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Bisutopia19234 Posts
On December 16 2014 10:35 Shellshock wrote:Show nested quote +On December 16 2014 10:10 brickrd wrote: lol, the inevitable "other games are only more popular because their fans aren't geniuses like RTS players" horseshit is in full swing, i see
wonder what the excuse would be if another RTS ever became bigger than starcraft? probably something like real geniuses play starcraft because other RTS are watered down or something Things could be worse. What if sc1 was released as the sequel to sc2 instead of how it is?
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Can't say I'm shocked, sc2 has been in decline for quite awhile.
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On December 15 2014 22:59 mki wrote: It's a numbers game. When StarCraft II came out and became the largest game (numbers wise) DH picked it up as their main game. Now CS is doing the same thing.
Yes, but what drives numbers is the quality of the game, people like good games better than bad games...
Try to read between the lines.
Blizzard has a lot of work to do, does anyone really think HOTS is more exciting to watch than WOL with Photon Overcharge, Widow mines instead of Siege Tanks and Swarm Hosts?
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On December 16 2014 08:30 Pr0wler wrote: Yeah , it was on TV... In one country. It had big crowds... In one country. You don't get a "scene" just by having lots of players. There are guitar players in every city on Earth but the vast majority of them don't have a "scene". You get a "scene" when people come together beyond the bare fact that they do the same thing, find more common ground, encourage each other, grow together, and succeed in a way that inspires and draws in others. Brood War succeeded because of grassroots support and organization.
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China6329 Posts
On December 16 2014 11:27 BisuDagger wrote:Show nested quote +On December 16 2014 10:35 Shellshock wrote:On December 16 2014 10:10 brickrd wrote: lol, the inevitable "other games are only more popular because their fans aren't geniuses like RTS players" horseshit is in full swing, i see
wonder what the excuse would be if another RTS ever became bigger than starcraft? probably something like real geniuses play starcraft because other RTS are watered down or something Things could be worse. What if sc1 was released as the sequel to sc2 instead of how it is? Only with the systems and units, not the controls imo
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On December 16 2014 08:30 Pr0wler wrote:Show nested quote +On December 16 2014 07:56 Jaded. wrote:On December 16 2014 05:53 Pr0wler wrote: Great, now maybe Valve will fix their CS maps. SC2 will still be there, so who cares. I'm actually surprised that SC2 was their "main game" and not Dota or something like that.
And for the people that are saying that CS scene is "growing"... LOL. CS was always more popular than SC(2 and BW). 1.6 was bigger globally than BW(more fans outside of Korea). But as far as actual numbers go, CS was no where close to BW just based on the size of organizations behind it and the finals crowds were much larger. Although to compare the two is like having a fight between a 300lb man and a 150lb man. BW was on TV. 1.6 was Demos and videos. Yeah , it was on TV... In one country. It had big crowds... In one country. I'm not talking about eSports and organisations behind it. I'm talking about the most basic casual level. Worldwide CS 1.6 was always bigger - more people were playing it. Hell, even now(when CS:GO is so popular) if I want to play 1.6 I can do it with no effort on the numerous private servers that still exist and are well populated. I'm not hating on BW and it's legacy. I like CS and I love BW, but that is how it was.
And that one country had better viewership for BW than CS 1.6 did across the entire world. I'm not saying CS 1.6 is bad either. Quake CS1.6 and BW were the pinnacle of skill based e-sports, everything here from now on will be a disappointment compared to them(though CS:GO is pretty good). But regardless the BW scene was more developed and had a wider audience than 1.6 did, one country or not. Now if 1.6 had large corporations sponsoring teams and had mass viewership on TV or on the videos (it didn't really compare) then I'd concede 1.6 was larger. But it wasn't. If you're saying that CS was more popular in say EU and the US, then yes I'd say that's true. But it wasn't larger than BW.
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Switched from nearly 9 years of BW/SC2 to CSGO last year and have not looked back. Very happy for Dreamhack's decision!
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So does SC2 not get the open circuit anymore? Will DH Valencia, Stockholm, Moscow, Bucharest, France, etc be CS:GO tourneys now? Because that would really suck.
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On December 16 2014 11:52 BronzeKnee wrote:Show nested quote +On December 15 2014 22:59 mki wrote: It's a numbers game. When StarCraft II came out and became the largest game (numbers wise) DH picked it up as their main game. Now CS is doing the same thing. Yes, but what drives numbers is the quality of the game, people like good games better than bad games... Try to read between the lines. Blizzard has a lot of work to do, does anyone really think HOTS is more exciting to watch than WOL with Photon Overcharge, Widow mines instead of Siege Tanks and Swarm Hosts? Are you implying that DH switched the mainstage from CS:GO to SC2 because the former is a "good game" while the latter is a "bad game"?
