• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:21
CEST 15:21
KST 22:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611SC4ALL II announced - $10,000 prize pool, Dec 5-64
StarCraft 2
General
SC4ALL: II Talent Announcement! GSTL Returns in 2026! https://www.facebook.com/Eco.Fuel.Reviews/ Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
u4gm Diablo 4: QoL Secrets for Faster Gameplay u4gm POE2 Frostbolt Build: A Powerful Boss Killer U4GM CFB 27 Guide: Why UTSA’s Offense Is So Danger Mutation # 538 Media Blackout
Brood War
General
StarCraft 64 is coming to Philly at SC4ALL II ASL22 General Discussion BW General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
SC4ALL II: Brood War - $2500 - Dec 5-6 [Megathread] Daily Proleagues KCM Race Survival 2026 Season 3 2v2v2v2 Tournament
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation General RTS Discussion Thread Diablo 2 thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4542 users

Legacy of the Void: Multiplayer Development Update - Page 32

Forum Index > SC2 General
732 CommentsPost a Reply
Prev 1 30 31 32 33 34 37 Next All
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
February 18 2015 13:13 GMT
#621
On February 18 2015 21:55 The_Red_Viper wrote:
Show nested quote +
On February 18 2015 21:42 Dingodile wrote:
30supply vs 30supply fights are great and entertaining to watch/play. 120 vs 120 are utterly boring because they take same or less! amount of time to end the fight. Upgrades scales have a big issue! Example: Roach vs Roach
0-0 Roach needs 10 shots to kill a 0-0 Roach.
3-3 Roach needs 9 shots to kill a 3-3 Roach.

That wouldn't be a big deal if there wouldn't be any blobs.
I am actually not sure how smart units in sc2 target stuff when amoving, do they waste shots or do they target pretty efficiently?

it depends on the type of unit, marines don't waste shots, stalkers do, for example
[15:15] <Palmar> and yes marv, you're a total hottie
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
February 18 2015 13:39 GMT
#622
On February 18 2015 22:13 marvellosity wrote:
Show nested quote +
On February 18 2015 21:55 The_Red_Viper wrote:
On February 18 2015 21:42 Dingodile wrote:
30supply vs 30supply fights are great and entertaining to watch/play. 120 vs 120 are utterly boring because they take same or less! amount of time to end the fight. Upgrades scales have a big issue! Example: Roach vs Roach
0-0 Roach needs 10 shots to kill a 0-0 Roach.
3-3 Roach needs 9 shots to kill a 3-3 Roach.

That wouldn't be a big deal if there wouldn't be any blobs.
I am actually not sure how smart units in sc2 target stuff when amoving, do they waste shots or do they target pretty efficiently?

it depends on the type of unit, marines don't waste shots, stalkers do, for example

Yeah makes sense, that's at least something right :D
I still hope Blizzard will try a different pathing, something like the starbow one would be already a nice step
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 18 2015 15:52 GMT
#623
Warpgate being flat out better than Gateways is what limits a lot of Protoss potential. Nerfing warp-in isn't the way to go. To make the race more diverse, Gateways have to be the main production facility (being faster, thus more economical). Warpgates should come with a drawback (longer total production time, for example).
This does NOT remove Warpgate from the game. What it does do, however, is make Protoss all-ins considerably weaker as time goes on. We can balance the units taking reinforcement time into account, which gives space for Gateway units to be buffed. Protoss can then decide to go for one large surge of units ONCE, but the prolonged all in is weaker.
Additionally, this allows changing or removal of Photon Overcharge (both PvP and PvT) and Forcefield as the Protoss army itself can be much stronger without relying on building walls and poorly designed spells.

The main argument against buffing Gateway Tech (preferably buff Gateway production speed only when Warpgate Research is done, as to not force nerfs to gateway units in early game) is that "Warpgate is a core mechanic of Protoss and it's cool and fun". Well. Warpgate doesn't leave, but now, teleporting your units all the way across the map comes at a cost instead of being the preferable way to go at all times. Additionally, it forces Protoss to position well to defend against Drops and Mutalisk AND allows slight nerfs to Emergency Chargers and Mutalisk. As a last bonus, it really weakens the prolonged Warp Prism Warp In harassment that abuses the Zerg main ramp or Terran Production Mechanics.

