• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:28
CEST 14:28
KST 21:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach4[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
Weekly Cups (Sept 21-27): herO and ByuN double1Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon103
StarCraft 2
General
Weekly Cups (Sept 21-27): herO and ByuN double Balance hotfix patch 5.0.16b (July 16) StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 13-20): herO scores triple
Tourneys
2026 GSTL Grand Finals ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Bot on ladder [ASL22] Ro8 Preview: Within Reach PLAYzone Challenge - open offline tour in Prague an AI researcher's take on the ladder bot BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro8 Day 3 [Megathread] Daily Proleagues [ASL22] Ro8 Day 2 [ASL22] Ro8 Day 1
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero Nintendo Switch Thread EVE Corporation
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread All you football fans (soccer)!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Violent-Cooperative Play and…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8607 users

Legacy of the Void: Multiplayer Development Update - Page 6

Forum Index > SC2 General
680 CommentsPost a Reply
Prev 1 4 5 6 7 8 35 Next All
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
December 17 2014 20:18 GMT
#101
Funny reading everyone whining about stuff that is rapidly changing, and glossing over the amazing economy change.
FueledUpAndReadyToGo
Profile Blog Joined March 2013
Netherlands30548 Posts
Last Edited: 2014-12-17 20:26:58
December 17 2014 20:18 GMT
#102
On December 18 2014 05:13 Zealously wrote:
Show nested quote +
On December 18 2014 05:11 FueledUpAndReadyToGo wrote:
Protoss does not need a new harassment unit... please. I don't like all the gimmicky units, just add some more basic ones.

Herc change Meh why change a cool unit to keep a dull unit (hellbat). Knockback effect seems something that doesn't belong into Starcraft.

I like how they reference dota's doom spell.

Other changes seem logical enough. Economy change seems a little random.


Personally, I think the HERC could have really cool synergy with biomine play if it's worked right. Imagine a HERC knocking a group of banelings into range of a few mines, or even into tank range. I obviously don't know how exactly the ability would work or if that would be feasible, but I could see it being a really cool feature in the vein of the micro tricks a lot of people are asking for.

I feel like it's the same effect as forcefield, forcing the other players units to move somewhere is just not a great mechanic. It leaves nothing for the zerg player to do but hope. It's a micro trick but in effect it's anti micro since it removes control of units.

I guess Vipers also move units... but that's not aoe or large scale
Neosteel Enthusiast
Holdenintherye
Profile Joined December 2012
Canada1441 Posts
December 17 2014 20:18 GMT
#103
I like most of the changes except the new toss unit.
We don't need another harass unit and the invulnerability seems so gimmicky... Another gateway unit that helps toss put on aggression before AoE tech would be nice
Jett.Jack.Alvir
Profile Blog Joined August 2011
Canada2250 Posts
December 17 2014 20:20 GMT
#104
And Destiny said they don't interact with the community.
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
December 17 2014 20:23 GMT
#105
On December 18 2014 04:55 Big J wrote:
Show nested quote +
On December 18 2014 04:31 Grumbels wrote:
- Air units tend to come late in the game without the player having researched any upgrades for them. A normal interaction would be a +0 air unit versus a +1 anti-air unit. This implies a balance risk to fully upgraded air units. I think it's an issue with the upgrade system used and probably the best way to account for it is to remove air upgrades altogether and incorporate them into ones used by ground units and rebalance accordingly.

Yeah, I think the Terran Air upgrades are in a good place right now. Similar for Zerg upgrades, not the biggest fan of the Fleet Beacon requirment for Protoss ones. That's a very expensive tech building that you don't always want to get, while you may want to research +2attack for your air.

