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Active: 1863 users

Pros React: Legacy of the Void impressions - Page 11

Forum Index > SC2 General
231 CommentsPost a Reply
Prev 1 9 10 11 12 Next All
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
November 20 2014 19:49 GMT
#201
I'm gonna be a hypocrite and put this up for fun:
Poll: What will be released earlier?

LOTV Public Beta (Soon tm) (69)
 
87%

MMA/Bomber Interviews about Pre-Alpha LOTV (10)
 
13%

79 total votes

Your vote: What will be released earlier?

(Vote): LOTV Public Beta (Soon tm)
(Vote): MMA/Bomber Interviews about Pre-Alpha LOTV



Mura Ma Man, Dark Da Dude, Super Shot Sos!
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
November 20 2014 19:52 GMT
#202
On November 21 2014 04:17 Iznogood wrote:
How long does it take to upload a couple interviews ????

Not long for a full-time employee, a long time for someone with other more important obligations
AdministratorBreak the chains
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
November 20 2014 19:54 GMT
#203
On November 21 2014 04:52 Zealously wrote:
Show nested quote +
On November 21 2014 04:17 Iznogood wrote:
How long does it take to upload a couple interviews ????

Not long for a full-time employee, a long time for someone with other more important obligations

Well spoken.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37058 Posts
November 20 2014 22:29 GMT
#204
On November 21 2014 04:49 SC2Toastie wrote:
I'm gonna be a hypocrite and put this up for fun:
Poll: What will be released earlier?

LOTV Public Beta (Soon tm) (69)
 
87%

MMA/Bomber Interviews about Pre-Alpha LOTV (10)
 
13%

79 total votes

Your vote: What will be released earlier?

(Vote): LOTV Public Beta (Soon tm)
(Vote): MMA/Bomber Interviews about Pre-Alpha LOTV




The fuck?
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
November 21 2014 08:39 GMT
#205
On November 21 2014 07:29 Seeker wrote:
Show nested quote +
On November 21 2014 04:49 SC2Toastie wrote:
I'm gonna be a hypocrite and put this up for fun:
Poll: What will be released earlier?

LOTV Public Beta (Soon tm) (69)
 
87%

MMA/Bomber Interviews about Pre-Alpha LOTV (10)
 
13%

79 total votes

Your vote: What will be released earlier?

(Vote): LOTV Public Beta (Soon tm)
(Vote): MMA/Bomber Interviews about Pre-Alpha LOTV




The fuck?

It's a joke
AdministratorBreak the chains
bosshd
Profile Blog Joined February 2014
Belgium72 Posts
November 21 2014 18:27 GMT
#206
On November 21 2014 07:29 Seeker wrote:
Show nested quote +
On November 21 2014 04:49 SC2Toastie wrote:
I'm gonna be a hypocrite and put this up for fun:
Poll: What will be released earlier?

LOTV Public Beta (Soon tm) (69)
 
87%

MMA/Bomber Interviews about Pre-Alpha LOTV (10)
 
13%

79 total votes

Your vote: What will be released earlier?

(Vote): LOTV Public Beta (Soon tm)
(Vote): MMA/Bomber Interviews about Pre-Alpha LOTV




The fuck?

lol :p dont mind? i'm happy someone atleast made some interviews tnx Seeker!
Team Redbloods Co-leader & Openclan Leader
XiaoJoyce-
Profile Blog Joined December 2009
China2908 Posts
November 22 2014 04:30 GMT
#207
On November 11 2014 05:46 purakushi wrote:
Thanks for the interview! These are always enjoyable.

+1 for Suppy mentioning BW pathfinding and Lalush's Depth of Micro

Last chance, Blizzard.


I just saw the tank with the turret tracking . . It makes so much sense and realistic.

The current tank micro in SC2 look like a noob because it has to move the turret when the tank moves . .
I mean like a primitive outdated lousy tank . . . same as collosus. It does not make sense at all.

Same as Viking when it has to pause awhile before shooting . It is so clumsy, considering it is a newly advanced model replacing Goliath and Wraith.
Pew! Pew! Chitty Chitty Bang Bang!
Glockateer
Profile Joined June 2009
United States254 Posts
November 22 2014 05:04 GMT
#208
If they really wish to make a better game, they should focus on depth. To think the "new players won't understand" is simply condescending to the common audience. People are smart enough to catch on and is widely seen by the excitement of BW videos. Lalush's "Depth of Micro" points out key issues and evidence to it. The system doesn't need to replicate its predecessor completely but the clunky micro of SC2 is shockingly apparent. Depth of the game is a requirement.


TL;DR

Make units more responsive.
Fix air micro instead of band-aid "solutions." Tighter turning speed for nimble fighters.
Bring back turret-locking to various degrees depending on the unit.
Start with 10 workers instead of 12.
The cyclone is a terrible design currently. If it remains as is, make the lock-on a "skill shot" projectile (e.g. moba style) that a player can miss and not lock onto anything. Have a cool down to it. Reduce damage and range to balance it accordingly.

It might even be interesting to give the Protoss a skill shot reaver to toy with.

Worry about fine tuning balance once the game is fun and being played.
GET SM4SHED
RandomPlayer
Profile Joined April 2012
Russian Federation400 Posts
November 27 2014 10:52 GMT
#209
wow suppy still playing :O
TMG26
Profile Joined July 2012
Portugal2017 Posts
November 30 2014 12:11 GMT
#210
Why can't we have both text and video interviews?
Supporter of the situational Blink Dagger on Storm.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
November 30 2014 12:14 GMT
#211
On November 21 2014 07:29 Seeker wrote:
Show nested quote +
On November 21 2014 04:49 SC2Toastie wrote:
I'm gonna be a hypocrite and put this up for fun:
Poll: What will be released earlier?