Don't get me wrong, I don't think SC2 is near perfect, but it is hardly a "bad game".
I agree Blizzard has a lot of work, but I do think HOTS is more exciting to watch than WOL most of the time. I don't like PO and SH also, but there are other facets I do like.
In TvZ, I think its very exciting to see early game reaper vs. lings/queens. Will the reaper scout the zerg? Will it get a drone or some lings? Can he keep it alive to join up with 2 more reapers and a boat load of hellions? Will this group of hellions/reapers manage to recede the creep? For the zerg, can he keep his drones alive? Will he morph that drone in time?
I can go on about the different interactions between some units, but its not the time.
HOTS may have its issues, but I hardly think its a bad game and I think DH feels the same. If DH thought SC2 was bad, I doubt they would even keep it in the circuit.
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On December 16 2014 12:39 klipik12 wrote: So does SC2 not get the open circuit anymore? Will DH Valencia, Stockholm, Moscow, Bucharest, France, etc be CS:GO tourneys now? Because that would really suck. Its unclear what this means yet, but I don't think DH will drop SC2 completely. They might reduce the number of tourneys, but definitely not drop it.
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make sense actually,dreamhack CS:GO are like what Blizzcon is to SC2
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On December 16 2014 11:52 BronzeKnee wrote:Show nested quote +On December 15 2014 22:59 mki wrote: It's a numbers game. When StarCraft II came out and became the largest game (numbers wise) DH picked it up as their main game. Now CS is doing the same thing. Yes, but what drives numbers is the quality of the game, people like good games better than bad games... Try to read between the lines. Blizzard has a lot of work to do, does anyone really think HOTS is more exciting to watch than WOL with Photon Overcharge, Widow mines instead of Siege Tanks and Swarm Hosts?
Swarm Hosts are a hots addition, I don't know what you exactly you want to say.
Are you implying that broodlord/winfestor was more exciting than this? Hots is far from perfect but man, just take this year's Blizzcon. Has never been more exciting if you ask me.
Imho, it's only natural that SC2 is the unpopular eSports. It's a 1v1 RTS(already unpopular), it's hard, it's complicated. A dead unit does not equal a win, but a kill in LoL and CS:GO is easy to comprehend and also always a good sign towards winning. It's just easier. And easier usually wins in terms of publicity.
As long as DH does not drop SC2 completely, it's fine. I'm upset that things are the way they are, but there's little we can change. Ball is in Blizzard's court for many things, we can only do what we always do.
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On December 16 2014 11:52 BronzeKnee wrote:Show nested quote +On December 15 2014 22:59 mki wrote: It's a numbers game. When StarCraft II came out and became the largest game (numbers wise) DH picked it up as their main game. Now CS is doing the same thing. Yes, but what drives numbers is the quality of the game, people like good games better than bad games... Try to read between the lines. Blizzard has a lot of work to do, does anyone really think HOTS is more exciting to watch than WOL with Photon Overcharge, Widow mines instead of Siege Tanks and Swarm Hosts?
If you say that then you kinda do not know a lot about marketing. There are a lot of factors that drive the number of viewers up and quality is only part of them, even maybe a small part.
Quality of the games is very abstract thing to judge from consumer point of view and can be judged very differently for each individual. You can have the best quality game in the world but if the consumers/watchers/players cannot distinguish or see it then it is pointless. I would argue that the main reasons why CS:GO and other team games like DotA or LoL or soccer have a lot of viewers because it better tap into unconscious psychological needs to be part of the successful team to increase the self-esteem needs. Although I would need to conduct a consumer research to be sure about this, I can certainly say that this should be the main reason why team sports/games are more successful than individual ones. The rational that the game is better is more like afterthought to justify their choice of favorite e-sport.
And if you go by the logic that quality of the game matter the most, then "better" games like BW should have the highest number of viewers and be on the stage since it has the highest quality of players and skills need to compete but it is not. DOTA2 should also have higher number than LoL but it is also not true. Quality and skill requires to play the game does not really matter that much as people want to believe.
Each game has it own appeal to different people and that is the beauty of marketing for me. No single product is for everyone and not everyone will like that best product (because it is not the best product in their eyes). Starcraft and RTS is preferred by a segment of gamer who like to watch individual competition and pushing oneself to limit. The segment is smaller than people who like team sport but that is fine to be honest. This does not mean Blizzard does not have to improve but to think that the viewers for RTS game should be higher than team games is an incorrect assumption in the first place for me.