Hm, a different idea would be to make air weapons be related to bio attack upgrades and air armor be related to mech armor upgrades. This was the case in WC3 for a number of units and it might allow air units to synergize with any terran composition. It could be a bit confusing though.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Charoisaur
Profile Joined August 2014
Germany16095 Posts
December 17 2014 20:23 GMT
#106
On December 18 2014 05:18 Holdenintherye wrote:
I like most of the changes except the new toss unit.
We don't need another harass unit and the invulnerability seems so gimmicky... Another gateway unit that helps toss put on aggression before AoE tech would be nice


well, i personally think the unit sounds quite interesting.
map control in the early game is one point protoss is lacking, especially vs zerg they play basically blind until the first hallucination is available/the first phoenix is out.
the new unit could fulfill the same role reapers are playing for terran in giving an early game mapcontrol/scout unit.
Many of the coolest moments in sc2 happen due to worker harassment
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
December 17 2014 20:32 GMT
#107
On December 18 2014 04:04 DarkLordOlli wrote:
Protoss needs an early/midgame unit that keeps us alive. Harassing isn't an issue when you can open blink, oracle, warp prism, phoenixes, etc. But what's a real issue is that protoss needs to be able to survive the bridge between gateway units and high tech AoE.

so photon overcharge amirite?
WriterRecently Necro'd (?)
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
December 17 2014 20:32 GMT
#108
On December 18 2014 05:20 Jett.Jack.Alvir wrote:
And Destiny said they don't interact with the community.


Posting a blog on what you're doing isn't interaction. It's retarded that people are so fucking content that Blizzard posts what they're doing as if they deserve a medal for keeping the Starcraft community up to date on what they're doing with Starcraft.

90% of these "changes" are previous changes that they didn't like and they're mostly minor. The large issues that have been adressed by pros and fans since SC2 release have been brushed away with a "we don't want that" and since ignored. They just say "we're looking forward to hearing your feedback" every time while not doing what is being asked for and people here eat it like candy rofl.

Acknowleding people's concerns and not doing anything to adress them is not interaction, it's just keeping them hopeful until the last bit of money is extracted.

.
I think esports is pretty nice.
bypLy
Profile Joined June 2013
757 Posts
December 17 2014 20:36 GMT
#109
pretty dissapointed about blizz
Big-t
Profile Joined January 2011
Austria1351 Posts
December 17 2014 20:39 GMT
#110
Every time I read about the lurker in a sc2 patch update I cry a tear of happiness :,)
monchi | IdrA | Flash
Charoisaur
Profile Joined August 2014
Germany16095 Posts
December 17 2014 20:40 GMT
#111
pls remove lurkers. they don't fit in sc2
Many of the coolest moments in sc2 happen due to worker harassment
Excalibur_Z
Profile Joined October 2002
United States12256 Posts
December 17 2014 20:42 GMT
#112
On December 18 2014 04:03 fruity. wrote:
Oh blizzard, maybe you do have a PR department after all.

Coincidence this came out one day ofter Destiny's blog? I think not.


Interesting to see the changes their working on, and their thoughts going forward.


Posts like this one take days or weeks to prepare, edit, get sent over to the web team for processing where they wait in a queue. Destiny's blog most likely had nothing to do with this.
Moderator
BronzeKnee
Profile Joined March 2011
United States5226 Posts
December 17 2014 20:46 GMT
#113
On December 18 2014 04:06 EatThePath wrote:
Why do I get the impression whenever I read these that the sc2 design team has no idea what it's doing.


It never has... how bout this new unit called the Shredder, it did so well in our initial testing... I mean nevermind...

Introducing the Warhound! On second thoughts...

Mineral Shields for the Oracle! Everyone clap for the skilless ability! Actually we're going to remove that...
swissman777
Profile Joined September 2014
1106 Posts
December 17 2014 20:47 GMT
#114
On December 18 2014 04:44 egrimm wrote:
Show nested quote +
On December 18 2014 04:04 DarkLordOlli wrote:
Protoss needs an early/midgame unit that keeps us alive. Harassing isn't an issue when you can open blink, oracle, warp prism, phoenixes, etc. But what's a real issue is that protoss needs to be able to survive the bridge between gateway units and high tech AoE.

So much this.
We need smth similar to dragoon.

