protoss and the occasional mech terrans (last one was this monday in proleague iirc) : no turtlin behind spores, no mass SH, just dynamic play with abducts and fungal growth, even infested terrans, the rest being wether roach/hydra, wether ling/ultra or air. He never had more than 8-10 SH.

The new swarmhost will totally fit in this comp and will destroy turtling players. Just wait and see what he does with it.

On the other hand, if your reference is Firecake style...


He never had more than 8-10 SH.

He had 8-10 SH.

8-10 SH

Some forum comments are really unreflected, but this one is a true pearl amongst them...

OK, so let's bring in the LotV marauder redesign right now, because most Terrans only play with 15-20 Marauders, which is still less money than 8-10 Swarm Hosts. Oh, and do the Colossus nerfs right now! Zergs only invested 1600/800 to 2000/1000 into Swarm Hosts. That's nothing!!!!! Those 3-5Colossi which only cost 900/600 to 1500/1000. I mean, 5 Colossi, jeez, that's not even noteworthy. Protoss can get by without them any day, right?
Vanadiel
Profile Joined April 2012
France961 Posts
April 10 2015 08:58 GMT
#184
On April 10 2015 16:26 Gwavajuice wrote:
Show nested quote +
On April 10 2015 15:32 RaFox17 wrote:
I really hope this don´t fuck up zerg totally. It´s gonna be terrible against toss and even though terrans seem to cry about raven nerf if terran gets any early damage to z and then pushes with mech when maxed or nearly maxed we are gonna have lots of short games that end in a total stomp. Not a fan of this patch.



okay do yourself a favor, rewatch Life's games vs Protoss and the occasional mech terrans (last one was this monday in proleague iirc) : no turtlin behind spores, no mass SH, just dynamic play with abducts and fungal growth, even infested terrans, the rest being wether roach/hydra, wether ling/ultra or air. He never had more than 8-10 SH.

The new swarmhost will totally fit in this comp and will destroy turtling players. Just wait and see what he does with it.

On the other hand, if your reference is Firecake style...


Life did go turtling Swarmhost against protoss and terran mech, and also some more agressive Swarmhost play, with infested terran for example. Not only both options are most likely gone, but even though if Zerg does not decides to go Swarm host but an other playstyle, protoss and terran mech build are designed to be able to deal with SH . Without the threat of SwamHost play, I am afraid that the other playstyle such as mutalisk based or roach Hydra viper will be much weaker, and they already are not really efficient if they don't caught the opponent by surprised.
Swisslink
Profile Joined March 2011
2958 Posts
April 10 2015 08:59 GMT
#185
On April 10 2015 16:26 Gwavajuice wrote:
Show nested quote +
On April 10 2015 15:32 RaFox17 wrote:
I really hope this don´t fuck up zerg totally. It´s gonna be terrible against toss and even though terrans seem to cry about raven nerf if terran gets any early damage to z and then pushes with mech when maxed or nearly maxed we are gonna have lots of short games that end in a total stomp. Not a fan of this patch.



okay do yourself a favor, rewatch Life's games vs Protoss and the occasional mech terrans (last one was this monday in proleague iirc) : no turtlin behind spores, no mass SH, just dynamic play with abducts and fungal growth, even infested terrans, the rest being wether roach/hydra, wether ling/ultra or air. He never had more than 8-10 SH.

The new swarmhost will totally fit in this comp and will destroy turtling players. Just wait and see what he does with it.

On the other hand, if your reference is Firecake style...


Life had 16 Swarmhosts against Hack for most of the game. Really bad example, because what he used the Swarmhosts for (-> Defending in a somewhat cost efficient way. The Swarmhosts kept Hack from attacking) won't work anymore. Also you have to consider that he was insanely far ahead all game long and was able to throw away units left and right. In an even game... Life wouldn't win this game with this strategy, because neither of the compositions he used were viable in the lategame. He lost A LOT.

And Life's ZvP is basically intended to win the game before the lategame or lose it. (He even stated that in an interview).