Lategame, it's as if nothing changed. Protoss can now afford the additional Mineral cost of building extra Warpgates to compensate for the longer production time.

To summarize:
Once Warpgate Research is completed, Gateways are still the faster/more effective way to produce units. Getting the ability to teleport comes at the cost of a significantly longer Warpgate cooldown.
Overall: Gateway units can be buffed to account for much longer reinforcement time and not being teleportable at no cost.
Early Game: Room to remove Overcharge (Defenders Advantage for Protoss). Protoss units are slightly stronger. Possible changes to Forcefields (HP/Time reduction) because Gateway Tech trades more efficiently now.
Mid Game: Room to nerf Emergency Boosters and Mutalisk, Protoss can now split the army up much better to accommodate the new more spread-out economy, doesn't rely on Collosi/HT tech as much.
Late Game: Protoss can decide to compensate for this change by building a couple additional Warp Gates to compensate for the longer cooldown.


Additional Gateway Tech ideas:
A stronger fighter (DRAGOON PLZ) and change the Stalker to be even more about mobility and harassment! And change Charge to a Movement Speed Boost. TADAM. Fixed Race ^_^

In all seriousness, please let me know what you think of this

TLDR
Change Warpgate to have a significantly longer cooldown than Gateways. This allows for buffing to Gateway Tech (defenders advantage becomes a thing). Warpgate can be used for it's frontloadedness, but prolonged all ins lose longevity. Better gateway units allow for nerfs to Medivac Boosters/Mutalisk and allow the army to fight when split up. Lategame, building more Warpgates compensates for the longer production time. Protoss doesn't lose it's "core/fun/cool/racedefining" mechanic but it isn't a brainless decision.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
tamino
Profile Joined August 2009
France51 Posts
Last Edited: 2015-02-18 16:58:33
February 18 2015 16:48 GMT
#624
This discussion about protoss warpgate mecanism being one of the major problems of sc2 is so right, but so WOL beta too . Guys this has been discussed for years now, blizzard kept saying they wouldn't do anything regarding this subject, and nothing was announced for lotv. For myself I just lost faith, we will keep seeing ugly things like corruptors/vikings hard countering colossus and being useless afterward, ridiculous mass CC/mules late game, insta zerg maxout or the so called 300/200 zerg pop, and the never dying 4 gates allins...

ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
February 18 2015 16:54 GMT
#625
On February 19 2015 01:48 tamino wrote:
This discussion about protoss warpgate mecanism being one of the major problems of sc2 is so right, but so WOL beta too . Guys this has been discussed for years now, blizzard kept saying they wouldn't do anything regarding this subject, and nothing was announced for lotv. For myself I just lost faith, we well keep seeing ugly things like corruptors/vikings hard countering colossus and being useless afterward, ridiculous mass CC/mules late game, insta zerg maxout or the so called 300/200 zerg pop, and the never dying 4 gates allins...


Yea! Those 4 Gate all-ins! So problematic! What year are we in?
tamino
Profile Joined August 2009
France51 Posts
Last Edited: 2015-02-18 17:09:20
February 18 2015 17:01 GMT
#626
On February 19 2015 01:54 ZAiNs wrote:
Yea! Those 4 Gate all-ins! So problematic! What year are we in?


Of course its not like its a big damn issue like in the old days, but it's still a viable build with some adjustments made and I find it so ridiculous... But agreed you dont see it often anymore on pro level. Its just funny such a no brain build (not no skill, but no brain) is still around after such a long time. Obviously it wasnt the main part of my post, but it is heavily related to warp gate, and look at how many changes were needed to try to solve it .

And I play protoss.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 18 2015 17:12 GMT
#627
Someone on reddit brought up an interesting idea. Would there be any room for new buildings in LotV? The tech tree as far as we know has been untouched.
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 18 2015 17:15 GMT
#628
On February 19 2015 02:12 SetGuitarsToKill wrote:
Someone on reddit brought up an interesting idea. Would there be any room for new buildings in LotV? The tech tree as far as we know has been untouched.

