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Legacy of the Void: Multiplayer Development Update - Page 6

Forum Index > SC2 General
680 CommentsPost a Reply
Prev 1 4 5 6 7 8 35 Next All
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
December 17 2014 20:18 GMT
#101
Funny reading everyone whining about stuff that is rapidly changing, and glossing over the amazing economy change.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2014-12-17 20:26:58
December 17 2014 20:18 GMT
#102
On December 18 2014 05:13 Zealously wrote:
Show nested quote +
On December 18 2014 05:11 FueledUpAndReadyToGo wrote:
Protoss does not need a new harassment unit... please. I don't like all the gimmicky units, just add some more basic ones.

Herc change Meh why change a cool unit to keep a dull unit (hellbat). Knockback effect seems something that doesn't belong into Starcraft.

I like how they reference dota's doom spell.

Other changes seem logical enough. Economy change seems a little random.


Personally, I think the HERC could have really cool synergy with biomine play if it's worked right. Imagine a HERC knocking a group of banelings into range of a few mines, or even into tank range. I obviously don't know how exactly the ability would work or if that would be feasible, but I could see it being a really cool feature in the vein of the micro tricks a lot of people are asking for.

I feel like it's the same effect as forcefield, forcing the other players units to move somewhere is just not a great mechanic. It leaves nothing for the zerg player to do but hope. It's a micro trick but in effect it's anti micro since it removes control of units.

I guess Vipers also move units... but that's not aoe or large scale
Neosteel Enthusiast
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
December 17 2014 20:18 GMT
#103
I like most of the changes except the new toss unit.
We don't need another harass unit and the invulnerability seems so gimmicky... Another gateway unit that helps toss put on aggression before AoE tech would be nice
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
December 17 2014 20:20 GMT
#104
And Destiny said they don't interact with the community.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
December 17 2014 20:23 GMT
#105
On December 18 2014 04:55 Big J wrote:
Show nested quote +
On December 18 2014 04:31 Grumbels wrote:
- Air units tend to come late in the game without the player having researched any upgrades for them. A normal interaction would be a +0 air unit versus a +1 anti-air unit. This implies a balance risk to fully upgraded air units. I think it's an issue with the upgrade system used and probably the best way to account for it is to remove air upgrades altogether and incorporate them into ones used by ground units and rebalance accordingly.

Yeah, I think the Terran Air upgrades are in a good place right now. Similar for Zerg upgrades, not the biggest fan of the Fleet Beacon requirment for Protoss ones. That's a very expensive tech building that you don't always want to get, while you may want to research +2attack for your air.

Hm, a different idea would be to make air weapons be related to bio attack upgrades and air armor be related to mech armor upgrades. This was the case in WC3 for a number of units and it might allow air units to synergize with any terran composition. It could be a bit confusing though.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Charoisaur
Profile Joined August 2014
Germany15900 Posts
December 17 2014 20:23 GMT
#106
On December 18 2014 05:18 Holdenintherye wrote:
I like most of the changes except the new toss unit.
We don't need another harass unit and the invulnerability seems so gimmicky... Another gateway unit that helps toss put on aggression before AoE tech would be nice


well, i personally think the unit sounds quite interesting.
map control in the early game is one point protoss is lacking, especially vs zerg they play basically blind until the first hallucination is available/the first phoenix is out.
the new unit could fulfill the same role reapers are playing for terran in giving an early game mapcontrol/scout unit.
Many of the coolest moments in sc2 happen due to worker harassment
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
December 17 2014 20:32 GMT
#107
On December 18 2014 04:04 DarkLordOlli wrote:
Protoss needs an early/midgame unit that keeps us alive. Harassing isn't an issue when you can open blink, oracle, warp prism, phoenixes, etc. But what's a real issue is that protoss needs to be able to survive the bridge between gateway units and high tech AoE.

so photon overcharge amirite?
WriterRecently Necro'd (?)
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
December 17 2014 20:32 GMT
#108
On December 18 2014 05:20 Jett.Jack.Alvir wrote:
And Destiny said they don't interact with the community.


Posting a blog on what you're doing isn't interaction. It's retarded that people are so fucking content that Blizzard posts what they're doing as if they deserve a medal for keeping the Starcraft community up to date on what they're doing with Starcraft.