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On December 16 2014 14:14 jojos11 wrote: make sense actually,dreamhack CS:GO are like what Blizzcon is to SC2
are you saying that dreamhack developed csgo?
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On December 16 2014 06:23 SetGuitarsToKill wrote:Show nested quote +On December 16 2014 06:22 Hotshot wrote: sc2 does not have as much 'micro excitement' as BW did. Due to some newbification and some worse unit controls.
Then throw in SH and watching/playing sc2 can get frustrating. Sadly hotv will still have SH... I think sc2 will keep going downhill. Completely different swarm hosts though
Doesn't matter, 95% of the time fighting free is not fun no matter what the game... Besides, these new SH can fly... I think this change will make SH games a lot shorter, at the sacrifice of making them a lot more frustrating.
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On December 16 2014 12:18 Jaded. wrote:Show nested quote +On December 16 2014 08:30 Pr0wler wrote:On December 16 2014 07:56 Jaded. wrote:On December 16 2014 05:53 Pr0wler wrote: Great, now maybe Valve will fix their CS maps. SC2 will still be there, so who cares. I'm actually surprised that SC2 was their "main game" and not Dota or something like that.
And for the people that are saying that CS scene is "growing"... LOL. CS was always more popular than SC(2 and BW). 1.6 was bigger globally than BW(more fans outside of Korea). But as far as actual numbers go, CS was no where close to BW just based on the size of organizations behind it and the finals crowds were much larger. Although to compare the two is like having a fight between a 300lb man and a 150lb man. BW was on TV. 1.6 was Demos and videos. Yeah , it was on TV... In one country. It had big crowds... In one country. I'm not talking about eSports and organisations behind it. I'm talking about the most basic casual level. Worldwide CS 1.6 was always bigger - more people were playing it. Hell, even now(when CS:GO is so popular) if I want to play 1.6 I can do it with no effort on the numerous private servers that still exist and are well populated. I'm not hating on BW and it's legacy. I like CS and I love BW, but that is how it was. And that one country had better viewership for BW than CS 1.6 did across the entire world. I'm not saying CS 1.6 is bad either. Quake CS1.6 and BW were the pinnacle of skill based e-sports, everything here from now on will be a disappointment compared to them(though CS:GO is pretty good). But regardless the BW scene was more developed and had a wider audience than 1.6 did, one country or not. Now if 1.6 had large corporations sponsoring teams and had mass viewership on TV or on the videos (it didn't really compare) then I'd concede 1.6 was larger. But it wasn't. If you're saying that CS was more popular in say EU and the US, then yes I'd say that's true. But it wasn't larger than BW. Being popular in one location won't be attractive for an international tournament organizer such as dreamhack anyway which is the dominate form of esports events.
Not that bw isn't impressive of cause
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Well, to CS Dreamhack is one ot their main events-the very best teams in the world compete there. While SC2 has WCS, LoL has LCS (Dont know much about DOTA but imagine The International is the main focus), and thus the level of compettion is high but not even close to very top (especially true for LoL). It make sense that DH is focusing on CS:GO. Its good both for dreamhack and the CS scene.
With the way WCS, LCS, TI are structured theres is no way that DH will be ever the main tournament in those respective games. There is no such obstacle in CS scene so its a good way of moving forward for DH.
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On December 16 2014 03:24 johnbongham wrote:Show nested quote +On December 16 2014 03:19 fruity. wrote:On December 15 2014 23:28 johnbongham wrote: Also, that prize money from valve is funded by CSGO players when they buy 'keys' to unlock weapon crates that they earn in-game. Then during the actual tournaments, players can buy 'stickers' of their favorite team logos that they can put on their weapons in-game and the sticker money goes directly to the teams as extra income. It is really exciting how valve has managed to monetize CSGO in a way that benefits the competitive scene and makes it sustainable without anyone losing their investment into the game. Didnt know this, valve in my eyes seems to do a lot right. Inevitable. Shooting people in the face with guns will (sadly) Have more appeal than a high learning curve RTS. After all FPS is a game genre anyone can pick up instantly and understand. Not so with StarCraft. Like someone else mentioned. They'd already had SC2 on a side stage at the finals. However, DreamHack, you could learn much from companies like XMG, who care enough to explain stuff. It doesn't harm to do so. Good public relations isn't a bad thing you know. ![[image loading]](http://i.imgur.com/hm8cYnY.jpg) Understandable. Though I don't know how accurate this chart is. I think it ispretty accurate. It also doesn't take into account the swedish television viewers CSGO had. Also doesnt count Finnish tv viewers of CSGO
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