I don't think Life is a good example FOR the point you try to make and more AGAINST your point: Life kinda approves that you can't win a ZvP lategame without Swarmhosts.
TheSayo182
Profile Joined September 2012
Italy243 Posts
Last Edited: 2015-04-10 09:18:40
April 10 2015 09:16 GMT
#186
On April 10 2015 17:41 SeriousLus wrote:
so one cant use swarmhosts at all when one didnt research burrow? WTF
60seconds Locust cooldown? meaning 1 wave per MINUTE????????????

i guess the usual BS by Blizzard


You should read again the patch notes mate

Casting Spawn Locusts no longer requires a Swarm Host to be burrowed
Weapon speed increased from .8 to .6
Locust duration increased from 15 seconds (+10 seconds with Enduring Locusts) to 25 seconds
"Remember: Probes & Pylons and when behind Dark Shrine!"
opisska
Profile Blog Joined February 2011
Poland8852 Posts
April 10 2015 09:20 GMT
#187
On April 10 2015 17:49 shin_toss wrote:
Show nested quote +
On April 10 2015 15:28 opisska wrote:
On April 10 2015 15:18 starslayer wrote:
On April 10 2015 15:10 opisska wrote:
"Listening to the community" - hooray!!

Do you idiots understand that this is all YOUR FUCKING FAULT? That Blizzard did this only because you stupid whiny bitches who kept spouting nonsense about SH games being "not entertaining" enough for your useless little brains? Great, so now the game gets adapted to your majestic ADHD 5-minute attention span, because the average "fan" can't handle anything that goes on for more than that.

God, this is so stupid. Anything, really ANYTHING interesting Blizzard comes up with is crushed into the ground by this "
"community" of "experts" with "opinions". Everything that is not exactly the same boring shit again and again is either "inbalanced", "bad design" (lol at "design" in general anyway, it's just a buzzword every idiot nowadays uses to sound smart) or "boring" or "bad for the game".

I can't really imagine Blizzard coming up with anything interesting for LoTV. They have been forced to give up on the only really radical change in HoTS, why would they even try anymore? They will probably just make BW in 3D to make the five people who still care about BW (but produce thousands of posts each) happy and everyone will go play a stupid MOBA or an even more stupid card game anyway.

Everything nice gets destroyed by idiots. Real life has broken into SC2. Fuck you all.



LOL someones upset they cant go mass swarmhost anymore. LOL it was boring and bad design and needs to just be removed from the game. Also vipers are really really really good in zvt and zvp try getting more then 2-3 more like 7-9 and figure it out then crying all day i bet you said the same when the infestor got changed come on if you really think that swarmhost was good for the game then theres no hope for you.


Oh God, sorry, I dare to have an opinion that is not approved by the Council of Great Minds of TL, so there is no hope for me!

Yes, I "play" Zerg, but I am a lousy player, I play mostly 2v2 for fun here and there and I very rarely ever built SHs, because they are so fucking difficult to use correctly! (Surprising, heh? You probably heard a tousand times how they are noob simple easytowin unit and thus think it's true because that's what you sheeps do.) But you apparently know me better then I do, so this is all just made up!

You know what I do a lot? I watch the fucking game! And I happened to love watching long complex SH games in particular. Yes, they are not "dynamic" enough, because they take more time than taking a shit and that's about how long the average "sc2 fan" is able to keep his eyes open between his weed and his booze apparently. But they are awesome, it's like a TV series when people gradually come up with ways to combat the SH and have to actually make difficult decisions. The super-late-game with bases mined out, where there are no build orders, no thousand-times-practices situations and just split decisions and difficult questions, that's the most intruiging part of the whole thing. Not clicking fanatically to do the same rush for the milionth time - THAT's boring.

And now we have the most interesitng part of the game taken away and every idiot celebrates. What a day to be alive!





the butthurt is strong in this one. This change has been long overdue.. seriously a unit that spawns unlimited mini hydras is hard to use? lol



Before you ever post on this topic again, you need to find some high-level games where the SH player lost and try to analyze why did that happen. Hint: pro-gamers usually do not lose because they are "noob" or because they have "no skill".
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
shin_toss
Profile Joined May 2010
Philippines2589 Posts
April 10 2015 09:29 GMT
#188
On April 10 2015 18:20 opisska wrote:
Show nested quote +
On April 10 2015 17:49 shin_toss wrote:
On April 10 2015 15:28 opisska wrote:
On April 10 2015 15:18 starslayer wrote:
On April 10 2015 15:10 opisska wrote:
"Listening to the community" - hooray!!