Well, the Lurker Den or whatever they'll call it will be a new building, won't it?
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
ProdiGY_DE
Profile Joined August 2014
Germany19 Posts
Last Edited: 2015-02-18 17:29:27
February 18 2015 17:27 GMT
#629
I like where LotV is going now. I wasn't that impressed about what they showed at the beginning. I think the changes are good.The new Protoss unit sounds interesting aswell.
Unexperienced Gold league Terran | eSports newbie
NarAliya
Profile Joined January 2015
14 Posts
February 18 2015 17:35 GMT
#630
On February 17 2015 15:40 jinjin5000 wrote:
It seems to be LotV is heading towards more moba-like micro centric units rather than overall macro and strats.

That isn't bad but it sure feels like it.


If this is the case then its a good thing, but please do not compare micro to MOBA. Its an insult. If SC2 was WC3 just with a higher unit cap, then game would have been amazing.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2015-02-18 17:44:13
February 18 2015 17:43 GMT
#631
On February 19 2015 00:52 SC2Toastie wrote:
TLDR
Change Warpgate to have a significantly longer cooldown than Gateways. This allows for buffing to Gateway Tech (defenders advantage becomes a thing). Warpgate can be used for it's frontloadedness, but prolonged all ins lose longevity. Better gateway units allow for nerfs to Medivac Boosters/Mutalisk and allow the army to fight when split up. Lategame, building more Warpgates compensates for the longer production time. Protoss doesn't lose it's "core/fun/cool/racedefining" mechanic but it isn't a brainless decision.


I still completely disagree that warping in is the core/fun/cool/racedefining mechanic. The only reason people feel that way is, like you said, it's practically an upgrade protoss HAS to get to win reliably. It's just something so essential and important for Protoss that people FEEL it's what defines protoss, but the matter of fact is Protoss didn't need that to feel like Protoss in Brood War, and it's not what people talk about when you ask them "what is Protoss?". I sadly don't have a questionnaire right now for that, but whenever I talk about Protoss with people the consensus is "lasers, technology, psy abilities, stronger but fewer units, lots of micro potential for each individual unit". Depending on skill level of the player it's a litle different, but those are the most mentioned things.


I think that our thinking of "What defines a race?", or rather Blizzard's thinking of it, is what prevents most of the changes. In Blizzard's eye, Protoss is the warping in oneway race, Zerg is the free unit race that needs creep to win, and Terran is the race that sits on front of the enemy's base shooting stuff 24/7. Thats not a very fun way of defining the races.
(Note: That is my interpretation of their definitions, but things like "free units" are what Browder talks about when he talks about whether or not something feels "Zergy")

As someone looking at Lore and Brood War mainly, neither Swarm Hosts nor Brood Lords feely zergy to me. Lurkers do, and Mutalisks, Zerglings and Banelings feel very zergy. Those are the kind of units I talk about when people ask me "so what does Zerg have?".

So I think we're stuck with these weird race-definitions that are completely flawed and seem to lead the design team into a mostly wrong direction. It's surprising that they didn't think of another "free units"-unit for zerg. Maybe a Swarm Host Host. Free Units are zergy, right?

Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
February 18 2015 17:57 GMT
#632
I might want removal of attack and armor upgrades for LotV. It's a really archaic mechanic that's seemingly never questioned, but what specifically does it add to the game outside of possibly undesirable complexity?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Spawkuring
Profile Joined July 2008
United States755 Posts
February 18 2015 17:59 GMT
#633
To be fair, I do think free units feel pretty zergy, but free units have so many bad design implications that I find the game much better off without them. You can bring out the zerg feel without shoehorning a free unit ability on them, and I'm hoping Blizzard realizes that and cuts down on the abilities that do so.

I fully agree on the warp gate thing though. Protoss have gone 10+ years in SC1/BW just fine without warpgates, and never needed them to feel protoss. In all honesty, I dislike warpgates because they actually weaken what I feel is the number one defining feature of the protoss, which is that they're the "high tech, very powerful but expensive" race. Gateway units don't trade well at all unless backed up by silly abilities and warp-in as a crutch, which to me doesn't feel "very powerful" at all.
KeksX
Profile Blog Joined November 2010
Germany3634 Posts
Last Edited: 2015-02-18 18:01:25
February 18 2015 18:00 GMT
#634
On February 19 2015 02:57 Grumbels wrote:
I might want removal of attack and armor upgrades for LotV. It's a really archaic mechanic that's seemingly never questioned, but what specifically does it add to the game outside of possibly undesirable complexity?


