Looks like changes in unit clumping are off the table
Heh, looks like they're already about to drop the idea of slowing down attack speed. No surprise as that was a dumb idea in the first place.
Still pretty annoying that they won't tweak unit pathing. I can guarantee that whatever pathing change they tested out in the past was half-assed and didn't address what people want anyway. Not to mention that addressing unit clumping isn't some panacea that will solve all of SC2's problems. It's just one of the many factors that need to be addressed to stop deathballing.
afaik they tested out units always staying in formations by raising some magic box radius or something like that, which is obviously not the proper approach
Looks like changes in unit clumping are off the table
Heh, looks like they're already about to drop the idea of slowing down attack speed. No surprise as that was a dumb idea in the first place.
Still pretty annoying that they won't tweak unit pathing. I can guarantee that whatever pathing change they tested out in the past was half-assed and didn't address what people want anyway. Not to mention that addressing unit clumping isn't some panacea that will solve all of SC2's problems. It's just one of the many factors that need to be addressed to stop deathballing.
40% reduction in attack speed is ridiculous. Since LotV is going to completely change balance anyway, Blizzard should mess with damage values instead. Of course, there are more drastic measures that many of us prefer, but it does not seem like they are willing.
Blizzard should really look at the unit damage types. SC2 has damage bonuses, whereas BW has damage types that, in general, reduce the amount dealt.
Looks like changes in unit clumping are off the table
greatly disappointed by this :/ i really wanna know what the negative effects are, other than that they have to balance aoe differently if such a change would get through...
Looks like changes in unit clumping are off the table
I'm pretty sure they won't bring out any major changes in mechanics because every time they'll try they'll be afraid of what they're doing.
Blizz's timidness is a factor, but another issue is that their ideas just aren't very good. I mean let's look at LotV, and how the biggest changes are just trying to make the units introduced in HotS work. In fact, the entire HotS patch timeline was trying to keep their new units from shitting the bed, and some of those new units (swarm host, tempest) have to literally be reworked. As for the LotV units themselves, we've already lost the Herc, and I wouldn't be surprised if we see the cyclone and disruptor put on the chopping block as well. The SC2 team needs a better "idea guy".
On February 19 2015 06:58 Dingodile wrote: well banelings are very useless without clumping. AoE less dangerous too. Maybe not every unit should have clumping path.
Yeah as i said, they would need to rebalance aoe, but if that is the negative aspect they are talking about.... I don't know, it's just lazy :/
I just wished they'd stop testing these things internally and put out Call To Action maps instead
"Yeah so we tested it with some bronze guys, they said it didn't change anything so nope". Not saying that thats what Blizzard is doing, but for all that we know they take two interns off of WoW and make them play the game. Just in general, the more people testing, the better the testing results.
Little transparency, little will to experiment, I don't like the looks of this
Looks like changes in unit clumping are off the table
Heh, looks like they're already about to drop the idea of slowing down attack speed. No surprise as that was a dumb idea in the first place.
Still pretty annoying that they won't tweak unit pathing. I can guarantee that whatever pathing change they tested out in the past was half-assed and didn't address what people want anyway. Not to mention that addressing unit clumping isn't some panacea that will solve all of SC2's problems. It's just one of the many factors that need to be addressed to stop deathballing.
40% reduction in attack speed is ridiculous. Since LotV is going to completely change balance anyway, Blizzard should mess with damage values instead. Of course, there are more drastic measures that many of us prefer, but it does not seem like they are willing.
Blizzard should really look at the unit damage types. SC2 has damage bonuses, whereas BW has damage types that, in general, reduce the amount dealt.
There is really not a lot of difference in between those. Whether your Dragoon does 10 (+5vs armored, +10vs massive) or your dragoon does 20 (-5vs medium, -10vs big) is mostly a way of formulating things. The Broodwar system makes it so that the units are harder to tweak (you can't only nerf the damage a dragoon does vs medium, without either influencing its damage vs big/small too; or without changing all other units with explosive damage values). But they are a little more consistent to learn since you can predict which unit your unit is good against, just from knowing the damage type. (He has Ultras, so getting something with explosive is probably good)
But in the end it comes down to your arbitrary unit designs and interactions anyways. 20damage can be high or low depending on your opponent's health values.
Well thats another point, I doubt they even have a big enough team on SC2 anymore to do any big changes. I guess Heroes Of The Storm is where all the money goes into right now.
It's hard not be pessimistic these days. I really hope Blizzard realizes what they have with SC2 and doesn't just let it slowly fade into oblivion after LotV.
On February 19 2015 07:12 KeksX wrote: Well thats another point, I doubt they even have a big enough team on SC2 anymore to do any big changes. I guess Heroes Of The Storm is where all the money goes into right now.
It's hard not be pessimistic these days. I really hope Blizzard realizes what they have with SC2 and doesn't just let it slowly fade into oblivion after LotV.
"Well, LotV is finally out, good work boys. Now let's all get back to Heroes"
"But boss, shouldn't we have someone keep working on SC2?"
On February 18 2015 07:54 coolman123123 wrote: I like Warp Gate and I think Forcefield, in essence, is one of the best and most skill intensive spells in the game. I have heard it limits map design, but I think a compromise could be found (maybe the Ravager is a start). I think Protoss can have a new Gateway unit and WG/FF.
Any spell which limits the movement of the opposing forces is a terrible design concept because the losing side cannot "fall back" strategically. This is more than just a map design problem; it fundamentally interferes with what RTS game should be all about.
I don't think the problem is movement limiting spells as such, but rather its prevalence. I think they ARE the more frustrating spells to deal with. For that reason, if they are included (and I think there are strategic reasons for putting movement limiting spells into RTS') then it is essential to limit how often they are used. This could be through unit cost or cooldown or through mechanical requirements
In older RTS' if such spells existed they would be limited to late game units and was furthermore limited by who quickly you could cast the spells. The combination of low tier movement limiters (sentries) and smart-casting increases the prevalence of these spells during the game. This makes a frustrating spell more irritating. You get the same thing in games like League of Legends. crowd-control spells- slows and stuns have their place in the game. But an individual game can become very frustrating when the opponent's team has a large number of slow and stun abilities. You are more likely to here complaints and such simply due to the prevalence.
You cant say every spell that limits movement is terrible. As Brood war is often referenced, the arbiter stasis ability can trap large groups of units actually allowing for interesting tactics.
Or even the marauders concussive shell, removing that would make protoss gateway units stronger to a point where terran has a much more difficult time.
You can not just make blanket statements, everything is connected.
On February 19 2015 11:19 xxjcdentonxx wrote: that stupid video said that they removed ranked play in lotv? sounds completely made up but can someone explain what they were talking about?
Actual kinda translation
He's telling a story when he used to work in a restaurant. He left a "paella pan" at the beach and was asked by the cook to go take it, but when he arrived there the tide was high and he had to swim to find it...
On February 19 2015 11:19 xxjcdentonxx wrote: that stupid video said that they removed ranked play in lotv? sounds completely made up but can someone explain what they were talking about?
It was about the common Bug that ranked play appeared locked.