• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:19
CET 19:19
KST 03:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC22[BSL23] RO16 Group Stage17Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Greetings.. Dark completes military service, returns to SC2 No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery BW General Discussion [BSL23] RO16 Group Stage Starcraft player cRuZa Passed away. screpdb: new Starcraft reporting tool
Tourneys
KCM Race Survival 2026 Season 4 BWCL Season 65 Announcement [Megathread] Daily Proleagues [BSL23] Ro16 Group C - Sunday 21:00 CET
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Nintendo Switch Thread List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread Path of Exile
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11626 users

2015 Season 2 Ladder Maps Announced - Page 5

Forum Index > SC2 General
120 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 Next All
geokilla
Profile Joined May 2011
Canada8255 Posts
March 24 2015 21:03 GMT
#81
On March 25 2015 05:38 [PkF] Wire wrote:
Show nested quote +
On March 25 2015 05:31 ejozl wrote:
Quickly guys, if we complain hard enough, they might switch Inferno Pool out for Overgrowth.

I would be OK to switch it for Catallena or even Deadwing... Or, better, Ganymede or any other TLMC5 map. Or Bel'shir Vestige. Or Metalopolis. Anything but Inferno Pools.

How about Metropolis?
-Kyo-
Profile Blog Joined August 2010
Japan1927 Posts
March 24 2015 21:05 GMT
#82
Guess we're not getting any more 3 base maps at this point. Well, hopefully LotV has some good ones..
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
royalroadweed
Profile Joined April 2013
United States8301 Posts
March 24 2015 21:13 GMT
#83
I wish maps used enriched geysers more often.
"Nerfing Toss can just make them stronger"
Gwavajuice
Profile Joined June 2014
France1810 Posts
March 24 2015 21:25 GMT
#84
On March 25 2015 04:20 [PkF] Wire wrote:
Show nested quote +
On March 25 2015 04:18 Alucen-Will- wrote:
On March 25 2015 04:12 [PkF] Wire wrote:
The maps they added are good don't get me wrong, but the problem is I really hate 4 players maps... 3 4 players map is really too much.

I'll play Echo and Coda without a doubt, probably will keep on playing Vaani, and I'm really unsure about the last one. Most likely Cactus Valley, maybe Expedition Lost, though its slow mineral collection rate and the backdoor set my teeth on edge. Surely not Inferno Retarded Pools, and not Iron Fortress.

I really wish we had Ganymede for Inferno Pools...


This is a big deal which few have mentioned. Taking out that fourth spawn makes a big deal because it removes a lot of randomness with build orders, specifically against protoss players. Inferno Pools might be at least a tiny bit bearable if they removed one of the spawns

4 players maps with all spawns enabled create a luck factor in scouting that shouldn't ever exist. You scout a 10 gate 3 gates last in PvP ? You've lost until you opened with an overly safe build that gets behind against anything else. I really think all spawns enabled should not exist.



I think I disagree.

2 spawns maps makes the meta a bit too rigid imho, having a few 4 spawns can allow builds that wouldn't work otherwise and leaves so doors open to further development of the metagame. I'm not sure about your PvP example for instance : let's imagine you're right and that scouting it last is auto loose (which I m not even sure of but whatever) we can also assume that scouting it first or second gives you all the time you need to counter and be ahead. So actually how many people open 10 gate 3 gate on 4 spawns map? not many I suppose, and I don't remember having seen this on a pro game for a long time, did I miss something?

Having a few 3-4 spawns maps allows different builds and let the game evolve.

Regarding Inferno, the issue for everybody seems to be the short rush distance on horizontal spawns. But you can't really abuse this cause 2/3 of the time an ultra agressive build will fail miserably. I see nothing wrong in 2in1 maps, a big macro map with a chance of ultra fast and agressive game is cool idea. The questionning design is the width of the natural ramp, maybe it could be reduced silghtly (it's not wider than on merry go round though I think?) The 4th could be better too, esp for Zergs...


Personnaly, I'd love to see some maps revamped every now and then, rather than just havng them removed and replaced. Design could mature and adapt to the evolution of the meta, with small changes and subtle tuning to converge toward the "perfect map" Just like Newkirk Precinct which was bad at start and ended up being much better once the bottom center part was rearranged.