Generally it allows people that, for whatever reason, have less or the same economy as the opponent to still get a better army . Example is that if Protoss can't get a third, that cuts into his general unit production a lot. By investing a few resources into upgrades he compensates for that a bit.
They also create a new type of timing attack that would otherwise not exist(same production as before, just better units; usually it's just new production buildings -> first wave of units).

It also creates a mechanic to have "the same, but better" units in mirror matches.

Upgrades are an important thing, imho.
OtherWorld
Profile Blog Joined October 2013
France17333 Posts
February 18 2015 18:02 GMT
#635
On February 19 2015 02:59 Spawkuring wrote:
To be fair, I do think free units feel pretty zergy, but free units have so many bad design implications that I find the game much better off without them. You can bring out the zerg feel without shoehorning a free unit ability on them, and I'm hoping Blizzard realizes that and cuts down on the abilities that do so.

I fully agree on the warp gate thing though. Protoss have gone 10+ years in SC1/BW just fine without warpgates, and never needed them to feel protoss. In all honesty, I dislike warpgates because they actually weaken what I feel is the number one defining feature of the protoss, which is that they're the "high tech, very powerful but expensive" race. Gateway units don't trade well at all unless backed up by silly abilities and warp-in as a crutch, which to me doesn't feel "very powerful" at all.

This so much. Because of Warpgates, Protoss units feel like a crystal canon instead of powerful, high-tech units.
Used Sigs - New Sigs - Cheap Sigs - Buy the Best Cheap Sig near You at www.cheapsigforsale.com
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
February 18 2015 18:04 GMT
#636
On February 19 2015 02:15 OtherWorld wrote:
Show nested quote +
On February 19 2015 02:12 SetGuitarsToKill wrote:
Someone on reddit brought up an interesting idea. Would there be any room for new buildings in LotV? The tech tree as far as we know has been untouched.

Well, the Lurker Den or whatever they'll call it will be a new building, won't it?

Arguably I guess. Come to think of it, this would mean that the Lurker upgrade isn't absolutely permanent so that sniping the Lurker Den would force a player to start over from a Hydra Den. That's definitely a departure from Brood War.
ㅇㅅㅌㅅ
Talaris
Profile Joined March 2011
Switzerland764 Posts
February 18 2015 18:29 GMT
#637
On February 18 2015 14:24 Estancia wrote:
- Buff gateway units
- Remove forcefield
- Rework warp gate

Congrats, you just solved the entire protoss early game bullshit all-ins and stuff.



How about making Warp Gate warp in units w/o shields at all, sounds like it would partially solve the problem of strong All-ins* and it sure is less clunky than that "takes double dmg during warp-in cycle"-"solution"

* as after being warped in 5-10 seconds before entering a fight (=close warp-inpylon) Units would still have ~40 less shields aka 25-33% less hp when compared to waiting/producing normally.
It would need around 25-30 seconds to regen to full shields for most GW-units, which is abit less time than walking across the map.
-= Jaedong // HerO // HasuObs // Best // Rush =-
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
February 18 2015 18:30 GMT
#638
On February 19 2015 03:00 KeksX wrote:
Show nested quote +
On February 19 2015 02:57 Grumbels wrote:
I might want removal of attack and armor upgrades for LotV. It's a really archaic mechanic that's seemingly never questioned, but what specifically does it add to the game outside of possibly undesirable complexity?


Generally it allows people that, for whatever reason, have less or the same economy as the opponent to still get a better army . Example is that if Protoss can't get a third, that cuts into his general unit production a lot. By investing a few resources into upgrades he compensates for that a bit.
They also create a new type of timing attack that would otherwise not exist(same production as before, just better units; usually it's just new production buildings -> first wave of units).

It also creates a mechanic to have "the same, but better" units in mirror matches.

Upgrades are an important thing, imho.

