On December 18 2014 05:39 Big-t wrote:
Every time I read about the lurker in a sc2 patch update I cry a tear of happiness :,)
Every time I read about the lurker in a sc2 patch update I cry a tear of happiness :,)
:')
Forum Index > SC2 General |
robopork
United States511 Posts
On December 18 2014 05:39 Big-t wrote: Every time I read about the lurker in a sc2 patch update I cry a tear of happiness :,) :') | ||
Big J
Austria16289 Posts
On December 18 2014 06:17 FeyFey wrote: meh horrible, I'll just stick to an old resources mod in LotV then. I just don't like to play this unsafe. Or I'll just play Terran. Being even at 12 workers is such a huge buff for Terran. Not quite vs Zerg. At 12-13 drones, Zerg has 0-1 larva currently. In LotV they have 3larva at that point, so you still pass Terran worker count fast. | ||
Musicus
Germany23576 Posts
On December 18 2014 06:23 Big J wrote: Show nested quote + On December 18 2014 06:17 FeyFey wrote: meh horrible, I'll just stick to an old resources mod in LotV then. I just don't like to play this unsafe. Or I'll just play Terran. Being even at 12 workers is such a huge buff for Terran. Not quite vs Zerg. At 12-13 drones, Zerg has 0-1 larva currently. In LotV they have 3larva at that point, so you still pass Terran worker count fast. That's a nice observation! | ||
Advantageous
China1350 Posts
| ||
Empirimancer
Canada1024 Posts
On December 18 2014 04:04 DarkLordOlli wrote: Protoss needs an early/midgame unit that keeps us alive. Harassing isn't an issue when you can open blink, oracle, warp prism, phoenixes, etc. But what's a real issue is that protoss needs to be able to survive the bridge between gateway units and high tech AoE. Exactly right. | ||
Squat
Sweden7978 Posts
On December 18 2014 06:06 Zealously wrote: Show nested quote + On December 18 2014 06:04 Meerel wrote: im disappointed....david kim is totally incapable of designing a game like starcraft What changes would you have made? Better ones obviously, duh! | ||
Superbanana
2369 Posts
There is no need for a Disruptor (or disruptor-like unit) as toss late game units are strong. I think a robo tech unit that helps with tech transitions is a better idea. Right now in TvP toss gets robo bay asap after robo is done (not immediately, but when they can). Maybe a small splash unit? I know toss have a lot of splash already but they really really need it and its the main reason why toss depends so much on slow tech transitions and are weak to SCV pulls. With faster expands, an in between splash unit might be good. It can also zone out mutas and focus fire vikings, but without the chasing potential of blink stalkers. About the invunerable unit... it could be like a mini disruptor with separated invulnerability and exploding skills. I think its better if you can choose between running in - explode - get away invulnerable or get invulnerable - move in - explode and die. A visual clue for the detonation timing is necessary since it makes counter micro more effective. For zerg we can solve both problems with a single idea, zergs needs an splash anti air damage and infestors needs a new spell right? How about a splash damage shot for festors, it could do gradual damage and trap the units... we could call it fungal growth. That zergling mutation thing was not the best idea so im glad its removed but im still wating for the new creep bomb ability for infestors (just throwing this here). But vipers don't need another spell and z anti air is fine in the late game. The banshee change is reasonable. Glad about the Herc changes too, it was a silly unit. But i don't get why they have this obsession to kill muta ling bane in LotV. Zerg will just play ranged tech, no transition will happen. Armory for hellbats? Well it could be hercs so no bane nest go roaches instead. I guess bane nest will be used only for busts. | ||
Tsubbi
Germany7971 Posts
| ||
Pontius Pirate
United States1557 Posts
| ||
clickrush
Switzerland3257 Posts
something that buffs P fighting power at t2. Atm theres really only the immortal at that stage (and to a lesser extend the voidray which has a different role though). If P had a unit from twilight council which for example recharges shields or anything that requires a bit of attention but generally makes the other units stronger then that would give P the possibility for a more mobile and offensive style as well, kind of like mmm works or roach&hydra (ravager/lurker). | ||
coolman123123
146 Posts
| ||
Big J
Austria16289 Posts
On December 18 2014 06:35 Tsubbi wrote: i wish they would add just 1 unit per race and instead focus on adjusting existing ones, there is so much potential in underused things yeah, I 100% agree. I don't care about new units or not. Like, I like the ravager, but if I could sacrifice it and just had a HUGE balance/design update on each and every zerg unit instead, it would make for a better LotV in my opinion. Like I could immidiatly think of at least one factor I think that every zerg unit could be improved upon and the combination of those changes would have a much deeper impact on the game than 2 extra units and 3 changes have. | ||