90% of these "changes" are previous changes that they didn't like and they're mostly minor. The large issues that have been adressed by pros and fans since SC2 release have been brushed away with a "we don't want that" and since ignored. They just say "we're looking forward to hearing your feedback" every time while not doing what is being asked for and people here eat it like candy rofl.

Acknowleding people's concerns and not doing anything to adress them is not interaction, it's just keeping them hopeful until the last bit of money is extracted.

.
I think esports is pretty nice.
bypLy
Profile Joined June 2013
757 Posts
December 17 2014 20:36 GMT
#109
pretty dissapointed about blizz
Big-t
Profile Joined January 2011
Austria1350 Posts
December 17 2014 20:39 GMT
#110
Every time I read about the lurker in a sc2 patch update I cry a tear of happiness :,)
monchi | IdrA | Flash
Charoisaur
Profile Joined August 2014
Germany15900 Posts
December 17 2014 20:40 GMT
#111
pls remove lurkers. they don't fit in sc2
Many of the coolest moments in sc2 happen due to worker harassment
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
December 17 2014 20:42 GMT
#112
On December 18 2014 04:03 fruity. wrote:
Oh blizzard, maybe you do have a PR department after all.

Coincidence this came out one day ofter Destiny's blog? I think not.


Interesting to see the changes their working on, and their thoughts going forward.


Posts like this one take days or weeks to prepare, edit, get sent over to the web team for processing where they wait in a queue. Destiny's blog most likely had nothing to do with this.
Moderator
BronzeKnee
Profile Joined March 2011
United States5217 Posts
December 17 2014 20:46 GMT
#113
On December 18 2014 04:06 EatThePath wrote:
Why do I get the impression whenever I read these that the sc2 design team has no idea what it's doing.


It never has... how bout this new unit called the Shredder, it did so well in our initial testing... I mean nevermind...

Introducing the Warhound! On second thoughts...

Mineral Shields for the Oracle! Everyone clap for the skilless ability! Actually we're going to remove that...
swissman777
Profile Joined September 2014
1106 Posts
December 17 2014 20:47 GMT
#114
On December 18 2014 04:44 egrimm wrote:
Show nested quote +
On December 18 2014 04:04 DarkLordOlli wrote:
Protoss needs an early/midgame unit that keeps us alive. Harassing isn't an issue when you can open blink, oracle, warp prism, phoenixes, etc. But what's a real issue is that protoss needs to be able to survive the bridge between gateway units and high tech AoE.

So much this.
We need smth similar to dragoon.

Starbow has really cool solution: they moved stalkers to be more harass oriented unit and less multi purpose as they are currently in hots and added dragoons to fill the gap and allow protoss for more freedom to move on the map.

That might need tweaking warp gate tech, but blizzard already stated they gonna at least change it a bit.
I'd like to test postponing WG, so 1base WG rushes won't be a thing.

Maybe add requirement for WG to have Twilight Council or even move WG to TC ?


But the lack of in the middle units make protoss to be more "tricky" race, which I really like. I find starcraft 2 to be more fun than BW simply because there's bigger differences between the races compared to BW. That just make things more interesting and forces players to have a variety of strategies in their arsenal (or that's what I think)
AnDro_
Profile Joined September 2013
8 Posts
December 17 2014 20:47 GMT
#115
I agree entirely that Protoss really does not need another harassment unit, but rather something solid, that is able to compete with other races core units in early/mid game without relying on synergy effects (and without splash damage).
That is probably way harder to integrate into the game than a harassment unit, but i hope they will try something along those lines.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
December 17 2014 20:48 GMT
#116
On December 18 2014 05:18 FueledUpAndReadyToGo wrote:
Show nested quote +
On December 18 2014 05:13 Zealously wrote:
On December 18 2014 05:11 FueledUpAndReadyToGo wrote:
Protoss does not need a new harassment unit... please. I don't like all the gimmicky units, just add some more basic ones.

Herc change Meh why change a cool unit to keep a dull unit (hellbat). Knockback effect seems something that doesn't belong into Starcraft.

I like how they reference dota's doom spell.