Starbow has really cool solution: they moved stalkers to be more harass oriented unit and less multi purpose as they are currently in hots and added dragoons to fill the gap and allow protoss for more freedom to move on the map.

That might need tweaking warp gate tech, but blizzard already stated they gonna at least change it a bit.
I'd like to test postponing WG, so 1base WG rushes won't be a thing.

Maybe add requirement for WG to have Twilight Council or even move WG to TC ?


But the lack of in the middle units make protoss to be more "tricky" race, which I really like. I find starcraft 2 to be more fun than BW simply because there's bigger differences between the races compared to BW. That just make things more interesting and forces players to have a variety of strategies in their arsenal (or that's what I think)
AnDro_
Profile Joined September 2013
8 Posts
December 17 2014 20:47 GMT
#115
I agree entirely that Protoss really does not need another harassment unit, but rather something solid, that is able to compete with other races core units in early/mid game without relying on synergy effects (and without splash damage).
That is probably way harder to integrate into the game than a harassment unit, but i hope they will try something along those lines.
pure.Wasted
Profile Blog Joined December 2008
Canada4701 Posts
December 17 2014 20:48 GMT
#116
On December 18 2014 05:18 FueledUpAndReadyToGo wrote:
Show nested quote +
On December 18 2014 05:13 Zealously wrote:
On December 18 2014 05:11 FueledUpAndReadyToGo wrote:
Protoss does not need a new harassment unit... please. I don't like all the gimmicky units, just add some more basic ones.

Herc change Meh why change a cool unit to keep a dull unit (hellbat). Knockback effect seems something that doesn't belong into Starcraft.

I like how they reference dota's doom spell.

Other changes seem logical enough. Economy change seems a little random.


Personally, I think the HERC could have really cool synergy with biomine play if it's worked right. Imagine a HERC knocking a group of banelings into range of a few mines, or even into tank range. I obviously don't know how exactly the ability would work or if that would be feasible, but I could see it being a really cool feature in the vein of the micro tricks a lot of people are asking for.

I feel like it's the same effect as forcefield, forcing the other players units to move somewhere is just not a great mechanic. It leaves nothing for the zerg player to do but hope. It's a micro trick but in effect it's anti micro since it removes control of units.

I guess Vipers also move units... but that's not aoe or large scale


Anti-micro isn't automatically evil, or else being able to kill your opponent's units would be a huge design flaw. Can't really counter-micro when you don't have units. It's not black or white, it's a matter of degrees, and there's no way to know if the HERC goes too far without playtesting it.

I'm very excited about the new HERC, especially as an upgrade to bio vP. Bio has needed more things to transition to apart from Ghosts, Medivacs and Vikings for forever. The old HERC felt very redundant not just with the Hellbat but with bio units in general, being so early and such a potent harasser. This might also allow Terrans to go exclusive bio vZ, cutting WMs out entirely in favor of the HERC's knockback. I'm eager to see if this is interesting for the game or not.

The mineral changes sound great, I don't think anyone proposed a solution quite like this, so bonus points to Blizzard or thinking outside the box on this one.

Good to know that they're trying to make the Infestor's new spell interesting.

Going to echo everyone else on the new Protoss unit, I'm as wary as it's possible to be without having seen it in action. Early/mid-game harassment - as if Blink Stalker/Oracle/Phoenix/DT wasn't frustrating enough when you just don't have the right counter because P went the wrong units. And becoming invulnerable... it might sound like a Protoss type of thing for a unit to do, but Protoss needs to be more punishing of poor control, not less. Invulnerability is a hard thing to scale with skill. Not impossible, but hard. I don't know why they'd go to that as one of the first ideas worth trying.