Do you idiots understand that this is all YOUR FUCKING FAULT? That Blizzard did this only because you stupid whiny bitches who kept spouting nonsense about SH games being "not entertaining" enough for your useless little brains? Great, so now the game gets adapted to your majestic ADHD 5-minute attention span, because the average "fan" can't handle anything that goes on for more than that.

God, this is so stupid. Anything, really ANYTHING interesting Blizzard comes up with is crushed into the ground by this "
"community" of "experts" with "opinions". Everything that is not exactly the same boring shit again and again is either "inbalanced", "bad design" (lol at "design" in general anyway, it's just a buzzword every idiot nowadays uses to sound smart) or "boring" or "bad for the game".

I can't really imagine Blizzard coming up with anything interesting for LoTV. They have been forced to give up on the only really radical change in HoTS, why would they even try anymore? They will probably just make BW in 3D to make the five people who still care about BW (but produce thousands of posts each) happy and everyone will go play a stupid MOBA or an even more stupid card game anyway.

Everything nice gets destroyed by idiots. Real life has broken into SC2. Fuck you all.



LOL someones upset they cant go mass swarmhost anymore. LOL it was boring and bad design and needs to just be removed from the game. Also vipers are really really really good in zvt and zvp try getting more then 2-3 more like 7-9 and figure it out then crying all day i bet you said the same when the infestor got changed come on if you really think that swarmhost was good for the game then theres no hope for you.


Oh God, sorry, I dare to have an opinion that is not approved by the Council of Great Minds of TL, so there is no hope for me!

Yes, I "play" Zerg, but I am a lousy player, I play mostly 2v2 for fun here and there and I very rarely ever built SHs, because they are so fucking difficult to use correctly! (Surprising, heh? You probably heard a tousand times how they are noob simple easytowin unit and thus think it's true because that's what you sheeps do.) But you apparently know me better then I do, so this is all just made up!

You know what I do a lot? I watch the fucking game! And I happened to love watching long complex SH games in particular. Yes, they are not "dynamic" enough, because they take more time than taking a shit and that's about how long the average "sc2 fan" is able to keep his eyes open between his weed and his booze apparently. But they are awesome, it's like a TV series when people gradually come up with ways to combat the SH and have to actually make difficult decisions. The super-late-game with bases mined out, where there are no build orders, no thousand-times-practices situations and just split decisions and difficult questions, that's the most intruiging part of the whole thing. Not clicking fanatically to do the same rush for the milionth time - THAT's boring.

And now we have the most interesitng part of the game taken away and every idiot celebrates. What a day to be alive!





the butthurt is strong in this one. This change has been long overdue.. seriously a unit that spawns unlimited mini hydras is hard to use? lol



Before you ever post on this topic again, you need to find some high-level games where the SH player lost and try to analyze why did that happen. Hint: pro-gamers usually do not lose because they are "noob" or because they have "no skill".



no one said its unbeatable. the point is Its UNLIMITED which favors the zerg heavily in late game .. coz u know.. protoss and terran units actually costs Minerals.
AKMU / IU
mCon.Hephaistas
Profile Joined May 2014
Netherlands891 Posts
April 10 2015 09:35 GMT
#189
On April 10 2015 18:29 shin_toss wrote:
Show nested quote +
On April 10 2015 18:20 opisska wrote:
On April 10 2015 17:49 shin_toss wrote:
On April 10 2015 15:28 opisska wrote:
On April 10 2015 15:18 starslayer wrote:
On April 10 2015 15:10 opisska wrote:
"Listening to the community" - hooray!!

Do you idiots understand that this is all YOUR FUCKING FAULT? That Blizzard did this only because you stupid whiny bitches who kept spouting nonsense about SH games being "not entertaining" enough for your useless little brains? Great, so now the game gets adapted to your majestic ADHD 5-minute attention span, because the average "fan" can't handle anything that goes on for more than that.

God, this is so stupid. Anything, really ANYTHING interesting Blizzard comes up with is crushed into the ground by this "
"community" of "experts" with "opinions". Everything that is not exactly the same boring shit again and again is either "inbalanced", "bad design" (lol at "design" in general anyway, it's just a buzzword every idiot nowadays uses to sound smart) or "boring" or "bad for the game".

I can't really imagine Blizzard coming up with anything interesting for LoTV. They have been forced to give up on the only really radical change in HoTS, why would they even try anymore? They will probably just make BW in 3D to make the five people who still care about BW (but produce thousands of posts each) happy and everyone will go play a stupid MOBA or an even more stupid card game anyway.