LOTV Public Beta (Soon tm) (69)
 
87%

MMA/Bomber Interviews about Pre-Alpha LOTV (10)
 
13%

79 total votes

Your vote: What will be released earlier?

(Vote): LOTV Public Beta (Soon tm)
(Vote): MMA/Bomber Interviews about Pre-Alpha LOTV




The fuck?

Sorry Seeker, didn't mean to offend :-)
Mura Ma Man, Dark Da Dude, Super Shot Sos!
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37058 Posts
November 30 2014 23:30 GMT
#212
Sorry for the long ass delay. I will try to get this done this week but again, no promises. Thanksgiving break was great but it's mega crunch time now T-T
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2014-12-01 18:37:48
December 01 2014 18:36 GMT
#213
Seeker, please.

(I am eager to hear more Korean's point of view.)
You don't choose to play zerg. The zerg choose you.
Iznogood
Profile Joined November 2010
Denmark21 Posts
December 02 2014 05:41 GMT
#214
Seems I was right in asking which year the remaining interviews would be published. 2015 is nearing.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
December 02 2014 06:29 GMT
#215
I largely agree with what HuK said about the economy changes. Just lowering the mineral count and increasing starting worker count isn't really attacking from the right angle. Only if bases saturate quicker or the 2 vs 3 worker saturation is much closer then we will see more bases and more action.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Shubhendu Singh
Profile Joined December 2014
India7 Posts
December 02 2014 08:31 GMT
#216
I think Zergs will be quite strong in LotV macro wise.
All of the previous Maps will be rendered useless because of the 12Worker changes as this requires to get Natural and 3rd base insanely fast and actually holding them. So in New maps or edited(old)Maps it will be easier to hold 3bases very quickly. With the large larvae injects so early in the game, and the inevitable creep spread due to "normal" 3bases the Zergs-pro might get an advantage out of it.
Just my two cents.
Lobotomist
Profile Joined May 2010
United States1541 Posts
December 03 2014 08:08 GMT
#217
On December 02 2014 17:31 Shubhendu Singh wrote:
I think Zergs will be quite strong in LotV macro wise.
All of the previous Maps will be rendered useless because of the 12Worker changes as this requires to get Natural and 3rd base insanely fast and actually holding them. So in New maps or edited(old)Maps it will be easier to hold 3bases very quickly. With the large larvae injects so early in the game, and the inevitable creep spread due to "normal" 3bases the Zergs-pro might get an advantage out of it.
Just my two cents.
it's very map dependant. If thirds are easy to take and 4ths are hard, it puts zerg in a tough position. If thirds are open and assaultabe, zergs will benefit. Assuming Terran gets nerfed reasonably
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
December 03 2014 10:02 GMT
#218
On December 02 2014 17:31 Shubhendu Singh wrote:
I think Zergs will be quite strong in LotV macro wise.
All of the previous Maps will be rendered useless because of the 12Worker changes as this requires to get Natural and 3rd base insanely fast and actually holding them. So in New maps or edited(old)Maps it will be easier to hold 3bases very quickly. With the large larvae injects so early in the game, and the inevitable creep spread due to "normal" 3bases the Zergs-pro might get an advantage out of it.
Just my two cents.


I hope not. The entire point of those changes is to make people require more bases and spread out, not just make it so maps have 6 bases in each corner compared to the four or 5 now (which is dumb compared to the 3 in BW). :/

The idea of the worker change is to just get people to a point faster, they may be forced to expand to their natural faster (when actually it'll be at the same time, just without building worker time added in) but they should make it harder for all races to get a third base.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
ETisME
Profile Blog Joined April 2011
12683 Posts
December 03 2014 11:05 GMT
#219
Being able to grab a third earlier or easier isn't necessarily a bad thing so long there are interesting engagements here and there.

A strong harassment unit like cyclone and herc can do exactly that.
The only problem right now is if these units will right out end the game with simple harassment, just like the pre queen patch hellion run by.

It's still hard to say since there is hardly any meta developed yet.

But for now I think the economy change is fine so long the units and upgrade / tech timing is good.
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Destructicon
Profile Blog Joined September 2011
4713 Posts
December 04 2014 16:53 GMT
#220
On December 03 2014 19:02 Qikz wrote:
Show nested quote +
On December 02 2014 17:31 Shubhendu Singh wrote:
I think Zergs will be quite strong in LotV macro wise.
All of the previous Maps will be rendered useless because of the 12Worker changes as this requires to get Natural and 3rd base insanely fast and actually holding them. So in New maps or edited(old)Maps it will be easier to hold 3bases very quickly. With the large larvae injects so early in the game, and the inevitable creep spread due to "normal" 3bases the Zergs-pro might get an advantage out of it.
Just my two cents.


I hope not. The entire point of those changes is to make people require more bases and spread out, not just make it so maps have 6 bases in each corner compared to the four or 5 now (which is dumb compared to the 3 in BW). :/

The idea of the worker change is to just get people to a point faster, they may be forced to expand to their natural faster (when actually it'll be at the same time, just without building worker time added in) but they should make it harder for all races to get a third base.


Why should they make it harder for all races to take a 3rd? With the mineral patch changes people mine out their bases a whole lot quicker, on the contrary the 3rd, 4th and potentially 5th bases need to be a lot more accessible than they were in the past. And the 6th-7th need to be about the same level of difficulty to take as the old 4ths.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
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