Good to know that they're thinking about nixing/replacing some of the obsolete upgrades, too. A great batch of changes overall. I'd like to hear more about what they're thinking with WG/Colo/Disruptor, but hopefully that's coming in the next update.
INna Maru-da-FanTa, Bbaby, TY Dream that I'm Flashing you
Charoisaur
Profile Joined August 2014
Germany16095 Posts
December 17 2014 20:48 GMT
#117
On December 18 2014 05:46 BronzeKnee wrote:
Show nested quote +
On December 18 2014 04:06 EatThePath wrote:
Why do I get the impression whenever I read these that the sc2 design team has no idea what it's doing.


It never has... how bout this new unit called the Shredder, it did so well in our initial testing... I mean nevermind...

Introducing the Warhound! On second thoughts...

Mineral Shields for the Oracle! Everyone clap for the skilless ability! Actually we're going to remove that...


well, they got scrapped so blizzard knew what they do.
Instead we got well designed units/ablilitys like swarmhosts, tempests, photon overcharge... they surely know what they do.
Many of the coolest moments in sc2 happen due to worker harassment
Xyik
Profile Blog Joined November 2009
Canada728 Posts
December 17 2014 20:49 GMT
#118
Give protoss a mini reaver that can be built from gateway only - not able to be warped in from warp gates. Same long range, homing-shot with splash that costs minerals, but make it slightly weaker and make the reaver slightly faster than the BW counter part. Then protoss can play with a unit that is effective all game, but takes skill to use and creates micro opportunities on both sides.
fruity.
Profile Joined April 2012
England1711 Posts
December 17 2014 20:49 GMT
#119
On December 18 2014 05:17 paddyz wrote:
Surely having more than 10 workers would take away a bunch of early game low economy micro based strategies like proxies, rushes and early timings.


One of my biggest fears as an avid watcher of pro games. It's the fact it's low economy that makes it so seat of the pants.
Ex Zerg learning Terran. A bold move.
Antonidas
Profile Joined August 2014
United States105 Posts
December 17 2014 20:50 GMT
#120
Did anyone who attended BlizzCon get a ticket to the beta? There was a notice that claimed attendees of the Starcraft matches would get access... But I didn't see anyone get it..
as long as there is Starcraft, life is good *insert propaganda here*
Prev 1 4 5 6 7 8 35 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #106
IntoTheiNu 1031
WardiTV554
OGKoka 252
Rex144
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko395
mouzHeroMarine 339
OGKoka 252
Rex 144
ProTech127
StarCraft: Brood War
Bisu 2241
Larva 1614
Horang2 1435
Shuttle 1075
EffOrt 689
BeSt 518
Soma 463
Mini 285
Hyuk 244
Stork 213
[ Show more ]
ZerO 187
Light 174
ggaemo 122
Rush 121
Zeus 117
Killer 83
Barracks 73
Hyun 65
Sea.KH 48
ToSsGirL 34
Shine 31
Bale 30
Shinee 29
Yoon 26
Mong 26
Aegong 23
PianO 22
sorry 17
soO 16
ajuk12(nOOB) 15
zelot 14
Sexy 12
Sacsri 10
HiyA 10
Noble 8
Icarus 6
Dota 2
Dendi1781
qojqva1007
BananaSlamJamma176
LuMiX1
League of Legends
KnowMe34
Counter-Strike
x6flipin681
Heroes of the Storm
crisheroes265
Other Games
singsing2170
olofmeister1615
B2W.Neo555
hiko270
Sick231
XaKoH 216
Pyrionflax160
ArmadaUGS84
Mew2King43
ZerO(Twitch)5
Organizations
Dota 2
PGL Dota 2 - Main Stream584
StarCraft: Brood War
lovetv 10
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH298
• StrangeGG 29
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2120
Other Games
• WagamamaTV218
Upcoming Events
Monday Night Weeklies
3h 32m
Sparkling Tuna Cup
21h 32m
Afreeca Starleague
21h 32m
Leta vs Soulkey
PiGosaur Cup
1d 11h
Kung Fu Cup
1d 22h
The PondCast
2 days
Replay Cast
3 days
CranKy Ducklings
4 days
Online Event
4 days
FEL
5 days
[ Show More ]
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
5 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-09-27
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.