Everything nice gets destroyed by idiots. Real life has broken into SC2. Fuck you all.



LOL someones upset they cant go mass swarmhost anymore. LOL it was boring and bad design and needs to just be removed from the game. Also vipers are really really really good in zvt and zvp try getting more then 2-3 more like 7-9 and figure it out then crying all day i bet you said the same when the infestor got changed come on if you really think that swarmhost was good for the game then theres no hope for you.


Oh God, sorry, I dare to have an opinion that is not approved by the Council of Great Minds of TL, so there is no hope for me!

Yes, I "play" Zerg, but I am a lousy player, I play mostly 2v2 for fun here and there and I very rarely ever built SHs, because they are so fucking difficult to use correctly! (Surprising, heh? You probably heard a tousand times how they are noob simple easytowin unit and thus think it's true because that's what you sheeps do.) But you apparently know me better then I do, so this is all just made up!

You know what I do a lot? I watch the fucking game! And I happened to love watching long complex SH games in particular. Yes, they are not "dynamic" enough, because they take more time than taking a shit and that's about how long the average "sc2 fan" is able to keep his eyes open between his weed and his booze apparently. But they are awesome, it's like a TV series when people gradually come up with ways to combat the SH and have to actually make difficult decisions. The super-late-game with bases mined out, where there are no build orders, no thousand-times-practices situations and just split decisions and difficult questions, that's the most intruiging part of the whole thing. Not clicking fanatically to do the same rush for the milionth time - THAT's boring.

And now we have the most interesitng part of the game taken away and every idiot celebrates. What a day to be alive!





the butthurt is strong in this one. This change has been long overdue.. seriously a unit that spawns unlimited mini hydras is hard to use? lol



Before you ever post on this topic again, you need to find some high-level games where the SH player lost and try to analyze why did that happen. Hint: pro-gamers usually do not lose because they are "noob" or because they have "no skill".



no one said its unbeatable. the point is Its UNLIMITED which favors the zerg heavily in late game .. coz u know.. protoss and terran units actually costs Minerals.


Yes and it's sad zerg actually needs to use free units to have a chance lategame
Vanadiel
Profile Joined April 2012
France961 Posts
April 10 2015 09:40 GMT
#190
On April 10 2015 18:29 shin_toss wrote:
Show nested quote +
On April 10 2015 18:20 opisska wrote:
On April 10 2015 17:49 shin_toss wrote:
On April 10 2015 15:28 opisska wrote:
On April 10 2015 15:18 starslayer wrote:
On April 10 2015 15:10 opisska wrote:
"Listening to the community" - hooray!!

Do you idiots understand that this is all YOUR FUCKING FAULT? That Blizzard did this only because you stupid whiny bitches who kept spouting nonsense about SH games being "not entertaining" enough for your useless little brains? Great, so now the game gets adapted to your majestic ADHD 5-minute attention span, because the average "fan" can't handle anything that goes on for more than that.

God, this is so stupid. Anything, really ANYTHING interesting Blizzard comes up with is crushed into the ground by this "
"community" of "experts" with "opinions". Everything that is not exactly the same boring shit again and again is either "inbalanced", "bad design" (lol at "design" in general anyway, it's just a buzzword every idiot nowadays uses to sound smart) or "boring" or "bad for the game".

I can't really imagine Blizzard coming up with anything interesting for LoTV. They have been forced to give up on the only really radical change in HoTS, why would they even try anymore? They will probably just make BW in 3D to make the five people who still care about BW (but produce thousands of posts each) happy and everyone will go play a stupid MOBA or an even more stupid card game anyway.

Everything nice gets destroyed by idiots. Real life has broken into SC2. Fuck you all.



LOL someones upset they cant go mass swarmhost anymore. LOL it was boring and bad design and needs to just be removed from the game. Also vipers are really really really good in zvt and zvp try getting more then 2-3 more like 7-9 and figure it out then crying all day i bet you said the same when the infestor got changed come on if you really think that swarmhost was good for the game then theres no hope for you.


Oh God, sorry, I dare to have an opinion that is not approved by the Council of Great Minds of TL, so there is no hope for me!

Yes, I "play" Zerg, but I am a lousy player, I play mostly 2v2 for fun here and there and I very rarely ever built SHs, because they are so fucking difficult to use correctly! (Surprising, heh? You probably heard a tousand times how they are noob simple easytowin unit and thus think it's true because that's what you sheeps do.) But you apparently know me better then I do, so this is all just made up!