But generic plus-attack upgrades just seem lazy. They more strongly force you into certain tech paths (might be necessary for zerg though) and they make timings inscrutable, especially for new players that have to wonder about the paltry performances of their armies. They also add kinda pointless buildings to the game and they don't seem that inspiring in terms of effect, especially next to upgrades like metabolic boost or combat shield that have visually obvious impacts. It strikes me as the kind of mechanic that clearly dates to the origins of rts games, and just like single-building selection and such it has had its place but should probably be replaced by something that has the same beneficial effects but which is more specifically tailored to modern day expectations.

I also think that strategic complexity is a double-edged sword in SC2 since it's so difficult to recover from a deficit based on picking the wrong build order, which is mostly something you deal with in-between games, so it's not as fun. Personally I associate upgrades with that kind of thinking, but I'll admit I can't tell precisely. Anyhow, it seems like a worthwhile idea to test, imo.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
February 18 2015 20:42 GMT
#639
http://us.battle.net/sc2/en/forum/topic/16284119373?page=4#73

Looks like changes in unit clumping are off the table
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
Spawkuring
Profile Joined July 2008
United States755 Posts
February 18 2015 20:49 GMT
#640
On February 19 2015 05:42 SetGuitarsToKill wrote:
http://us.battle.net/sc2/en/forum/topic/16284119373?page=4#73

Looks like changes in unit clumping are off the table


Heh, looks like they're already about to drop the idea of slowing down attack speed. No surprise as that was a dumb idea in the first place.

Still pretty annoying that they won't tweak unit pathing. I can guarantee that whatever pathing change they tested out in the past was half-assed and didn't address what people want anyway. Not to mention that addressing unit clumping isn't some panacea that will solve all of SC2's problems. It's just one of the many factors that need to be addressed to stop deathballing.
Prev 1 30 31 32 33 34 37 Next All
Please log in or register to reply.
Live Events Refresh
OSC
13:00
King of the Hill #259
Liquipedia
PiG Sty Festival
12:00
PiGfest 8.0 Group A
Serral vs Lambo
SHIN vs Rogue
PiGStarcraft695
ComeBackTV 439
Rex118
BRAT_OK 66
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft695
IndyStarCraft 155
Rex 118
BRAT_OK 66
StarCraft: Brood War
Britney 34599
Shuttle 3517
Leta 1631
Bisu 1368
Soulkey 538
EffOrt 466
Mini 368
firebathero 304
Rush 295
actioN 290
[ Show more ]
Stork 261
Light 230
Pusan 225
Last 181
Snow 163
Larva 137
Hyuk 137
ZerO 121
hero 63
Sea.KH 52
ToSsGirL 40
Hm[arnc] 35
Sharp 32
zelot 25
sSak 23
Sacsri 21
yabsab 18
Sexy 17
HiyA 15
scan(afreeca) 15
sorry 13
Icarus 8
Terrorterran 2
Dota 2
The International66420
Gorgc15143
singsing3670
XBOCT599
Dendi536
Fuzer 398
BananaSlamJamma179
KheZu67
Counter-Strike
fl0m4305
olofmeister1151
hiko468
zeus118
Heroes of the Storm
XaKoH 57
Khaldor38
Other Games
B2W.Neo563
Lowko369
crisheroes278
Hui .178
Liquid`VortiX167
Livibee97
KnowMe82
QueenE53
ZerO(Twitch)8
Organizations
StarCraft 2
IntoTheiNu 1455
WardiTV182
StarCraft: Brood War
lovetv 14
[ Show 12 non-featured ]
StarCraft 2
• 3DClanTV 50
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota246
League of Legends
• Jankos2085
• TFBlade635
Upcoming Events
OSC
6h 39m
Replay Cast
10h 39m
Escore
20h 39m
PiG Sty Festival
22h 39m
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
CranKy Ducklings
1d 20h
PiG Sty Festival
1d 22h
herO vs Krystianer
Solar vs Cure
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
Maru vs Shameless
Reynor vs TriGGeR
OSC
3 days
Afreeca Starleague
3 days
Rush vs Hm
Bisu vs Shuttle
[ Show More ]
WardiTV Weekly
3 days
The Patches Monday
4 days
Afreeca Starleague
4 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-08-12
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.