If they did this for Inferno, it could end up being a good map, better than Alterzim and Deadwing at least...
Dear INno and all the former STX boys.
[PkF] Wire
Profile Joined March 2013
France24239 Posts
March 24 2015 21:28 GMT
#85
On March 25 2015 06:25 Gwavajuice wrote:
Personnaly, I'd love to see some maps revamped every now and then, rather than just havng them removed and replaced. Design could mature and adapt to the evolution of the meta, with small changes and subtle tuning to converge toward the "perfect map" Just like Newkirk Precinct which was bad at start and ended up being much better once the bottom center part was rearranged.

If they did this for Inferno, it could end up being a good map, better than Alterzim and Deadwing at least...

I could agree to some extent, but why rework a mediocre map when a lot of solid ones exist ?
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
March 24 2015 21:40 GMT
#86
On March 25 2015 06:13 royalroadweed wrote:
I wish maps used enriched geysers more often.

trust me they would, except blizz doesn't allow them on ladder
vibeo gane,
Magnifico
Profile Joined March 2013
1958 Posts
March 24 2015 22:22 GMT
#87
The reaction around Inferno Pools is really telling. Reddit, TL, Battle.net foruns, pro gamers... Everyone hates this map.

I think Blizzard will do something after this reaction.
ivancype
Profile Joined December 2012
Brazil485 Posts
March 24 2015 22:25 GMT
#88
If in Inferno Pools, the natural expo's size was smaller, and the the distance to the 3rd (the expo closer to the main base) were shorter and the map was cross only, would it be at least a decent map?
The other race is OP
MorDka
Profile Joined October 2012
Poland543 Posts
March 24 2015 22:29 GMT
#89
much love to echo finally no auto veto for protoss and get rid of that inferno pools
MidnightZL
Profile Joined August 2012
Sweden203 Posts
March 24 2015 22:30 GMT
#90
My only objection:
Inferno Pools, everything else seems fine.
- I'm fairly certain YOLO is just Carpe Diem for stupid people - Jack Black
[PkF] Wire
Profile Joined March 2013
France24239 Posts
March 24 2015 22:32 GMT
#91
On March 25 2015 07:22 Tiaraju9 wrote:
The reaction around Inferno Pools is really telling. Reddit, TL, Battle.net foruns, pro gamers... Everyone hates this map.

I think Blizzard will do something after this reaction.

I hope so. They did react quite quickly last time for a faaaar better map (Foxtrot Labs) so I'm pretty sure they'll get rid of that shame of a map soon (which, by Blizzard standards, could mean next season though).
Elentos
Profile Blog Joined February 2015
55594 Posts
Last Edited: 2015-03-24 22:39:37
March 24 2015 22:39 GMT
#92
On March 25 2015 07:25 ivancype wrote:
If in Inferno Pools, the natural expo's size was smaller, and the the distance to the 3rd (the expo closer to the main base) were shorter and the map was cross only, would it be at least a decent map?

Cross is so far away that it's incredibly imbalanced against Terran (I guess bio more so than mech, but still).
Every 60 seconds in Africa, a minute passes.
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
March 24 2015 22:41 GMT
#93
On March 25 2015 07:32 [PkF] Wire wrote:
Show nested quote +
On March 25 2015 07:22 Tiaraju9 wrote:
The reaction around Inferno Pools is really telling. Reddit, TL, Battle.net foruns, pro gamers... Everyone hates this map.

I think Blizzard will do something after this reaction.

I hope so. They did react quite quickly last time for a faaaar better map (Foxtrot Labs) so I'm pretty sure they'll get rid of that shame of a map soon (which, by Blizzard standards, could mean next season though).


the difference being that this time its a blizzard map and they have to much of an ego to let go of their maps.
"Not you."
[PkF] Wire
Profile Joined March 2013
France24239 Posts
March 24 2015 22:46 GMT
#94
On March 25 2015 07:41 Meavis wrote:
Show nested quote +
On March 25 2015 07:32 [PkF] Wire wrote:
On March 25 2015 07:22 Tiaraju9 wrote:
The reaction around Inferno Pools is really telling. Reddit, TL, Battle.net foruns, pro gamers... Everyone hates this map.

I think Blizzard will do something after this reaction.

I hope so. They did react quite quickly last time for a faaaar better map (Foxtrot Labs) so I'm pretty sure they'll get rid of that shame of a map soon (which, by Blizzard standards, could mean next season though).


the difference being that this time its a blizzard map and they have to much of an ego to let go of their maps.