You know what I do a lot? I watch the fucking game! And I happened to love watching long complex SH games in particular. Yes, they are not "dynamic" enough, because they take more time than taking a shit and that's about how long the average "sc2 fan" is able to keep his eyes open between his weed and his booze apparently. But they are awesome, it's like a TV series when people gradually come up with ways to combat the SH and have to actually make difficult decisions. The super-late-game with bases mined out, where there are no build orders, no thousand-times-practices situations and just split decisions and difficult questions, that's the most intruiging part of the whole thing. Not clicking fanatically to do the same rush for the milionth time - THAT's boring.

And now we have the most interesitng part of the game taken away and every idiot celebrates. What a day to be alive!





the butthurt is strong in this one. This change has been long overdue.. seriously a unit that spawns unlimited mini hydras is hard to use? lol



Before you ever post on this topic again, you need to find some high-level games where the SH player lost and try to analyze why did that happen. Hint: pro-gamers usually do not lose because they are "noob" or because they have "no skill".



no one said its unbeatable. the point is Its UNLIMITED which favors the zerg heavily in late game .. coz u know.. protoss and terran units actually costs Minerals.



It did not favors zerg heavily in late game, that's the point, and statistics shown that the game was at a very balanced state, even in the late game. The whole point of the stalemate was that it was that the power of both armies was pretty much equal, preventing both to commit into an attack. As for the free unit argument, I always found not really relevant: Locust are just the attack of the SwarmHost and that's all, they dissapear after a short moment so they are not really "free units", you do not pay when colossi shoot lasers, why would you when your SH attack?
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
Last Edited: 2015-04-10 09:48:02
April 10 2015 09:47 GMT
#191
If the locusts are their attack then SH have a range of 30+. Guess all those balance complains about the 22 range of the tempest were just bs then (with way lower DPS too).

SHs are not only poorly balanced but more important they are extremely boring to watch. Even if they were balanced I think it's good for the game if they are changed.
Revolutionist fan
deacon.frost
Profile Joined February 2013
Czech Republic12133 Posts
April 10 2015 10:14 GMT
#192
On April 10 2015 18:40 Vanadiel wrote:
Show nested quote +
On April 10 2015 18:29 shin_toss wrote:
On April 10 2015 18:20 opisska wrote:
On April 10 2015 17:49 shin_toss wrote:
On April 10 2015 15:28 opisska wrote:
On April 10 2015 15:18 starslayer wrote:
On April 10 2015 15:10 opisska wrote:
"Listening to the community" - hooray!!

Do you idiots understand that this is all YOUR FUCKING FAULT? That Blizzard did this only because you stupid whiny bitches who kept spouting nonsense about SH games being "not entertaining" enough for your useless little brains? Great, so now the game gets adapted to your majestic ADHD 5-minute attention span, because the average "fan" can't handle anything that goes on for more than that.

God, this is so stupid. Anything, really ANYTHING interesting Blizzard comes up with is crushed into the ground by this "
"community" of "experts" with "opinions". Everything that is not exactly the same boring shit again and again is either "inbalanced", "bad design" (lol at "design" in general anyway, it's just a buzzword every idiot nowadays uses to sound smart) or "boring" or "bad for the game".

I can't really imagine Blizzard coming up with anything interesting for LoTV. They have been forced to give up on the only really radical change in HoTS, why would they even try anymore? They will probably just make BW in 3D to make the five people who still care about BW (but produce thousands of posts each) happy and everyone will go play a stupid MOBA or an even more stupid card game anyway.

Everything nice gets destroyed by idiots. Real life has broken into SC2. Fuck you all.



LOL someones upset they cant go mass swarmhost anymore. LOL it was boring and bad design and needs to just be removed from the game. Also vipers are really really really good in zvt and zvp try getting more then 2-3 more like 7-9 and figure it out then crying all day i bet you said the same when the infestor got changed come on if you really think that swarmhost was good for the game then theres no hope for you.


Oh God, sorry, I dare to have an opinion that is not approved by the Council of Great Minds of TL, so there is no hope for me!