Other changes seem logical enough. Economy change seems a little random.


Personally, I think the HERC could have really cool synergy with biomine play if it's worked right. Imagine a HERC knocking a group of banelings into range of a few mines, or even into tank range. I obviously don't know how exactly the ability would work or if that would be feasible, but I could see it being a really cool feature in the vein of the micro tricks a lot of people are asking for.

I feel like it's the same effect as forcefield, forcing the other players units to move somewhere is just not a great mechanic. It leaves nothing for the zerg player to do but hope. It's a micro trick but in effect it's anti micro since it removes control of units.

I guess Vipers also move units... but that's not aoe or large scale


Anti-micro isn't automatically evil, or else being able to kill your opponent's units would be a huge design flaw. Can't really counter-micro when you don't have units. It's not black or white, it's a matter of degrees, and there's no way to know if the HERC goes too far without playtesting it.

I'm very excited about the new HERC, especially as an upgrade to bio vP. Bio has needed more things to transition to apart from Ghosts, Medivacs and Vikings for forever. The old HERC felt very redundant not just with the Hellbat but with bio units in general, being so early and such a potent harasser. This might also allow Terrans to go exclusive bio vZ, cutting WMs out entirely in favor of the HERC's knockback. I'm eager to see if this is interesting for the game or not.

The mineral changes sound great, I don't think anyone proposed a solution quite like this, so bonus points to Blizzard or thinking outside the box on this one.

Good to know that they're trying to make the Infestor's new spell interesting.

Going to echo everyone else on the new Protoss unit, I'm as wary as it's possible to be without having seen it in action. Early/mid-game harassment - as if Blink Stalker/Oracle/Phoenix/DT wasn't frustrating enough when you just don't have the right counter because P went the wrong units. And becoming invulnerable... it might sound like a Protoss type of thing for a unit to do, but Protoss needs to be more punishing of poor control, not less. Invulnerability is a hard thing to scale with skill. Not impossible, but hard. I don't know why they'd go to that as one of the first ideas worth trying.

Good to know that they're thinking about nixing/replacing some of the obsolete upgrades, too. A great batch of changes overall. I'd like to hear more about what they're thinking with WG/Colo/Disruptor, but hopefully that's coming in the next update.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Charoisaur
Profile Joined August 2014
Germany15900 Posts
December 17 2014 20:48 GMT
#117
On December 18 2014 05:46 BronzeKnee wrote:
Show nested quote +
On December 18 2014 04:06 EatThePath wrote:
Why do I get the impression whenever I read these that the sc2 design team has no idea what it's doing.


It never has... how bout this new unit called the Shredder, it did so well in our initial testing... I mean nevermind...

Introducing the Warhound! On second thoughts...

Mineral Shields for the Oracle! Everyone clap for the skilless ability! Actually we're going to remove that...


well, they got scrapped so blizzard knew what they do.
Instead we got well designed units/ablilitys like swarmhosts, tempests, photon overcharge... they surely know what they do.
Many of the coolest moments in sc2 happen due to worker harassment
Xyik
Profile Blog Joined November 2009
Canada728 Posts
December 17 2014 20:49 GMT
#118
Give protoss a mini reaver that can be built from gateway only - not able to be warped in from warp gates. Same long range, homing-shot with splash that costs minerals, but make it slightly weaker and make the reaver slightly faster than the BW counter part. Then protoss can play with a unit that is effective all game, but takes skill to use and creates micro opportunities on both sides.
fruity.
Profile Joined April 2012
England1711 Posts
December 17 2014 20:49 GMT
#119
On December 18 2014 05:17 paddyz wrote:
Surely having more than 10 workers would take away a bunch of early game low economy micro based strategies like proxies, rushes and early timings.


One of my biggest fears as an avid watcher of pro games. It's the fact it's low economy that makes it so seat of the pants.
Ex Zerg learning Terran. A bold move.
Antonidas
Profile Joined August 2014
United States105 Posts
December 17 2014 20:50 GMT
#120
Did anyone who attended BlizzCon get a ticket to the beta? There was a notice that claimed attendees of the Starcraft matches would get access... But I didn't see anyone get it..
as long as there is Starcraft, life is good *insert propaganda here*
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