I think Blizzard has shown a lot of times recently that they're more willing to admit their mistakes than before, the sh rework being one of numerous examples. I'm pretty confident Inferno Pools won't be in season 2 map pool in the end (and Overgrowth will make another season, hurray... ).
Fatam
Profile Joined June 2012
1986 Posts
March 24 2015 23:13 GMT
#95
Should have kept overgrowth (solid standard-ish map) and got rid of inferno pools.
Search "FTM" in SC2 | Latest Maps: http://www.teamliquid.net/forum/sc2-maps/528528-2-ftm-siegfried-station http://www.teamliquid.net/forum/sc2-maps/525489-2-ftm-crimson-aftermath http://www.teamliquid.net/forum/sc2-maps/524737-2-ftm-grime
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
March 24 2015 23:21 GMT
#96
On March 25 2015 08:13 Fatam wrote:
Should have kept overgrowth (solid standard-ish map) and got rid of inferno pools.


how about no and fuck you, this is the kind of attitude that keeps the same maps around for years, do you need to be reminded of daybreak/ohana/cloud kingdom and how much damage that did for viewership? there was even a thread on this this very day.

this is probably the least worst outcome blizzard couldve gone with whilst keeping their silly rules intact, even though id much rather see them abandon those.

User was warned for this post
"Not you."
Flopgun
Profile Joined August 2005
Germany274 Posts
March 24 2015 23:35 GMT
#97
Inferno Pools has to be replaced with Ganymede
Jaedong fighting
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
March 25 2015 00:30 GMT
#98
Nice, good additions.

I think they're keeping inferno pools as a way to keep trying out some different map features (close to your opponent 3rds, optional gold 3rds, island bases) which is a good thing in that they're willing to keep trying different features. The bad thing is that inferno pools itself is just this weird amalgamation of features that haven't worked on other maps in the past. Normally if you include a broken feature like an island base (good for terran) you'd then also make concessions elsewhere in the map that would counteract at least some of the weirdness/imbalance of that feature. With Inferno pools I think they said "Oh, highground 3rds good for toss, islands good for terran, gold bases good for zerg." in an attempt to do this, but instead it just ends up as this jambalaya where the ingredients don't complement each other like they were intended to. At least they're willing to try it though.
~ ~ <°)))><~ ~ ~
HOLUCOW
Profile Joined February 2015
8 Posts
Last Edited: 2015-03-25 01:08:11
March 25 2015 00:58 GMT
#99
Finally Overgrowth is GONE!!!!!! but why inferno pools is still in the map pool?? they should replace it with Timberwolf or Ganymede...
HOLUCOW
Profile Joined February 2015
8 Posts
Last Edited: 2015-03-25 01:04:28
March 25 2015 01:04 GMT
#100
On March 25 2015 08:13 Fatam wrote:
Should have kept overgrowth (solid standard-ish map) and got rid of inferno pools.

Never!!! Overgrowth surely is a good map but having it for this season was already to much. Games on this map are just boring because Overgrowth has been in the map pool since season 2 2014.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
OSC
01:00
OSC 5000
EmpressLilyy48
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
MindelVK 28
EnDerr 15
StarCraft: Brood War
Britney 17655
Rain 1406
Mini 335
Shuttle 308
Dewaltoss 162
firebathero 89
hero 46
Hyun 37
Barracks 24
910 23
[ Show more ]
Aegong 19
scan(afreeca) 12
Dota 2
Gorgc7839
monkeys_forever396
420jenkins318
Counter-Strike
x6flipin249
jkaem175
gobbtv147
Heroes of the Storm
Trikslyr65
Other Games
Grubby3566
singsing1807
Liquid`RaSZi1416
FrodaN1319
Beastyqt701
mouzStarbuck163
ArmadaUGS126
QueenE96
Mew2King81
Railgan9
Organizations
StarCraft 2
angryscii 26
[ Show 16 non-featured ]
StarCraft 2
• Shameless 36
• LUISG 29
• Reevou 10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2102
League of Legends
• TFBlade1068
Other Games
• imaqtpie757
• Shiphtur522
Upcoming Events
OSC
4h 41m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
17h 41m
OSC
19h 41m
OSC
1d 5h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
1d 15h
WardiTV Invitational
1d 17h
IPSL
1d 22h
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
[ Show More ]
IPSL
2 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
3 days
PiGosaur Cup
5 days
The PondCast
5 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-11-11
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.