Yes, I "play" Zerg, but I am a lousy player, I play mostly 2v2 for fun here and there and I very rarely ever built SHs, because they are so fucking difficult to use correctly! (Surprising, heh? You probably heard a tousand times how they are noob simple easytowin unit and thus think it's true because that's what you sheeps do.) But you apparently know me better then I do, so this is all just made up!

You know what I do a lot? I watch the fucking game! And I happened to love watching long complex SH games in particular. Yes, they are not "dynamic" enough, because they take more time than taking a shit and that's about how long the average "sc2 fan" is able to keep his eyes open between his weed and his booze apparently. But they are awesome, it's like a TV series when people gradually come up with ways to combat the SH and have to actually make difficult decisions. The super-late-game with bases mined out, where there are no build orders, no thousand-times-practices situations and just split decisions and difficult questions, that's the most intruiging part of the whole thing. Not clicking fanatically to do the same rush for the milionth time - THAT's boring.

And now we have the most interesitng part of the game taken away and every idiot celebrates. What a day to be alive!





the butthurt is strong in this one. This change has been long overdue.. seriously a unit that spawns unlimited mini hydras is hard to use? lol



Before you ever post on this topic again, you need to find some high-level games where the SH player lost and try to analyze why did that happen. Hint: pro-gamers usually do not lose because they are "noob" or because they have "no skill".



no one said its unbeatable. the point is Its UNLIMITED which favors the zerg heavily in late game .. coz u know.. protoss and terran units actually costs Minerals.



It did not favors zerg heavily in late game, that's the point, and statistics shown that the game was at a very balanced state, even in the late game. The whole point of the stalemate was that it was that the power of both armies was pretty much equal, preventing both to commit into an attack. As for the free unit argument, I always found not really relevant: Locust are just the attack of the SwarmHost and that's all, they dissapear after a short moment so they are not really "free units", you do not pay when colossi shoot lasers, why would you when your SH attack?

Because lasers from Colossi don't prevent you from going forward and actually kill the Colossus, right? Also Colossus isn't invisible why shooting, doesn't have absurd range... ooh, it looks like you used a wrong unit to compare(although it is a boring one too).

Autocast of locusts is bad because it makes the SH very easy to use, on lower levels you just watch the minimap if something "red" is coming for them. The range is absurd and with enduring locust upgrade the timing range for you to actually kill them is ridiculously small.
The unit was bad and as usual Blizzard over nerfed it, but changes were needed.

Also SH is killing the viewers, it's the same as football. Some people enjoy the really awesome defending game of Chelsea(e.g. - when Chelsea wants they are really the top team in defensive style, no offense to Chelsea, they can play offensive football), but most casual viewers enjoy the style Germany used against Brazil. Offensive beast shooting one goal after another. Fast paced pretty game, not boring turtlefest. Though I may be weird and wrong and the most viewers actually attract these boring turtlefests
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Aenur
Profile Joined April 2012
Germany66 Posts
April 10 2015 10:19 GMT
#193
Finally after almost 1 year I can go back and play on the ladder once again. Thanks blizz.
plgElwood
Profile Joined October 2010
Germany518 Posts
April 10 2015 10:42 GMT
#194
Just Remove the Point Defense Drone. Flying Locusts, Non-Siege SH + Nerf on the PDD? Talking about overreaction...here it is.
The whole problem with the world is that fools and fanatics are always so certain of themselves, but wiser people so full of doubts.
Vanadiel
Profile Joined April 2012
France961 Posts
April 10 2015 11:16 GMT
#195
On April 10 2015 19:14 deacon.frost wrote:
Show nested quote +
On April 10 2015 18:40 Vanadiel wrote:

It did not favors zerg heavily in late game, that's the point, and statistics shown that the game was at a very balanced state, even in the late game. The whole point of the stalemate was that it was that the power of both armies was pretty much equal, preventing both to commit into an attack. As for the free unit argument, I always found not really relevant: Locust are just the attack of the SwarmHost and that's all, they dissapear after a short moment so they are not really "free units", you do not pay when colossi shoot lasers, why would you when your SH attack?


Because lasers from Colossi don't prevent you from going forward and actually kill the Colossus, right? Also Colossus isn't invisible why shooting, doesn't have absurd range... ooh, it looks like you used a wrong unit to compare(although it is a boring one too).

Autocast of locusts is bad because it makes the SH very easy to use, on lower levels you just watch the minimap if something "red" is coming for them. The range is absurd and with enduring locust upgrade the timing range for you to actually kill them is ridiculously small.
The unit was bad and as usual Blizzard over nerfed it, but changes were needed.