DinoMight
United States3725 Posts
1) Upgrades should be meaningful. 2) Removes a core Immortal ability and makes it an upgrade. -_____- ??? How about make the extended WP range thing an upgrade to address balance issues? The whole point of Immortals is that they're tough. Without any sort of special shields or abilities they're pretty useless (Mortals). | ||
TheDwf
France19747 Posts
On December 18 2014 06:35 Tsubbi wrote: i wish they would add just 1 unit per race and instead focus on adjusting existing ones, there is so much potential in underused things Yeah, this; except perhaps for Zerg, where both the Lurker and the Ravager can be nice. | ||
egrimm
Poland1199 Posts
On December 18 2014 06:35 Tsubbi wrote: i wish they would add just 1 unit per race and instead focus on adjusting existing ones, there is so much potential in underused things true. Instead of trying to find some specific roles for new units to justify their existence they should make already existing unit more flexible and interesting. Corruptor, Overseer, infestor, reaper, thor, immortal, void ray etc need to be rethought | ||
SackOfWetMice
United States288 Posts
On December 18 2014 05:05 OtherWorld wrote: Show nested quote + On December 18 2014 04:55 Musicus wrote: On December 18 2014 04:51 OtherWorld wrote: On December 18 2014 04:45 Musicus wrote: On December 18 2014 04:04 DarkLordOlli wrote: Protoss needs an early/midgame unit that keeps us alive. Harassing isn't an issue when you can open blink, oracle, warp prism, phoenixes, etc. But what's a real issue is that protoss needs to be able to survive the bridge between gateway units and high tech AoE. I agree, as a zerg I just don't see how Protoss is supposed to survive versus roach maxes with a few ravagers. Protoss needs a new, solid gateway fighting unit. Let two sentries morph into one for exmaple, so they are still of use when they are out of energy. So we can create the mighty Soul Train into SentryArchon-Colossus push? d: Soul Train is dead man, even Parting won't be able to make it work vs ravagers. Maybe we should implement moving forcefields then, to create epic forcefield-ravager shots interactions (and make PartinG a happy man again) Force fields need blink! *hides* | ||
KrazyTrumpet
United States2520 Posts
On December 18 2014 06:56 SackOfWetMice wrote: Show nested quote + On December 18 2014 05:05 OtherWorld wrote: On December 18 2014 04:55 Musicus wrote: On December 18 2014 04:51 OtherWorld wrote: On December 18 2014 04:45 Musicus wrote: On December 18 2014 04:04 DarkLordOlli wrote: Protoss needs an early/midgame unit that keeps us alive. Harassing isn't an issue when you can open blink, oracle, warp prism, phoenixes, etc. But what's a real issue is that protoss needs to be able to survive the bridge between gateway units and high tech AoE. I agree, as a zerg I just don't see how Protoss is supposed to survive versus roach maxes with a few ravagers. Protoss needs a new, solid gateway fighting unit. Let two sentries morph into one for exmaple, so they are still of use when they are out of energy. So we can create the mighty Soul Train into SentryArchon-Colossus push? d: Soul Train is dead man, even Parting won't be able to make it work vs ravagers. Maybe we should implement moving forcefields then, to create epic forcefield-ravager shots interactions (and make PartinG a happy man again) Force fields need blink! *hides* Even as a Protoss player this idea terrifies the shit out of me | ||
labbe
Sweden1456 Posts
| ||
Shuffleblade
Sweden1903 Posts
Terrans has reapers and banshees, zerg has... mutas? (I don't really think they count as gimicky do they?) They want to give the gimicky harass race MORE gimicks and harass while T and Z gets more proper fighting tools as ususal. Protoss usually defends a lot, so lets give them more units that can´t fight but that they can harass with while defending in their base..... This is the bloody reason protoss is the way they are, because you bloody only give them harassing gimicks..... Blizzards answer, give them more gimmicks. My mind is blown. Surprisingly every other thing they mention sounds reasonable to me, but please protoss doesn´t need more invisible/blinking/oracle bullshit. They need proper units, that you know, fights! | ||
SackOfWetMice
United States288 Posts
I think it would be perfect. Sentries/Stalkers/Zealots that do a little more damage against early game bio/roach pushes. Make it slow like Sentries, and not have an attack of its' own, like HTs/Infestors. | ||
| ||
![]() StarCraft 2 StarCraft: Brood War Dota 2 League of Legends Counter-Strike Super Smash Bros Other Games Organizations
StarCraft 2 • Hupsaiya StarCraft: Brood War![]() • davetesta28 • gosughost_ ![]() • LaughNgamezSOOP • sooper7s • AfreecaTV YouTube • intothetv ![]() • Migwel ![]() • Kozan • IndyKCrew ![]() League of Legends Other Games |
GSL Code S
GuMiho vs Bunny
ByuN vs SHIN
Road to EWC
Online Event
Road to EWC
Road to EWC
Road to EWC
Road to EWC
Road to EWC
Road to EWC
Road to EWC
[ Show More ] Online Event
Clem vs ShoWTimE
herO vs MaxPax
Road to EWC
Replay Cast
Replay Cast
Replay Cast
Replay Cast
|
|