I could have say Colossi or any other units. Locust are just the way of attacking of Swarmhost, like bullets are the munitions of marine and lasers those of Colossi. It is different way of attacking, for sure, but I don't consider them as "free units" .

Also SH is killing the viewers, it's the same as football. Some people enjoy the really awesome defending game of Chelsea(e.g. - when Chelsea wants they are really the top team in defensive style, no offense to Chelsea, they can play offensive football), but most casual viewers enjoy the style Germany used against Brazil. Offensive beast shooting one goal after another. Fast paced pretty game, not boring turtlefest. Though I may be weird and wrong and the most viewers actually attract these boring turtlefests



You are not going to convince me of this, I already am. I hate passive and turtle play so much that I leave every game when I scout mech, or protoss going full air/canon, which are, in my opinion, playstyle as bad as SwarmHost. What I fear, that the result of this change of the Swarmhost will:

1/ make other playstyle less effective because build order will not have to prepare against SH.
2/ encourage protoss and terran player to play turtle, as there will be no more counter to it.

Maybe the buff (flying locust,speed ) will be enough to prevent those playstyle, I really hope so, but for now I am not convinced. This SwarmHost might be very good in LoTV because there will be Ravager and the AOE spell of the viper, but it seems that this change of the SH has left an empty spot in the zerg arsenal for lategame HoTS.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
April 10 2015 11:22 GMT
#196
When your SH "bullets" have bodies that can be targeted, HP, ranged attack that benefit from upgrades, can be blocked (by terrain, units, buildings and FFs) and you can tell them to go to a certain point in the map... Then those bullets are units.
Revolutionist fan
Vanadiel
Profile Joined April 2012
France961 Posts
April 10 2015 11:26 GMT
#197
On April 10 2015 20:22 Salteador Neo wrote:
When your SH "bullets" have bodies that can be targeted, HP, ranged attack that benefit from upgrades, can be blocked (by terrain, units, buildings and FFs) and you can tell them to go to a certain point in the map... Then those bullets are units.


No they are not, because they are for a limited amount of time in the battlefield.

Are auto-turrets, launch by the Raven, units? They have bodies that can be targeted, HP, ranged attack that can be upgraded.
ZenithM
Profile Joined February 2011
France15952 Posts
April 10 2015 11:27 GMT
#198
The problem with SH was that it was boring, not that it was imbalanced. This patch aims to fix that, and I'd like to think that Blizzard wouldn't hesitate to patch again to balance things out if it gets tough for zerg.
Everyone should rejoice at less boring shit in the game.
Swisslink
Profile Joined March 2011
2958 Posts
April 10 2015 11:38 GMT
#199
On April 10 2015 20:27 ZenithM wrote:
The problem with SH was that it was boring, not that it was imbalanced. This patch aims to fix that, and I'd like to think that Blizzard wouldn't hesitate to patch again to balance things out if it gets tough for zerg.
Everyone should rejoice at less boring shit in the game.


TBH I prefer Swarmhost games over All-innish strategies every game. And I expect a lot of the latter in ZvP until LotV is released.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
Last Edited: 2015-04-10 11:58:21
April 10 2015 11:47 GMT
#200
On April 10 2015 20:26 Vanadiel wrote:
Show nested quote +
On April 10 2015 20:22 Salteador Neo wrote:
When your SH "bullets" have bodies that can be targeted, HP, ranged attack that benefit from upgrades, can be blocked (by terrain, units, buildings and FFs) and you can tell them to go to a certain point in the map... Then those bullets are units.


No they are not, because they are for a limited amount of time in the battlefield.

Are auto-turrets, launch by the Raven, units? They have bodies that can be targeted, HP, ranged attack that can be upgraded.


Yes they are. Static units with a limited life (based on time).

They are much more similar to all the general units than the bullets from marines or marauders (gameplay wise).

You actually picked a great example to prove my point lol, since the turret shoots its own bullets. A harder pick would be the reaver scarab, which is still a unit IMO because it has a "phisical" body in the game, but its clearly the closest thing to a "bullet". Other more obvious units are the interceptors (it's hard to pick one but possible, it shows that it even has stats), the units that spawn from dead zerg buildings and those broodlord things.
Revolutionist fan
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